<worn on eyes> a twined obsidian visor
<worn in ear> a gleaming dragonscale stud
<worn in ear> an icy crystal earring
<worn on face> a skin-wrapped dragonscale veil from Lost Temple of Tikitzopl
<held as shield> a superior glassteel tower shield from Lost Temple of Tikitzopl
<primary weapon> a lunar sickle [poor] (magic)
<worn on legs> some leather leggings
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 286h/286H 138v/138V Pos: standing >
Pardon?
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
Mutinous Militia
-----------------------------------------------------------------
Allied to Mutinous Legions
Type: normal .
Prestige: 287370.
Construction points: 2504.
Maximum members: 100.
Current members: 15.
Cash: 1 platinum, 0 gold, 0 silver, 0 copper.
Total Frags: 40.92, Top Fragger: 'Morrigu' with 26.17 frags.
Members:
o | Drin | |
| Rogth | |
o | Jixan | |
| Steo | |
| Daq | |
| Zloin | |
| Immurk | |
| Bladez | |
| Fiene | |
| Syn | |
| Platplz | |
| Absu | |
o | Varg | |
| Morach | |
| Clorin | |
< 286h/286H 138v/138V Pos: standing >
You are using:
<worn on eyes> a twined obsidian visor
<worn in ear> a gleaming dragonscale stud
<worn in ear> an icy crystal earring
<worn on face> a skin-wrapped dragonscale veil from Lost Temple of Tikitzopl
<held as shield> a superior glassteel tower shield from Lost Temple of Tikitzopl
<primary weapon> a lunar sickle [poor]
<worn on legs> some leather leggings
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
You begin to focus your will...
< 286h/286H 138v/138V Pos: standing >
Casting: aura sight *
< 286h/286H 138v/138V Pos: standing >
Your mental manipulations become a reality...
Your vision sharpens considerably.
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (extremely evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (slightly evil)
Pits of Cerberus (evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
*The Temple of the Sun (very evil)
The Elemental Groves (slightly evil)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (neutral)
Ice Tower (good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (slightly evil)
Plane of Air (slightly evil)
The Kingdom of Torg (neutral)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (evil)
*The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (slightly evil)
*The Astral Plane (slightly evil)
*Jotunheim (neutral)
The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 286h/286H 138v/138V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.
< 286h/286H 138v/138V Pos: standing >
The receptionist starts to chant in a deep voice.
< 286h/286H 138v/138V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 286h/286H 138v/138V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 286h/286H 138v/138V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 286h/286H 138v/138V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 286h/286H 138v/138V Pos: standing >
Jixan slowly fades into existence.
< 286h/286H 138v/138V Pos: standing >
Jixan floats down.
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
Alarm bells sound, signalling an invasion!
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 286h/286H 138v/138V Pos: standing >
A Drow Elf sneaks in from below.
< 286h/286H 138v/138V Pos: standing >
< 286h/286H 138v/138V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 286h/286H 138v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 160h/286H 111v/138V Pos: standing >
An elite guard suddenly attacks a Drow Elf!
An elite guard's decent punch grazes a Drow Elf.
The receptionist suddenly attacks a Drow Elf!
The receptionist's fine punch wounds a Drow Elf.
< 160h/286H 111v/138V Pos: standing >
A tharnadian illusionist suddenly attacks a Drow Elf!
A Drow Elf snaps into visibility.
A tharnadian illusionist's decent punch wounds a Drow Elf.
< 160h/286H 111v/138V Pos: standing >
An elite guard suddenly attacks a Drow Elf!
An elite guard's punch grazes a Drow Elf.
A tharnadian thief-hunter enters from below.
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
< 160h/286H 111v/138V Pos: standing >
A tharnadian thief-hunter suddenly attacks a Drow Elf!
A tharnadian thief-hunter's punch grazes a Drow Elf.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
You resist the effects of a Drow Elf's spell!
< 160h/286H 112v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 160h/286H 112v/138V Pos: standing >
The receptionist's crude punch grazes a Drow Elf.
A Drow Elf dodges the receptionist's attack.
A Drow Elf dodges the receptionist's attack.
The receptionist pokes a Drow Elf really hard, making you wince.
The receptionist's punch wounds a Drow Elf.
A Drow Elf dodges the receptionist's attack.
The receptionist's decent punch grazes a Drow Elf.
An elite guard's decent punch grazes a Drow Elf.
An elite guard's decent punch wounds a Drow Elf.
A Drow Elf's mystical sash of the Netherworld of regeneration was damaged from the massive blow!
< 160h/286H 114v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
You resist the effects of a Drow Elf's spell!
< 160h/286H 114v/138V Pos: standing >
A Drow Elf dodges a tharnadian illusionist's attack.
A Drow Elf dodges a tharnadian illusionist's attack.
A Drow Elf dodges a tharnadian illusionist's attack.
A tharnadian illusionist starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 160h/286H 114v/138V Pos: standing >
A Drow Elf dodges an elite guard's attack.
An elite guard's decent punch wounds a Drow Elf.
< 160h/286H 114v/138V Pos: standing >
A tharnadian thief-hunter's fine punch wounds a Drow Elf.
A Drow Elf dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's decent punch wounds a Drow Elf.
A tharnadian thief-hunter starts casting an offensive spell.
A Drow Elf starts casting an offensive spell.
< 161h/286H 115v/138V Pos: standing >
A Drow Elf snaps into visibility.
< 161h/286H 116v/138V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around his neck and begin to squeeze!
A tharnadian illusionist's spell flows around a Drow Elf, leaving him unharmed!
< 161h/286H 116v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
YIKES! Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!
< 40h/286H 101v/138V Pos: standing >
A tharnadian illusionist's spell flows around a Drow Elf, leaving him unharmed!
< 40h/286H 101v/138V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
A translucent field flashes around a Drow Elf's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
A Drow Elf snaps into visibility.
A tharnadian thief-hunter wavers under the onslaught caused by a Drow Elf's deity's power!
< 40h/286H 101v/138V Pos: standing >
A Drow Elf snaps into visibility.
The receptionist's punch grazes a Drow Elf.
The receptionist pokes a Drow Elf really hard, making you wince.
The receptionist's decent punch wounds a Drow Elf.
The receptionist's decent punch wounds a Drow Elf.
A Drow Elf dodges the receptionist's attack.
The receptionist's punch wounds a Drow Elf.
The receptionist's decent punch wounds a Drow Elf.
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
The receptionist sends a Drow Elf reeling with a holy word.
An elite guard dodges a Drow Elf's attack.
A Drow Elf misses an elite guard.
An elite guard dodges a Drow Elf's attack.
An elite guard dodges a Drow Elf's attack.
A Drow Elf dodges an elite guard's attack.
A Drow Elf dodges an elite guard's attack.
A Drow Elf starts casting an offensive spell.
< 40h/286H 101v/138V Pos: standing >
A tharnadian illusionist's crude punch wounds a Drow Elf.
A tharnadian illusionist's punch wounds a Drow Elf.
A Drow Elf dodges a tharnadian illusionist's attack.
A tharnadian illusionist starts casting an offensive spell.
< 40h/286H 102v/138V Pos: standing >
A Drow Elf dodges an elite guard's attack.
An elite guard's decent punch wounds a Drow Elf.
< 40h/286H 102v/138V Pos: standing >
< 40h/286H 102v/138V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf snaps into visibility.
A tharnadian thief-hunter's decent punch wounds a Drow Elf.
A Drow Elf dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's decent punch wounds a Drow Elf.
A tharnadian thief-hunter starts casting an offensive spell.
< 40h/286H 102v/138V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.