The death of [53 Thief] Drano Mutinous Legions (Halfling)

in A Recently Rebuilt Stone Highway

from the perspective of [52 Storm Druid] Faxx (Centaur)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a human-made reptile scale crown from Arcorar - the Great King Forest
<worn in ear>        a faintly glowing stud
<worn on face>       a mask of beastkind [poor]
<worn around neck>   a blood-soaked collar [superior]
<worn around neck>   a misshaped adamantium collar
<worn on body>       a knight's silver chainmail
<worn about waist>   an icy dragonscale belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a burnt out brazier long past forgotten (glowing)
<worn on arms>       some sleeves forged of malice
<held as shield>     a tower shield caked with blood
<worn around wrist>  a sparkling diamond bracer [poor]
<worn around wrist>  a knight's sapphire bracer
<worn on hands>      some tarnished platinum gloves from The Halfling Silver Mine
<worn on finger>     an ashen granite band from The Mountain Village of Tentro

An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is in the distance to your west.

< 998h/998H 312v/312V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is in the distance to your west.

< 998h/998H 312v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Cript enters from the west.

< 998h/998H 310v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Cript enters from the west.
Drano sneaks in from the west.

< 998h/998H 308v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -N -W
Cript enters from the west.

< 998h/998H 306v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 306v/312V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .

< 998h/998H 306v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 306v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S
Cript enters from the south.

< 998h/998H 305v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Cript enters from the west.

< 998h/998H 303v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -W -U
Cript enters from the west.

< 998h/998H 301v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 301v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 302v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -D
Cript enters from below.

< 998h/998H 299v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a militia guard is lying here.
[2] The corpse of a tharnadian illusionist is lying here.
A young man in leather armor seems to be patrolling outside the gates.
You feel an icy eye watching you.
Cript enters from the west.

< 998h/998H 298v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Cript enters from the west.

< 998h/998H 296v/312V Pos: standing >

< 998h/998H 296v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Great Crossroad
Obvious exits: -E -W
Shattered bits of ice are scattered about the area.
The corpse of an elite guard is lying here.
An ice elemental stands here, fighting an elite guard. (Minion) 
A Kobold (tiny)  Dakhira stands in mid-air here.(Red Aura)
An elite guard stands here, fighting an ice elemental.
Cript enters from the west.
Drano sneaks in from the west.

< 998h/998H 297v/312V Pos: standing >

< 998h/998H 297v/312V Pos: standing >
An elite guard attacks an ice elemental. [2 Hits]

< 998h/998H 298v/312V Pos: standing >
An ice elemental whacks an elite guard in the side with a sound kick.
An ice elemental attacks an elite guard. [0 Hits]

< 998h/998H 300v/312V Pos: standing >
You failed.

< 998h/998H 301v/312V Pos: standing >
An ice elemental stops following a Kobold.

< 998h/998H 301v/312V Pos: standing >
You failed.

< 998h/998H 302v/312V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Shattered bits of ice are scattered about the area.
The corpse of an elite guard is lying here.
Drano  Mutinous Legions (Halfling)(small) stands here.
Cript (Githzerai)(medium) stands in mid-air here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 998h/998H 306v/312V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your west.

< 998h/998H 308v/312V Pos: standing >
Cript starts casting a spell.

< 998h/998H 312v/312V Pos: standing >

< 998h/998H 312v/312V Pos: standing >

< 998h/998H 312v/312V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Shattered bits of ice are scattered about the area.
The corpse of an elite guard is lying here.
Drano  Mutinous Legions (Halfling)(small) stands here.
Cript (Githzerai)(medium) stands in mid-air here. (Casting) (Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 998h/998H 312v/312V Pos: standing >
Cript completes his spell...
Cript utters the words 'sfahzqh jioculoae'

< 998h/998H 312v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Drano sneaks in from the east.

< 998h/998H 311v/312V Pos: standing >

< 998h/998H 311v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a militia guard is lying here.
[2] The corpse of a tharnadian illusionist is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 998h/998H 309v/312V Pos: standing >

< 998h/998H 309v/312V Pos: standing >

< 998h/998H 309v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -D

< 998h/998H 309v/312V Pos: standing >

< 998h/998H 310v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -W -U
Drano sneaks in from above.

< 998h/998H 310v/312V Pos: standing >

< 998h/998H 311v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W

< 998h/998H 309v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S

< 998h/998H 308v/312V Pos: standing >

< 998h/998H 308v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 309v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -N -W

< 998h/998H 308v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W

< 998h/998H 306v/312V Pos: standing >

< 998h/998H 306v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 998h/998H 305v/312V Pos: standing >

< 998h/998H 305v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 998h/998H 304v/312V Pos: standing >

< 998h/998H 304v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 998h/998H 303v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W

< 998h/998H 301v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -N -W

< 998h/998H 300v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 300v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 300v/312V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 300v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S

< 998h/998H 299v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W

< 998h/998H 297v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -W -U

< 998h/998H 295v/312V Pos: standing >

< 998h/998H 295v/312V Pos: standing >

< 998h/998H 296v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -D
A young man in leather armor seems to be patrolling outside the gates.

< 998h/998H 293v/312V Pos: standing >

< 998h/998H 294v/312V Pos: standing >
Cript enters from the east.

< 998h/998H 294v/312V Pos: standing >

< 998h/998H 294v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
a fragment of a soul lies here. (humming) (illuminating)
A small pile of coins lies here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian illusionist is lying here.
Cript enters from the west.

< 998h/998H 294v/312V Pos: standing >

< 998h/998H 294v/312V Pos: standing >

< 998h/998H 296v/312V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An ice elemental who is rather far off to your east.
A water elemental who is rather far off to your east.
A Kobold who is rather far off to your east.
A red shape who is close by to your west.

< 998h/998H 296v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Cript enters from the west.

< 998h/998H 296v/312V Pos: standing >

< 998h/998H 296v/312V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Great Crossroad
Obvious exits: -E -W
Shattered bits of ice are scattered about the area.
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
Cript enters from the west.

< 998h/998H 296v/312V Pos: standing >

< 998h/998H 297v/312V Pos: standing >

< 998h/998H 297v/312V Pos: standing >
 *M+**  
  ^@++  
 *++*^  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[2] A small round shield has been dropped here.
Cript enters from the west.

< 998h/998H 298v/312V Pos: standing >

< 998h/998H 298v/312V Pos: standing >
 *M+**  
  ^@++  
 *++*^  

< 998h/998H 299v/312V Pos: standing >
You feel less determined to go on with life.
You quickly scan the area.
A red shape who is a brief walk away to your north.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.

< 982h/982H 299v/312V Pos: standing >

		Score information for Faxx

Level: 52   Race: Centaur   Class: Druid / Storm Druid Sex: Male
Hit points: 982(982)  Moves: 306(312)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   -3.00   Deaths:   8
Detecting:      Invisible Evil Life
Enchantments:   Farsee Armor Haste Lightfooted
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  250 

Active Spells:
--------------
pass without trace (8 minutes)
haste (8 minutes)
storm shield (1 minute)
aid (37 minutes)
animal vision (58 minutes)
serendipity (38 minutes)
mielikki vitality (1 minute)
barkskin (12 minutes)
pulchritude (39 minutes)
protection from animals (39 minutes)


< 982h/982H 306v/312V Pos: standing >

< 982h/982H 307v/312V Pos: standing >
 *M+**  
  ^@++  
 *++*^  

< 982h/982H 307v/312V Pos: standing >
 *M+**  
  ^@++  
 *++*^  

< 982h/982H 308v/312V Pos: standing >
Cript sits down in a comfortable spot.

< 982h/982H 309v/312V Pos: standing >
You start chanting...

< 982h/982H 309v/312V Pos: standing >
 *M+**  
  ^@++  
 *++*^  

< 982h/982H 309v/312V Pos: standing >
You complete your spell...
Your will to live grows stronger!
 *M+**  
  ^@P+  
 *++*^  
A Kobold sneaks in from the east.
A Kobold enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
A Kobold enters from the east.
A water elemental enters from the east.
An ice elemental enters from the east.

< 982h/982H 310v/312V Pos: standing >
 *M+**  
  ^@++  
 *++*^  

< 998h/998H 311v/312V Pos: standing >
A Kobold gives an order to his followers.
A Kobold snaps into visibility.
Drano spins out of the way and rolls back onto his feet as an ice elemental tries to knock him to the ground.
Drano is knocked to the ground by a water elemental's mighty bash!

< 998h/998H 311v/312V Pos: standing >
Drano attacks a water elemental. [1 Hits]
A water elemental attacks Drano. [1 Hits]

< 998h/998H 311v/312V Pos: standing >
You start chanting...

< 998h/998H 312v/312V Pos: standing >
Casting: endurance 

< 998h/998H 312v/312V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.

< 998h/998H 312v/312V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 998h/998H 312v/312V Pos: standing >
Drano attacks a water elemental. [3 Hits]

< 998h/998H 312v/312V Pos: standing >
You start chanting...
A Kobold starts casting an offensive spell.

< 998h/998H 312v/312V Pos: standing >
Cript clambers to his feet.

< 998h/998H 312v/312V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Drano.
A Kobold's iceball shatters upon impacting Drano, rending flesh and sending blood flying.
A water elemental attacks Drano. [2 Hits]

< 998h/998H 312v/312V Pos: standing >
Casting: regeneration 

< 998h/998H 312v/312V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 998h/998H 312v/312V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 998h/998H 312v/312V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Cript starts casting an offensive spell.

< 998h/998H 312v/312V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Drano.
A Kobold's iceball shatters upon impacting Drano, rending flesh and sending blood flying.
Drano attacks a water elemental. [2 Hits]

< 998h/998H 312v/312V Pos: standing >

		Score information for Faxx

Level: 52   Race: Centaur   Class: Druid / Storm Druid Sex: Male
Hit points: 998(998)  Moves: 312(312)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   -3.00   Deaths:   8
Detecting:      Invisible Evil Life
Enchantments:   Farsee Armor Haste Lightfooted
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  250 

Active Spells:
--------------
regeneration (5 minutes)
endurance (12 minutes)
fortitude (12 minutes)
pass without trace (8 minutes)
haste (8 minutes)
storm shield (1 minute)
aid (37 minutes)
animal vision (58 minutes)
serendipity (38 minutes)
mielikki vitality (1 minute)
barkskin (12 minutes)
pulchritude (39 minutes)
protection from animals (39 minutes)


< 998h/998H 312v/312V Pos: standing >
You start chanting...

< 998h/998H 312v/312V Pos: standing >
Cript completes his spell...
Cript utters the words 'energy drain'
Cript drains the energy of a Kobold who crumbles into a lifeless husk.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
You abort your prayer before it's done!
Drano clambers to his feet.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 998h/998H 312v/312V Pos: standing >
Drano makes a futile attempt to trip a water elemental, but it is simply immovable.

< 998h/998H 312v/312V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Drano.
A Kobold's iceball shatters upon impacting Drano, rending flesh and sending blood flying.

< 998h/998H 312v/312V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...

< 998h/998H 312v/312V Pos: standing >
Cript starts casting an offensive spell called 'energy drain'.

< 998h/998H 312v/312V Pos: standing >
A water elemental attacks Drano. [2 Hits]
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 998h/998H 312v/312V Pos: standing >
Drano attacks a water elemental. [1 Hits]

< 998h/998H 312v/312V Pos: standing >
Cript completes his spell...
Cript utters the words 'unsozfol efaui'
Cript drains the energy of a Kobold who crumbles into a lifeless husk.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.

< 998h/998H 312v/312V Pos: standing >
A Kobold snaps into visibility.
You start chanting...

< 998h/998H 312v/312V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Drano.
A Kobold's iceball shatters upon impacting Drano, rending flesh and sending blood flying.
Drano's pair of gold-rimmed eyeglasses of precision freezes and shatters into million pieces from the intense cold!
Drano's faintly glowing stud freezes and shatters into million pieces from the intense cold!
Drano is dead! R.I.P.