The death of [20 Sorcerer] Trollkarl (Halfling)

in An Immaculate Stone Highway

from the perspective of [52 Bounty Hunter] Sanja Dakhira (Goblin)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming) [87%]
<worn on eyes>       the eyes of love (glowing) (illuminating)
<worn in ear>        a durithalite earring shaped like a dagger (magic) [84%]
<worn in ear>        a dangling skull and crossbones earring [superior]
<worn on face>       the grim visage of a MaDWoMaN of precision (magic) (humming) [68%]
<worn around neck>   a glowing necklace of power [superior] (glowing) [85%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the spiked platemail of the Azharul dragons of damage (magic) [84%]
<worn about body>    the cloak of the battledancer [superior]
<worn as quiver>     a pantherhide quiver of precision (magic) (glowing) [77%]
<worn about waist>   a black leather belt with a crimson coral buckle of damage [78%]
<worn on belt buckle>a diamondine axe covered in blood of damage (magic)
<attached to belt>   a metal flask marked "blur" (glowing)
<worn on arms>       the pauldrons of the tide of agility (glowing)
<worn around wrist>  a steel wire of agility (magic) (glowing)
<worn around wrist>  a steel wire of agility (magic) (glowing)
<worn on hands>      a pair of silverish githyanki gauntlets [superior] with a strange dark bloodstone (magic)
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<worn on finger>     the spiked ring of bloody retribution [superior] (magic)
<primary weapon>     the spiked mace of the Death Seekers (magic)
<secondary weapon>   the humming sword named 'Blaze' with a strange black stone (magic) (humming)
<worn on legs>       some heavily-spiked blood crystal leg plates of agility (magic)
<worn on feet>       boots of thundering might of precision (magic) (humming)

A statue to Solonar lies here, overlooking forest stalking his prey. (magic) (glowing)
A statue and fountain to Corellon Larethian rests here. (magic) (glowing) (humming) (illuminating)
A blue-tailed butterfly floats about the room.(Red Aura)

< 774h/774H 120v/140V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A red-tailed butterfly who is close by to your north.

< 774h/774H 120v/140V Pos: standing >
A blue-tailed butterfly enters from the north.

< 774h/774H 121v/140V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Rounding the Crystal Clear Pond
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Rounding the Crystal Clear Pond
</map>
Rounding the Crystal Clear Pond
Obvious exits: -S -NE
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 774h/774H 120v/140V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Further around the side of the Pond
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Further around the side of the Pond
</map>
Further around the side of the Pond
Obvious exits: -SW -NE
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 774h/774H 119v/140V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: A Fork in the Streams
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: A Fork in the Streams
</map>
A Fork in the Streams
Obvious exits: -NW -SW
A red-tailed butterfly floats here apon the winds.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 774h/774H 117v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/774H 117v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/774H 117v/140V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Forked of Path of the Stream
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Forked of Path of the Stream
</map>
Forked of Path of the Stream
Obvious exits: -W -SE
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 774h/774H 116v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/774H 116v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/774H 116v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/774H 116v/140V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your west.
A red-tailed butterfly who is close by to your southeast.
The spirit of an Elven protector who is close by to your southeast.

< 774h/774H 116v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/774H 117v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/774H 117v/140V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Before a Flowing Waterfall
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Before a Flowing Waterfall
</map>
Before a Flowing Waterfall
Obvious exits: -E -U -D
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 774h/774H 116v/140V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Up the Side of the Waterfall
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Up the Side of the Waterfall
</map>
Up the Side of the Waterfall
Obvious exits: -W -D
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 774h/774H 115v/140V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
   ...^^.M+^    
  ...^^.MM+M.   
 ...^..MM*+^..  
 .M^..MM**M^^.  
 M..MMM@^^+..M  
 .MM.^^ .^+.MM  
 M.^^^...^+.M.  
  +++++++++MM   
   ....^^^MM    
A Small Crystal Clear Pond
Obvious exits: -N -E -S -W

< 774h/774H 113v/140V Pos: standing >
   ...^^.M+^    
  ...^^.MM+M.   
 ...^..MM*+^..  
 .M^..MM**M^^.  
 M..MMM@^^+..M  
 .MM.^^ .^+.MM  
 M.^^^...^+.M.  
  ++++++++MMM   
   ....^^^+M    

< 774h/774H 114v/140V Pos: standing >
   ...^^.M+^    
  ...^^.MM+M.   
 ...^..MM*+^..  
 .M^..MM**+^^.  
 M..MMM@^^+..M  
 .MM.^^ .^+.MM  
 M.^^^...^+.M.  
  ++++++++MMM   
   ....^^^+M    

< 774h/774H 114v/140V Pos: standing >
   ...^^.M+^    
  ...^^.MM+M.   
 ...^..MM*+^..  
 .M^..MM**+^^.  
 M..MMM@^^+..M  
 .MM.^^ .^+.MM  
 M.^^^...^M.M.  
  +++++++++MM   
   ....^^^+M    

< 774h/774H 114v/140V Pos: standing >
Argh!!! The sun is too bright.

< 774h/774H 115v/140V Pos: standing >
   ..^^.MM+M    
  ..^..MM*+^.   
 .M^..MM**+^^.  
 M..MMM ^^+..M  
 .MM.^^@.^+.MM  
 M.^^^...^M.M.  
 ++++++++++MM^  
  .....^^^+M^   
   M.^^.^^+M    
A Small Crystal Clear Pond
Obvious exits: -N -E -S -W

< 774h/774H 113v/140V Pos: standing >
   .^..MM*+^    
  M^..MM**+^^   
 M..MMM ^^+..M  
 .MM.^^ .^+.MM  
 M.^^^.@.^M.M.  
 ++++++++++MM^  
 ......^^^+M^^  
  .M.^^.^^+M^   
   MMM.^.^+M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 111v/140V Pos: standing >
   .^..MM*+^    
  M^..MM**+^^   
 M..MMM ^^+..M  
 .MM.^^ .^M.MM  
 M.^^^.@.^+.M.  
 ++++++++++MM^  
 ......^^^+M^^  
  .M.^^.^^+M^   
   MMM.^.^+M    
   M^..MM**+^^    
  M..MMM ^^+..M   
 ..MM.^^ .^M.MM.  
 MM.^^^...^+.M.^  
 +++++++@+++MM^^  
 .......^^^+M^^^  
 ^^.M.^^.^^+M^..  
  ^^MMM.^.^+M^.   
   .^^MM^^.+M^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 774h/774H 109v/140V Pos: standing >
   .MMM ^^+.    
  MM.^^ .^M.M   
 M.^^^...^+.M.  
 ++++++++++MM^  
 ......@^^+M^^  
 ^.M.^^.^^+M^.  
 ^^MMM.^.^+M^.  
  .^^MM^^.+M^   
   .M^M^^^+M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 109v/140V Pos: standing >
   M.^^ .^M.    
  .^^^...^+.M   
 ++++++++++MM^  
 .......^^+M^^  
 ^.M.^^@^^+M^.  
 ^^MMM.^.^+M^.  
 ..^^MM^^.+M^^  
  ..M^M^^^+MM   
   *^..M^^+^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 107v/140V Pos: standing >
   M.^^ .^+.    
  .^^^...^+.M   
 ++++++++++MM^  
 .......^^+M^^  
 ^.M.^^@^^+M^.  
 ^^MMM.^.^+M^.  
 ..^^MM^^.+M^^  
  ..M^M^^^+MM   
   *^..M^^+^    
   .^^ .^+.M    
  ^^^...^+.M.   
 +++++++++MM^^  
 ......^^+M^^^  
 .M.^^.@^+M^..  
 ^MMM.^.^+M^.^  
 .^^MM^^.+M^^^  
  .M^M^^^+MM^   
   ^..M^^+^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 105v/140V Pos: standing >
   ^^ .^+.MM    
  ^^...^+.M.^   
 ++++++++MM^^.  
 .....^^+M^^^^  
 M.^^..@+M^...  
 MMM.^.^+M^.^.  
 ^^MM^^.+M^^^.  
  M^M^^^+MM^.   
   ..M^^+^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 103v/140V Pos: standing >
   ^...^+.M.    
  +++++++MM^^   
 .....^^+M^^^^  
 M.^^...+M^...  
 MMM.^.@+M^.^.  
 ^^MM^^.+M^^^.  
 .M^M^^^+MM^.*  
  ^..M^^+^MM.   
   .^M^^+^M^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 102v/140V Pos: standing >
   ++++++MM^    
  ....^^+M^^^   
 M.^^...+M^...  
 MMM.^..+M^.^.  
 ^^MM^^@+M^^^.  
 .M^M^^^+MM^.*  
 *^..M^^+^MM.*  
  ..^M^^+^M^.   
   ^..M^+^M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 100v/140V Pos: standing >
   ...^^+M^^    
  .^^...+M^..   
 MMM.^..+M^.^.  
 ^^MM^^.+M^^^.  
 .M^M^^@+MM^.*  
 *^..M^^+^MM.*  
 *..^M^^+^M^.*  
  .^..M^+^M^.   
   ..^^^+^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 98v/140V Pos: standing >
   ...^^+M^^    
  .^^...+M^..   
 MMM.^..+M^.^.  
 ^^MM^^.+M^^^.  
 .M^M^^@+MM^.*  
 *^..M^^+^MM.*  
 *..^M^^+^M^.*  
  .^..M^+^M^.   
   ..^^^+^^M    
   ^^...+M^.    
  MM.^..+M^.^   
 ^^MM^^.+M^^^.  
 .M^M^^.+MM^.*  
 *^..M^@+^MM.*  
 *..^M^^+^M^.*  
 ..^..M^+^M^.M  
  ...^^^+^^M^   
   ++++MP..^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 97v/140V Pos: standing >
   M.^..+M^.    
  ^MM^^.+M^^^   
 .M^M^^.+MM^.*  
 *^..M^.+^MM.*  
 *..^M^@+^M^.*  
 ..^..M^+^M^.M  
 ^...^^^+^^M^.  
  +++++MP..^M   
   ....^^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 95v/140V Pos: standing >
   MM^^.+M^^    
  M^M^^.+MM^.   
 *^..M^.+^MM.*  
 *..^M^.+^M^.*  
 ..^..M@+^M^.M  
 ^...^^^+^^M^.  
 ++++++MP..^M^  
  .....^^^.^.   
   ..^^.^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 93v/140V Pos: standing >
   ^M^^.+MM^    
  ^..M^.+^MM.   
 *..^M^.+^M^.*  
 ..^..M.+^M^.M  
 ^...^^@+^^M^.  
 ++++++MP..^M^  
 +.....^^^.^.^  
  ...^^.^.^^^   
   ..^..^..^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 91v/140V Pos: standing >
   ^M^^.+MM^.*    
  ^..M^.+^MM.**   
 *..^M^.+^M^.***  
 ..^..M.+^M^.M**  
 ^...^^^@^^M^..*  
 ++++++MP..^M^..  
 +.....^^^.^.^..  
  ...^^.^.^^^M^   
   ..^..^..^.M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 774h/774H 90v/140V Pos: standing >
   ^M^^.+MM^.*    
  ^..M^.+^MM.**   
 *..^M^.+^M^.***  
 ..^..M.+^M^.M**  
 ^...^^^@^^M^..*  
 +++++++P..^M^..  
 +.....^^^.^.^..  
  ...^^.^.^^^M^   
   ..^..^..^.M    
You quickly scan the area.
An elite highwayman who is close by to your south.
A Halfling who is close by to your south.
A huge boar who is close by to your south.

< 774h/774H 90v/140V Pos: standing >

< 774h/774H 90v/140V Pos: standing >
   ^M^^.+MM^    
  ^..M^.+^MM.   
 *..^M^.+^M^.*  
 ..^..M.+^M^.M  
 ^...^^@+^^M^.  
 +++++++P..^M^  
 +.....^^^.^.^  
  ...^^.^.^^^   
   ..^..^..^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 90v/140V Pos: standing >
   ^M^^.+MM^    
  ^..M^.+^MM.   
 *..^M^.+^M^.*  
 ..^..M.+^M^.M  
 ^...^^@M^^M^.  
 +++++++P..^M^  
 +.....^^^.^.^  
  ...^^.^.^^^   
   ..^..^..^    

< 774h/774H 90v/140V Pos: standing >
   M^M^^.+MM    
  *^..M^.+^MM   
 **..^M^.+^M^.  
 *..^..M.+^M^.  
 .^...^@.M^^M^  
 .+++++++P..^M  
 ++.....^^^.^.  
  ....^^.^.^^   
   ...^..^..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 774h/774H 88v/140V Pos: standing >
   M^M^^.+MM    
  *^..M^.+^MM   
 **..^M^.+^M^.  
 *..^..M.M^M^.  
 .^...^@.+^^M^  
 .+++++++P..^M  
 ++.....^^^.^.  
  ....^^.^.^^   
   ...^..^..    

< 774h/774H 90v/140V Pos: standing >

< 774h/774H 90v/140V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 774h/774H 91v/140V Pos: standing >
   M^M^^.+MM    
  *^..M^.+^MM   
 **..^M^.M^M^.  
 *..^..M.+^M^.  
 .^...^@.+^^M^  
 .+++++++P..^M  
 ++.....^^^.^.  
  ....^^.^.^^   
   ...^..^..    

< 774h/774H 91v/140V Pos: standing >
Argh!!! The sun is too bright.

< 774h/774H 91v/140V Pos: standing >
   *^..M^.+^MM    
  **..^M^.M^M^.   
 **..^..M.+^M^..  
 *.^...^..+^^M^.  
 ..+++++@+P..^M^  
 +++.....^^^.^.M  
 +.....^^.^.^^^^  
  .....^..^..^.   
   .M..^^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 774h/774H 89v/140V Pos: standing >
   *^..M^.M^MM    
  **..^M^.+^M^.   
 **..^..M.+^M^..  
 *.^...^..+^^M^.  
 ..+++++@+P..^M^  
 +++.....^^^.^.M  
 +.....^^.^.^^^^  
  .....^..^..^.   
   .M..^^.....    
   ^..M^.M^MM.    
  *..^M^.+^M^.*   
 *..^..M.+^M^..*  
 .^...^..+^^M^..  
 .++++++@P..^M^.  
 ++.....^^^.^.M.  
 .....^^.^.^^^^^  
  ....^..^..^.M   
   M..^^.....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 774h/774H 89v/140V Pos: standing >
   ^..M^.M^MM.    
  *..^M^.+^M^.*   
 *..^..M.+^M^..*  
 .^...^..+^^M^..  
 .++++++@P..^M^.  
 ++.....^^^.^.M.  
 .....^^.^.^^^^^  
  ....^..^..^.M   
   M..^^.....^    
   ..M^.M^MM.*    
  ..^M^.+^M^.**   
 ..^..M.+^M^..**  
 ^...^..+^^M^..*  
 +++++++@..^M^..  
 +.....^^^.^.M..  
 ....^^.^.^^^^^M  
  ...^..^..^.M^   
   ..^^.....^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a huge boar is lying here.
A Halfling (small) stands, floating here (Newbie). (Non-Fraggable)(Gold Aura)

< 774h/774H 88v/140V Pos: standing >
You tackle a Halfling square in the chest knocking the wind out of him!

< 774h/774H 89v/140V Pos: standing >
<   ..M^.+^MM.*    
  ..^M^.+^M^.**   
 ..^..M.+^M^..**  
 ^...^..+^^M^..*  
 +++++++@..^M^..  
 +.....^^^.^.M..  
 ....^^.^.^^^^^M  
  ...^..^..^.M^   
   ..^^.....^^    

< 774h/774H 89v/140V Pos: standing >
<   ..M^^+^MM.*    
  ..^M^.+^M^.**   
 ..^..M.+^M^..**  
 ^...^..+^^M^..*  
 +++++++@..^M^..  
 +.....^^^.^.M..  
 ....^^.^.^^^^^M  
  ...^..^..^.M^   
   ..^^.....^^    

< 774h/774H 89v/140V Pos: standing >
<   ..M^^+^MM.*    
  ..^M^^+^M^.**   
 ..^..M.+^M^..**  
 ^...^..+^^M^..*  
 +++++++@..^M^..  
 +.....^^^.^.M..  
 ....^^.^.^^^^^M  
  M..^..^..^.M^   
   ..^^.....^^    

< 774h/774H 89v/140V Pos: standing >
<   ..M^^+^M^.*    
  ..^M^^+^M^.**   
 ..^..M^+^M^..**  
 ^...^..+^^M^..*  
 +++++++@..^M^..  
 +.....^^^.^.M..  
 ....^^.^.^^^^^M  
  M..^..^..^.^^   
   ..^^.....^M    

< 774h/774H 89v/140V Pos: standing >
<[Damage: 17 ] Your powerful bludgeon strikes a Halfling very hard.
[Damage: 19 ] Your powerful slash seriously wounds a Halfling.
[Damage: 19 ] Your powerful slash seriously wounds a Halfling.
[Damage: 16 ] Your bludgeon seriously wounds a Halfling.
[Damage: 16 ] Your bludgeon enshrouds a Halfling in a mist of blood.
   ..M^^+^M^.*    
  ..^M^^+^M^.**   
 ..^..M^+^M^..**  
 ^...^..+^^M^..*  
 +++++++@..^M^..  
 +.....^^^.^.M..  
 ....^^.^.^^^^M.  
  M..^..^..^.^^   
   ..^^.....^M    

< 774h/774H 89v/140V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 You parry a Halfling's lunge at you.
   ..M^^+^M^.*    
  ..^M^^+^M^.**   
 ..^..M^+^M^..**  
 ^...^..+^^M^..*  
 +++++++@..^M^..  
 +.....^^^.^.M..  
 ....^^.^.^^^^M.  
  M..^..^..^.^^   
   ..^^.....^M    

< 774h/774H 89v/140V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
    ..M^^+^M^.*    
  ..^M^^+^M^.**   
 ..^..M^+^M^..**  
 ^...^.^+^^M^..*  
 +++++++@..^M^..  
 +.....^^^.^.M..  
 ....^^.^.^^^^M.  
  M..^..^..^.^^   
   ..^^.....^M    

< 774h/774H 89v/140V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your bludgeon enshrouds a Halfling in a mist of blood.
[Damage: 18 ] Your slash grievously wounds a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your bludgeon hits a Halfling.
A Halfling's humming clay eyepatch was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sanja by 3000.