The death of [52 Woodsman] Sxtt (Human)

in The Tower of the Ranger

from the perspective of [52 Woodsman] Sxtt (Human)


The Tower of the Ranger
Obvious exits: -D
This small rock has an inscription carved into it.
Its waters inviting, this small pond rests languidly here.
Reading an old rune, Zehrim stands here within his chambers.

< 104h/567H 112v/112V Pos: standing >

< 110h/567H 112v/112V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 123h/567H 112v/112V Pos: standing >

< 129h/567H 112v/112V Pos: standing >

< 129h/567H 112v/112V Pos: standing >
Zehrim starts casting a spell.

< 131h/567H 112v/112V Pos: standing >
Zehrim completes his spell...
Zehrim utters the word 'haste'
Zehrim starts to move with uncanny speed!

< 135h/567H 112v/112V Pos: standing >

< 143h/567H 112v/112V Pos: standing >

< 148h/567H 112v/112V Pos: standing >
Springleap - Last Edited: 2007-04-19 19:17:15 by Unknown
========================================================
Syntax:         springleap <victim> (while kneeling)
* Aggressive:     Yes

Springleap is a bash-like skill with painful consequences. The springleaper 
crouches to his knees and suddenly jumps into his opponent. If successful, 
the opponent will be knocked off balance and fall to the ground for a couple 
of rounds, unable to defend himself. If the springleaper fails, however, he 
will be the one that is knocked to the ground and unable to defend himself!

A monk who has chosen the path of the Dragon Disciple has sharpened many of
his fighting skills, including springleap. The extra abilities include 
performing attacks with hands and feet while knocking down the opponent and
being able to springleap from far away by using the added momentum of back-flips. 

==See also==
bash, trip, ranger, monk
The following character attributes are used in execution of this ability (if any):
Char's Agility.
Victim's Agility.

< 159h/567H 112v/112V Pos: standing >

< 173h/567H 112v/112V Pos: standing >

< 182h/567H 112v/112V Pos: standing >

< 195h/567H 112v/112V Pos: standing >

< 202h/567H 112v/112V Pos: standing >

< 203h/567H 112v/112V Pos: standing >
The Tower of the Ranger
Obvious exits: -D
This small rock has an inscription carved into it.
Its waters inviting, this small pond rests languidly here.
Reading an old rune, Zehrim stands here within his chambers.

< 230h/567H 112v/112V Pos: standing >
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D

< 233h/567H 111v/112V Pos: standing >
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D

< 233h/567H 110v/112V Pos: standing >
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U

< 233h/567H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/567H 109v/112V Pos: standing >
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D

< 233h/567H 109v/112V Pos: standing >
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D

< 234h/567H 108v/112V Pos: standing >
The Tower of the Ranger
Obvious exits: -D
This small rock has an inscription carved into it.
Its waters inviting, this small pond rests languidly here.
Reading an old rune, Zehrim stands here within his chambers.

< 234h/567H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 234h/567H 107v/112V Pos: standing >

< 235h/567H 108v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 235h/567H 108v/112V Pos: standing >

< 238h/567H 111v/112V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 239h/567H 111v/112V Pos: standing >
You aren't wearing anything!

< 240h/567H 112v/112V Pos: standing >