The death of [56 Diabolis] Zek (Gnome)

in Entrance to the Commons District

from the perspective of [56 Necrolyte] Loftwick Dakhira (Drider)

<worn as a badge>    a complete miner's badge (magic) (glowing) (illuminating)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a delicate spider-shaped eyepatch [poor] (magic) [78%]
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a scale of pulsating darkness
<worn on face>       a translucent crystal hemisphere (magic) (glowing) (illuminating)
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a robe of tattered souls [superior] (magic)
<worn on spider body>some robes of fine spidersilk [superior] (magic) (glowing)
<worn as quiver>     a faded dragonscale quiver [superior] (magic) [88%]
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>a harp of the sirens (magic) (glowing) [74%]
<attached to belt>   a spell tome of putrified zombie skin (magic)
<attached to belt>   a spell tome of putrified zombie skin (magic)
<worn on arms>       some sleeves bearing the seal of Verethorn [superior]
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a bracelet of dracolich teeth (magic) (glowing)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     the ring of celestial wonders [superior] (glowing) [80%]
<worn on finger>     the ring of celestial wonders (glowing) [75%]
<primary weapon>     the twisted spine and skull of the Lich Lord (magic)[238h 58m 24s]

A shadow dracolich enters from the south.

< 770h/729H 194v/228V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
A living tree walks along the forest floor.(Gold Aura)
A human hunter wanders the forest here looking for game.
A red dracolich enters from the south.
A shadow dracolich enters from the south.

< 770h/729H 193v/228V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East  -South
A red dracolich enters from the south.
A shadow dracolich enters from the south.

< 770h/729H 191v/228V Pos: standing >
Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
A red dracolich enters from the south.
A shadow dracolich enters from the south.

< 770h/729H 189v/228V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 
A red dracolich enters from the south.
A shadow dracolich enters from the south.

< 770h/729H 188v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 770h/729H 188v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 770h/729H 188v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 770h/729H 189v/228V Pos: standing >
Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West 
A red dracolich enters from the west.
A shadow dracolich enters from the west.

< 770h/729H 187v/228V Pos: standing >
Main Path Approaching Aravne
  Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself.  Even from a distance,
the magnificence of these leviathans is breathtaking.  Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large.  The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South
A small deer warily munches grass and tubers here.
A red dracolich enters from the south.
A shadow dracolich enters from the south.

< 770h/729H 186v/228V Pos: standing >
Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East  -South -West  -Up   
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A red dracolich enters from the south.
A shadow dracolich enters from the south.

< 770h/729H 185v/228V Pos: standing >
On a Wooden Staircase
   Here the staircase is even with the eastern side of the aravne tree, and
has climbed fifty feet from the forest floor.  The size of the trunk is so
great that by the time it climbs another fifty feet to the lowest branches it
will barely have curved to the north face.  Far below, the caravan unloading
zone can be seen east of the tree.
Obvious exits: -Up    -Down 
A red dracolich enters from below.
A shadow dracolich enters from below.

< 770h/729H 184v/228V Pos: standing >
Entrance to the Commons District
   Here, against the north side of the entrance tree, lies the entrance to the
commons district.  The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside.  The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level.  Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time.  A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps.  Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East  -Down 
The corpse of a Gnome is lying here.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A red dracolich enters from below.
A shadow dracolich enters from below.

< 770h/729H 183v/228V Pos: standing >
A Wooden Skyway in the Commons District
   Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings.  A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail.  Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -North -South
The corpse of a peacekeeper is lying here.
A red dracolich enters from the south.
A shadow dracolich enters from the south.

< 770h/729H 183v/228V Pos: standing >
The Commons District Free Market
   This is a section of the sprawling mass of platforms and walkways known
as the commons district free market.  Usually the first place that
new goods are sold in aravne due to its proximity to the loading platform,
this marketplace is bustling with business.  The lack of local tarrifs or
taxes on trade here has resulted in a wonderous marketplace filled with free
enterprise.  Instead of large and well established shops, the bulk of the
market is made up of fast dealing salesman who both buy and sell wares to make
their living.  A crafty and shrewd business mind could thrive in this place,
and it appears a few such have been able to establish permanent businesses
here and there.
Obvious exits: -North# -East  -South -West 
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A large treejumper follows her master
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A beastmaster walks his newest trainees about Aravne
A red dracolich enters from the south.
A shadow dracolich enters from the south.

< 770h/729H 182v/228V Pos: standing >
The door seems to be closed.

< 770h/729H 182v/228V Pos: standing >
A Wooden Skyway in the Commons District
   Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings.  A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail.  Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -North -South
The corpse of a peacekeeper is lying here.
A red dracolich enters from the north.
A shadow dracolich enters from the north.

< 770h/729H 182v/228V Pos: standing >
Entrance to the Commons District
   Here, against the north side of the entrance tree, lies the entrance to the
commons district.  The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside.  The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level.  Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time.  A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps.  Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East  -Down 
The corpse of a Gnome is lying here.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A red dracolich enters from the north.
A shadow dracolich enters from the north.

< 770h/729H 181v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 770h/729H 181v/228V Pos: standing >
It appears to be the corpse of Zek.
a steel hoop earring [superior]
the mask of vitality [superior] (magic) (glowing)
a fist sized chunk of the sun [superior] (magic) (glowing)
the globe of stars [superior] (glowing) (humming)
a golden elven bracelet
a black leather belt embossed with a silver cresent moon
a cloak of rhemoraz scales [superior] (magic)
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of red suede boots [superior] (magic)
the turban of power [poor] (magic) [88%]
the masters armor [superior] (glowing)
the divine token of revalations [poor]
a rusty marble badge
a knight's dragonscale stud
a fine iron visor from The Forest City of Aravne
some brutal ruby greaves
a superior stone charm
a ring of the Tentabeast [superior] (magic) (glowing)
a ring of the water nymph (illuminating)
[2] a large leather backpack
an iron shovel
[4] a spellbook

< 769h/729H 183v/228V Pos: standing >

< 769h/729H 187v/228V Pos: standing >

< 769h/729H 189v/228V Pos: standing >

< 769h/729H 193v/228V Pos: standing >

< 769h/729H 200v/228V Pos: standing >

< 768h/729H 202v/228V Pos: standing >

< 768h/729H 206v/228V Pos: standing >
The night has begun.

< 768h/729H 209v/228V Pos: standing >
You start chanting...

< 768h/729H 210v/228V Pos: standing >
Casting: wall of bones **

< 768h/729H 211v/228V Pos: standing >
Casting: wall of bones *

< 768h/729H 212v/228V Pos: standing >

< 768h/729H 213v/228V Pos: standing >
Casting: wall of bones 

< 768h/729H 213v/228V Pos: standing >
You complete your spell...

< 768h/729H 214v/228V Pos: standing >
A tourist enters from the east.

< 768h/729H 217v/228V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A large wall of bones is here to the north. (magic)
The corpse of a Gnome is lying here.
A tourist makes his way toward through the District.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An impenetrable globe of darkness floats near a shadow dracolich's head.
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 768h/729H 218v/228V Pos: standing >

< 768h/729H 218v/228V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A large wall of bones is here to the north. (magic)
The corpse of a Gnome is lying here.
A tourist makes his way toward through the District.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An impenetrable globe of darkness floats near a shadow dracolich's head.
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 768h/729H 219v/228V Pos: standing >
You sit down and relax.

< 768h/729H 222v/228V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  2 - gate
               1 - mass embalm
               1 - blackmantle
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - detect invisibility
               1 - haste
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - knock
( 6th circle)  4 - cone of cold
               3 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  8 - dispel magic
               2 - embalm
( 2nd circle)  9 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               9 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) improved invisibility
    4 seconds:  ( 7th) wall of bones

You can memorize no more spells.
You continue your study.

< 768h/729H 222v/228V Pos: sitting >
You start meditating...

< 768h/729H 223v/228V Pos: sitting >
You have finished memorizing improved invisibility.

< 768h/729H 226v/228V Pos: sitting >
You have finished memorizing wall of bones.
Your studies are complete.
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Wisil stands before you!

< 768h/729H 228v/228V Pos: sitting >
You clamber to your feet.

< 768h/729H 228v/228V Pos: standing >
Pardon?

< 768h/729H 228v/228V Pos: standing >
You start chanting...

< 767h/729H 228v/228V Pos: standing >
Casting: wall of bones **

< 767h/729H 228v/228V Pos: standing >
Casting: wall of bones *

< 767h/729H 228v/228V Pos: standing >
Casting: wall of bones 

< 767h/729H 228v/228V Pos: standing >
You complete your spell...

< 767h/729H 228v/228V Pos: standing >
Wisil's flesh magically hardens, turning to stone.
You sit down and relax.

< 767h/729H 228v/228V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  2 - gate
               1 - mass embalm
               1 - blackmantle
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - knock
( 6th circle)  4 - cone of cold
               3 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  8 - dispel magic
               2 - embalm
( 2nd circle)  9 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               9 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) wall of bones

You can memorize no more spells.
You continue your study.

< 767h/729H 228v/228V Pos: sitting >
You start meditating...

< 767h/729H 228v/228V Pos: sitting >
You have finished memorizing wall of bones.
Your studies are complete.

< 767h/729H 228v/228V Pos: sitting >
You clamber to your feet.

< 767h/729H 228v/228V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A large wall of bones is here to the east. (magic)
A large wall of bones is here to the north. (magic)
The corpse of a Gnome is lying here.
*Wisil (Kobold)(tiny) stands in mid-air here.(Red Aura)
A tourist makes his way toward through the District.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An impenetrable globe of darkness floats near a shadow dracolich's head.
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 767h/729H 228v/228V Pos: standing >
Wisil has just given you his consent.

< 767h/729H 228v/228V Pos: standing >
You start chanting...

< 767h/729H 228v/228V Pos: standing >
You complete your spell...

< 767h/729H 228v/228V Pos: standing >
Wisil is in another group.

< 767h/729H 228v/228V Pos: standing >

< 766h/729H 228v/228V Pos: standing >
Wisil sits down.

< 766h/729H 228v/228V Pos: standing >
Wisil relaxes a bit.

< 766h/729H 228v/228V Pos: standing >
Wisil opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 766h/729H 228v/228V Pos: standing >
Wisil closes his book and grins malevolently.

< 766h/729H 228v/228V Pos: standing >
Wisil clambers to his feet.

< 766h/729H 228v/228V Pos: standing >
Wisil is now a member of your group.

< 766h/729H 228v/228V Pos: standing >
Wisil starts casting a spell.

< 766h/729H 228v/228V Pos: standing >
You don't have that spell memorized.

< 766h/729H 228v/228V Pos: standing >
You sit down and relax.

< 766h/729H 228v/228V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  2 - gate
               1 - mass embalm
               1 - blackmantle
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - detect invisibility
               1 - haste
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - knock
( 6th circle)  4 - cone of cold
               3 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  8 - dispel magic
               2 - embalm
( 2nd circle)  9 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               9 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 766h/729H 228v/228V Pos: sitting >
You start meditating...

< 766h/729H 228v/228V Pos: sitting >
Wisil completes his spell...
A wild magical aura swirlds up and around Wisil.

< 766h/729H 228v/228V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 766h/729H 228v/228V Pos: sitting >
Oof! a tourist bumps into a wall of bones...

< 766h/729H 228v/228V Pos: sitting >
Wisil sits down.

< 766h/729H 228v/228V Pos: sitting >
Wisil relaxes a bit.
You clamber to your feet.

< 766h/729H 228v/228V Pos: standing >
Wisil opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
You start chanting...

< 766h/729H 228v/228V Pos: standing >
You complete your spell...
A shadow dracolich slowly fades out of existence.

< 766h/729H 228v/228V Pos: standing >
Wisil closes his book and grins malevolently.

< 766h/729H 228v/228V Pos: standing >
Wisil clambers to his feet.

< 766h/729H 228v/228V Pos: standing >
You get a compact pile of bones from a large leather backpack.

< 766h/729H 228v/228V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A large wall of bones is here to the east. (magic)
A large wall of bones is here to the north. (magic)
The corpse of a Gnome is lying here.
*Wisil (Kobold)(tiny) stands in mid-air here.(Red Aura)
A tourist makes his way toward through the District.
*A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An impenetrable globe of darkness floats near a shadow dracolich's head.
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 766h/729H 228v/228V Pos: standing >

		Score information for Loftwick

Level: 56   Race: Drider   Class: Necromancer / Necrolyte Sex: Male
Hit points: 765(729)  Moves: 228(228)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   12
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points:  582 

Active Spells:
--------------
improved invisibility (28 minutes)
globe of darkness (6 minutes)
vitalize undead (4 minutes)


< 765h/729H 228v/228V Pos: standing >
You sit down and relax.

< 765h/729H 228v/228V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  2 - gate
               1 - mass embalm
               1 - blackmantle
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - detect invisibility
               1 - haste
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - knock
( 6th circle)  4 - cone of cold
               3 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  8 - dispel magic
               2 - embalm
( 2nd circle)  9 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               9 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 765h/729H 228v/228V Pos: sitting >
You start meditating...

< 765h/729H 228v/228V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 765h/729H 228v/228V Pos: sitting >
You clamber to your feet.

< 765h/729H 228v/228V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A large wall of bones is here to the east. (magic)
A large wall of bones is here to the north. (magic)
The corpse of a Gnome is lying here.
*Wisil (Kobold)(tiny) stands in mid-air here.(Red Aura)
A tourist makes his way toward through the District.
*A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An impenetrable globe of darkness floats near a shadow dracolich's head.
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 765h/729H 228v/228V Pos: standing >
Wisil looks at you.

< 765h/729H 228v/228V Pos: standing >
You are using:
<worn as a badge>    a complete miner's badge (magic) (glowing) (illuminating)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a delicate spider-shaped eyepatch [poor] (magic) [78%]
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a scale of pulsating darkness
<worn on face>       a translucent crystal hemisphere (magic) (glowing) (illuminating)
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a robe of tattered souls [superior] (magic)
<worn on spider body>some robes of fine spidersilk [superior] (magic) (glowing)
<worn as quiver>     a faded dragonscale quiver [superior] (magic) [88%]
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>a harp of the sirens (magic) (glowing) [74%]
<attached to belt>   a spell tome of putrified zombie skin (magic)
<attached to belt>   a spell tome of putrified zombie skin (magic)
<worn on arms>       some sleeves bearing the seal of Verethorn [superior]
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a bracelet of dracolich teeth (magic) (glowing)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     the ring of celestial wonders [superior] (glowing) [80%]
<worn on finger>     the ring of celestial wonders (glowing) [75%]
<primary weapon>     the twisted spine and skull of the Lich Lord (magic)[239h 2m 38s]

< 764h/729H 228v/228V Pos: standing >
Wisil whistles at you! Ooo, he must think you're sexy!

< 764h/729H 228v/228V Pos: standing >
The snow is coming down faster now.

< 764h/729H 228v/228V Pos: standing >
Oof! a tourist bumps into a wall of bones...

< 764h/729H 228v/228V Pos: standing >

		Score information for Loftwick

Level: 56   Race: Drider   Class: Necromancer / Necrolyte Sex: Male
Hit points: 763(729)  Moves: 228(228)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   12
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points:  582 

Active Spells:
--------------
improved invisibility (27 minutes)
globe of darkness (5 minutes)
vitalize undead (3 minutes)


< 763h/729H 228v/228V Pos: standing >
Wisil looks at a shadow dracolich.

< 763h/729H 228v/228V Pos: standing >
You snicker softly.

< 762h/729H 228v/228V Pos: standing >
Wisil looks at an Aravne gate guard.

< 762h/729H 228v/228V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A large wall of bones is here to the east. (magic)
A large wall of bones is here to the north. (magic)
The corpse of a Gnome is lying here.
*Wisil (Kobold)(tiny) stands in mid-air here.(Red Aura)
A tourist makes his way toward through the District.
*A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An impenetrable globe of darkness floats near a shadow dracolich's head.
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 761h/729H 228v/228V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  2 - gate
               1 - mass embalm
               1 - blackmantle
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - globe of darkness
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - knock
( 6th circle)  4 - cone of cold
               3 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               8 - life leech
( 3rd circle)  8 - dispel magic
               2 - embalm
( 2nd circle)  9 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               9 - slashing darkness

You can memorize no more spells.

< 760h/729H 228v/228V Pos: standing >

< 760h/729H 228v/228V Pos: standing >
Oof! a tourist bumps into a wall of bones...

< 760h/729H 228v/228V Pos: standing >
You are carrying: (3/11)
a compact pile of bones (magic)
a glowing, clawed talon of a tako demon (magic) (illuminating)
a large leather backpack

< 759h/729H 228v/228V Pos: standing >
A large leather backpack contains:

a small pile of coins
a brown jar
a prybar
a lustrous golden-red ring (invis) (magic)
[5] a compact pile of bones (magic)

< 759h/729H 228v/228V Pos: standing >
You tap your foot impatiently.

< 759h/729H 228v/228V Pos: standing >
Entrance to the Commons District
Obvious exits: -North -East  -Down 
A large wall of bones is here to the east. (magic)
A large wall of bones is here to the north. (magic)
The corpse of a Gnome is lying here.
*Wisil (Kobold)(tiny) stands in mid-air here.(Red Aura)
A tourist makes his way toward through the District.
*A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
An impenetrable globe of darkness floats near a shadow dracolich's head.
*A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 759h/729H 228v/228V Pos: standing >
It appears to be the corpse of Zek.
a steel hoop earring [superior]
the mask of vitality [superior] (magic) (glowing)
a fist sized chunk of the sun [superior] (magic) (glowing)
the globe of stars [superior] (glowing) (humming)
a golden elven bracelet
a black leather belt embossed with a silver cresent moon
a cloak of rhemoraz scales [superior] (magic)
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of red suede boots [superior] (magic)
the turban of power [poor] (magic) [88%]
the masters armor [superior] (glowing)
the divine token of revalations [poor]
a rusty marble badge
a knight's dragonscale stud
a fine iron visor from The Forest City of Aravne
some brutal ruby greaves
a superior stone charm
a ring of the Tentabeast [superior] (magic) (glowing)
a ring of the water nymph (illuminating)
[2] a large leather backpack
an iron shovel
[4] a spellbook

< 759h/729H 228v/228V Pos: standing >
Your pendant of the aboleth [superior] hums briefly.

< 759h/729H 228v/228V Pos: standing >

< 759h/729H 228v/228V Pos: standing >

< 758h/729H 228v/228V Pos: standing >
Autosaving...

< 758h/729H 228v/228V Pos: standing >

< 758h/729H 228v/228V Pos: standing >

< 758h/729H 228v/228V Pos: standing >

< 758h/729H 228v/228V Pos: standing >

< 758h/729H 228v/228V Pos: standing >
You are using:
<worn as a badge>    a complete miner's badge (magic) (glowing) (illuminating)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a delicate spider-shaped eyepatch [poor] (magic) [78%]
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a scale of pulsating darkness
<worn on face>       a translucent crystal hemisphere (magic) (glowing) (illuminating)
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a robe of tattered souls [superior] (magic)
<worn on spider body>some robes of fine spidersilk [superior] (magic) (glowing)
<worn as quiver>     a faded dragonscale quiver [superior] (magic) [88%]
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>a harp of the sirens (magic) (glowing) [74%]
<attached to belt>   a spell tome of putrified zombie skin (magic)
<attached to belt>   a spell tome of putrified zombie skin (magic)
<worn on arms>       some sleeves bearing the seal of Verethorn [superior]
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a bracelet of dracolich teeth (magic) (glowing)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     the ring of celestial wonders [superior] (glowing) [80%]
<worn on finger>     the ring of celestial wonders (glowing) [75%]
<primary weapon>     the twisted spine and skull of the Lich Lord (magic)[238h 59m 37s]

< 758h/729H 228v/228V Pos: standing >

		Score information for Loftwick

Level: 56   Race: Drider   Class: Necromancer / Necrolyte Sex: Male
Hit points: 758(729)  Moves: 228(228)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   12
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points:  582 

Active Spells:
--------------
improved invisibility (25 minutes)
globe of darkness (3 minutes)
vitalize undead (1 minute)


< 758h/729H 228v/228V Pos: standing >

< 758h/729H 228v/228V Pos: standing >
Oof! a tourist bumps into a wall of bones...

< 757h/729H 228v/228V Pos: standing >
Wisil eats a slab of beef.

< 757h/729H 228v/228V Pos: standing >
Wisil makes a magical gesture, sending a blazing imp back to the nether plane.

< 757h/729H 228v/228V Pos: standing >
A Gnome enters from below.
A golden dracolich enters from below.
A green dracolich enters from below.

< 756h/729H 228v/228V Pos: standing >
Wisil starts casting an offensive spell.
Wisil snaps into visibility.

< 756h/729H 228v/228V Pos: standing >
You start chanting...

< 756h/729H 228v/228V Pos: standing >
Wisil completes his spell...
Wisil utters the words 'qpaahuq fussrz'
Wisil shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Gnome.
Darkness flows from the rift encasing a Gnome in an impenetrable shell.
A Gnome seems to be blinded!

< 756h/729H 228v/228V Pos: standing >
Casting: wall of bones **

< 756h/729H 228v/228V Pos: standing >
Casting: wall of bones *
Wisil starts casting an offensive spell called 'solbeeps missile barrage'.
Wisil snaps into visibility.

< 756h/729H 228v/228V Pos: standing >
Casting: wall of bones 
A Gnome starts casting a spell called 'teleport'.

< 756h/729H 228v/228V Pos: standing >
Wisil snaps into visibility.

< 756h/729H 228v/228V Pos: standing >
Wisil completes his spell...
Wisil utters the words 'garbzzsg wuggurz babragruoz'
Wisil's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Gnome looks shocked as Wisil grasps him.
Wisil chills a Gnome, who suddenly seems less lively.
A Gnome sags, apparently weakened from the frigid cold!
A huge bolt of force sent by Wisil impacts on an Aravne gate guard's chest with a loud thud.
A bolt of force sent by Wisil hits an Aravne gate guard soundly.
A bolt of force sent by Wisil hits an Aravne gate guard soundly.
A bolt of force sent by Wisil hits an Aravne gate guard soundly.
A bolt of force sent by Wisil hits a Gnome soundly.
A bolt of force sent by Wisil hits a Gnome soundly.
A bolt of force sent by Wisil hits a Gnome soundly.
A bolt of force sent by Wisil hits a Gnome soundly.
A golden dracolich stops following a Gnome.
A green dracolich stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Loftwick by 13333333.
The smell of fresh blood enters your body, infusing you with power!