The death of [30 Earth Magus] Maxie (Grey Elf)

in Harrow Dining Hall

from the perspective of [30 Earth Magus] Maxie (Grey Elf)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on eyes>       a hardened electrum eyepatch
<worn in ear>        a knight's limestone earring
<worn in ear>        a light dragonscale earring from The Trakkia Mountains
<worn on face>       a superior dragonscale mask
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a drow-made leather pendant
<worn on body>       a stylish cured leather platemail from Rift Valley Jungle
<worn about body>    a spiked limestone mantle
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>a glowing black tome with a bone splint spine (magic) (glowing)
<attached to belt>   a dark magical tome (magic) (glowing) (illuminating)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some glowing sapphire arm plates from Harrow -The Gnome Village
<worn around wrist>  a sinister brass wristguard
<worn around wrist>  a rusty brass wristguard
<worn on hands>      some decent hardwood claws
<worn on legs>       some frozen hemp greaves from Rift Valley Jungle

The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an art student dies in agony.

< 177h/177H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 5 gold coins, 10 silver coins, 16 copper coins. 
You get a small piece of bamboo from the corpse of an art student.

< 177h/177H 120v/120V Pos: standing >
You stop using a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 5 gold, 10 silver, and 16 copper coins into a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 177h/177H 120v/120V Pos: standing >
You sit down and relax.

< 177h/177H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  3 - lightning bolt
( 3rd circle)  5 - shocking grasp
               2 - dispel magic
( 2nd circle)  7 - chill touch
( 1st circle)  3 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 4th) lightning bolt
   16 seconds:  ( 4th) lightning bolt
   24 seconds:  ( 4th) lightning bolt

You can memorize 1 1st, 1 2nd, 1 3rd, 1 4th, 1 5th and 4 6th circle spell(s).
You continue your study.

< 177h/177H 120v/120V Pos: sitting >
The gods ignore you.

< 177h/177H 120v/120V Pos: sitting >
You have no idea how to even begin.

< 177h/177H 120v/120V Pos: sitting >
You start meditating...

< 177h/177H 120v/120V Pos: sitting >
An earth elemental's skin seems to turn to stone.
You are memorizing lightning bolt, which will take about 8 seconds.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You are memorizing stone skin, which will take about 10 seconds.

< 177h/177H 120v/120V Pos: sitting >
You are memorizing stone skin, which will take about 10 seconds.

< 177h/177H 120v/120V Pos: sitting >
You are memorizing stone skin, which will take about 10 seconds.

< 177h/177H 120v/120V Pos: sitting >
You are memorizing stone skin, which will take about 10 seconds.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  6 - lightning bolt
( 3rd circle)  5 - shocking grasp
               2 - dispel magic
( 2nd circle)  7 - chill touch
( 1st circle)  3 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 4th) lightning bolt
   14 seconds:  ( 6th) stone skin
   24 seconds:  ( 6th) stone skin
   34 seconds:  ( 6th) stone skin
   44 seconds:  ( 6th) stone skin

You can memorize 1 1st, 1 2nd, 1 3rd and 1 5th circle spell(s).

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You are memorizing identify, which will take about 9 seconds.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing stone skin.

< 177h/177H 120v/120V Pos: sitting >
You are memorizing dispel magic, which will take about 7 seconds.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing stone skin.

< 177h/177H 120v/120V Pos: sitting >
A wandering visitor enters from the north.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing stone skin.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing stone skin.

< 177h/177H 120v/120V Pos: sitting >
Pardon?

< 177h/177H 120v/120V Pos: sitting >
Pardon?

< 177h/177H 120v/120V Pos: sitting >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing identify.

< 177h/177H 120v/120V Pos: sitting >
Um.. what spell are you trying to memorize?

< 177h/177H 120v/120V Pos: sitting >
You are already meditating.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing dispel magic.
Your studies are complete.

< 177h/177H 120v/120V Pos: sitting >
You clamber to your feet.

< 177h/177H 120v/120V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
earthen maul               
fireball                   
haste                      
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
acidimmolate               
fly                        
gate                       
relocate                   

10th CIRCLE:
earth form                 
farsee                     
group stone skin           
stornogs shimmering starshell  
transmute rock to mud      

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
earthen tomb               
group stornogs spheres     


1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
earthen maul               
fireball                   
haste                      
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
acidimmolate               
fly                        
gate                       
relocate                   

10th CIRCLE:
earth form                 
farsee                     
group stone skin           
stornogs shimmering starshell  
transmute rock to mud      

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
earthen tomb               
group stornogs spheres     


< 177h/177H 120v/120V Pos: standing >
Main Entry
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.
An earth elemental stands here, looking like a living rock. (minion) 
An art student tries to find the class.
An art student tries to find his way around.

< 177h/177H 120v/120V Pos: standing >
You give an earth elemental an order.
An earth elemental suddenly attacks an art student!
[Damage:  5 ] An earth elemental's decent crush strikes an art student.

< 177h/177H 120v/120V Pos: standing >
An art student's punch grazes an earth elemental.

< 177h/177H 120v/120V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 177h/177H 120v/120V Pos: standing >
[Damage:  5 ] An earth elemental's decent crush strikes an art student.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 49 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
An art student misses an earth elemental.
You start chanting...

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 51 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
An art student's fine punch wounds an earth elemental.
An art student kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.
An earth elemental misses an art student.
[Damage:  5 ] An earth elemental's decent crush causes an art student to grimace in pain.
An art student is incapacitated and will slowly die, if not aided.
An art student is stunned!
An art student slumps to the ground.

< 177h/177H 120v/120V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage:  6 ] The lightning bolt hits an art student with full impact.
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an art student's last actions in this world.

< 177h/177H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 6 gold coins, 9 silver coins, 17 copper coins. 

< 177h/177H 120v/120V Pos: standing >
You stop using a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 6 gold, 9 silver, and 17 copper coins into a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 177h/177H 120v/120V Pos: standing >
You give an earth elemental an order.
An earth elemental suddenly attacks an art student!
[Damage:  5 ] An earth elemental's decent crush strikes an art student.

< 177h/177H 120v/120V Pos: standing >
An art student's fine punch wounds an earth elemental.
An art student's decent punch wounds an earth elemental.
An art student kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
An earth elemental misses an art student.

< 177h/177H 120v/120V Pos: standing >
Casting: lightning bolt *

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 47 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
An art student misses an earth elemental.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
A wandering visitor leaves west.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 39 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
An art student misses an earth elemental.
An art student misses an earth elemental.
[Damage:  4 ] An earth elemental's crush strikes an art student very hard.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 26 ] The lightning bolt hits an art student with full impact.
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an art student cause a sickening chill to run up your spine.

< 177h/177H 120v/120V Pos: standing >
You get a few coins from the corpse of an art student.
There were: 4 gold coins, 8 silver coins, 15 copper coins. 

< 177h/177H 120v/120V Pos: standing >
You stop using a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 8 silver, and 15 copper coins into a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 177h/177H 120v/120V Pos: standing >
Harrow Dining Hall
  A decent size room with a two large tables in the center of the room.
Serving dishes are placed on the table filled with piping hot food ready
to be served up. Young servers wait at the ends of the table to begin serving,
but they can not start until the Head Crafter, Alorka shows up.
Obvious exits: -West 
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An earth elemental enters from the west.

< 177h/177H 119v/120V Pos: standing >
You sit down and relax.

< 177h/177H 119v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               1 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  1 - lightning bolt
( 3rd circle)  5 - shocking grasp
               3 - dispel magic
( 2nd circle)  7 - chill touch
( 1st circle)  3 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 4th) lightning bolt
   16 seconds:  ( 4th) lightning bolt
   24 seconds:  ( 4th) lightning bolt
   33 seconds:  ( 4th) lightning bolt
   41 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 177h/177H 119v/120V Pos: sitting >
The gods ignore you.

< 177h/177H 119v/120V Pos: sitting >
You have no idea how to even begin.

< 177h/177H 120v/120V Pos: sitting >
You start meditating...

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You are memorizing mirror image, which will take about 5 seconds.

< 177h/177H 120v/120V Pos: sitting >
An earth elemental's skin seems to turn to stone.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 177h/177H 120v/120V Pos: sitting >
You are memorizing minor creation, which will take about 4 seconds.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You stop meditating.
Your group consists of ( 2/20):
( Head)   177/177   hit,  120/120  move Maxie
(Front)   292/299   hit,  173/173  move an earth elemental

< 177h/177H 120v/120V Pos: sitting >
You start meditating...

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing mirror image.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 177h/177H 120v/120V Pos: sitting >
You clamber to your feet.

< 177h/177H 120v/120V Pos: standing >

< 177h/177H 120v/120V Pos: standing >
Harrow Dining Hall
Obvious exits: -West 
An earth elemental stands here, looking like a living rock. (minion) 
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.

< 177h/177H 120v/120V Pos: standing >
You give an earth elemental an order.
An earth elemental suddenly attacks an art student!
[Damage:  5 ] An earth elemental's crush strikes an art student.

< 177h/177H 120v/120V Pos: standing >
An art student's feeble punch grazes an earth elemental.
An art student kicks an earth elemental in the side with a hefty roundhouse kick.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
[Damage:  5 ] An earth elemental's decent crush strikes an art student.
[Damage:  4 ] An earth elemental's decent crush strikes an art student.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 36 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
An art student's punch wounds an earth elemental.
An art student misses an earth elemental.

< 177h/177H 120v/120V Pos: standing >
Casting: lightning bolt *

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 52 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
An art student's impressive punch strikes an earth elemental.
An art student kicks an earth elemental in the side with a hefty roundhouse kick.
An art student dodges an earth elemental's attack.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 19 ] The lightning bolt hits an art student with full impact.
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an art student dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 177h/177H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 4 gold coins, 13 silver coins, 19 copper coins. 
You get a human-made obsidian helm from the corpse of an art student.

< 177h/177H 120v/120V Pos: standing >
You stop using a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 13 silver, and 19 copper coins into a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 177h/177H 120v/120V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 177h/177H 120v/120V Pos: standing >

This item is from the zone: Heaven.
'a human-made obsidian helm'
Weight 4, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 15
This item will also affect your HITPOINTS positively.
A human-made obsidian helm has an item value of 109.
A human-made obsidian helm is made of obsidian and appears to be of average quality.
A human-made obsidian helm has an item value of 109.

< 177h/177H 120v/120V Pos: standing >
You sit down and relax.

< 177h/177H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               1 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  4 - lightning bolt
( 3rd circle)  5 - shocking grasp
               3 - dispel magic
( 2nd circle)  7 - chill touch
               1 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 4th) lightning bolt
   16 seconds:  ( 4th) lightning bolt
   24 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 177h/177H 120v/120V Pos: sitting >
The gods ignore you.

< 177h/177H 120v/120V Pos: sitting >
You have no idea how to even begin.

< 177h/177H 120v/120V Pos: sitting >
You start meditating...

< 177h/177H 120v/120V Pos: sitting >
You stop meditating.
You drop a human-made obsidian helm.

< 177h/177H 120v/120V Pos: sitting >
You start meditating...

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You have just begun the trek to your next level!

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You stop meditating.
This being, composed of solid rock from the elemental plane of earth does not
look to happy to be here, and seems a tad upset.
An earth elemental appears to be Earth Elemental and has some small wounds and bruises.
It's medium in size.
It is in the front rank.
Its body seems to be made of stone!


< 177h/177H 120v/120V Pos: sitting >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
You start meditating...

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 177h/177H 120v/120V Pos: sitting >
You clamber to your feet.

< 177h/177H 120v/120V Pos: standing >
You give an earth elemental an order.
An earth elemental suddenly attacks an art student!
An earth elemental misses an art student.

< 177h/177H 120v/120V Pos: standing >
Autosaving...

< 177h/177H 120v/120V Pos: standing >
An art student misses an earth elemental.
An art student misses an earth elemental.
An earth elemental's tough hide deflects an art student's kick.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
An art student dodges an earth elemental's attack.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 43 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
An art student misses an earth elemental.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 62 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
An art student's feeble punch grazes an earth elemental.
[Damage:  5 ] An earth elemental's decent crush enshrouds an art student in a mist of blood.
An art student is stunned!
[Damage:  5 ] An earth elemental's crush causes an art student to grimace in pain.
An art student is incapacitated and will slowly die, if not aided.
An art student slumps to the ground.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage:  6 ] The lightning bolt hits an art student with full impact.
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an art student cause a sickening chill to run up your spine.

< 177h/177H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 4 gold coins, 12 silver coins, 18 copper coins. 

< 177h/177H 120v/120V Pos: standing >
You stop using a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 12 silver, and 18 copper coins into a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 177h/177H 120v/120V Pos: standing >
Harrow Dining Hall
Obvious exits: -West 
Puddles of fresh blood cover the ground.
A human-made obsidian helm lies here on the ground.
[2] The corpse of an art student is lying here.
An earth elemental stands here, looking like a living rock. (minion) 
An art student tries to find the class.

< 177h/177H 120v/120V Pos: standing >
You give an earth elemental an order.
An earth elemental suddenly attacks an art student!
[Damage:  5 ] An earth elemental's decent crush strikes an art student.

< 177h/177H 120v/120V Pos: standing >
An earth elemental dodges an art student's attack.
An art student kicks an earth elemental in the side with a hefty roundhouse kick.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
An art student dodges an earth elemental's attack.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 63 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
An art student misses an earth elemental.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage: 40 ] The lightning bolt hits an art student with full impact.

< 177h/177H 120v/120V Pos: standing >
You start chanting...

< 177h/177H 120v/120V Pos: standing >
Casting: lightning bolt *

< 177h/177H 120v/120V Pos: standing >
An art student misses an earth elemental.
An art student kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.
[Damage:  5 ] An earth elemental's decent crush causes an art student to grimace in pain.
An art student is incapacitated and will slowly die, if not aided.
An art student slumps to the ground.

< 177h/177H 120v/120V Pos: standing >
You complete your spell...
[Damage:  8 ] The lightning bolt hits an art student with full impact.
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an art student's last actions in this world.

< 177h/177H 120v/120V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 177h/177H 120v/120V Pos: standing >
You failed.

< 177h/177H 120v/120V Pos: standing >
You failed.

< 177h/177H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 16 gold coins, 11 silver coins, 16 copper coins. 

< 177h/177H 120v/120V Pos: standing >
You stop using a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 16 gold, 11 silver, and 16 copper coins into a rugged adventurers satchel.

< 177h/177H 120v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 177h/177H 120v/120V Pos: standing >
You sit down and relax.

< 177h/177H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               1 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  1 - lightning bolt
( 3rd circle)  5 - shocking grasp
               3 - dispel magic
( 2nd circle)  7 - chill touch
               1 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 4th) lightning bolt
   16 seconds:  ( 4th) lightning bolt
   24 seconds:  ( 4th) lightning bolt
   33 seconds:  ( 4th) lightning bolt
   41 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 177h/177H 120v/120V Pos: sitting >
The gods ignore you.

< 177h/177H 120v/120V Pos: sitting >
You have no idea how to even begin.

< 177h/177H 120v/120V Pos: sitting >
You start meditating...

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/177H 120v/120V Pos: sitting >
You are still a very long way from your next level.

< 177h/177H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 177h/177H 120v/120V Pos: sitting >
You clamber to your feet.

< 177h/177H 120v/120V Pos: standing >
Someone completes his spell...
Someone utters the words 'xarr ay ghaiz'

		Score information for Maxie

Level: 30   Race: Grey Elf   Class: Conjurer / Earth Magus Sex: Male
Hit points: 177(177)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +0.00   Deaths:   2
Detecting:      Magic Life Heat
Protected from: Low Circle spells
Enchantments:   Levitation
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  299 

Active Spells:
--------------
well-rested bonus (29 minutes)


< 177h/177H 120v/120V Pos: standing >
Oof! You bump into a greyish stone wall...

< 177h/177H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 120v/120V Pos: standing >
An Orc snaps into visibility.

< 177h/177H 120v/120V Pos: standing >
Harrow Dining Hall
Obvious exits: -West 
A greyish stone wall is here to the west. (magic)
Puddles of fresh blood cover the ground.
A human-made obsidian helm lies here on the ground.
[3] The corpse of an art student is lying here.
An Orc (medium) Initiate -*Clan DemonRage*- stands in mid-air here. (Casting) 
An earth elemental stands here, looking like a living rock. (minion) 

< 177h/177H 120v/120V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'arieks shattering iceball'
An Orc points at you.
You reel in pain as an Orc's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/177H 120v/120V Pos: standing >
An Orc starts casting an offensive spell called 'arieks shattering iceball'.

< 8h/177H 120v/120V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'arieks shattering iceball'
An Orc points at you.
You reel in pain as an Orc's iceball shatters upon impacting you.
Your some twined crystal shoes freezes and shatters into million pieces from the intense cold!