<worn as a badge> a masterly crafted obsidian badge of precision (illuminating)
<worn on head> the diamond crown of Winduin of health (glowing) [87%]
<worn on eyes> the eye of the ogre [poor] (glowing) (humming) [69%]
<worn in ear> a lightning earring [poor]
<worn in ear> the eyeball of a shadow dragon of dexterity
<worn on face> an expression of pure madness [superior] (glowing)
<worn around neck> a necklace of halfling ears [superior]
<worn around neck> a necklace of halfling ears [superior]
<worn on body> the platemail of the Nessus royal guard (invis) (glowing) (humming)
<worn about body> the mantle of the Dark
<worn on back> a large leather backpack
<worn as quiver> the frost giant's axe [poor]
<worn about waist> a belt of soft feathers
<worn on belt buckle>a platinum telescope studded with crystal shrimp (glowing)
<worn on arms> a pair of chromium dragonscale vambraces
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> a bracelet of purple mist of dexterity
<worn on hands> some black leather gloves with mithril blades (illuminating)
<worn on finger> a ring of twisted gray mist of wisdom [88%]
<worn on finger> a band of morkoth flesh [superior]
<primary weapon> a black longsword named 'Cauterizer' [poor]
<secondary weapon> the Soulsword (humming)
<worn on legs> a pair of vapor leggings
<worn on feet> a pair of black, buffalo hide shoes of regeneration (illuminating) [80%]
Obvious exits: -North -East -South -West
< 705h/705H 125v/255V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -East
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
< 705h/705H 124v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 705h/705H 125v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.
< 705h/705H 124v/255V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -West
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
< 705h/705H 123v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.
< 705h/705H 124v/255V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -East
A drow walks here with a blue longsword and armor.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
< 705h/705H 123v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.
< 705h/705H 123v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 705h/705H 122v/255V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -West
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
< 705h/705H 121v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 705h/705H 121v/255V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -East
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
< 705h/705H 120v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 705h/705H 121v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 705h/705H 120v/255V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -West
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
< 705h/705H 119v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 705h/705H 119v/255V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -East
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
< 705h/705H 118v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 705h/705H 117v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 705h/705H 116v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.
< 705h/705H 115v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 705h/705H 114v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
< 705h/705H 113v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 114v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 115v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 116v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
< 705h/705H 115v/255V Pos: standing >
Before a Great Stairway
The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
< 705h/705H 114v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
A drow walks here with a blue longsword and armor.
< 705h/705H 113v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -West
A drow walks here with a blue longsword and armor.
A drow walks here with a blue longsword and armor.
< 705h/705H 112v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 113v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 114v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 115v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 116v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground. A small grate has been cut in
the floor.
Obvious exits: -North -South -West -Down #
A drow walks here with a blue longsword and armor.
< 705h/705H 115v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 705h/705H 114v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West
< 705h/705H 113v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.
< 705h/705H 112v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -South -West
A drow walks here with a blue longsword and armor.
A drow walks here with a blue longsword and armor.
< 705h/705H 112v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 113v/255V Pos: standing >
A Communal Privy
This room reeks, as it should. There are eight holes cut in a bench on
the far side of the room and thinly sliced mushroom stalks next to each hole.
Modesty is not a concern for the warriors of Mazzolin. Pirging their hearty
meals is however.
Obvious exits: -East
< 705h/705H 112v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -South -West
A drow walks here with a blue longsword and armor.
A drow walks here with a blue longsword and armor.
< 705h/705H 112v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.
< 705h/705H 111v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 112v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 114v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West
< 705h/705H 113v/255V Pos: standing >
A Common Temple
Rows of pews circle a low flat altar in the middle of the room. It is here
where the warriors of Mazzolin pray to their goddess, the demon queen of
spiders. The walls are extremely dark and pastel reflecting no light.
Obvious exits: -East
< 705h/705H 113v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West
< 705h/705H 113v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 705h/705H 112v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground. A small grate has been cut in
the floor.
Obvious exits: -North -South -West -Down #
A drow walks here with a blue longsword and armor.
< 705h/705H 111v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -West
A drow walks here with a blue longsword and armor.
A drow walks here with a blue longsword and armor.
< 705h/705H 110v/255V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
A drow walks here with a blue longsword and armor.
< 705h/705H 109v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 110v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 111v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 705h/705H 112v/255V Pos: standing >
Before a Great Stairway
The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
< 705h/705H 112v/255V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.
< 705h/705H 111v/255V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.
< 705h/705H 110v/255V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.
< 705h/705H 109v/255V Pos: standing >
A Hall of Golems
This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
< 705h/705H 108v/255V Pos: standing >
A Basalt Cave
The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South
< 705h/705H 107v/255V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
some blue platemail has been left here
A blue longsword lies here.
< 705h/705H 106v/255V Pos: standing >
M,,M
MM.,
o....MM
oooo..^M
.ooMmo@MMM
M.oo.Mo.MM
MM..M ..,MMM
M.MM M,,,,M
^M MMMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 705h/705H 105v/255V Pos: standing >
M.,
....MM
oooo..^M
.ooMmooMMM
M.oo.M@.MM
MM..M ..,MMM
M.MM M,,,,M
^M MMMMMM
MM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 705h/705H 104v/255V Pos: standing >
MM.,
o....MM
.oooo..^M
..ooMmooMMM
M.oo.@o.MM
MM..M ..,MMM
M.MM M,,,,M
^M MMMMM
M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -West
A large purple worm looks really hungry.
< 705h/705H 104v/255V Pos: standing >
.MM.,
.o....MM
..oooo..^M
M..ooMmooMMM
M.oo@Mo.MM
MM..M ..,MM
M.MM M,,,,
^M MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 705h/705H 103v/255V Pos: standing >
..MM.,
M.o....MM
M..oooo..^M
MM..ooMmooMMM
M M.o@.Mo.MM
MM..M ..,M
M.MM M,,,
^M MMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 705h/705H 102v/255V Pos: standing >
.o....MM
..oooo..^M
MM..ooMmooMMM
M M.oo.Mo.MM
MM.@M ..,M
M.MM M,,,
^M MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 705h/705H 101v/255V Pos: standing >
The cavern wall is too steep to climb!
< 705h/705H 102v/255V Pos: standing >
M.o....MM
M..oooo..^M
MMM..ooMmooMM
M M.oo.Mo.M
MM@.M ..,
M.MM M,,
^M MMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 705h/705H 101v/255V Pos: standing >
..oooo..^
MM..ooMoooM
M M.oo.Mo.M
MM..M ..,
M@MM M,,
^M MMM
A Narrowing Cavern
Obvious exits: -North -East -South -West
< 705h/705H 100v/255V Pos: standing >
A Side Passage in the Underdark
This cavern leads off from the greater underdark caverns
which lie to the north, slowly narrowing to the south where it
appears the cavern walls transform from natural rock into the
more smooth walls indicative of the work of sentient beings. A
strange purple moss adorns the cavern walls here, giving
off a subtle and eerie light. The floor appears slightly wet,
with blotches of mud in various forms of dryness scattered
throughout the cavern.
Obvious exits: -North -South
< 705h/705H 99v/255V Pos: standing >
Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south. A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision. Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby. One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
< 705h/705H 99v/255V Pos: standing >
Entrance of a Cavernous Settlement
This room marks the transtion from the northern passage into a
large underworld cavern. The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east. Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places. The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East -South
A shaughin guard patrols the caverns searching for intruders.
A shaughin gatherer searches for edibles here.
< 705h/705H 101v/255V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -East # -South -West
A shaughin hunter stalks the local wildlife here in total silence.
< 705h/705H 104v/255V Pos: standing >
The door seems to be closed.
< 705h/705H 105v/255V Pos: standing >
The door seems to be closed.
< 705h/705H 106v/255V Pos: standing >
Ok.
< 705h/705H 109v/255V Pos: standing >
A shaughin guard enters from the west.
An Abandoned Mossy Dwelling
This dwelling is long since absent any residents and shows signs
of both disrepair as well as past struggles. The bones of several
shaughin lay littered and broken across the floor of the dwelling,
and cobwebs stretch across the room anchored to the plethora of
broken and shattered furniture which fills the dwelling. Seemingly
out of place in such an abandoned and obviously dangerous or haunted
abode, a well maintained section of hardwood floor sits in the far
side of the room. In addtion, strange footprints and claw marks are
visible nearby, added evidence that the chamber might require further
investigation.
Obvious exits: -West
A Drow Elf (medium) stands here. (Non-Fraggable)
< 705h/705H 109v/255V Pos: standing >
You quickly scan the area.
A shaughin guard who is close by to your west.
A shaughin hunter who is close by to your west.
A shaughin gatherer who is not far off to your west.
< 705h/705H 112v/255V Pos: standing >
Ok.
< 705h/705H 119v/255V Pos: standing >
You don't know how to bash.
< 705h/705H 121v/255V Pos: standing >
You kneel.
< 705h/705H 130v/255V Pos: kneeling >
You snap into visibility.
Your spring at a Drow Elf sends him slightly off balance...
You snap into visibility.
< 705h/705H 132v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your impressive slash strikes a Drow Elf.
[Damage: 17 ] Your slash strikes a Drow Elf.
[Damage: 14 ] Your impressive slash strikes a Drow Elf.
[Damage: 15 ] Your impressive slash strikes a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] Your powerful slash strikes a Drow Elf hard.
[Damage: 16 ] Your impressive slash strikes a Drow Elf.
[Damage: 19 ] Your impressive slash strikes a Drow Elf.
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes a Drow Elf.
[Damage: 18 ] Your slash strikes a Drow Elf.
[Damage: 15 ] Your impressive slash strikes a Drow Elf.
[Damage: 16 ] Your slash strikes a Drow Elf hard.
[Damage: 15 ] Your slash strikes a Drow Elf hard.
[Damage: 17 ] Your slash strikes a Drow Elf hard.
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
A Drow Elf clambers to his feet.
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You kneel.
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
Such skills take patience!
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your fine slash strikes a Drow Elf hard.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
You are kneeling already.
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
Such skills take patience!
A Drow Elf starts casting a spell.
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
You are kneeling already.
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
Such skills take patience!
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
You are kneeling already.
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
Your spring at a Drow Elf sends him slightly off balance...
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
A Drow Elf stops chanting abruptly!
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your slash strikes a Drow Elf very hard.
[Damage: 16 ] Your impressive slash strikes a Drow Elf very hard.
[Damage: 16 ] Your impressive slash strikes a Drow Elf very hard.
[Damage: 17 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 16 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 14 ] Your impressive slash seriously wounds a Drow Elf.
< 705h/705H 133v/255V Pos: standing >
< T: Iokla TP: sta TC:excellent E: A Drow Elf sit EP: awful >
You kneel.
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sit EP: awful >
You snap into visibility.
Such skills take patience!
< 705h/705H 133v/255V Pos: kneeling >
< T: Iokla TP: kne TC:excellent E: A Drow Elf sit EP: awful >
A Drow Elf misses you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your impressive slash enshrouds a Drow Elf in a mist of blood.
[Damage: 16 ] Your slash grievously wounds a Drow Elf.
[Damage: 11 ] Your fine slash hits a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Iokla by 337500.