<floating about head>a dark purple ioun stone[237h 34m 26s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik bearing the soul of Lae (magic)
<worn on head> the crown of Aramus (magic) (glowing) (humming)[237h 34m 26s]
<worn on eyes> the eyes of the High Forest (glowing) [52%]
<worn in ear> the earring of a MaDMaN of endurance (magic)
<worn in ear> the earring of a MaDMaN of endurance (magic)
<worn on face> the grim visage of a MaDWoMaN of regeneration (magic) (humming) [71%]
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn around neck> some kharma mind beads [superior] (magic)
<worn on body> an embroidered tunic of the Knights of the Raven of greater constitution (magic) [88%]
<worn about body> the cloak of the stalker (magic)[237h 34m 26s]
<worn on back> a big big bag for a little person
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of regeneration (magic) (humming)
<attached to belt> a metal flask marked "word of recall" (glowing)
<attached to belt> the tome of Strahd of endurance (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<held as shield> the dark heart of Dreggan Wood (magic) (glowing)[237h 34m 26s]
<worn around wrist> the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn around wrist> a bracelet of dark ashes of endurance (magic) [77%]
<worn on hands> the sacred stone claws of Aan of greater constitution (magic) [84%]
<worn on finger> a ring of the Neogi Lords of endurance (glowing)
<worn on finger> a band of parting prevented of endurance (magic) (glowing)
<primary weapon> the blackened staff of Netheril (magic) (glowing)[237h 34m 26s]
<worn on legs> some stitched leggings of the Knights of the Raven of greater power (magic)
<worn on feet> the slippers of rot and decay of regeneration [61%]
<map>
Zone: Tharnadia - City of Humans.
Room: A Walkway to the Inner Keep
</map>
A Walkway to the Inner Keep
Obvious exits: -E# -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1348h/1348H 237v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 237v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 237v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 238v/238V Pos: standing >
Ok.
< 1348h/1348H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Parapets of Caer Tannad
</map>
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[299] A glowing quill rests upon the ghastly ground here. (glowing)
[589] A spellbook rests upon the gloomy ground here.
< 1348h/1348H 237v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your north.
< 1348h/1348H 237v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your north.
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Parapets of Caer Tannad
</map>
The Parapets of Caer Tannad
Obvious exits: -N -S
< 1348h/1348H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 236v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your north.
< 1348h/1348H 238v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off to your north.
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Parapets of Caer Tannad
</map>
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[299] A glowing quill rests upon the ghastly ground here. (glowing)
[589] A spellbook rests upon the gloomy ground here.
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Walkway to the Inner Keep
</map>
A Walkway to the Inner Keep
Obvious exits: -E -W
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W
< 1348h/1348H 235v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of Some Stairs
</map>
The Bottom of Some Stairs
Obvious exits: -W -U
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
< 1348h/1348H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Ranger's Tower Stairs
</map>
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U
< 1348h/1348H 237v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your east.
A militia guard who is not far off above you.
A militia guard who is a brief walk away above you.
Zehrim who is a brief walk away above you.
< 1348h/1348H 237v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your east.
A militia guard who is not far off above you.
A militia guard who is a brief walk away above you.
Zehrim who is a brief walk away above you.
< 1348h/1348H 237v/238V Pos: standing >
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W
< 1348h/1348H 235v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -E# -S -W
An intricate stained glass window is set in the north wall.
< 1348h/1348H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Cleric's Tower Stairs
</map>
The Bottom of the Cleric's Tower Stairs
Obvious exits: -E -U
< 1348h/1348H 237v/238V Pos: standing >
You quickly scan the area.
A militia guard who is not far off above you.
< 1348h/1348H 237v/238V Pos: standing >
You quickly scan the area.
A militia guard who is not far off above you.
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -E# -S -W
An intricate stained glass window is set in the north wall.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W
< 1348h/1348H 235v/238V Pos: standing >
That's impossible, I'm afraid.
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of Some Stairs
</map>
The Bottom of Some Stairs
Obvious exits: -W -U
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1348h/1348H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 237v/238V Pos: standing >
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Top of Some Stairs
</map>
The Top of Some Stairs
Obvious exits: -W -D
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -N -E -S -W#
< 1348h/1348H 235v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 237v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 238v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 238v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 238v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 238v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 238v/238V Pos: standing >
Ok.
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tannadian Side of the Great Spanning Bridge
</map>
The Tannadian Side of the Great Spanning Bridge
Obvious exits: -E -W
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W
< 1348h/1348H 235v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Spanning Bridge
</map>
The Center of the Great Spanning Bridge
Obvious exits: -E -W
A daedalian fountain stands here, exquisitely rendered in onyx stone.
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Spanning Bridge
</map>
The Great Spanning Bridge
Obvious exits: -E -W
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Dauthean Side of the Great Spanning Bridge
</map>
The Dauthean Side of the Great Spanning Bridge
Obvious exits: -E -W#
< 1348h/1348H 235v/238V Pos: standing >
The wooden seems to be closed.
< 1348h/1348H 237v/238V Pos: standing >
Ok.
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Third Floor Hallway
</map>
The Third Floor Hallway
Obvious exits: -N -E -S -W
A young man in leather armor has been posted here to guard the bridge.
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Top of Some Stairs
</map>
The Top of Some Stairs
Obvious exits: -E -D
< 1348h/1348H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of Some Stairs
</map>
The Bottom of Some Stairs
Obvious exits: -E -U
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -W#
An intricate stained glass window is set in the south wall.
A young man in leather armor has been posted here to guard the bridge.
< 1348h/1348H 235v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Sorcerer's Tower Stairs
</map>
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors. (magic)
< 1348h/1348H 236v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
Alanan who is a brief walk away above you.
< 1348h/1348H 238v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
Alanan who is a brief walk away above you.
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -W#
An intricate stained glass window is set in the south wall.
A young man in leather armor has been posted here to guard the bridge.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -E -S -W#
An intricate stained glass window is set in the north wall.
< 1348h/1348H 235v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Conjurer's Tower Stairs
</map>
The Bottom of the Conjurer's Tower Stairs
Obvious exits: -W -U
< 1348h/1348H 236v/238V Pos: standing >
You quickly scan the area.
A Githzerai who is a brief walk away above you.
Khira who is a brief walk away above you.
< 1348h/1348H 238v/238V Pos: standing >
You quickly scan the area.
A Githzerai who is a brief walk away above you.
Khira who is a brief walk away above you.
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -E -S -W#
An intricate stained glass window is set in the north wall.
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
< 1348h/1348H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of Some Stairs
</map>
The Bottom of Some Stairs
Obvious exits: -E -U
< 1348h/1348H 235v/238V Pos: standing >
A tharnadian thief-hunter enters from the east.
< 1348h/1348H 238v/238V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
< 1347h/1348H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: thief sta EP: excellent >
You start chanting...
< 1347h/1348H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: thief sta EP: excellent >
Casting: sleep **
< 1347h/1348H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: thief sta EP: excellent >
Casting: sleep *
< 1347h/1348H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: thief sta EP: excellent >
You dodge a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's punch grazes you.]=-
A tharnadian thief-hunter starts casting an offensive spell.
< 1346h/1348H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: thief sta EP: excellent >
You snap into visibility.
You complete your spell...
A tharnadian thief-hunter goes to sleep.
< 1346h/1348H 238v/238V Pos: standing >
A tharnadian thief-hunter stops chanting abruptly!
< 1346h/1348H 238v/238V Pos: standing >
Saving Lae.
< 1346h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E# -S -W
< 1346h/1348H 237v/238V Pos: standing >
You stop using the robes of the maelstrom.
You wear the cloak of the stalker about your body.
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -E -S -W#
An intricate stained glass window is set in the north wall.
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of the Conjurer's Tower Stairs
</map>
The Bottom of the Conjurer's Tower Stairs
Obvious exits: -W -U
< 1348h/1348H 236v/238V Pos: standing >
You quickly scan the area.
A Githzerai who is a brief walk away above you.
Khira who is a brief walk away above you.
< 1348h/1348H 236v/238V Pos: standing >
You get a compact pile of bones from a net of endless currents.
< 1348h/1348H 238v/238V Pos: standing >
You start chanting...
< 1348h/1348H 238v/238V Pos: standing >
Casting: wall of bones **
< 1348h/1348H 238v/238V Pos: standing >
Casting: wall of bones *
< 1348h/1348H 238v/238V Pos: standing >
Casting: wall of bones
< 1348h/1348H 238v/238V Pos: standing >
You complete your spell...
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Conjurer's Tower
</map>
On a Spiral Staircase Up the Conjurer's Tower
Obvious exits: -U -D
< 1348h/1348H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Conjurer's Tower
</map>
On a Spiral Staircase Up the Conjurer's Tower
Obvious exits: -U -D
< 1348h/1348H 236v/238V Pos: standing >
The top of the conjurer's tower lies above you.
You extend your sights upward.
The Tower of the Conjurer
Obvious exits: -D
The corpse of a Githzerai is lying here.
A portal floats here, glowing with a miriad of vibrant colors. (magic)
A Githzerai (medium) sits resting.(Red Aura)
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.(Gold Aura)
< 1348h/1348H 236v/238V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril you are carrying.
< 1348h/1348H 238v/238V Pos: standing >
You get a compact pile of bones from a net of endless currents.
< 1348h/1348H 238v/238V Pos: standing >
You start chanting...
< 1348h/1348H 238v/238V Pos: standing >
Casting: wall of bones **
< 1348h/1348H 238v/238V Pos: standing >
Casting: wall of bones *
< 1348h/1348H 238v/238V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
< 1348h/1348H 238v/238V Pos: standing >
Casting: wall of bones
< 1348h/1348H 238v/238V Pos: standing >
You complete your spell...
< 1348h/1348H 238v/238V Pos: standing >
You failed.
< 1348h/1348H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tower of the Conjurer
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tower of the Conjurer
</map>
The Tower of the Conjurer
Obvious exits: -D
The corpse of a Githzerai is lying here.
A portal floats here, glowing with a miriad of vibrant colors. (magic)
A Githzerai (medium) stands here.(Red Aura)
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.(Gold Aura)
< 1348h/1348H 237v/238V Pos: standing >
You start chanting...
You snap into visibility.
< 1348h/1348H 237v/238V Pos: standing >
You complete your spell...
[Damage: 119 ] -=[You drain a Githzerai of some of his energy.]=-
< 1443h/1348H 263v/238V Pos: standing >
You start chanting...
You snap into visibility.
< 1443h/1348H 263v/238V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 127 ] -=[You drain a Githzerai of some of his energy.]=-
< 1540h/1348H 271v/238V Pos: standing >
A Githzerai leaves down.
< 1540h/1348H 271v/238V Pos: standing >
You failed.
< 1540h/1348H 271v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Conjurer's Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: On a Spiral Staircase Up the Conjurer's Tower
</map>
On a Spiral Staircase Up the Conjurer's Tower
Obvious exits: -U -D
A large wall of bones is here to the down. (Illusion) (magic)
A Githzerai (medium) stands here.(Red Aura)
< 1540h/1348H 270v/238V Pos: standing >
You start chanting...
You snap into visibility.
< 1540h/1348H 270v/238V Pos: standing >
You feel your 9th circle power returning to you.
< 1540h/1348H 270v/238V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 76 ] -=[You drain a Githzerai of some of his energy.]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 13333333.
The smell of fresh blood enters your body, infusing you with power!