<worn on head> the cap of storytelling [poor] (magic)
<worn on eyes> a finely-woven mesh eyepatch [superior]
<worn around neck> a glittering ivory medallion from Darkfall Forest
<worn on body> an unearthly crystal robe
<worn as quiver> a magical ruby quiver
<worn on belt buckle>a glowing quill (glowing)
<worn on arms> sleeves of pleated seal-skin [superior]
<worn around wrist> an orcskin forearm guard [superior] (magic)
<primary weapon> a walking cane [superior]
<held> a sharkskin covered spellbook
<worn on legs> some sandy leggings (magic)
<worn on feet> a pair of dark ostriche-hide boots
a tunic woven of hardened reed
[3] a mining pick
a high quality mining pick
a high quality mining pick [35%]
a small leather bag
a large wooden torch
a tarnished flesh shield
a dwarven-made emerald hood
a misshaped sapphire rod
an onyx totem
an ornate staff [superior] (illuminating)
an ivory handled dagger [superior]
some shiny white boots
< 294h/294H 117v/120V Pos: standing >
You get a small leather bag from a large leather backpack.
< 294h/294H 120v/120V Pos: standing >
A small leather bag contains:
Nothing.
< 294h/294H 120v/120V Pos: standing >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
< 294h/294H 120v/120V Pos: standing >
You put 3 book(s) into a small leather bag.
< 294h/294H 120v/120V Pos: standing >
You can buy:
1) The Glorious Badge of the MetaGrunka for 474 platinum, 9 gold, 9 silver, and 9 copper.
2) A sparkling potion for 31 platinum, 6 gold, 6 silver, and 6 copper.
3) A translucent potion for 31 platinum, 6 gold, 6 silver, and 6 copper.
4) A scroll of identify for 12 platinum, 8 gold, 4 silver, and 2 copper.
5) A sharkskin covered spellbook for 6 platinum, 1 gold, 5 silver, and 7 copper.
< 294h/294H 120v/120V Pos: standing >
You give Tirila 6 platinum, 1 gold, 5 silver, and 7 copper.
You now have a sharkskin covered spellbook.
< 294h/294H 120v/120V Pos: standing >
A sharkskin covered spellbook appears to be unused and has 90 pages left.
< 294h/294H 120v/120V Pos: standing >
You give Tirila 6 platinum, 1 gold, 5 silver, and 7 copper.
You now have a sharkskin covered spellbook.
< 294h/294H 120v/120V Pos: standing >
You give Tirila 6 platinum, 1 gold, 5 silver, and 7 copper.
You now have a sharkskin covered spellbook.
< 294h/294H 120v/120V Pos: standing >
You give Tirila 6 platinum, 1 gold, 5 silver, and 7 copper.
You now have a sharkskin covered spellbook.
< 294h/294H 120v/120V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
A satyr enters from the south.
< 294h/294H 119v/120V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A satyr enters from the south.
< 294h/294H 118v/120V Pos: standing >
Ok.
< 294h/294H 120v/120V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
A satyr floats in from below.
< 294h/294H 119v/120V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A satyr floats in from below.
< 294h/294H 118v/120V Pos: standing >
The Room of Conjurers
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
A LARGE fire elemental is here blazing with heat!
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
Llyren conjures up elementals here, smiling broadly.
A satyr enters from the east.
< 294h/294H 119v/120V Pos: standing >
You are using:
<worn on head> the cap of storytelling [poor] (magic)
<worn on eyes> a finely-woven mesh eyepatch [superior]
<worn around neck> a glittering ivory medallion from Darkfall Forest
<worn on body> an unearthly crystal robe
<worn about body> a long purple robe [poor] (magic)
<worn as quiver> a magical ruby quiver
<worn about waist> a skin-wrapped tin belt
<worn on belt buckle>a glowing quill (glowing)
<worn on arms> sleeves of pleated seal-skin [superior]
<worn around wrist> an orcskin forearm guard [superior] (magic)
<primary weapon> a walking cane [superior]
<worn on legs> some sandy leggings (magic)
<worn on feet> a pair of dark ostriche-hide boots
< 294h/294H 119v/120V Pos: standing >
A walking cane [superior] won't budge! Perhaps it's cursed?!?
< 294h/294H 119v/120V Pos: standing >
You hold a sharkskin covered spellbook.
< 294h/294H 120v/120V Pos: standing >
Your hands are full.
< 294h/294H 120v/120V Pos: standing >
You are using:
<worn on head> the cap of storytelling [poor] (magic)
<worn on eyes> a finely-woven mesh eyepatch [superior]
<worn around neck> a glittering ivory medallion from Darkfall Forest
<worn on body> an unearthly crystal robe
<worn about body> a long purple robe [poor] (magic)
<worn as quiver> a magical ruby quiver
<worn about waist> a skin-wrapped tin belt
<worn on belt buckle>a glowing quill (glowing)
<worn on arms> sleeves of pleated seal-skin [superior]
<worn around wrist> an orcskin forearm guard [superior] (magic)
<primary weapon> a walking cane [superior]
<held> a sharkskin covered spellbook
<worn on legs> some sandy leggings (magic)
<worn on feet> a pair of dark ostriche-hide boots
< 294h/294H 120v/120V Pos: standing >
A walking cane [superior] won't budge! Perhaps it's cursed?!?
< 294h/294H 120v/120V Pos: standing >
Llyren starts casting a spell called 'fly'.
< 294h/294H 120v/120V Pos: standing >
Llyren completes his spell...
Llyren utters the word 'yrl'
A LARGE fire elemental flies through the air, free as a bird!
< 294h/294H 120v/120V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A satyr enters from the west.
< 294h/294H 119v/120V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
A satyr floats in from above.
< 294h/294H 118v/120V Pos: standing >
Autosaving...
< 294h/294H 120v/120V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
A satyr floats in from above.
< 294h/294H 119v/120V Pos: standing >
Ok.
< 294h/294H 119v/120V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
A satyr enters from the north.
< 294h/294H 118v/120V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
A satyr enters from the east.
< 294h/294H 118v/120V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
A young girl runs around here carelessly.
A satyr enters from the east.
< 294h/294H 118v/120V Pos: standing >
A young girl leaves south.
< 294h/294H 120v/120V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
A satyr enters from the east.
< 294h/294H 119v/120V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
A satyr enters from the north.
< 294h/294H 118v/120V Pos: standing >
The Massive Gates Before The City of Torrhan
The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed. Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here. Far ahead the great palace of the King
are visible, its tall towers extending towards the sky. Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here. The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
A young girl runs around here carelessly.
A young member of the city guard strolls by here.
A satyr enters from the north.
< 294h/294H 117v/120V Pos: standing >
A Smooth Pathway
The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky. The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
A satyr enters from the north.
< 294h/294H 118v/120V Pos: standing >
... ..**+**
... D**M*.*
...^ **+*...
M.^^ ^**+.^.^
^M^ @+++....
^ **....^^
M ..^D^^M
..^^^
^^.^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A satyr enters from the north.
< 294h/294H 118v/120V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
.. ..**+***
.. D**+*.*.
..^ **+*....
.^^ ^**M.^.^.
M^ P@++....^
**....^^^
..^D^^MM
..^^^M
^^.^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A satyr enters from the west.
< 294h/294H 119v/120V Pos: standing >
. ..**+****
. D**+*.*..
.^ **+*....^
^^ ^**M.^.^.^
^ PM@+....^^
**....^^^M
..^D^^MMM
..^^^MM
^^.^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A satyr enters from the west.
< 294h/294H 118v/120V Pos: standing >
D**+*
**+*.
^*@M.^
P+M+..
**...
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 117v/120V Pos: standing >
.**M*
D**+*.
*@+*.
^*M+.^
P++M.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 115v/120V Pos: standing >
***+*
..**M**
D*@+*.
*M+*.
^**+.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 114v/120V Pos: standing >
*M*+*
****+**
..*@M**
D*M+*.
**+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 112v/120V Pos: standing >
..*+*
**M*+**
***@+**
..*MM**
D**+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 110v/120V Pos: standing >
...++
..*+**
**M@+**
***M+**
.**+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
*A Kobold (tiny) (HardCore) DemonLord -*Clan DemonRage*- stands in mid-air here.
A satyr enters from the south.
< 294h/294H 110v/120V Pos: standing >
...**
...+++
..@+**
**MP+**
***+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 109v/120V Pos: standing >
.. ^....*+*
^.. .....*+**
.... ...***M***
..^. ...***+***
.... ..@++++***
... ..*+******
... ****+******
.. ****+*****
. ..**+****
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 108v/120V Pos: standing >
^. ....*+*
^.. ^....*+**
^^.. .....*+***
.... ...***M***
..^. ..@***+***
.... ..M++++***
... ..*+******
.. ****+*****
. ****+****
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 106v/120V Pos: standing >
^^. ....*+*
^^. ....*+**
^^.. ^....*+***
^^.. .....*+***
.... ..@***M***
..^. ..M***+***
.... ...++++***
.. ..*+*****
. ****+****
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 104v/120V Pos: standing >
.^. ....*+*
.^^. ....*+**
^^^. ....*+***
^^.. ^....*+***
^^.. ..@..*+***
.... ..M***M***
..^. ...***+***
... ...++++**
. ..*+****
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 102v/120V Pos: standing >
.^. ...*+*
^.^. ....*+**
^.^^. ....*+***
^^^. .P..*+***
^^.. ^.@..*+***
^^.. ..M..*+***
.... ...***M***
.^. ...***+**
.. ...++++*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 104v/120V Pos: standing >
^^^. ....+*
^.^. ...*+**
^^.^. ....*+***
^.^^. ....*+***
^^^. .@..*+***
^^.. ^.M..*+***
^^.. .....*+***
... ...***M**
^. ...***+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*A Kobold (tiny) (HardCore) DemonLord -*Clan DemonRage*- stands in mid-air here.
A satyr enters from the south.
< 294h/294H 103v/120V Pos: standing >
^^^. ....+*
^^^^. ....+**
^^.^. ...*+***
^^.^. ....*+***
^.^^. .@..*+***
^^^. .M..*+***
^^.. ^.P..*+***
^.. .....*+**
.. ...***M*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 101v/120V Pos: standing >
^^^. ....+.
^^^^. ....+**
M^^^^. ....+***
^^.^. ...*+***
^^.^. .@..*+***
^.^^. .M..*+***
^^^. ....*+***
^.. ^.P..*+**
.. .....*+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 99v/120V Pos: standing >
^^.^ ....+.
M^^^. ....+..
M^^^^. ....+***
M^^^^. ....+***
^^.^. @..*+***
^^.^. .M..*+***
^.^^. ....*+***
^^. ....*+**
.. ^.P..*+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 98v/120V Pos: standing >
M^^^ ....+.
M^^.^ ....+..
MM^^^. ....+...
M^^^^. ....+***
M^^^^. @...+***
^^.^. M..*+***
^^.^. ....*+***
.^^. ....*+**
^. .P..*+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 96v/120V Pos: standing >
M... ....+.
MM^^^ ....+..
MM^^.^ ....+...
MM^^^. ....+...
M^^^^. @...+***
M^^^^. M...+***
^^.^. ...*+***
^.^. ....*+**
^^. .P..*+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 94v/120V Pos: standing >
MM^^ ....+.
^M... ....+..
^MM^^^ ....+...
MM^^.^ ....+...
MM^^^. @...+...
M^^^^. M...+***
M^^^^. ....+***
^.^. ...*+**
.^. .P..*+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 93v/120V Pos: standing >
^M^. ...^+.
^MM^^ ....+..
^^M... ....+...
^MM^^^ ....+...
MM^^.^ @...+...
MM^^^. M...+...
M^^^^. ....+***
^^^^. ....+**
.^. P..*+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 91v/120V Pos: standing >
.M^ .^M.+.
.^M^. ...^M..
^^MM^^ ....+...
^^M... ....+...
^MM^^^ @...+...
MM^^.^ M...+...
MM^^^. ....+...
^^^^. ....+**
^^^. ....+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 89v/120V Pos: standing >
^^.M.^^^^+.
^.M^ .^M.+..
..^M^. ...^M...
^^MM^^ ....+...
^^M... @...+...
^MM^^^ M...+...
MM^^.^ ....+...
M^^^. ....+..
^^^. ....+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 87v/120V Pos: standing >
^^ .^^^.+.
.^^.M.^^^^+..
^^.M^ .^M.+...
..^M^. ...^M...
^^MM^^ @...+...
^^M... M...+...
^MM^^^ ....+...
M^^.^ ....+..
^^^. ....+.
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A satyr enters from the south.
< 294h/294H 86v/120V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.
< 294h/294H 90v/120V Pos: standing >
< T: Frado TP: sta TC:excellent E: A Kobold sta EP: excellent >
A satyr suddenly attacks a Kobold!
A satyr misses a Kobold.
< 294h/294H 90v/120V Pos: standing >
< T: Frado TP: sta TC:excellent E: A Kobold sta EP: excellent >
You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
< 294h/294H 90v/120V Pos: standing >
< T: Frado TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold snaps into visibility.
< 294h/294H 90v/120V Pos: standing >
< T: Frado TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 294h/294H 90v/120V Pos: standing >
< T: Frado TP: sta TC:excellent E: A Kobold sta EP: excellent >
< 294h/294H 90v/120V Pos: standing >
< T: Frado TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold's shadowy staff of damnation flares brilliantly as it intercepts a satyr's attack and savagely strikes back!
A satyr briefly fades from sight, then reappears.
A Kobold snaps into visibility.
[Damage: 1 ] A satyr's feeble punch grazes a Kobold.
< 294h/294H 90v/120V Pos: standing >
< T: Frado TP: sta TC:excellent E: A Kobold sta EP: few scratches >
A faint hum can be heard from the shadowy staff of damnation carried by a Kobold.
< 294h/294H 90v/120V Pos: standing >
< T: Frado TP: sta TC:excellent E: A Kobold sta EP: few scratches >
A Kobold snaps into visibility.
< 294h/294H 90v/120V Pos: standing >
< T: Frado TP: sta TC:excellent E: A Kobold sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
YIKES! Another hit like that, and you've had it!!
Your orcskin forearm guard [superior] was damaged from the massive blow!
Twin bolts of writhing power slam into your chest.
OUCH! That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Ice crystals form around you as intense cold causes your body to freeze.
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
Your long purple robe [poor] freezes and shatters into million pieces from the intense cold!
Your skin-wrapped tin belt freezes and shatters into million pieces from the intense cold!