<worn as a badge> a badge of purity (glowing)
<worn on head> a misshaped dragonscale skull
<worn on eyes> a thick leather eyepiece
<worn in ear> a faintly glowing stud
<worn around neck> a sandstone choker (magic)
<worn around neck> a golden medal of honor
<worn on body> a drow-made emerald tunic
<worn on arms> some sleeves forged of malice (magic)
<worn around wrist> a bracer of the serpent guard (magic)
<worn around wrist> a sparkling diamond bracer [poor] (magic)
<worn on hands> some soft white gloves
<worn on finger> a polished scarlet ring (magic)
<worn on finger> a silver ring encrusted with a black sapphire [poor] (magic) (humming)
<primary weapon> a red-bladed dagger with a silver hilt [poor] (magic) (glowing)
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A long steel sword is here in the dirt.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
< 191h/318H 133v/137V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
A huge block of solid ice is here to the west. (magic)
< 192h/318H 133v/137V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Room #1
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Room #1
</map>
Room #1
Obvious exits: -N
The corpse of a Githzerai is lying here.
The corpse of ithilin, the travelling bard. is lying here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 192h/318H 133v/137V Pos: standing >
You get a dark magical tome from the corpse of Qua.
You get a badge of purity from the corpse of Qua.
You get a faintly glowing stud from the corpse of Qua.
You get a thick leather eyepiece from the corpse of Qua.
You get a red-bladed dagger with a silver hilt [poor] from the corpse of Qua.
You get a bracer of the serpent guard from the corpse of Qua.
You get a sparkling diamond bracer [poor] from the corpse of Qua.
You get a well-crafted belt pouch from the corpse of Qua.
You get a goblin holy cloak [superior] from the corpse of Qua.
You get some sleeves forged of malice from the corpse of Qua.
You get some soft white gloves from the corpse of Qua.
You can't carry any more.
< 193h/318H 137v/137V Pos: standing >
You cover your arms with some sleeves forged of malice.
You clasp a well-crafted belt pouch around your waist.
It glows brightly.
You pull some soft white gloves onto your hands.
You wear a faintly glowing stud on your left ear.
You place a sparkling diamond bracer [poor] around your left wrist.
You place a bracer of the serpent guard around your right wrist.
You don the guild insignia of a badge of purity.
You slide a thick leather eyepiece over your eyes.
You wear a goblin holy cloak [superior] about your body.
You wield a red-bladed dagger with a silver hilt [poor].
< 194h/318H 137v/137V Pos: standing >
You get some boots of forest running from the corpse of Qua.
You get a golden medal of honor from the corpse of Qua.
You get a misshaped dragonscale skull from the corpse of Qua.
You get a drow-made emerald tunic from the corpse of Qua.
You get an ashen granite band from the Mountain Village of Tentro from the corpse of Qua.
You get a polished scarlet ring from the corpse of Qua.
You get a sandstone choker from the corpse of Qua.
You get a morningstar enshrouded in crimson flames [poor] from the corpse of Qua.
You get a silver ring encrusted with a black sapphire [poor] from the corpse of Qua.
You get a tower shield caked with blood from the corpse of Qua.
You can't carry any more.
< 261h/385H 147v/147V Pos: standing >
You shrug into a drow-made emerald tunic.
You place some boots of forest running on your feet.
You don a misshaped dragonscale skull on your head.
You can't use a tower shield caked with blood.
You place a silver ring encrusted with a black sapphire [poor] on your left ring finger.
You place a polished scarlet ring on your right ring finger.
You duck your head and place a sandstone choker around your neck.
You duck your head and place a golden medal of honor around your neck.
You can't use a morningstar enshrouded in crimson flames [poor].
You can't use a morningstar enshrouded in crimson flames [poor].
You can't use a morningstar enshrouded in crimson flames [poor].
You can't use a tower shield caked with blood.
< 262h/385H 147v/147V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 291h/414H 172v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
A huge block of solid ice is here to the west. (magic)
< 291h/414H 171v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A long steel sword is here in the dirt.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
< 292h/414H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 292h/414H 170v/172V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 293h/414H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/414H 172v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A squirrel is wandering around here.(Gold Aura)
< 293h/414H 171v/172V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 294h/414H 170v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 294h/414H 169v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the area.
< 294h/414H 170v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 294h/414H 169v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 294h/414H 168v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 294h/414H 168v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
< 295h/414H 167v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 295h/414H 167v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
A steel long sword has been left here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 295h/414H 167v/172V Pos: standing >
Statton sneaks in from the east.
An orog raider enters from the east.
Platakas trots in from the east.
< 295h/414H 168v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 295h/414H 166v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 295h/414H 165v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
< 295h/414H 163v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/414H 163v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 295h/414H 163v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/414H 163v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
< 296h/414H 162v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 296h/414H 160v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
A young man in leather armor seems to be patrolling outside the gates.
< 296h/414H 158v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/414H 158v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 296h/414H 159v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
< 296h/414H 157v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 296h/414H 155v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 296h/414H 153v/172V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
< 296h/414H 153v/172V Pos: standing >
*******.
*M+**^*
^@++++
*M+*^*.
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 296h/414H 152v/172V Pos: standing >
*******..
*M+**^**
^+@++++
*M+*^*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 296h/414H 151v/172V Pos: standing >
******...
*M+**^**.
^++@++++
*M+*^*.**
^******..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 296h/414H 151v/172V Pos: standing >
*****....
M+**^**.^
^+++@++++
M+*^*.***
******...
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 296h/414H 150v/172V Pos: standing >
****....M
+**^**.^.
++++@++++
+*^*.****
*****....
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 296h/414H 149v/172V Pos: standing >
***....M.
**^**.^.^
++++@++++
*^*.****.
****....^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 297h/414H 148v/172V Pos: standing >
***....M.
**^**.^.^
++++@++++
*^*M****.
****....^
**....M.+
*^**.^.^+
++++@++++
^*M****.+
***....^+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 297h/414H 147v/172V Pos: standing >
*....M.+.
^**.^.^+.
++++@+++P
*M****.+.
**....^+.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 297h/414H 147v/172V Pos: standing >
....M.+..
**.^.^+..
++++@++P.
M****.+..
*....^+..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 297h/414H 146v/172V Pos: standing >
...M.+..^
*.^.^+..^
++++@+P..
****.+...
....^+...
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 297h/414H 145v/172V Pos: standing >
..M.+..^.
.^.^+..^.
++++@P...
***.+....
...^+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A rippling curtain of lightning crackles to the east. (magic)
< 297h/414H 145v/172V Pos: standing >
.M.+..^..
^.^+..^..
++++@....
**.+.....
..^+....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A rippling curtain of lightning crackles to the west. (magic)
An ice elemental is here chilling the room. (minion)
*A Kobold (small) Dakhira sits resting.
OUCH! You step through the lightning curtain!
< 226h/414H 144v/172V Pos: standing >
You can't use a tower shield caked with blood.
You can't use a morningstar enshrouded in crimson flames [poor].
You can't use a morningstar enshrouded in crimson flames [poor].
You can't use a morningstar enshrouded in crimson flames [poor].
You can't use a tower shield caked with blood.
< 227h/414H 146v/172V Pos: standing >
A Kobold clambers to his feet.
< 227h/414H 147v/172V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 227h/414H 148v/172V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You resist the effects of a Kobold's spell!
You begin to focus your will...
< 227h/414H 148v/172V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 227h/414H 149v/172V Pos: standing >
You snap into visibility.
Casting: pyrokinesis
< 227h/414H 149v/172V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
Your shift the flames around your body.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Kobold's Icy Shield melts around him from your fiery assault, but leaves him unharmed!
A Kobold snaps into visibility.
[Damage: 50 ] A Kobold suddenly looks in pain as he moves.
< 108h/414H 150v/172V Pos: standing >
You begin to focus your will...
A Kobold settles to his knees.
< 109h/414H 151v/172V Pos: standing >
Casting: pyrokinesis
< 109h/414H 152v/172V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Kobold snaps into visibility.
[Damage: 112 ] You ignite a personal inferno within a Kobold's body.
[Damage: 54 ]
< 109h/414H 152v/172V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 109h/414H 153v/172V Pos: standing >
You begin to focus your will...
< 109h/414H 154v/172V Pos: standing >
A Kobold rises to his feet.
< 109h/414H 154v/172V Pos: standing >
A Kobold settles to his knees.
< 110h/414H 154v/172V Pos: standing >
Casting: psychic crush
< 110h/414H 155v/172V Pos: standing >
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 75 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 110h/414H 155v/172V Pos: standing >
.M.+..^..
^.^+..^..
++++@....
**.+.....
..^+....^
< 110h/414H 156v/172V Pos: standing >
You attempt to flee...
Try flapping your arms! (Couldn't hurt)
You can't leave that way.
You couldn't escape!
A Kobold rises to his feet.
< 110h/414H 156v/172V Pos: standing >
A Kobold quaffs a ghostly liquid.
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
< 110h/414H 157v/172V Pos: standing >
You attempt to flee...
Try flapping your arms! (Couldn't hurt)
You can't leave that way.
You couldn't escape!
< 110h/414H 157v/172V Pos: standing >
You begin to focus your will...
A Kobold is now a member of a Kobold's group.
A Kobold is now a member of a Kobold's group.
A Kobold is now a member of a Kobold's group.
A Kobold is now a member of a Kobold's group.
< 111h/414H 160v/172V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 111h/414H 160v/172V Pos: standing >
.M.+..^..
^.^+..^..
++++@....
**.+.....
..^+....^
< 111h/414H 160v/172V Pos: standing >
Casting: death field **
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your goblin holy cloak [superior] freezes and shatters into million pieces from the intense cold!
Your some boots of forest running freezes and shatters into million pieces from the intense cold!
Your well-crafted belt pouch freezes and shatters into million pieces from the intense cold!