<floating about head>a mirrored ioun stone[239h 43m 30s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik with a strange dark bloodstone (magic)
<worn on head> Khildarak's battle helmet of precision (magic)
<worn on eyes> a frost dragon's eye of health (glowing) [86%]
<worn in ear> the earring of the Dragon Lords of damage [85%]
<worn in ear> a golden scale dangling from a platinum chain of precision (magic)
<worn on face> the death-mask of Nakral of damage (magic)
<worn around neck> a slaadi necklace of Chaos of precision (glowing) [71%]
<worn around neck> a necklace of halfling ears of damage [79%]
<worn on body> the bluestone platemail of the Dragon Past of intelligence (magic) [86%]
<worn about body> an ethereal symbiote of the inner planes of damage (invis) (magic) (humming)
<worn as quiver> a pantherhide quiver of damage (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of endurance (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of precision (magic) (humming)
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 43m 30s]
<attached to belt> a metal flask marked "word of recall" (glowing)
<worn on arms> a shoulder drape of emerald dragonscale of damage (magic) [34%]
<worn around wrist> a shimmering bracelet emblazoned with a golden falcon of power (magic) (glowing)
<worn around wrist> the bracer etched with Orcus's blood of power (glowing) [82%]
<worn on hands> the sacred stone claws of Aan of precision (magic)
<worn on finger> Zorobabi's circular stone ring of intelligence [89%]
<worn on finger> a shiny crimson ring of damage (invis) (magic) [88%]
<primary weapon> the mace of light and darkness (magic)[239h 43m 30s]
<secondary weapon> the jewel of the Spider Queen of damage (magic) (glowing) [62%]
<worn on legs> some flexible leggings of hellfire of regeneration (magic) (glowing) [85%]
<worn on feet> some enchanted boots of dexterity (magic)
< 1663h/1660H 320v/322V Pos: standing >
< 1663h/1660H 320v/322V Pos: standing >
< 1663h/1660H 320v/322V Pos: standing >
Tkul gets a ghostly liquid from his bottomless bag of the illithids.
< 1663h/1660H 320v/322V Pos: standing >
< 1663h/1660H 320v/322V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S
*Wizcy Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
< 1663h/1660H 320v/322V Pos: standing >
Co is no longer in your group.
< 1663h/1660H 320v/322V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
Obvious exits: -N -S
Alarm bells sound, signalling an invasion!
An ice elemental enters from the south.
Wizcy enters from the south.
< 1663h/1660H 319v/322V Pos: standing >
< 1663h/1660H 320v/322V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
Obvious exits: -N -S
An ice elemental enters from the south.
Wizcy enters from the south.
< 1663h/1660H 320v/322V Pos: standing >
< 1663h/1660H 320v/322V Pos: standing >
< 1663h/1660H 320v/322V Pos: standing >
MMM^***..
M^**^*.^^
*******.
*@+**^*
^+++MM
*++*^*.
M^*****
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
[4] The corpse of a Town Guardian is lying here.
The corpse of a Human is lying here.
Tkul sneaks in from elsewhere.
An ice elemental enters from elsewhere.
Wizcy enters from elsewhere.
< 1663h/1660H 318v/322V Pos: standing >
MMM^***..
M^**^*.^^
*******.
*@+**^*
^++M+M
*++*^*.
M^*****
< 1663h/1660H 318v/322V Pos: standing >
Tkul gives a ghostly liquid to Wizcy.
< 1663h/1660H 320v/322V Pos: standing >
^**^*
**@**
*P+*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
An ice elemental enters from the south.
Wizcy enters from the south.
< 1663h/1660H 320v/322V Pos: standing >
^**^*
**@**
*++*
< 1663h/1660H 321v/322V Pos: standing >
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*++*
< 1663h/1660H 322v/322V Pos: standing >
< 1663h/1660H 322v/322V Pos: standing >
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*++*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
*Wizcy Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*++*
< 1663h/1660H 322v/322V Pos: standing >
< 1663h/1660H 322v/322V Pos: standing >
Score information for Mawl
Level: 56 Race: Troll Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1663(1660) Moves: 322(322)
Coins carried: 11 platinum 186 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +4.58 Deaths: 6
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Waterbreathing Sneaking Tower of Iron Will Sparkling GlobeOfDarkness
Combat Pulse: 17 Spell Pulse: 1.16
Leaderboard Points: 1086
Active Spells:
--------------
stone skin (3 minutes)
berserk (11 minutes)
well-rested bonus (117 minutes)
vitality (6 minutes)
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*+M*
< 1663h/1660H 322v/322V Pos: standing >
< 1663h/1660H 322v/322V Pos: standing >
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*M+*
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*+M*
< 1663h/1660H 322v/322V Pos: standing >
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*+M*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
*Wizcy Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*++*
< 1663h/1660H 322v/322V Pos: standing >
Tkul says 'death'
Tkul grips spiked mace of the Death Seekers firmly in his hand and call upon the powers of Darkness to aid in the battles!
Tkul looks vitalized.
Shadows start to swirl around and cover Tkul's skin.
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*++*
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*++*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
*Wizcy Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wizcy's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
< 1663h/1660H 322v/322V Pos: standing >
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*++*
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*++*
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*++*
Wizcy sits down in a comfortable spot.
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@**
*+P*
< 1663h/1660H 322v/322V Pos: standing >
^**^*
**@P*
*++*
< 1663h/1660H 322v/322V Pos: standing >
M^***
^*@^*
**PP*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
An ice elemental enters from the south.
< 1663h/1660H 320v/322V Pos: standing >
M^***
^*@^*
**PP*
< 1663h/1660H 320v/322V Pos: standing >
M^***
^*@^*
**P**
M^**^
M^@**
^*P^*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
An ice elemental enters from the south.
< 1663h/1660H 318v/322V Pos: standing >
M^**^
M^@**
^**^*
< 1663h/1660H 318v/322V Pos: standing >
M^**^
M^@**
^**^*
< 1663h/1660H 319v/322V Pos: standing >
MM^*.
M^@*^
M^P**
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Tkul sneaks in from the south.
An ice elemental enters from the south.
< 1663h/1660H 319v/322V Pos: standing >
MM^*.
M^@*^
M^***
< 1663h/1660H 320v/322V Pos: standing >
MMMM^.^.
MMMMM.....
MMM^..M^.
MMMMM@*..M^
MMMM^**^.^M
MMMM^***..^
M^**^*.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Tkul sneaks in from the south.
An ice elemental enters from the south.
< 1663h/1660H 319v/322V Pos: standing >
MMMM^.^.
MMMMM.....
MMM^..M^.
MMMMM@*..M^
MMMM^**^.^M
MMMM^***..^
M^**^*.^
M^..M
MP@..
^**^.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
An ice elemental enters from the west.
< 1663h/1660H 318v/322V Pos: standing >
M^..M
M^@..
^**^.
MMM^^M^.
MMMM^.^.^.
MMMMM......
MMM^@.M^..
MMMM^*..M^.
MMM^**^.^MM
MM^***..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
An ice elemental enters from the south.
< 1663h/1660H 317v/322V Pos: standing >
MMM^^M^.
MMMM^.^.^.
MMMMM......
MMM^@.M^..
MMMM^*..M^.
MMM^**^.^MM
MM^***..^
MMM^^M^..
MMMM^.^.^..
MMMM......^
MMM^P@M^...
MMM^*..M^..
MM^**^.^MM.
M^***..^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Tkul sneaks in from the west.
An ice elemental enters from the west.
< 1663h/1660H 316v/322V Pos: standing >
MMM^^M^..
MMMM^.^.^..
MMMM......^
MMM^.@M^...
MMM^*..M^..
MM^**^.^MM.
M^***..^M
< 1663h/1660H 317v/322V Pos: standing >
MM^^....
MMM^^M^...
MMMM^.^.^..
MMMM.@....^
MMM^.PM^...
MMM^*..M^..
M^**^.^MM
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
An ice elemental enters from the south.
< 1663h/1660H 316v/322V Pos: standing >
MM^^....
MMM^^M^...
MMMM^.^.^..
MMMM.@....^
MMM^..M^...
MMM^*..M^..
M^**^.^MM
MM^^....M
MMM^^M^....
MMM^.^.^...
MMM.P@...^.
MM^..M^....
MM^*..M^...
^**^.^MM.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
An ice elemental enters from the west.
< 1662h/1660H 315v/322V Pos: standing >
MM^^....M
MMM^^M^....
MMM^.^.^...
MMM..@...^.
MM^..M^....
MM^*..M^...
^**^.^MM.
MM^^^..M.
MM^^....M.
MMM^^M^....
MMM^.@.^...
MMM..P...^.
MM^..M^....
M^*..M^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
An ice elemental enters from the south.
< 1662h/1660H 314v/322V Pos: standing >
MM^^^..M.
MM^^....M.
MMM^^M^....
MMM^.@.^...
MMM......^.
MM^..M^....
M^*..M^..
< 1662h/1660H 315v/322V Pos: standing >
MM^^^..M.
MM^^....M.
MMM^^M^....
MMM^.@.^...
MMM......^.
MM^..M^....
M^*..M^..
M^^^..M..
MM^^....M..
MM^^M^.....
MM^.P@^...*
MM......^..
M^..M^.....
^*..M^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
An ice elemental enters from the west.
< 1662h/1660H 318v/322V Pos: standing >
M^^^..M..
MM^^....M..
MM^^M^.....
MM^.^@^...*
MM......^..
M^..M^.....
^*..M^...
< 1662h/1660H 319v/322V Pos: standing >
M^^^..M..
MM^^....M..
MM^^M^.....
MM^.^@^...*
MM......^..
M^..M^.....
P*..M^...
< 1662h/1660H 320v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^M@.....
MM^.^P^...*
MM......^..
^..M^....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Tkul sneaks in from the south.
An ice elemental enters from the south.
< 1662h/1660H 319v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^M@.....
MM^.^.^...*
MM......^..
^..M^....
< 1662h/1660H 320v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^M@.....
MM^.^.^...*
MM......^..
^..M^....
< 1662h/1660H 321v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^M@.....
MM^.^.^...*
MM......^..
^P.M^....
< 1662h/1660H 322v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^M@.....
MM^.^.^...*
MMP.....^..
^..M^....
< 1662h/1660H 322v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^M@.....
MM^.^.^...*
MM.P....^..
^..M^....
< 1662h/1660H 322v/322V Pos: standing >
Cadirakith the thri-kreen warrior enters from the west.
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^P^.^...*
MM......^..
^..M^....
< 1662h/1660H 322v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^.P.^...*
MM......^..
^..M^....
< 1662h/1660H 322v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^P@.....
MM^.^.^...*
MM......^..
^..M^....
A Human enters from the west.
< 1662h/1660H 322v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^.^.^...*
MM......^..
^..M^....
A Human leaves north.
< 1662h/1660H 322v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^.P..M..
MM^^^@.....
MM^.^.^...*
MM......^..
^..M^....
< 1662h/1660H 322v/322V Pos: standing >
< 1662h/1660H 322v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^.P..M..
MM^^^@.....
MM^.^.^...*
MM......^..
^..M^....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Cadirakith the thri-kreen warrior from Taliccicopiid stands here.(Gold Aura)
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
< 1662h/1660H 322v/322V Pos: standing >
A Human enters from the north.
< 1662h/1660H 322v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^.^.^...*
MM......^..
^..M^....
< 1662h/1660H 322v/322V Pos: standing >
A Human smiles happily.
< 1662h/1660H 322v/322V Pos: standing >
M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^.^.^...*
MM......^..
^..M^....
You fill with BLoodLuST and make a ferocious attack against a Human!
You knock a Human down with a mighty blow!
[Damage: 37 ] A Human is incapacitated and will slowly die, if not aided.
< 1662h/1660H 322v/322V Pos: standing >
< M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^.^.^...*
MM......^..
P..M^....
< 1662h/1660H 322v/322V Pos: standing >
< M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^.^.^...*
MM......^..
^P.M^....
< 1662h/1660H 322v/322V Pos: standing >
< M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^.^.^...*
MMP.....^..
^..M^....
< 1662h/1660H 322v/322V Pos: standing >
< M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^.^.^...*
MM.P....^..
^..M^....
< 1662h/1660H 322v/322V Pos: standing >
< M^.^^.M..
MM^^^..M...
MM^^....M..
MM^^^@.....
MM^P^.^...*
MM......^..
^..M^....
< 1662h/1660H 322v/322V Pos: standing >
<[Damage: 7 ] You feel a powerful rush of AnGEr as your decent bludgeon hits a Human.
A Human's pair of studded leather boots was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mawl by 0.