The death of [52 Necrolyte] Zyxx (Gnome)

in The Gates To A Dark And Gloomy Tower

from the perspective of [52 Necrolyte] Zyxx (Gnome)

<worn around neck>   a daisy necklace [poor] (illuminating)
<worn about body>    a simple robe [superior]
<worn as quiver>     a stretched drow-skin weapons sheath (glowing) (illuminating)
<worn about waist>   a well-crafted belt pouch (glowing) (illuminating)
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<attached to belt>   a burnt out brazier long past forgotten (glowing)
<attached to belt>   a glowing black tome with a bone splint spine (glowing)
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn around wrist>  a sparkling diamond bracer [superior]
<primary weapon>     the dark rod named 'Punisher' [poor] (glowing)

The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as Talon, the punisher dies in agony.
You are not willing to summon pets from death blows.

< 403h/367H 114v/114V Pos: standing >

< 403h/367H 114v/114V Pos: standing >
You get the dark rod named 'Punisher' [poor] from the corpse of Talon, the punisher.
You get a small pile of coins from the corpse of Talon, the punisher.
There were: 52 gold coins. 
You get a magical essence of Dexterity from the corpse of Talon, the punisher.

< 403h/367H 114v/114V Pos: standing >
You are not using it.

< 403h/367H 114v/114V Pos: standing >
Ok.
You put 0 platinum, 52 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 403h/367H 114v/114V Pos: standing >
You sit down and relax.

< 403h/367H 114v/114V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - summon ghasts
(10th circle)  1 - fly
               1 - gate
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  3 - energy drain
( 8th circle)  5 - negative concussion blast
( 7th circle)  1 - protect undead
( 6th circle)  4 - vitalize undead
( 5th circle)  3 - heal undead
( 4th circle)  9 - life leech
( 3rd circle)  2 - embalm
( 2nd circle)  4 - sleep
               1 - vampiric touch
               2 - protection from living
( 1st circle)  3 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  (11th) create dracolich
    9 seconds:  ( 7th) protect undead
   12 seconds:  ( 5th) coldshield
   13 seconds:  ( 1st) minor creation
   17 seconds:  ( 7th) protect undead
   21 seconds:  ( 5th) heal undead
   24 seconds:  ( 5th) heal undead
   28 seconds:  ( 7th) protect undead
   32 seconds:  ( 7th) protect undead
   35 seconds:  ( 5th) heal undead
   39 seconds:  ( 7th) protect undead
   42 seconds:  ( 5th) heal undead
   47 seconds:  ( 9th) energy drain
   51 seconds:  ( 9th) energy drain

You can memorize 4 1st, 4 2nd, 8 3rd and 3 6th circle spell(s).
You continue your study.

< 403h/367H 114v/114V Pos: sitting >
You start meditating...

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing create dracolich.

< 403h/367H 114v/114V Pos: sitting >
You can't hold any more spells in your thought.

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing protect undead.

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing coldshield.

< 403h/367H 114v/114V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
knock                       [in spellbook]
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]
wall of bones               [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness           [in spellbook]
raise vampire               [in spellbook]
taint                       [in spellbook]
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                 [in spellbook]
cloak of fear               [in spellbook]
compact corpse              [in spellbook]
fly                         [in spellbook]
gate                        [in spellbook]
mass embalm                 [in spellbook]
raise lich                  [in spellbook]
vampiric trance             [in spellbook]

11th CIRCLE:
corpseform                  [in spellbook]
create dracolich            [in spellbook]
power word kill             [in spellbook]
summon ghasts               [in spellbook]

12th CIRCLE:
create greater dracolich   


< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing minor creation.

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing protect undead.

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing heal undead.

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing heal undead.

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing protect undead.

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing protect undead.

< 403h/367H 114v/114V Pos: sitting >
You stop meditating.
You purge 'negative concussion blast' from your thoughts.

< 403h/367H 114v/114V Pos: sitting >
You purge 'negative concussion blast' from your thoughts.

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing heal undead.

< 403h/367H 114v/114V Pos: sitting >
You have finished memorizing protect undead.

< 402h/367H 114v/114V Pos: sitting >
You are memorizing detect invisibility, which will take about 4 seconds.

< 402h/367H 114v/114V Pos: sitting >
You have finished memorizing heal undead.

< 402h/367H 114v/114V Pos: sitting >
You are memorizing improved invisibility, which will take about 4 seconds.

< 402h/367H 114v/114V Pos: sitting >
You can't hold any more spells in your thought.

< 402h/367H 114v/114V Pos: sitting >
You have finished memorizing energy drain.

< 402h/367H 114v/114V Pos: sitting >
You purge 'negative concussion blast' from your thoughts.

< 402h/367H 114v/114V Pos: sitting >
You are memorizing haste, which will take about 4 seconds.

< 402h/367H 114v/114V Pos: sitting >
You have finished memorizing energy drain.

< 402h/367H 114v/114V Pos: sitting >
You have finished memorizing detect invisibility.

< 402h/367H 114v/114V Pos: sitting >
A Bloody Room
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of talon, the punisher is lying here.
The corpse of a patrolling guard is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 402h/367H 114v/114V Pos: sitting >
You have finished memorizing improved invisibility.

< 402h/367H 114v/114V Pos: sitting >
You are already resting.

< 402h/367H 114v/114V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
               1 - summon ghasts
(10th circle)  1 - fly
               1 - gate
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  5 - energy drain
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  6 - protect undead
( 6th circle)  4 - vitalize undead
( 5th circle)  1 - coldshield
               7 - heal undead
( 4th circle)  9 - life leech
( 3rd circle)  2 - embalm
( 2nd circle)  4 - sleep
               1 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) haste

You can memorize 4 1st, 4 2nd, 8 3rd and 3 6th circle spell(s).

< 402h/367H 114v/114V Pos: sitting >
You start meditating...

< 402h/367H 114v/114V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 402h/367H 114v/114V Pos: sitting >
You clamber to your feet.

< 401h/367H 114v/114V Pos: standing >
You let everyone know you're ready to go!

< 401h/367H 114v/114V Pos: standing >
A Bloody Room
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of talon, the punisher is lying here.
The corpse of a patrolling guard is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 401h/367H 114v/114V Pos: standing >
You start chanting...

< 401h/367H 114v/114V Pos: standing >
Casting: embalm *

< 401h/367H 114v/114V Pos: standing >
Casting: embalm 

< 401h/367H 114v/114V Pos: standing >
You complete your spell...
The corpse of Talon, the punisher is preserved for an additional 104 hours.

< 401h/367H 114v/114V Pos: standing >
You start chanting...

< 401h/367H 114v/114V Pos: standing >
Casting: create dracolich ******

< 401h/367H 114v/114V Pos: standing >
Casting: create dracolich *****

< 401h/367H 114v/114V Pos: standing >
Autosaving...

< 401h/367H 114v/114V Pos: standing >
Casting: create dracolich ****

< 401h/367H 114v/114V Pos: standing >
Casting: create dracolich ***

< 401h/367H 114v/114V Pos: standing >
Casting: create dracolich **

< 401h/367H 114v/114V Pos: standing >
Casting: create dracolich *

< 401h/367H 114v/114V Pos: standing >
You complete your spell...
The corpse summons the spirit of a green dragon!
A green dracolich roars to the sky 'I LIVE!!!'
A green dracolich starts following you.

< 401h/367H 114v/114V Pos: standing >
A green dracolich is now a member of your group.
A green dracolich already grouped by you.
A red dracolich already grouped by you.

< 400h/367H 114v/114V Pos: standing >
A Bloody Room
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of a patrolling guard is lying here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 400h/367H 114v/114V Pos: standing >
Your group consists of ( 4/20):
( Head)   400/367   hit,  114/114  move Zyxx
(Front)   934/934   hit,  480/480  move a red dracolich
(Front)  1024/1024  hit,  488/488  move a green dracolich
(Front)   998/998   hit,  482/482  move a green dracolich

< 400h/367H 114v/114V Pos: standing >
You disband the group.
a red dracolich is no longer in your group.
a green dracolich is no longer in your group.
Your group has been disbanded.

< 400h/367H 114v/114V Pos: standing >
But you are a member of no group?!

< 400h/367H 114v/114V Pos: standing >
A red dracolich is now a member of your group.

< 400h/367H 114v/114V Pos: standing >
Your group consists of ( 2/20):
( Head)   400/367   hit,  114/114  move Zyxx
(Front)   934/934   hit,  480/480  move a red dracolich

< 400h/367H 114v/114V Pos: standing >
You disband the group.
Your group has been disbanded.

< 400h/367H 114v/114V Pos: standing >
But you are a member of no group?!

< 400h/367H 114v/114V Pos: standing >
A green dracolich is now a member of your group.
A green dracolich is now a member of your group.
A red dracolich is now a member of your group.

< 400h/367H 114v/114V Pos: standing >
Your group consists of ( 4/20):
( Head)   399/367   hit,  114/114  move Zyxx
(Front)   998/998   hit,  482/482  move a green dracolich
(Front)  1024/1024  hit,  488/488  move a green dracolich
(Front)   934/934   hit,  480/480  move a red dracolich

< 399h/367H 114v/114V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S -W
The corpse of a bloody warbeast is lying here.
A patrolling guard walks through the halls of the tower.
A green dracolich enters from the south.
A green dracolich enters from the south.
A red dracolich enters from the south.

< 399h/367H 113v/114V Pos: standing >
A Bloody Room
Obvious exits: -N
The corpse of a patrolling guard is lying here.
A green dracolich enters from the north.
A green dracolich enters from the north.
A red dracolich enters from the north.

< 399h/367H 112v/114V Pos: standing >
You are carrying: (6/11)
a magical essence of Dexterity
the dark rod named 'Punisher' [poor] (glowing)
a glowing quill (glowing)
a rugged adventurers satchel (illuminating)
[2] a spellbook

< 399h/367H 112v/114V Pos: standing >
You wield the dark rod named 'Punisher' [poor].

< 399h/367H 114v/114V Pos: standing >
A Bloody Room
Obvious exits: -N
The corpse of a patrolling guard is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 399h/367H 114v/114V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S -W
The corpse of a bloody warbeast is lying here.
A patrolling guard walks through the halls of the tower.
A green dracolich enters from the south.
A green dracolich enters from the south.
A red dracolich enters from the south.

< 399h/367H 113v/114V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.
A green dracolich enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.

< 399h/367H 112v/114V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A green dracolich enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.

< 398h/367H 113v/114V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A green dracolich enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.

< 398h/367H 112v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/367H 112v/114V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A green dracolich enters from the east.
A green dracolich enters from the east.
A red dracolich enters from the east.

< 398h/367H 113v/114V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.
A green dracolich enters from the east.
A green dracolich enters from the east.
A red dracolich enters from the east.

< 398h/367H 112v/114V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S -W
The corpse of a bloody warbeast is lying here.
A green dracolich enters from the east.
A green dracolich enters from the east.
A red dracolich enters from the east.

< 398h/367H 111v/114V Pos: standing >
A Dim Room Containing Whips and Chains
Obvious exits: -E
A patrolling guard walks through the halls of the tower.
A punished initiate cringes on the floor.
A punished initiate cringes on the floor.
A green dracolich enters from the east.
A green dracolich enters from the east.
A red dracolich enters from the east.

< 398h/367H 110v/114V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S -W
The corpse of a bloody warbeast is lying here.
A green dracolich enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.

< 398h/367H 113v/114V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.
A green dracolich enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.

< 398h/367H 112v/114V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A green dracolich enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.

< 398h/367H 111v/114V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A green dracolich enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.

< 398h/367H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/367H 111v/114V Pos: standing >
You don't find anything you didn't see before.

< 398h/367H 114v/114V Pos: standing >
You start chanting...

< 397h/367H 114v/114V Pos: standing >
Casting: detect invisibility 

< 397h/367H 114v/114V Pos: standing >
You complete your spell...

< 397h/367H 114v/114V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 397h/367H 114v/114V Pos: standing >
You start chanting...

< 397h/367H 114v/114V Pos: standing >
Casting: protect undead 

< 397h/367H 114v/114V Pos: standing >
You complete your spell...
A red dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a red dracolich.

< 397h/367H 114v/114V Pos: standing >
You start chanting...

< 397h/367H 114v/114V Pos: standing >
Casting: protect undead 

< 397h/367H 114v/114V Pos: standing >
You complete your spell...
A green dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a green dracolich.

< 397h/367H 114v/114V Pos: standing >
You start chanting...

< 397h/367H 114v/114V Pos: standing >
Casting: protect undead **

< 397h/367H 114v/114V Pos: standing >
Casting: protect undead *

< 397h/367H 114v/114V Pos: standing >
Casting: protect undead 

< 397h/367H 114v/114V Pos: standing >
You complete your spell...
A green dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a green dracolich.

< 397h/367H 114v/114V Pos: standing >
You start chanting...

< 397h/367H 114v/114V Pos: standing >
Casting: vitalize undead 

< 397h/367H 114v/114V Pos: standing >
You complete your spell...
Darkness seems to encompass a red dracolich, and begins to permeate its rotting flesh!

< 397h/367H 114v/114V Pos: standing >
You start chanting...

< 397h/367H 114v/114V Pos: standing >
Casting: vitalize undead 

< 397h/367H 114v/114V Pos: standing >
You complete your spell...
Darkness seems to encompass a green dracolich, and begins to permeate its rotting flesh!

< 397h/367H 114v/114V Pos: standing >
You start chanting...

< 396h/367H 114v/114V Pos: standing >
Casting: vitalize undead 

< 396h/367H 114v/114V Pos: standing >
You complete your spell...
Darkness seems to encompass a green dracolich, and begins to permeate its rotting flesh!

< 396h/367H 114v/114V Pos: standing >
You start chanting...

< 396h/367H 114v/114V Pos: standing >
Casting: protect undead 

< 396h/367H 114v/114V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a green dracolich.

< 396h/367H 114v/114V Pos: standing >
You start chanting...

< 396h/367H 114v/114V Pos: standing >
Casting: protect undead 

< 396h/367H 114v/114V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a green dracolich.

< 396h/367H 114v/114V Pos: standing >
You start chanting...

< 396h/367H 114v/114V Pos: standing >
Casting: protect undead 

< 396h/367H 114v/114V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a red dracolich.

< 396h/367H 114v/114V Pos: standing >
You sit down and relax.

< 396h/367H 114v/114V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - summon ghasts
(10th circle)  1 - fly
               1 - gate
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  5 - energy drain
( 8th circle)  1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 6th circle)  1 - vitalize undead
( 5th circle)  1 - coldshield
               7 - heal undead
( 4th circle)  9 - life leech
( 3rd circle)  1 - embalm
( 2nd circle)  4 - sleep
               1 - vampiric touch
               2 - protection from living
( 1st circle)  4 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) embalm
    7 seconds:  (11th) create dracolich
   11 seconds:  ( 8th) detect invisibility
   15 seconds:  ( 7th) protect undead
   19 seconds:  ( 7th) protect undead
   23 seconds:  ( 7th) protect undead
   27 seconds:  ( 6th) vitalize undead
   30 seconds:  ( 6th) vitalize undead
   34 seconds:  ( 6th) vitalize undead
   38 seconds:  ( 7th) protect undead
   42 seconds:  ( 7th) protect undead
   46 seconds:  ( 7th) protect undead

You can memorize 4 1st, 4 2nd, 8 3rd and 3 6th circle spell(s).
You continue your study.

< 396h/367H 114v/114V Pos: sitting >
You start meditating...

< 396h/367H 114v/114V Pos: sitting >
You have finished memorizing embalm.

< 396h/367H 114v/114V Pos: sitting >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 396h/367H 114v/114V Pos: sitting >
You have finished memorizing create dracolich.
A Drow Elf completes his spell...
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 268h/367H 94v/114V Pos: sitting >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 268h/367H 97v/114V Pos: sitting >
A faint hum can be heard from the crown of Aramus carried by a Drow Elf.

< 268h/367H 97v/114V Pos: sitting >
A Drow Elf completes his spell...
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 139h/367H 92v/114V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 139h/367H 93v/114V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 139h/367H 94v/114V Pos: standing >
You attempt to flee...
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A green dracolich enters from the east.
A green dracolich enters from the east.
A red dracolich enters from the east.
You flee westward!

< 139h/367H 72v/114V Pos: standing >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.
A young swordsman practices his skills here.
A young swordsman practices his skills here.
A green dracolich enters from the north.
A green dracolich enters from the north.
A red dracolich enters from the north.

< 139h/367H 73v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 139h/367H 73v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 139h/367H 74v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 139h/367H 74v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 139h/367H 74v/114V Pos: standing >
A Drow Elf suddenly attacks YOU!

< 140h/367H 76v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 [Damage:  1 ] A Drow Elf snaps into visibility.
[Damage:  1 ] A green dracolich attacks a Drow Elf. [2 Hits]

< 140h/367H 76v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 140h/367H 76v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You attack a Drow Elf. [0 Hits]

< 140h/367H 76v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf attacks you. [1 Hits]

< 131h/367H 76v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
[Damage:  9 ] A green dracolich attacks a Drow Elf. [1 Hits]
A Drow Elf starts casting an offensive spell called 'energy drain'.
You attempt to flee...
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
You flee northward!

< 131h/367H 54v/114V Pos: standing >
You attempt to flee...
A Warm, Moldy Room
Obvious exits: -S
An ogre initiate rests in the filth after a heated match.
An ogre initiate rests in the filth after a heated match.
An ogre initiate rests in the filth after a heated match.
You flee northward!

< 131h/367H 24v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/367H 25v/114V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 131h/367H 25v/114V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 131h/367H 24v/114V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S
*A Drow Elf (large) Lord  -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 131h/367H 24v/114V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S
*A Drow Elf (large) Lord  -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 131h/367H 23v/114V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -E -W
*A Drow Elf (large) Lord  -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 131h/367H 21v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/367H 21v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/367H 22v/114V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 123h/367H 22v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 123h/367H 22v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S
You flee northward!

< 123h/367H 0v/114V Pos: standing >
A Drow Elf enters from the south.

< 123h/367H 4v/114V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by a Drow Elf.
A Drow Elf suddenly attacks YOU!

< 123h/367H 4v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You start chanting...

< 123h/367H 4v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You complete your spell...
[Damage: 116 ] You drain a Drow Elf of some of his energy.

< 123h/367H 4v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You start chanting...

< 123h/367H 4v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You complete your spell...
[Damage: 115 ] You drain a Drow Elf of some of his energy.
A Drow Elf snaps into visibility.
You attack a Drow Elf. [0 Hits]

< 123h/367H 4v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf attacks you. [0 Hits]

< 123h/367H 4v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.
You start chanting...

< 123h/367H 4v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You complete your spell...
[Damage: 117 ] You drain a Drow Elf of some of his energy.

< 123h/367H 4v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A faint hum can be heard from the crown of Aramus carried by a Drow Elf.

< 123h/367H 4v/114V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
Your life energy was drained, leaving you a bit shaken.

< -4h/367H 4v/114V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -4h/367H 4v/114V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -4h/367H 4v/114V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -4h/367H 4v/114V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -4h/367H 4v/114V Pos: on your ass >
Your life energy is tapped.