<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a ram horned helm of demonic allegiance (magic) (humming) [87%]
<worn on eyes> the eyes of love (glowing) (illuminating)
<worn in ear> a durithalite earring shaped like a dagger (magic) [84%]
<worn in ear> a dangling skull and crossbones earring [superior]
<worn on face> the grim visage of a MaDWoMaN of precision (magic) (humming) [68%]
<worn around neck> a glowing necklace of power [superior] (glowing) [85%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> the spiked platemail of the Azharul dragons of damage (magic) [84%]
<worn about body> the cloak of the battledancer [superior]
<worn as quiver> a pantherhide quiver of precision (magic) (glowing) [77%]
<worn about waist> a black leather belt with a crimson coral buckle of damage [78%]
<worn on belt buckle>a diamondine axe covered in blood of damage (magic)
<attached to belt> a metal flask marked "blur" (glowing)
<worn on arms> the pauldrons of the tide of agility (glowing)
<worn around wrist> a steel wire of agility (magic) (glowing)
<worn around wrist> a steel wire of agility (magic) (glowing)
<worn on hands> a pair of silverish githyanki gauntlets [superior] with a strange dark bloodstone (magic)
<worn on finger> a shiny crimson ring [superior] (invis) (magic)
<worn on finger> the spiked ring of bloody retribution [superior] (magic)
<primary weapon> the spiked mace of the Death Seekers (magic)
<secondary weapon> the humming sword named 'Blaze' with a strange black stone (magic) (humming)
<worn on legs> some heavily-spiked blood crystal leg plates of agility (magic)
<worn on feet> boots of thundering might of precision (magic) (humming)
A statue to Solonar lies here, overlooking forest stalking his prey. (magic) (glowing)
A statue and fountain to Corellon Larethian rests here. (magic) (glowing) (humming) (illuminating)
A blue-tailed butterfly floats about the room.(Red Aura)
< 774h/774H 120v/140V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A red-tailed butterfly who is close by to your north.
< 774h/774H 120v/140V Pos: standing >
A blue-tailed butterfly enters from the north.
< 774h/774H 121v/140V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Rounding the Crystal Clear Pond
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Rounding the Crystal Clear Pond
</map>
Rounding the Crystal Clear Pond
Obvious exits: -S -NE
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 774h/774H 120v/140V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Further around the side of the Pond
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Further around the side of the Pond
</map>
Further around the side of the Pond
Obvious exits: -SW -NE
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 774h/774H 119v/140V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: A Fork in the Streams
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: A Fork in the Streams
</map>
A Fork in the Streams
Obvious exits: -NW -SW
A red-tailed butterfly floats here apon the winds.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 774h/774H 117v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 774h/774H 117v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 774h/774H 117v/140V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Forked of Path of the Stream
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Forked of Path of the Stream
</map>
Forked of Path of the Stream
Obvious exits: -W -SE
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 774h/774H 116v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 774h/774H 116v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 774h/774H 116v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 774h/774H 116v/140V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your west.
A red-tailed butterfly who is close by to your southeast.
The spirit of an Elven protector who is close by to your southeast.
< 774h/774H 116v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 774h/774H 117v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 774h/774H 117v/140V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Before a Flowing Waterfall
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Before a Flowing Waterfall
</map>
Before a Flowing Waterfall
Obvious exits: -E -U -D
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 774h/774H 116v/140V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Up the Side of the Waterfall
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Up the Side of the Waterfall
</map>
Up the Side of the Waterfall
Obvious exits: -W -D
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 774h/774H 115v/140V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
...^^.M+^
...^^.MM+M.
...^..MM*+^..
.M^..MM**M^^.
M..MMM@^^+..M
.MM.^^ .^+.MM
M.^^^...^+.M.
+++++++++MM
....^^^MM
A Small Crystal Clear Pond
Obvious exits: -N -E -S -W
< 774h/774H 113v/140V Pos: standing >
...^^.M+^
...^^.MM+M.
...^..MM*+^..
.M^..MM**M^^.
M..MMM@^^+..M
.MM.^^ .^+.MM
M.^^^...^+.M.
++++++++MMM
....^^^+M
< 774h/774H 114v/140V Pos: standing >
...^^.M+^
...^^.MM+M.
...^..MM*+^..
.M^..MM**+^^.
M..MMM@^^+..M
.MM.^^ .^+.MM
M.^^^...^+.M.
++++++++MMM
....^^^+M
< 774h/774H 114v/140V Pos: standing >
...^^.M+^
...^^.MM+M.
...^..MM*+^..
.M^..MM**+^^.
M..MMM@^^+..M
.MM.^^ .^+.MM
M.^^^...^M.M.
+++++++++MM
....^^^+M
< 774h/774H 114v/140V Pos: standing >
Argh!!! The sun is too bright.
< 774h/774H 115v/140V Pos: standing >
..^^.MM+M
..^..MM*+^.
.M^..MM**+^^.
M..MMM ^^+..M
.MM.^^@.^+.MM
M.^^^...^M.M.
++++++++++MM^
.....^^^+M^
M.^^.^^+M
A Small Crystal Clear Pond
Obvious exits: -N -E -S -W
< 774h/774H 113v/140V Pos: standing >
.^..MM*+^
M^..MM**+^^
M..MMM ^^+..M
.MM.^^ .^+.MM
M.^^^.@.^M.M.
++++++++++MM^
......^^^+M^^
.M.^^.^^+M^
MMM.^.^+M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 111v/140V Pos: standing >
.^..MM*+^
M^..MM**+^^
M..MMM ^^+..M
.MM.^^ .^M.MM
M.^^^.@.^+.M.
++++++++++MM^
......^^^+M^^
.M.^^.^^+M^
MMM.^.^+M
M^..MM**+^^
M..MMM ^^+..M
..MM.^^ .^M.MM.
MM.^^^...^+.M.^
+++++++@+++MM^^
.......^^^+M^^^
^^.M.^^.^^+M^..
^^MMM.^.^+M^.
.^^MM^^.+M^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 774h/774H 109v/140V Pos: standing >
.MMM ^^+.
MM.^^ .^M.M
M.^^^...^+.M.
++++++++++MM^
......@^^+M^^
^.M.^^.^^+M^.
^^MMM.^.^+M^.
.^^MM^^.+M^
.M^M^^^+M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 109v/140V Pos: standing >
M.^^ .^M.
.^^^...^+.M
++++++++++MM^
.......^^+M^^
^.M.^^@^^+M^.
^^MMM.^.^+M^.
..^^MM^^.+M^^
..M^M^^^+MM
*^..M^^+^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 107v/140V Pos: standing >
M.^^ .^+.
.^^^...^+.M
++++++++++MM^
.......^^+M^^
^.M.^^@^^+M^.
^^MMM.^.^+M^.
..^^MM^^.+M^^
..M^M^^^+MM
*^..M^^+^
.^^ .^+.M
^^^...^+.M.
+++++++++MM^^
......^^+M^^^
.M.^^.@^+M^..
^MMM.^.^+M^.^
.^^MM^^.+M^^^
.M^M^^^+MM^
^..M^^+^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 105v/140V Pos: standing >
^^ .^+.MM
^^...^+.M.^
++++++++MM^^.
.....^^+M^^^^
M.^^..@+M^...
MMM.^.^+M^.^.
^^MM^^.+M^^^.
M^M^^^+MM^.
..M^^+^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 103v/140V Pos: standing >
^...^+.M.
+++++++MM^^
.....^^+M^^^^
M.^^...+M^...
MMM.^.@+M^.^.
^^MM^^.+M^^^.
.M^M^^^+MM^.*
^..M^^+^MM.
.^M^^+^M^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 102v/140V Pos: standing >
++++++MM^
....^^+M^^^
M.^^...+M^...
MMM.^..+M^.^.
^^MM^^@+M^^^.
.M^M^^^+MM^.*
*^..M^^+^MM.*
..^M^^+^M^.
^..M^+^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 100v/140V Pos: standing >
...^^+M^^
.^^...+M^..
MMM.^..+M^.^.
^^MM^^.+M^^^.
.M^M^^@+MM^.*
*^..M^^+^MM.*
*..^M^^+^M^.*
.^..M^+^M^.
..^^^+^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 98v/140V Pos: standing >
...^^+M^^
.^^...+M^..
MMM.^..+M^.^.
^^MM^^.+M^^^.
.M^M^^@+MM^.*
*^..M^^+^MM.*
*..^M^^+^M^.*
.^..M^+^M^.
..^^^+^^M
^^...+M^.
MM.^..+M^.^
^^MM^^.+M^^^.
.M^M^^.+MM^.*
*^..M^@+^MM.*
*..^M^^+^M^.*
..^..M^+^M^.M
...^^^+^^M^
++++MP..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 97v/140V Pos: standing >
M.^..+M^.
^MM^^.+M^^^
.M^M^^.+MM^.*
*^..M^.+^MM.*
*..^M^@+^M^.*
..^..M^+^M^.M
^...^^^+^^M^.
+++++MP..^M
....^^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 95v/140V Pos: standing >
MM^^.+M^^
M^M^^.+MM^.
*^..M^.+^MM.*
*..^M^.+^M^.*
..^..M@+^M^.M
^...^^^+^^M^.
++++++MP..^M^
.....^^^.^.
..^^.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 93v/140V Pos: standing >
^M^^.+MM^
^..M^.+^MM.
*..^M^.+^M^.*
..^..M.+^M^.M
^...^^@+^^M^.
++++++MP..^M^
+.....^^^.^.^
...^^.^.^^^
..^..^..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 91v/140V Pos: standing >
^M^^.+MM^.*
^..M^.+^MM.**
*..^M^.+^M^.***
..^..M.+^M^.M**
^...^^^@^^M^..*
++++++MP..^M^..
+.....^^^.^.^..
...^^.^.^^^M^
..^..^..^.M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 774h/774H 90v/140V Pos: standing >
^M^^.+MM^.*
^..M^.+^MM.**
*..^M^.+^M^.***
..^..M.+^M^.M**
^...^^^@^^M^..*
+++++++P..^M^..
+.....^^^.^.^..
...^^.^.^^^M^
..^..^..^.M
You quickly scan the area.
An elite highwayman who is close by to your south.
A Halfling who is close by to your south.
A huge boar who is close by to your south.
< 774h/774H 90v/140V Pos: standing >
< 774h/774H 90v/140V Pos: standing >
^M^^.+MM^
^..M^.+^MM.
*..^M^.+^M^.*
..^..M.+^M^.M
^...^^@+^^M^.
+++++++P..^M^
+.....^^^.^.^
...^^.^.^^^
..^..^..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 90v/140V Pos: standing >
^M^^.+MM^
^..M^.+^MM.
*..^M^.+^M^.*
..^..M.+^M^.M
^...^^@M^^M^.
+++++++P..^M^
+.....^^^.^.^
...^^.^.^^^
..^..^..^
< 774h/774H 90v/140V Pos: standing >
M^M^^.+MM
*^..M^.+^MM
**..^M^.+^M^.
*..^..M.+^M^.
.^...^@.M^^M^
.+++++++P..^M
++.....^^^.^.
....^^.^.^^
...^..^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 774h/774H 88v/140V Pos: standing >
M^M^^.+MM
*^..M^.+^MM
**..^M^.+^M^.
*..^..M.M^M^.
.^...^@.+^^M^
.+++++++P..^M
++.....^^^.^.
....^^.^.^^
...^..^..
< 774h/774H 90v/140V Pos: standing >
< 774h/774H 90v/140V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.
< 774h/774H 91v/140V Pos: standing >
M^M^^.+MM
*^..M^.+^MM
**..^M^.M^M^.
*..^..M.+^M^.
.^...^@.+^^M^
.+++++++P..^M
++.....^^^.^.
....^^.^.^^
...^..^..
< 774h/774H 91v/140V Pos: standing >
Argh!!! The sun is too bright.
< 774h/774H 91v/140V Pos: standing >
*^..M^.+^MM
**..^M^.M^M^.
**..^..M.+^M^..
*.^...^..+^^M^.
..+++++@+P..^M^
+++.....^^^.^.M
+.....^^.^.^^^^
.....^..^..^.
.M..^^.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 774h/774H 89v/140V Pos: standing >
*^..M^.M^MM
**..^M^.+^M^.
**..^..M.+^M^..
*.^...^..+^^M^.
..+++++@+P..^M^
+++.....^^^.^.M
+.....^^.^.^^^^
.....^..^..^.
.M..^^.....
^..M^.M^MM.
*..^M^.+^M^.*
*..^..M.+^M^..*
.^...^..+^^M^..
.++++++@P..^M^.
++.....^^^.^.M.
.....^^.^.^^^^^
....^..^..^.M
M..^^.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 774h/774H 89v/140V Pos: standing >
^..M^.M^MM.
*..^M^.+^M^.*
*..^..M.+^M^..*
.^...^..+^^M^..
.++++++@P..^M^.
++.....^^^.^.M.
.....^^.^.^^^^^
....^..^..^.M
M..^^.....^
..M^.M^MM.*
..^M^.+^M^.**
..^..M.+^M^..**
^...^..+^^M^..*
+++++++@..^M^..
+.....^^^.^.M..
....^^.^.^^^^^M
...^..^..^.M^
..^^.....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a huge boar is lying here.
A Halfling (small) stands, floating here (Newbie). (Non-Fraggable)(Gold Aura)
< 774h/774H 88v/140V Pos: standing >
You tackle a Halfling square in the chest knocking the wind out of him!
< 774h/774H 89v/140V Pos: standing >
< ..M^.+^MM.*
..^M^.+^M^.**
..^..M.+^M^..**
^...^..+^^M^..*
+++++++@..^M^..
+.....^^^.^.M..
....^^.^.^^^^^M
...^..^..^.M^
..^^.....^^
< 774h/774H 89v/140V Pos: standing >
< ..M^^+^MM.*
..^M^.+^M^.**
..^..M.+^M^..**
^...^..+^^M^..*
+++++++@..^M^..
+.....^^^.^.M..
....^^.^.^^^^^M
...^..^..^.M^
..^^.....^^
< 774h/774H 89v/140V Pos: standing >
< ..M^^+^MM.*
..^M^^+^M^.**
..^..M.+^M^..**
^...^..+^^M^..*
+++++++@..^M^..
+.....^^^.^.M..
....^^.^.^^^^^M
M..^..^..^.M^
..^^.....^^
< 774h/774H 89v/140V Pos: standing >
< ..M^^+^M^.*
..^M^^+^M^.**
..^..M^+^M^..**
^...^..+^^M^..*
+++++++@..^M^..
+.....^^^.^.M..
....^^.^.^^^^^M
M..^..^..^.^^
..^^.....^M
< 774h/774H 89v/140V Pos: standing >
<[Damage: 17 ] Your powerful bludgeon strikes a Halfling very hard.
[Damage: 19 ] Your powerful slash seriously wounds a Halfling.
[Damage: 19 ] Your powerful slash seriously wounds a Halfling.
[Damage: 16 ] Your bludgeon seriously wounds a Halfling.
[Damage: 16 ] Your bludgeon enshrouds a Halfling in a mist of blood.
..M^^+^M^.*
..^M^^+^M^.**
..^..M^+^M^..**
^...^..+^^M^..*
+++++++@..^M^..
+.....^^^.^.M..
....^^.^.^^^^M.
M..^..^..^.^^
..^^.....^M
< 774h/774H 89v/140V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
You parry a Halfling's lunge at you.
..M^^+^M^.*
..^M^^+^M^.**
..^..M^+^M^..**
^...^..+^^M^..*
+++++++@..^M^..
+.....^^^.^.M..
....^^.^.^^^^M.
M..^..^..^.^^
..^^.....^M
< 774h/774H 89v/140V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
..M^^+^M^.*
..^M^^+^M^.**
..^..M^+^M^..**
^...^.^+^^M^..*
+++++++@..^M^..
+.....^^^.^.M..
....^^.^.^^^^M.
M..^..^..^.^^
..^^.....^M
< 774h/774H 89v/140V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your bludgeon enshrouds a Halfling in a mist of blood.
[Damage: 18 ] Your slash grievously wounds a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your bludgeon hits a Halfling.
A Halfling's humming clay eyepatch was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sanja by 3000.