<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the helmet of corruption (glowing) [88%]
<worn around neck> a delicate silver chain (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> the armor of purity [poor]
<worn about body> the cloak of woven time of endurance (magic) (glowing)
<worn as quiver> a quiver smeared with blood
<worn about waist> a green belt of sages [superior] [82%]
<worn on belt buckle>a silver belt-buckle of dragon teeth [poor] (glowing)
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist> a small silvery bracelet [superior] (glowing)
<worn on hands> a pair of woven golden gloves (magic) [86%]
<worn on finger> the ring of the mind flayer [poor] (magic) (glowing)
<worn on finger> the ring of illusions (magic)
<held> a decaying chunk of beholder flesh [superior] (magic)
<worn on legs> a pair of demon-bone leggings (magic)
<worn on feet> boots of the traveler [superior] (magic)
< 785h/796H 265v/265V Pos: standing >
You sit down and relax.
< 785h/796H 265v/265V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 4 of 5 ( 1 seconds)
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 3 of 3
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 785h/796H 265v/265V Pos: sitting >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 786h/796H 265v/265V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 786h/796H 265v/265V Pos: sitting >
You clamber to your feet.
< 786h/796H 265v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Tkul Dakhira (Kobold)(small) stands in mid-air here.
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 786h/796H 265v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your west.
Tkul who is close by to your west.
< 786h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 786h/796H 265v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your west.
Tkul who is close by to your west.
< 787h/796H 265v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your west.
Tkul who is close by to your west.
< 787h/796H 265v/265V Pos: standing >
Ye feel a burning sensation in yer blood.
< 777h/796H 265v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your west.
Tkul who is close by to your west.
< 777h/796H 265v/265V Pos: standing >
You start chanting...
< 778h/796H 265v/265V Pos: standing >
You complete your spell...
< 779h/796H 265v/265V Pos: standing >
You sit down and relax.
< 779h/796H 265v/265V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 10 of 11 ( 0 seconds)
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 3 of 3
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 779h/796H 265v/265V Pos: sitting >
You start meditating...
< 779h/796H 265v/265V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 779h/796H 265v/265V Pos: sitting >
You clamber to your feet.
< 780h/796H 265v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Tkul Dakhira (Kobold)(small) stands in mid-air here.
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 780h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 780h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 781h/796H 265v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your west.
Tkul who is close by to your west.
< 781h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 781h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 782h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 782h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 782h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 782h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 782h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 782h/796H 265v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your west.
Tkul who is close by to your west.
< 782h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 783h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 783h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 783h/796H 265v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
Tkul enters from the east.
Tkul enters from the east.
Alarm bells sound, signalling an invasion!
< 783h/796H 263v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
Tkul enters from the north.
Tkul enters from the north.
Tkul enters from the north.
An ice elemental enters from the north.
< 783h/796H 261v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
A religious zealot who is close by to your west.
A Human who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 783h/796H 261v/265V Pos: standing >
Pardon?
< 784h/796H 261v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
Tkul enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tkul enters from the south.
Tkul enters from the south.
An ice elemental enters from the south.
< 784h/796H 263v/265V Pos: standing >
You give Tkul an order.
Tkul leaves south.
< 785h/796H 263v/265V Pos: standing >
You give an ice elemental an order.
An ice elemental leaves south.
< 785h/796H 263v/265V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Road Leading From Tharnadia
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 785h/796H 263v/265V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Road Leading From Tharnadia
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
An ice elemental is here chilling the room. (minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.
< 786h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 786h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 786h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 786h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 786h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 786h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 787h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 787h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 787h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 787h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 787h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 787h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 787h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 788h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 788h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 788h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 788h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 788h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 788h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 789h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 789h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 789h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 789h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 789h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 789h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 789h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 790h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 790h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 790h/796H 263v/265V Pos: standing >
You get a ghostly liquid from a bottomless bag of the illithids.
< 791h/796H 263v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 791h/796H 263v/265V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 791h/796H 265v/265V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 791h/796H 265v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 791h/796H 265v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 791h/796H 265v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 792h/796H 265v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 792h/796H 265v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 792h/796H 265v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 792h/796H 265v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 792h/796H 265v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 792h/796H 265v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 792h/796H 265v/265V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 793h/796H 265v/265V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
An ice elemental who is close by to your south.
Tkul who is close by to your south.
< 793h/796H 265v/265V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
A Human who is close by to your south.
< 793h/796H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Road Leading From Tharnadia
Obvious exits: -N -W
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
< 793h/796H 265v/265V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/796H 265v/265V Pos: standing >
Tkul stops following you.
Tkul is no longer in your group.
< 794h/796H 265v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
Alarm bells sound, signalling an invasion!
Tkul enters from the north.
Tkul enters from the north.
< 794h/796H 263v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
A religious zealot who is close by to your west.
An ice elemental who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 794h/796H 263v/265V Pos: standing >
Pardon?
A Human leaves north.
A Human has set off your frost beacon at The Road Leading From Tharnadia!
< 794h/796H 263v/265V Pos: standing >
You make a magical gesture, sending Tkul back to the nether plane.
Tkul stops following you.
Tkul is no longer in your group.
You make a magical gesture, sending Tkul back to the nether plane.
Tkul stops following you.
Tkul is no longer in your group.
You make a magical gesture, sending an ice elemental back to the nether plane.
An ice elemental stops following you.
Your group has been disbanded.
< 795h/796H 263v/265V Pos: standing >
You start chanting...
< 796h/796H 263v/265V Pos: standing >
Casting: conjure ice
< 796h/796H 263v/265V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.
< 796h/796H 263v/265V Pos: standing >
An ice elemental is now a member of your group.
< 796h/796H 263v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
A religious zealot who is close by to your west.
A Grey Elf who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 796h/796H 263v/265V Pos: standing >
Pardon?
< 796h/796H 263v/265V Pos: standing >
A Human has set off your frost beacon at The Road Leading From Tharnadia!
< 796h/796H 263v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
An ice elemental enters from the south.
< 796h/796H 261v/265V Pos: standing >
A Human leaves south.
< 796h/796H 263v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An ice elemental enters from the west.
< 796h/796H 262v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
An ice elemental enters from the east.
< 796h/796H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/796H 265v/265V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
An ice elemental enters from the north.
< 796h/796H 263v/265V Pos: standing >
You failed.
< 796h/796H 263v/265V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
A religious zealot who is close by to your west.
A Human who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 796h/796H 263v/265V Pos: standing >
Pardon?
< 796h/796H 263v/265V Pos: standing >
A Human enters from the west.
< 796h/796H 263v/265V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Human is knocked to the ground by an ice elemental's mighty bash!
< 796h/796H 263v/265V Pos: standing >
An ice elemental's decent punch strikes a Human very hard.
An ice elemental's fine punch seriously wounds a Human.
< 796h/796H 263v/265V Pos: standing >
An ice elemental dodges a Human's attack.
< 796h/796H 263v/265V Pos: standing >
You start chanting...
< 796h/796H 263v/265V Pos: standing >
A Human misses an ice elemental.
< 796h/796H 263v/265V Pos: standing >
An ice elemental's decent punch seriously wounds a Human.
< 796h/796H 263v/265V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 45 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human is dead! R.I.P.
You receive your share of experience.