The death of [56 Violator] Pokula -*Clan DemonRage*- (Githyanki)

in Before a Pool

from the perspective of [56 Animalist] Plur (Gnome)

<worn on head>       a golden crown [poor] (magic) (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn about body>    the paradox cloak [superior]
<worn about waist>   a belt of red snakeskin [superior]
<held as shield>     a shield of black bone [poor]
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn around wrist>  a thick adamantium bracelet (magic) (illuminating)
<worn on hands>      some beautiful dragonscale claws from The Surface Realm of Duris
<worn on finger>     a band of burning fire [superior]
<worn on finger>     a ring of invisibility [superior] (magic)
<held>               a tormented and wailing wraith totem
<worn on legs>       a pair of fur leggings splattered with blood
<worn on feet>       the cubes of protection of regeneration (humming)

The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 683h/683H 258v/269V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 

< 683h/683H 257v/269V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
A zombie strolls about, looking for corpses to feast upon.(Red Aura)

< 683h/683H 255v/269V Pos: standing >
A Swampy Trail
   This swampy trail runs through one of the many swamps in Duris, and
is surrounded with willow trees, beautiful flowers, murky things, and
dark places.  The trail seems to have been formed from the passings of
many slimy feet upon the wet cat-tails and the tall grass.  There are
reminents of old battles here.  There appears to be some lizard skin
near the side of the trail.
Obvious exits: -North -South

< 683h/683H 254v/269V Pos: standing >
A Swampy Trail
   This swampy trail runs through one of the many swamps in Duris, and
is surrounded with willow trees, beautiful flowers, murky things, and
dark places.  The trail seems to have been formed from the passings of
many slimy feet upon the wet cat-tails and the tall grass.  There are
reminents of old battles here.  There appears to be some lizard skin
near the side of the trail.
Obvious exits: -South -West 

< 683h/683H 253v/269V Pos: standing >
Before a Weeping Willow Tree
    A huge willow tree rises up into the swamp here, hanging its long
dangling branches down into the swamp, creating a drape that falls over
a huge area of the swamp.  Its roots, almost ten feet in diamater, spawn
out in all directions creating a huge web of roots.  There appears to be
a small entrance to some sort of underground cavern that has been wedged
inbetween the roots of this huge tree.
Obvious exits: -East  -Down #
Venj (HardCore) (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 683h/683H 253v/269V Pos: standing >
You nod.

< 683h/683H 259v/269V Pos: standing >
Ok.

< 683h/683H 266v/269V Pos: standing >
The Entrance to the Village of the Lizardmen
    A huge network of dwellings of the feared lizard men.  The network
spawns out in a serries of tunnels and caves.  There is a large amount
of water in these caverns and tunnels, but there is still a little bit
of breathing room.  The caverns seems to have been dug out by the
lizard men themselves, or else by their pets.
Obvious exits: -North -Up   
[5] The corpse of a lizardman tribesman is lying here.
[2] The corpse of a lizardman guard is lying here.
The corpse of a lizardman tribesman is lying here.

< 683h/683H 265v/269V Pos: standing >
Ok.

< 683h/683H 268v/269V Pos: standing >
You quickly scan the area.
You see nothing.

< 683h/683H 269v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
[3] The corpse of a lizardman tribesman is lying here.

< 683h/683H 268v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribeswoman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.

< 683h/683H 268v/269V Pos: standing >
The Village Common Hall
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.  This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids.  It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
Obvious exits: -North -South
The corpse of a lizardman tribesman is lying here.
Venj sneaks in from the south.

< 683h/683H 267v/269V Pos: standing >
You quickly scan the area.
You see nothing.

< 683h/683H 267v/269V Pos: standing >
The Sslithian Pool
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.  This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids.  It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
An unnatural darkness fills this area.
Obvious exits: -South
[2] The corpse of a hooded lizardman is lying here.
The corpse of a lizardman worshiper is lying here.
The corpse of a lizardman tribesman is lying here.
The corpse of a lizardman worshiper is lying here.
The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)

< 683h/683H 268v/269V Pos: standing >
You quickly scan the area.
You see nothing.

< 683h/683H 268v/269V Pos: standing >
The Village Common Hall
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.  This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids.  It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
Obvious exits: -North -South
The corpse of a lizardman tribesman is lying here.

< 683h/683H 267v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
[3] The corpse of a lizardman tribesman is lying here.

< 683h/683H 266v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
Venj sneaks in from the west.

< 683h/683H 265v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribeswoman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.

< 683h/683H 266v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
The corpse of a lizardman tribesman is lying here.

< 683h/683H 268v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribeswoman who is in the distance to your west.
A lizardman tribesman who is in the distance to your west.

< 683h/683H 268v/269V Pos: standing >
A Dark Dwelling
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
An unnatural darkness fills this area.
Obvious exits: -West 
[3] The corpse of a lizardman tribesman is lying here.
Venj sneaks in from the west.

< 683h/683H 267v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.

< 683h/683H 267v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
The corpse of a lizardman tribesman is lying here.

< 683h/683H 268v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
Venj sneaks in from the east.

< 683h/683H 267v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribeswoman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.

< 683h/683H 267v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
[3] The corpse of a lizardman tribesman is lying here.
Venj sneaks in from the east.

< 683h/683H 268v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribeswoman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.

< 683h/683H 268v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
Venj sneaks in from the east.

< 683h/683H 267v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribeswoman who is not far off to your west.
A lizardman tribesman who is not far off to your west.

< 683h/683H 267v/269V Pos: standing >
You feel your skin soften and return to normal.
Your heroic urges slowly fade away.

< 652h/652H 269v/269V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
Venj sneaks in from the east.

< 652h/652H 268v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your south.
A lizardman tribeswoman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribeswoman who is close by to your west.
A lizardman tribesman who is close by to your west.

< 652h/652H 268v/269V Pos: standing >
A lizardman tribesman enters from the south.

< 652h/652H 268v/269V Pos: standing >
A Common Dwelling
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -East 
This lizardman wanders through the swamp in search of food.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 652h/652H 267v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is not far off to your east.

< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 652h/652H 268v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribeswoman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribeswoman who is close by to your west.
A lizardman tribesman who is close by to your west.

< 652h/652H 268v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
[3] The corpse of a lizardman tribesman is lying here.

< 652h/652H 267v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your south.
A lizardman tribeswoman who is not far off to your south.
A lizardman tribesman who is not far off to your south.

< 652h/652H 267v/269V Pos: standing >
A lizardman tribesman enters from the north.
A Common Dwelling
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -West 
Puddles of fresh blood cover the ground.
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
Venj sneaks in from the west.

< 652h/652H 268v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your west.

< 652h/652H 268v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
[3] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 652h/652H 267v/269V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Common Dwelling
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
An unnatural darkness fills this area.
Obvious exits: -East 

< 652h/652H 268v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
Venj sneaks in from the south.

< 652h/652H 268v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your south.
A lizardman tribeswoman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribeswoman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is close by to your west.

< 652h/652H 268v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 652h/652H 267v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is in the distance to your east.
A lizardman tribesman who is in the distance to your east.
A lizardman tribesman who is in the distance to your east.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribeswoman who is a brief walk away to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribeswoman who is rather far off to your south.
A lizardman tribesman who is rather far off to your south.

< 652h/652H 267v/269V Pos: standing >
A Common Dwelling
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -South
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
Venj sneaks in from the south.

< 652h/652H 268v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribeswoman who is rather far off to your south.
A lizardman tribesman who is rather far off to your south.
A lizardman tribeswoman who is in the distance to your south.
A lizardman tribesman who is in the distance to your south.

< 652h/652H 268v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -East  -West 
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 652h/652H 266v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is in the distance to your east.
A lizardman tribesman who is in the distance to your east.
A lizardman tribesman who is close by to your west.

< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -East  -West 
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 652h/652H 268v/269V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is in the distance to your east.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is not far off to your west.

< 652h/652H 268v/269V Pos: standing >
A Path before a Great Dwelling beneath a Cypress
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
Venj sneaks in from the west.

< 652h/652H 267v/269V Pos: standing >
You quickly scan the area.
A deadly nightmare who is not far off to your north.
A Githyanki who is not far off to your north.
A gigantic tako demon who is not far off to your north.
Seht, the personal bodyguard to the king who is a brief walk away to your north.
Sslith, the Lizard King who is a brief walk away to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is a brief walk away to your west.

< 652h/652H 267v/269V Pos: standing >

< 652h/652H 268v/269V Pos: standing >
You feel your skin harden to stone.

< 652h/652H 269v/269V Pos: standing >
Entrance to a Dwelling beneath a Cypress
   Dug in beneath a cypress, this dwelling appears almost regal for primitives.
Skeletons, skins, skulls, scalps, and any numerous other trophies from raids
past are mounted upon the east and west walls of this chamber.  The passageway
leads off to the north, into the dank darkness of the underground.  Hanging
from the roots that make up the ceiling, various animal bones are displayed on
leather straps.  To the south, the domicile leads back into the village.
An evil aura fills the area.
Obvious exits: -North -South
Fresh blood splatters cover the area.
[2] The corpse of a member of the Royal Guard is lying here.
Venj sneaks in from the south.

< 652h/652H 268v/269V Pos: standing >
Looks like an exit.
You extend your sights northward.
Before a Pool
   The whole of this area is dedicated to a pool of water in which the lizard
king can bathe and relax.  The chamber is dug out of the earth that fills the
space between the roots of a giant cypress.  Murky water wells up through the
soil of the room's floor, forming the king's bathing pond.  The waters of the
pool is quite disgusting, the view beneath is all but nulled by the thick slick
of slime that floats at the pool's surface.
A soothing aura fills the area.
Obvious exits: -North -South
A deadly nightmare stands in mid-air here, fighting a gigantic tako demon. (Minion) (Red Aura)
A Githyanki (medium) Red Court -*Clan DemonRage*- stands in mid-air here, fighting a gigantic tako demon.(Red Aura)
A gigantic tako demon stands in mid-air here, fighting a Githyanki.(Red Aura)

< 652h/652H 268v/269V Pos: standing >
Before a Pool
   The whole of this area is dedicated to a pool of water in which the lizard
king can bathe and relax.  The chamber is dug out of the earth that fills the
space between the roots of a giant cypress.  Murky water wells up through the
soil of the room's floor, forming the king's bathing pond.  The waters of the
pool is quite disgusting, the view beneath is all but nulled by the thick slick
of slime that floats at the pool's surface.
A soothing aura fills the area.
Obvious exits: -North -South
A deadly nightmare stands in mid-air here, fighting a gigantic tako demon. (Minion) (Red Aura)
A Githyanki (medium) Red Court -*Clan DemonRage*- stands in mid-air here, fighting a gigantic tako demon.(Red Aura)
A gigantic tako demon stands in mid-air here, fighting a Githyanki.(Red Aura)
Venj places a blood dagger of Tezcatlipoca of precision in the back of a Githyanki, resulting in some strange noises and some blood.

< 652h/652H 266v/269V Pos: standing >
You start chanting...
You snap into visibility.

< 652h/652H 266v/269V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Githyanki.
[Damage: 113 ] Your iceball shatters upon impacting a Githyanki, rending flesh and sending blood flying.
Venj's impressive crush wounds a Githyanki.
Venj suddenly appears a bit confused!
Venj's impressive crush wounds a Githyanki.
Venj's impressive pierce wounds a Githyanki.
Venj's impressive pierce wounds a Githyanki.
Venj's impressive crush wounds a Githyanki.
Venj's impressive crush wounds a Githyanki.
A Githyanki deflects Venj's blow and strikes back at him!
A Githyanki's impressive slash grazes Venj.

< 652h/652H 269v/269V Pos: standing >
A gigantic tako demon struggles against the taint coursing through his body.
Venj tackles a Githyanki square in the chest knocking the wind out of him!

< 652h/652H 269v/269V Pos: standing >
A deadly nightmare's feeble thrash wounds a gigantic tako demon.
You start chanting...
You snap into visibility.

< 652h/652H 269v/269V Pos: standing >
A Githyanki's impressive slash seriously wounds a gigantic tako demon.
A Githyanki's impressive slash seriously wounds a gigantic tako demon.
A Githyanki's slash grievously wounds a gigantic tako demon.
A Githyanki's impressive slash critically injures a gigantic tako demon.
A gigantic tako demon is incapacitated and will slowly die, if not aided.
A Githyanki's decent slash hits a gigantic tako demon.
A gigantic tako demon is dead! R.I.P.
A look of horror and a silent scream are a gigantic tako demon's last actions in this world.

< 652h/652H 269v/269V Pos: standing >
You snap into visibility.
Casting: arieks shattering iceball *

< 652h/652H 269v/269V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Githyanki.
[Damage: 163 ] Your iceball shatters upon impacting a Githyanki, rending flesh and sending blood flying.

< 652h/652H 269v/269V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 652h/652H 269v/269V Pos: standing >
Venj gets past a Githyanki's defenses and strikes with a mighty blow.
A dark shroud encases a Githyanki as he charges into battle.
Venj seems to tense up before unleasing a powerful strike to a Githyanki's abdomen, knocking the wind out of them!

< 652h/652H 269v/269V Pos: standing >
Venj's impressive crush strikes a Githyanki.
Venj's impressive crush strikes a Githyanki.
Venj's pierce strikes a Githyanki.
Venj's pierce strikes a Githyanki.
Venj's impressive crush strikes a Githyanki.
Venj's impressive crush strikes a Githyanki.
Venj's impressive crush strikes a Githyanki.

< 652h/652H 269v/269V Pos: standing >
You snap into visibility.
Casting: arieks shattering iceball 

< 652h/652H 269v/269V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Githyanki.
[Damage: 116 ] Your iceball shatters upon impacting a Githyanki, rending flesh and sending blood flying.

< 652h/652H 269v/269V Pos: standing >
A deadly nightmare suddenly attacks Venj!
A deadly nightmare misses Venj.

< 652h/652H 269v/269V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 652h/652H 269v/269V Pos: standing >
You snap into visibility.
Casting: arieks shattering iceball 

< 652h/652H 269v/269V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Githyanki.
[Damage: 113 ] Your iceball shatters upon impacting a Githyanki, rending flesh and sending blood flying.
A Githyanki clambers to his feet.

< 652h/652H 269v/269V Pos: standing >
A Githyanki's impressive slash grazes Venj.
A Githyanki suddenly appears a bit confused!
A Githyanki's impressive slash grazes Venj.
A Githyanki's impressive slash grazes Venj.
A Githyanki's impressive slash grazes Venj.
A Githyanki's impressive slash grazes Venj.
A Githyanki turns his focus away from the current fight and makes a strange gesture toward you.
You suddenly feel unable to move as a Githyanki's minions subdue you!
You snap into visibility.

< 652h/652H 269v/269V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Githyanki sta EP:  awful >
 A Githyanki's face turns pale as Venj slams his head into his face.
Venj deftly pulls back his head and slams it into a Githyanki again!
A Githyanki's face turns pale as Venj slams his head into his face.
A Githyanki is mortally wounded, and will die soon, if not aided.

< 652h/652H 269v/269V Pos: standing >
You are being restrained by a band of minions right now!

< 652h/652H 269v/269V Pos: standing >
Venj's crush hits a Githyanki.
A Githyanki's boots of the war giant Torg [poor] was completely destroyed by the massive blow!
A Githyanki's pair of goggles of faerie sight of precision was completely destroyed by the massive blow!
A deadly nightmare stops following a Githyanki.
A Githyanki is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!