The death of [56 Necrolyte] Zyxx (Gnome)

in A Corridor

from the perspective of [56 Necrolyte] Zyxx (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a humming dragonscale crown from Abandoned Elven Homestead
<worn on eyes>       a foggy visor [superior] [89%]
<worn in ear>        a bloody iron stud from Home of the Divine
<worn in ear>        a static gold stud from Cloud Giant Kingdom
<worn around neck>   a 'lucky charm' necklace [superior]
<worn around neck>   a fanged stone medallion
<worn on body>       the robes of equality [poor] (glowing) (humming)
<worn about body>    the shroud of hatred [superior] (glowing) (humming)
<worn as quiver>     a magical dragonscale quiver
<worn about waist>   a belt of desert sands
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<attached to belt>   a glowing black tome with a bone splint spine (glowing)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  the bracer of unsubstance [superior] (invis) (glowing)
<worn on hands>      some dented emerald gauntlets
<worn on finger>     the ring of illusions of health
<worn on finger>     a silver ring embossed with a cresent moon
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on feet>       a pair of ruby-lined slippers [superior] (illuminating)

The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
Zloinafk (Human)(medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 506h/506H 139v/139V Pos: standing >
Your Terminal mode is now: MSP .

< 506h/506H 139v/139V Pos: standing >
You don't have that spell memorized.

< 506h/506H 139v/139V Pos: standing >
You sit down and relax.

< 506h/506H 139v/139V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  3 - power word kill
               1 - summon ghasts
(10th circle)  1 - fly
               2 - gate
               1 - raise lich
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - raise vampire
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - knock
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  1 - coldshield
               7 - heal undead
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               2 - embalm
( 2nd circle)  8 - sleep
               1 - protection from cold
               1 - vampiric touch
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) vitalize undead
    4 seconds:  ( 7th) protect undead
    6 seconds:  ( 7th) protect undead
    8 seconds:  ( 7th) protect undead

You can memorize 1 1st and 2 3rd circle spell(s).
You continue your study.

< 506h/506H 139v/139V Pos: sitting >
You have finished memorizing vitalize undead.

< 506h/506H 139v/139V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
knock                       [in spellbook]
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]
wall of bones               [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
dimension door             
energy drain                [in spellbook]
globe of darkness          
raise vampire               [in spellbook]
taint                      
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                 [in spellbook]
cloak of fear              
compact corpse             
fly                         [in spellbook]
gate                        [in spellbook]
mass embalm                 [in spellbook]
raise lich                  [in spellbook]
vampiric trance             [in spellbook]

11th CIRCLE:
corpseform                  [in spellbook]
create dracolich            [in spellbook]
power word kill            
summon ghasts               [in spellbook]

12th CIRCLE:
create greater dracolich   


< 506h/506H 139v/139V Pos: sitting >
You have finished memorizing protect undead.

< 506h/506H 139v/139V Pos: sitting >
You have finished memorizing protect undead.

< 506h/506H 139v/139V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 506h/506H 139v/139V Pos: sitting >
You clamber to your feet.

< 506h/506H 139v/139V Pos: standing >
You let everyone know you're ready to go!

< 506h/506H 139v/139V Pos: standing >
You purge 'mass embalm' from your thoughts.

< 506h/506H 139v/139V Pos: standing >
You sit down and relax.

< 506h/506H 139v/139V Pos: sitting >
You are memorizing vampiric trance, which will take about 2 seconds.

< 506h/506H 139v/139V Pos: sitting >
You have finished memorizing vampiric trance.
Your studies are complete.

< 506h/506H 139v/139V Pos: sitting >
You clamber to your feet.

< 506h/506H 139v/139V Pos: standing >
You let everyone know you're ready to go!

< 506h/506H 139v/139V Pos: standing >
You start chanting...

< 506h/506H 139v/139V Pos: standing >
Casting: vampiric trance 

< 506h/506H 139v/139V Pos: standing >
You complete your spell...
You take on the shape of undead...

< 506h/506H 139v/139V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
Zloinafk (Human)(medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 506h/506H 139v/139V Pos: standing >

		Score information for Zyxx

Level: 56   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 506(506)  Moves: 139(139)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
         Soulshielded
Frags:   -4.16   Deaths:   53
Detecting:      Invisible Good Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  135 

Active Spells:
--------------
vampiric trance (10 minutes)
well-rested bonus (150 minutes)
detect invisibility (23 minutes)
vitalize undead (6 minutes)
globe of invulnerability (5 minutes)
stone skin (7 minutes)


< 506h/506H 139v/139V Pos: standing >
Put me in what?

< 506h/506H 139v/139V Pos: standing >
You start chanting...

< 506h/506H 139v/139V Pos: standing >
Casting: protect undead 

< 506h/506H 139v/139V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 506h/506H 139v/139V Pos: standing >
You start chanting...

< 506h/506H 139v/139V Pos: standing >
Casting: protect undead 

< 506h/506H 139v/139V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 506h/506H 139v/139V Pos: standing >
You start chanting...

< 506h/506H 139v/139V Pos: standing >
Casting: protect undead 

< 506h/506H 139v/139V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 506h/506H 139v/139V Pos: standing >
You start chanting...

< 506h/506H 139v/139V Pos: standing >
Casting: coldshield 

< 506h/506H 139v/139V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
You complete your spell...
You are surrounded by freezing cold!

< 506h/506H 139v/139V Pos: standing >
You sit down and relax.

< 506h/506H 139v/139V Pos: sitting >
You aren't trained in magic.

< 506h/506H 139v/139V Pos: sitting >
You start meditating...

< 506h/506H 139v/139V Pos: sitting >
You stop meditating.
You are already resting.

< 506h/506H 139v/139V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 12   (   0 seconds)
  2nd circle: 11 of 11
  3rd circle:  8 of 10   (   3 seconds)
  4th circle:  9 of  9
  5th circle:  7 of  8   (   2 seconds)
  6th circle:  7 of  7
  7th circle:  3 of  6   (   6 seconds)
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  4 of  5   (   2 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 506h/506H 139v/139V Pos: sitting >
You start meditating...

< 506h/506H 139v/139V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 506h/506H 139v/139V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 506h/506H 139v/139V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 506h/506H 139v/139V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 506h/506H 139v/139V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 506h/506H 139v/139V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 506h/506H 139v/139V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 506h/506H 139v/139V Pos: sitting >
You feel infused by 1st circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 506h/506H 139v/139V Pos: sitting >
You clamber to your feet.

< 506h/506H 139v/139V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 506h/506H 139v/139V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 506h/506H 139v/139V Pos: standing >
The receptionist starts to chant in a deep voice.

< 506h/506H 139v/139V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 506h/506H 139v/139V Pos: standing >
Alarm bells sound, signalling an invasion!

< 506h/506H 139v/139V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 506h/506H 139v/139V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 506h/506H 139v/139V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
Zloinafk (Human)(medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 506h/506H 139v/139V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U

< 506h/506H 138v/139V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 506h/506H 137v/139V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 506h/506H 136v/139V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 506h/506H 135v/139V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S

< 506h/506H 134v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 135v/139V Pos: standing >
Pardon?

< 506h/506H 139v/139V Pos: standing >

< 506h/506H 139v/139V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 506h/506H 139v/139V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 506h/506H 139v/139V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
The mount who is in the distance to your east.
Zloinafk who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A muscular human who is close by to your south.

< 506h/506H 139v/139V Pos: standing >
Alarm bells sound, signalling an invasion!

< 506h/506H 139v/139V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
The mount who is in the distance to your east.
Zloinafk who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 506h/506H 139v/139V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 506h/506H 139v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 139v/139V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 506h/506H 138v/139V Pos: standing >
Pardon?

< 506h/506H 138v/139V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your east.
The mount who is rather far off to your east.
Zloinafk who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >
You failed.

< 506h/506H 138v/139V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
A large wall of bones is here to the east.
*A Drow Elf (large) Lord  -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 506h/506H 137v/139V Pos: standing >
Oof! You bump into a wall of bones...

< 506h/506H 137v/139V Pos: standing >
Oof! You bump into a wall of bones...

< 506h/506H 137v/139V Pos: standing >
Oof! You bump into a wall of bones...

< 506h/506H 137v/139V Pos: standing >
Oof! You bump into a wall of bones...
A Drow Elf wears the cloak of the stalker about his body.

< 506h/506H 137v/139V Pos: standing >
Alarm bells sound, signalling an invasion!

< 506h/506H 138v/139V Pos: standing >
A Drow Elf sneaks in from the west.

< 506h/506H 138v/139V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 506h/506H 139v/139V Pos: standing >
You start chanting...

< 506h/506H 139v/139V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 311h/506H 121v/139V Pos: standing >
You complete your spell...
[Damage: 128 ] You drain a Drow Elf of some of his energy.

< 311h/506H 121v/139V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 311h/506H 122v/139V Pos: standing >
You start chanting...

< 311h/506H 122v/139V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 118h/506H 94v/139V Pos: standing >
You complete your spell...
A Drow Elf snaps into visibility.
[Damage: 122 ] You drain a Drow Elf of some of his energy.

< 118h/506H 95v/139V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell called 'energy drain'.

< 118h/506H 96v/139V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
Your extemely large pair of silken pants was disintegrated by the negative energy!
Your leafy mask of Silvanos was disintegrated by the negative energy!