<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the helmet of corruption (glowing) [88%]
<worn in ear> a hoop of twisting obsidian (magic) (humming) [80%]
<worn around neck> a delicate silver chain (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> the armor of purity [poor]
<worn about body> the cloak of woven time of endurance (magic) (glowing)
<worn as quiver> a quiver smeared with blood
<worn about waist> a green belt of sages [superior]
<worn on belt buckle>a silver belt-buckle of dragon teeth [poor] (glowing)
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist> a small silvery bracelet [superior] (glowing)
<worn on hands> a pair of woven golden gloves (magic)
<worn on finger> the ring of the mind flayer [poor] (magic) (glowing)
<worn on finger> the ring of illusions (magic)
<held> a decaying chunk of beholder flesh [superior] (magic)
<worn on legs> a pair of demon-bone leggings (magic)
<worn on feet> boots of the traveler [superior] (magic)
Obvious exits: -N -E -S -W
< 831h/831H 237v/264V Pos: standing >
.**.
@**
**
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 831h/831H 236v/264V Pos: standing >
.***....^
****.^^^^
^.. .**....^^
^^.. ***..^.^
M^^^ @***.^..
M^.^.M ***^^^
M^^... ****..
^..^* ***.
..** **
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 831h/831H 235v/264V Pos: standing >
.***....
****.^^^
M^.. .**....^
M^^.. ***..^.
MM^^^ @ ***.^.
MM^.^.M ***^^
MM^^... ****.
M^..^* ***
^..** *
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 831h/831H 234v/264V Pos: standing >
.***...
^ ****.^^
MM^.. .**....
MM^^.. ***..^
MMM^^^ @ ***.^
MMM^.^.M ***^
^MM^^... ****
MM^..^* **
M^..**
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 831h/831H 233v/264V Pos: standing >
.***..
M^ ****.^
MMM^.. .**...
MMM^^.. ***..
^MMM^^^@ ***.
^MMM^.^.M ***
^^MM^^... ***
^MM^..^* *
MM^..**
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 831h/831H 231v/264V Pos: standing >
M .***.
MM^ ****.
^MMM^.. .**..
^MMM^^.. ***.
^^MMM^^@ ***
^^MMM^.^.M **
.^^MM^^... **
.^MM^..^*
^MM^..**
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 831h/831H 230v/264V Pos: standing >
M^ ****
MMM^.. .**.
^MMM^^.. ***.
^^MMM^^^ ***
^^MMM^.@.M **
.^^MM^^... **
*.^MM^..^* *
.^MM^..**
*^M^^.***
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 831h/831H 229v/264V Pos: standing >
MM^.. .**
MMM^^.. ***
^^MMM^^^ ***
^^MMM^.^.M **
.^^MM^^@.. **
*.^MM^..^* *
*.^MM^..**
**^M^^.***
*^^^^^.****
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 831h/831H 228v/264V Pos: standing >
MM^^.. **
^MMM^^^ **
^^MMM^.^.M **
.^^MM^^... **
*.^MM^.@^* *
*.^MM^..**
***^M^^.***
**^^^^^.*****
***^^^.****
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 831h/831H 227v/264V Pos: standing >
MMM^^^ *
^MMM^.^.M *
.^^MM^^... **
*.^MM^..^* *
*.^MM^.@**
***^M^^.***
^**^^^^^.*****
^***^^^.*****
M**^^.^..**
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 831h/831H 226v/264V Pos: standing >
MMM^.^.M
^^MM^^... *
*.^MM^..^* *
*.^MM^..**
***^M^^@***
^**^^^^^.*****
.^***^^^.******
.M**^^.^..***
^***.^^^***
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 831h/831H 224v/264V Pos: standing >
^MM^^...
.^MM^..^*
*.^MM^..**
***^M^^.***
^**^^^^@.*****
.^***^^^.******
..M**^^.^..****
+^***.^^^****
..*..^..***
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 831h/831H 223v/264V Pos: standing >
^MM^..^*
.^MM^..**
***^M^^.***
^**^^^^^.*****
.^***^^@.******
..M**^^.^..****
++^***.^^^*****
+..*..^..****
+++^...^...
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 831h/831H 222v/264V Pos: standing >
^MM^..**
**^M^^.***
^**^^^^^.*****
.^***^^^.******
..M**^^@^..****
++^***.^^^*****
.+..*..^..*****
++++^...^...*
M.+M.^.^.**
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 831h/831H 221v/264V Pos: standing >
.^MM^..**
***^M^^.***
^^**^^^^^.*****
^.^***^^^.*****
+..M**^@.^..***
^++^***.^^^****
M.+..*..^..****
M++++^...^...
MM.+M.^.^.*
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 831h/831H 220v/264V Pos: standing >
*.^MM^..**
****^M^^.***
.^^**^^^^^.****
^^.^***^^^.****
M+..M**@^.^..**
M^++^***.^^^***
MM.+..*..^..***
MM++++^...^..
MMM.+M.^.^.
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 831h/831H 218v/264V Pos: standing >
***^^
M*@^^
^*G*.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 831h/831H 217v/264V Pos: standing >
^***^
.M@*^
+^*G*
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 831h/831H 218v/264V Pos: standing >
^^**.^MM^..
M.^****^M^^.*
MMM.^^**^^^^^.*
MM^^.^***^^^.*
MM+..@**^^.^.
^M^++^***.^^^
MMM.+..*..^..
MMM++++^...
MMMMM.+M.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
A snow buffalo walks through here, grazing on the grass.(Red Aura)
< 831h/831H 217v/264V Pos: standing >
^***^
.M@*^
+^*G*
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 831h/831H 217v/264V Pos: standing >
.M**^
+^@G*
+..*.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 831h/831H 218v/264V Pos: standing >
M**^^
^*@*.
..*..
A Cold and Windy Forest
Obvious exits: -N -E -S -W
The guildhall of Mutinous Militia is here.
< 831h/831H 217v/264V Pos: standing >
It's cold!
< 831h/831H 224v/264V Pos: standing >
The High-Arched Foyer before The Hall of Mutinous Militia
Obvious exits: -N -S
< 831h/831H 225v/264V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W -U
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 831h/831H 227v/264V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U -D
A bulletin board stands here.
< 831h/831H 228v/264V Pos: standing >
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Tharnadia here. (glowing)
< 831h/831H 228v/264V Pos: standing >
You start chanting...
< 831h/831H 234v/264V Pos: standing >
Casting: conjure ice
< 831h/831H 238v/264V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.
< 831h/831H 239v/264V Pos: standing >
You sit down and relax.
< 831h/831H 245v/264V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 3 of 3
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 831h/831H 246v/264V Pos: sitting >
An ice elemental is now a member of your group.
< 831h/831H 248v/264V Pos: sitting >
Score information for Tkul
Level: 53 Race: Kobold Class: Ethermancer / Frost Magus Sex: Male
Hit points: 831(831) Moves: 249(264)
Coins carried: 1 platinum 1 gold 4 silver 7 copper
Compression ratio: 82%
Status: Sitting around, resting.
Negative Shielded Coldshielded Praying
Frags: +5.50 Deaths: 3
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will
Combat Pulse: 12 Spell Pulse: 0.66
Leaderboard Points: 1124
Active Spells:
--------------
windrage (11 minutes)
faerie sight (18 minutes)
greater spirit ward (20 minutes)
vitality (5 minutes)
spirit armor (48 minutes)
ethereal form (4 minutes)
elephantstrength (28 minutes)
hawkvision (20 minutes)
pantherspeed (28 minutes)
ravenflight (48 minutes)
bless (20 minutes)
protection from evil (8 minutes)
protection from cold (48 minutes)
protection from acid (23 minutes)
protection from gas (48 minutes)
protection from lightning (48 minutes)
detect invisibility (less than a minute remaining)
< 831h/831H 249v/264V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 831h/831H 252v/264V Pos: sitting >
You clamber to your feet.
< 831h/831H 259v/264V Pos: standing >
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Tharnadia here. (glowing)
An ice elemental is here chilling the room. (minion)
< 831h/831H 260v/264V Pos: standing >
a bottomless bag of the illithids does not contain the stone.
< 831h/831H 264v/264V Pos: standing >
Score information for Tkul
Level: 53 Race: Kobold Class: Ethermancer / Frost Magus Sex: Male
Hit points: 831(831) Moves: 264(264)
Coins carried: 1 platinum 1 gold 4 silver 7 copper
Compression ratio: 82%
Status: Standing.
Negative Shielded Coldshielded
Frags: +5.50 Deaths: 3
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will
Combat Pulse: 12 Spell Pulse: 0.66
Leaderboard Points: 1124
Active Spells:
--------------
windrage (11 minutes)
faerie sight (18 minutes)
greater spirit ward (20 minutes)
vitality (5 minutes)
spirit armor (48 minutes)
ethereal form (4 minutes)
elephantstrength (28 minutes)
hawkvision (20 minutes)
pantherspeed (28 minutes)
ravenflight (48 minutes)
bless (20 minutes)
protection from evil (8 minutes)
protection from cold (48 minutes)
protection from acid (23 minutes)
protection from gas (48 minutes)
protection from lightning (48 minutes)
detect invisibility (less than a minute remaining)
< 831h/831H 264v/264V Pos: standing >
A bottomless bag of the illithids contains:
[10] a scroll of Numbla
a well-polished mithril body shield [superior] (illuminating)
a well-polished mithril body shield [poor] (illuminating)
[4] A scroll of curse removal (magic) (glowing)
[16] fresh clover honey sticks
[33] some faerie dust
[12] a fiery red potion
[6] a ghostly liquid
[10] a dark potion
< 831h/831H 264v/264V Pos: standing >
You get a dark potion from a bottomless bag of the illithids.
< 831h/831H 264v/264V Pos: standing >
As you quaff a dark potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
Nothing happens.
< 831h/831H 264v/264V Pos: standing >
You give an ice elemental an order.
An ice elemental enters the egress.
< 831h/831H 264v/264V Pos: standing >
You enter the egress.
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A long steel sword is here in the dirt.
A large sign hangs from the front of the counter here.
An ice elemental is here chilling the room. (minion)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Alarm bells sound, signalling an invasion!
< 831h/831H 264v/264V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Militia forces muster to bolster the town's defenses against the invaders!!!
An ice elemental enters from the east.
< 831h/831H 263v/264V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A long steel sword is here in the dirt.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
< 831h/831H 263v/264V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
The mount who is close by to your east.
A Githzerai who is close by to your south.
< 831h/831H 263v/264V Pos: standing >
Unseen things vanish from your sight.
< 831h/831H 263v/264V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 831h/831H 263v/264V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #1
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of ithilin, the travelling bard. is lying here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
A Githzerai (medium) stands, floating here.(Gold Aura)
< 831h/831H 264v/264V Pos: standing >
Ok.
< 831h/831H 264v/264V Pos: standing >
You start chanting...
< 831h/831H 264v/264V Pos: standing >
Casting: wall of ice *
< 831h/831H 264v/264V Pos: standing >
Casting: wall of ice
< 831h/831H 264v/264V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!
< 831h/831H 264v/264V Pos: standing >
You start chanting...
< 831h/831H 264v/264V Pos: standing >
Casting: wall of ice *
< 831h/831H 264v/264V Pos: standing >
Casting: wall of ice
< 831h/831H 264v/264V Pos: standing >
You complete your spell...
< 831h/831H 264v/264V Pos: standing >
Pardon?
< 831h/831H 264v/264V Pos: standing >
Pardon?
< 831h/831H 264v/264V Pos: standing >
Room #1
Obvious exits: -N
The corpse of ithilin, the travelling bard. is lying here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
A Githzerai (medium) stands, floating here. (Casting) (Gold Aura)
An ice elemental enters from the north.
< 831h/831H 263v/264V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Githzerai is knocked to the ground by an ice elemental's mighty bash!
< 831h/831H 263v/264V Pos: standing >
A Githzerai misses an ice elemental.
An ice elemental's punch grazes a Githzerai.
A Githzerai's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Githzerai!
< 831h/831H 263v/264V Pos: standing >
Pardon?
< 831h/831H 263v/264V Pos: standing >
You start chanting...
< 831h/831H 263v/264V Pos: standing >
An ice elemental's punch grazes a Githzerai.
A Githzerai's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Githzerai!
< 831h/831H 263v/264V Pos: standing >
A Githzerai misses an ice elemental.
< 831h/831H 263v/264V Pos: standing >
Casting: wall of ice *
< 831h/831H 263v/264V Pos: standing >
Casting: wall of ice
< 831h/831H 263v/264V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!
< 831h/831H 263v/264V Pos: standing >
A Githzerai clambers to his feet.
< 831h/831H 263v/264V Pos: standing >
An ice elemental misses a Githzerai.
Pardon?
< 831h/831H 263v/264V Pos: standing >
An ice elemental suddenly clutches their head, as if trying to shrug off some unknown malady.
An ice elemental's eyes briefly cloud over as its body is painfully ripped apart from within.
Ok.
< 831h/831H 263v/264V Pos: standing >
You start chanting...
< 831h/831H 263v/264V Pos: standing >
You complete your spell...
You point at a Githzerai.
[Damage: 179 ] Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
< 831h/831H 263v/264V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Githzerai avoids being bashed by an ice elemental, who loses its balance and falls.
< 831h/831H 264v/264V Pos: standing >
A Githzerai dodges an ice elemental's attack.
< 831h/831H 264v/264V Pos: standing >
A Githzerai sends out a wave of psionic death!
You snap into visibility.
< 783h/831H 264v/264V Pos: standing >
A Githzerai misses an ice elemental.
< 783h/831H 264v/264V Pos: standing >
You start chanting...
You snap into visibility.
< 783h/831H 264v/264V Pos: standing >
You complete your spell...
You point at a Githzerai.
[Damage: 118 ] Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 672h/831H 264v/264V Pos: standing >
An ice elemental's weak punch wounds a Githzerai.
A Githzerai's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Githzerai!
< 672h/831H 264v/264V Pos: standing >
You start chanting...
You snap into visibility.
< 673h/831H 264v/264V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Githzerai.
[Damage: 149 ] Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's goblin unholy symbol [poor] freezes and shatters into million pieces from the intense cold!
A Githzerai's centaurian legplates of honor freezes and shatters into million pieces from the intense cold!
A Githzerai's cracked ivory mask freezes and shatters into million pieces from the intense cold!
A Githzerai's long beast-shaped earring freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!