<worn as a badge> a wisp of living wind
<worn on head> the royal crown of Aravne [poor] (magic)
<worn on eyes> the bloody battle goggles [poor] with a strange dark bloodstone
<worn in ear> an earring of the maelstrom [poor]
<worn in ear> a spiked brass earring
<worn on face> the face of an illithid lord [superior]
<worn around neck> some kharma mind beads of endurance (magic)
<worn around neck> the holy symbol of sanctity [superior] (magic) (glowing) (humming)
<worn on body> the armor of the elements [superior] (glowing)
<worn about body> the shroud of hatred [superior] (magic) (glowing) (humming)
<worn on tail> a fine woven braid of silver and gold [poor] (magic)
<worn about waist> a belt of fresh blood [poor]
<held as shield> the holy shield of blessed defense (magic) (glowing) (humming) (illuminating)
<worn around wrist> a sunsteel bracer of health (magic) (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the gloves of placation of endurance
<worn on finger> a band of burning fire [poor]
<worn on finger> a band of flowing water [superior]
<worn on legs> a pair of fur leggings splattered with blood [poor] [75%]
. ....*+***
^. ....*+****
^. ....*+*****
.. ^....*+*****
.. ....@*+*****
.. ...***+*****
^. ...***+*****
. ...++++****
..*M******
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 814h/820H 133v/216V Pos: standing >
...*+
.M@*+
.***+
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 814h/820H 132v/216V Pos: standing >
.M**+
.*@*+
.++++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 814h/820H 131v/216V Pos: standing >
^....*+***
. .....*+****
.. ...***+*****
^. ...***+*****
.. ...+@++*****
. ..*M*******.
. ****+******..
****+*****.^
..**+*****.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 814h/820H 130v/216V Pos: standing >
.++++
*+@**
*M***
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 814h/820H 130v/216V Pos: standing >
*+***
*M@**
*+***
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 814h/820H 130v/216V Pos: standing >
*M***
*+@**
*+***
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 814h/820H 129v/216V Pos: standing >
*+***
*+@**
*+*.*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 815h/820H 128v/216V Pos: standing >
*+***
*+@.*
*+*..
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 815h/820H 127v/216V Pos: standing >
*+*.*
*+@..
*+.^.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 815h/820H 127v/216V Pos: standing >
****M*****.
..**+*****..
D**+*.*..^.^
**+*....^^^
^**+@^.^.^^M
+++M....^^MM
**....^^MMMM
..^D^^MMMM
..^^^MMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 815h/820H 126v/216V Pos: standing >
..**+*****.
D**+*.*..^.
**+*....^^^
^**+.^.^.^^M
+++M@...^^MM
**....^^MMMM
..^D^^MMMM^
..^^^MMMM
^^.^MMMMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 815h/820H 125v/216V Pos: standing >
..**M*****
D**+*.*..^
^ **+*....^^
^ ^**+.^.^.^^
+++@....^^M
**....^^MMM
..^D^^MMMM
..^^^MMM
^^.^MMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A member of the Woodseer Brigade patrols the countryside, scanning for evil.(Gold Aura)
A member of the Woodseer Brigade patrols the countryside, scanning for evil.(Gold Aura)
A member of the Woodseer Brigade patrols the countryside, scanning for evil.(Gold Aura)
A halfling lieutenant walks through here, leading his troops.(Gold Aura)
A member of the Woodseer Brigade suddenly attacks YOU!
You snap into visibility.
A member of the Woodseer Brigade's feeble punch grazes you.
A halfling lieutenant suddenly attacks YOU!
A halfling lieutenant's punch grazes you.
< 813h/820H 125v/216V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: member sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 813h/820H 126v/216V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: member sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 813h/820H 126v/216V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: member sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 813h/820H 126v/216V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: member sta EP: excellent >
A member of the Woodseer Brigade suddenly attacks YOU!
A member of the Woodseer Brigade's crude punch grazes you.
A member of the Woodseer Brigade suddenly attacks YOU!
A member of the Woodseer Brigade's feeble punch grazes you.
< 805h/820H 126v/216V Pos: standing >
< T: Tkul TP: sta TC:few scratches E: member sta EP: excellent >
You attempt to flee...
****+*****
. ..**+*****.
. D**M*.*..^.
^ **+*....^^
^ ^**@.^.^.^^
+++M....^^M
**....^^MMM
..^D^^MMM
..^^^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
You flee northward!
< 805h/820H 104v/216V Pos: standing >
Saving Tkul.
< 805h/820H 104v/216V Pos: standing >
**M*
^*@+.
+++M.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 805h/820H 106v/216V Pos: standing >
**M
^@*+
+++M
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A brass lantern lies here.
< 805h/820H 105v/216V Pos: standing >
.. ..**+***
.. D**+*.*.
..^ **M*....
.^^ ^**+.^.^.
^^ +@+M....^
**....^M^
..^D^^MM
..^^^M
^^.^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 805h/820H 104v/216V Pos: standing >
... ..**+**
... D**+*.*
...^ **M*...
..^^ ^**+.^.^
^^^ @++M....
^ **....^M
M ..^D^^M
..^^^
^^.^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 805h/820H 104v/216V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 805h/820H 105v/216V Pos: standing >
A Smooth Pathway
The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky. The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
A young girl runs around here carelessly.
< 805h/820H 106v/216V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
A retired sailor who is in the distance to your north.
< 805h/820H 108v/216V Pos: standing >
The Massive Gates Before The City of Torrhan
The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed. Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here. Far ahead the great palace of the King
are visible, its tall towers extending towards the sky. Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here. The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
< 805h/820H 110v/216V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
An elite guard who is not far off to your north.
A retired sailor who is rather far off to your north.
A young girl who is close by to your south.
< 805h/820H 111v/216V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
< 805h/820H 112v/216V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
An elite guard who is close by to your north.
A retired sailor who is a brief walk away to your north.
A young girl who is close by to your east.
A gloomy looking human who is close by to your east.
A young girl who is not far off to your south.
A young guard who is close by to your west.
< 805h/820H 113v/216V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.
An elite member of the city guard patrols the streets.
< 806h/820H 114v/216V Pos: standing >
An elite guard leaves north.
You quickly scan the area.
An elite guard who is close by to your north.
A retired sailor who is not far off to your north.
A young guard who is not far off to your east.
An elite guard who is not far off to your east.
Elemak, captain of the guards who is not far off to your east.
A tower guard who is in the distance to your east.
A young girl who is a brief walk away to your south.
An elven woman who is rather far off to your west.
< 806h/820H 115v/216V Pos: standing >
You start chanting...
< 806h/820H 123v/216V Pos: standing >
Casting: frost beacon ****
< 806h/820H 128v/216V Pos: standing >
Casting: frost beacon ***
< 806h/820H 132v/216V Pos: standing >
Casting: frost beacon *
< 807h/820H 140v/216V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.
< 807h/820H 143v/216V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
< 807h/820H 147v/216V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
A young member of the city guard strolls by here.
An elite member of the city guard patrols the streets.
Elemak, captain of the guards, makes his way down the street.(holy)(Gold Aura)
< 807h/820H 149v/216V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
< 808h/820H 150v/216V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -East -West
< 808h/820H 152v/216V Pos: standing >
You quickly scan the area.
A tower guard who is close by to your east.
A raccoon who is not far off to your east.
A young guard who is not far off to your west.
An elite guard who is not far off to your west.
Elemak, captain of the guards who is not far off to your west.
A retired sailor who is rather far off to your west.
< 808h/820H 153v/216V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
< 808h/820H 154v/216V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 808h/820H 154v/216V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Tirila who is not far off to your south.
A tower guard who is close by to your west.
Shahala who is close by to your west.
A wild horse who is close by above you.
A green dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 808h/820H 155v/216V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 809h/820H 167v/216V Pos: standing >
You quickly scan the area.
Draloth who is close by to your north.
Xilarin who is close by to your east.
Tirila who is a brief walk away to your south.
Derm who is close by to your west.
< 809h/820H 168v/216V Pos: standing >
The Room of Warriors
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Draloth flexes his bulging muscles, trying to impress someone.
< 809h/820H 171v/216V Pos: standing >
You quickly scan the area.
Tirila who is rather far off to your south.
< 809h/820H 172v/216V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 809h/820H 173v/216V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 809h/820H 173v/216V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Tirila who is not far off to your south.
A tower guard who is close by to your west.
Shahala who is close by to your west.
A green dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 809h/820H 176v/216V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 809h/820H 178v/216V Pos: standing >
You quickly scan the area.
A wild horse who is close by to your north.
Twyglyroo who is not far off to your north.
Ona who is close by to your east.
A tower guard who is close by to your west.
Durgen who is close by to your west.
A green dracolich who is not far off above you.
A blue dracolich who is not far off above you.
A red dracolich who is not far off above you.
Tamor who is not far off above you.
< 809h/820H 179v/216V Pos: standing >
You feel your skin soften and return to normal.
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)
< 810h/820H 184v/216V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
You quickly scan the area.
Twyglyroo who is close by to your north.
Slilatel who is close by to your east.
Rhogrim who is close by to your west.
< 810h/820H 185v/216V Pos: standing >
This ungroomed, young horse walks with a proud vigilence. Having been
raised in the sylvan woodlands of Evermeet, this young, wild horse has white
hair and piercing eyes. It seems like it may be tameable.
A wild horse appears to be Quadruped and is in excellent condition.
She's large in size.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
She's surrounded by a diffuse globe of light!
< 811h/820H 201v/216V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 811h/820H 203v/216V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 811h/820H 206v/216V Pos: standing >
You quickly scan the area.
The mount who is close by to your north.
Tibbe who is close by to your north.
Nirrel who is close by to your east.
A LARGE earth elemental who is close by to your west.
A LARGE water elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Llyren who is close by to your west.
A green dracolich who is close by above you.
A blue dracolich who is close by above you.
A red dracolich who is close by above you.
Tamor who is close by above you.
< 811h/820H 207v/216V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 812h/820H 215v/216V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 812h/820H 214v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 812h/820H 214v/216V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
< 812h/820H 215v/216V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
A young member of the city guard strolls by here.
An elite member of the city guard patrols the streets.
Elemak, captain of the guards, makes his way down the street.(holy)(Gold Aura)
< 812h/820H 214v/216V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
< 812h/820H 213v/216V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
< 812h/820H 212v/216V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 813h/820H 214v/216V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies southwest.
An evil aura fills the area.
Obvious exits: -South -West
An old sailor looks uneasy on land here.
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)
< 813h/820H 215v/216V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 813h/820H 214v/216V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
An old sailor looks uneasy on land here.
< 813h/820H 213v/216V Pos: standing >
Inn of Oceans
Large glass windows take up the whole western wall, allowing
you to look out at the street. The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real. A receptionist shows merchants and visitors to
their rooms. A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West
A Gnome (small) stands in mid-air here.(Red Aura)
Riralin, the innkeeper, shows people to their rooms.
< 813h/820H 213v/216V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
An old sailor looks uneasy on land here.
< 813h/820H 215v/216V Pos: standing >
You start chanting...
< 814h/820H 215v/216V Pos: standing >
Casting: conjure ice
< 814h/820H 215v/216V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.
< 814h/820H 215v/216V Pos: standing >
An ice elemental is now a member of your group.
< 814h/820H 215v/216V Pos: standing >
Inn of Oceans
Large glass windows take up the whole western wall, allowing
you to look out at the street. The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real. A receptionist shows merchants and visitors to
their rooms. A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West
A Gnome (small) stands in mid-air here.(Red Aura)
Riralin, the innkeeper, shows people to their rooms.
An ice elemental enters from the west.
< 815h/820H 214v/216V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Gnome is knocked to the ground by an ice elemental's mighty bash!
< 815h/820H 214v/216V Pos: standing >
An ice elemental's punch strikes a Gnome.
An ice elemental's fine punch strikes a Gnome.
< 815h/820H 214v/216V Pos: standing >
An ice elemental dodges a Gnome's attack.
< 815h/820H 216v/216V Pos: standing >
You start chanting...
< 815h/820H 216v/216V Pos: standing >
An ice elemental's decent punch strikes a Gnome.
An ice elemental's punch strikes a Gnome.
< 816h/820H 216v/216V Pos: standing >
Casting: wall of ice *
< 816h/820H 216v/216V Pos: standing >
A Gnome misses an ice elemental.
< 816h/820H 216v/216V Pos: standing >
Casting: wall of ice
< 816h/820H 216v/216V Pos: standing >
You complete your spell...
< 816h/820H 216v/216V Pos: standing >
A Gnome clambers to his feet.
< 816h/820H 216v/216V Pos: standing >
An ice elemental dodges a Gnome's attack.
An ice elemental's decent punch strikes a Gnome.
A Gnome dodges an ice elemental's attack.
You start chanting...
< 817h/820H 216v/216V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 131 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 817h/820H 216v/216V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Gnome avoids being bashed by an ice elemental, who loses its balance and falls.
< 817h/820H 216v/216V Pos: standing >
A Gnome misses an ice elemental.
< 817h/820H 216v/216V Pos: standing >
A Gnome dodges an ice elemental's attack.
< 817h/820H 216v/216V Pos: standing >
You start chanting...
You snap into visibility.
< 818h/820H 216v/216V Pos: standing >
You feel a wrenching sensation.
< 818h/820H 216v/216V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 130 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's quill is weakened from the intense cold!
< 818h/820H 216v/216V Pos: standing >
A Gnome misses an ice elemental.
< 818h/820H 216v/216V Pos: standing >
You start chanting...
You snap into visibility.
< 818h/820H 216v/216V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Gnome.
[Damage: 26 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!