The death of [56 Earth Reaver] Showu (Duergar)

in The Swamp of the Clavikord

from the perspective of [56 Brigand] Venj (Barbarian)

<worn as a badge>    the mark of the saboteur of regeneration
<worn on head>       a black turban of circling flames of health (magic)
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       mask of the flayed mind of health (invis) (magic)
<worn around neck>   a gorget of bronze dragonscale of regeneration (magic)
<worn around neck>   a symbol of Baphomet [superior] (magic)
<worn on body>       Lobos' leather coat [poor] (magic)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming) [84%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the ceinture of giant strength of dexterity (magic)
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [80%]
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       lengths of pure eldrich fire [superior] (magic) (glowing)
<worn around wrist>  a bracelet of purple mist of precision
<worn around wrist>  the bracer of Uz's alliance of damage [78%]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     a spiked ring of damage [87%]
<worn on finger>     a band of eldrich fire of regeneration (magic) (glowing)
<primary weapon>     the jewel of the Spider Queen [superior] (magic) (glowing) [86%]
<secondary weapon>   a blood dagger of Tezcatlipoca of precision (magic)
<worn on legs>       a pair of vapor leggings of agility
<worn on feet>       the boots named "Death Incarnate" [88%]

You have no idea how to even begin.

< 1693h/1682H 223v/223V Pos: standing >
A Duergar leaves south.

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: Before a Weeping Willow Tree
</map>
Before a Weeping Willow Tree
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of a lizardman tribesman is lying here.
There are some tracks heading east.

< 1693h/1682H 221v/223V Pos: standing >
Backstab who?

< 1693h/1682H 221v/223V Pos: standing >
You have no idea how to even begin.

< 1693h/1682H 221v/223V Pos: standing >
You quickly scan the area.
You see nothing.

< 1693h/1682H 221v/223V Pos: standing >
Backstab who?

< 1693h/1682H 221v/223V Pos: standing >
You have no idea how to even begin.

< 1693h/1682H 221v/223V Pos: standing >
Alas, you cannot go that way. . . .

< 1693h/1682H 221v/223V Pos: standing >
Backstab who?

< 1693h/1682H 221v/223V Pos: standing >
You have no idea how to even begin.

< 1693h/1682H 221v/223V Pos: standing >
You quickly scan the area.
You see nothing.

< 1693h/1682H 221v/223V Pos: standing >
You quickly scan the area.
You see nothing.

< 1693h/1682H 221v/223V Pos: standing >
You quickly scan the area.
You see nothing.

< 1693h/1682H 221v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
A Swampy Trail
Obvious exits: -S -W
Fresh blood covers everything in the area.

< 1693h/1682H 219v/223V Pos: standing >
You quickly scan the area.
A battle-scarred troll who is not far off to your south.
A battle-scarred troll who is a brief walk away to your south.
An orc anti-paladin who is in the distance to your south.

< 1693h/1682H 219v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
A Swampy Trail
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 1693h/1682H 219v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A battle-scarred troll lumbers through the area.(Red Aura)

< 1693h/1682H 218v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
A battle-scarred troll lumbers through the area.(Red Aura)

< 1693h/1682H 217v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
There are some tracks heading south.
There are some tracks heading south.

< 1693h/1682H 216v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
There are Barbarian tracks going south.
There are Duergar tracks going south.

< 1693h/1682H 215v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 1693h/1682H 214v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 1693h/1682H 213v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 1693h/1682H 212v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.(Red Aura)

< 1693h/1682H 211v/223V Pos: standing >
   ********M    
  ****.******   
 .***.^^.*****  
 ^.***.^^*****  
 ..***^@^.****  
 ^..****.*****  
 ^...*********  
  ^.^..*****M   
   .^.^.****    
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 1693h/1682H 209v/223V Pos: standing >
   *******M*    
  ***.*******   
 ***.^^.******  
 .***.^^******  
 .***^.@.*****  
 ..****.******  
 ...**********  
  .^..*****MM   
   ^.^.*****    
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W

< 1693h/1682H 210v/223V Pos: standing >
   ******M*M    
  **.*******    
 **.^^.******   
 ***.^^*******  
 ***^..@******  
 .****.*******  
 ..***********  
  ^..*****MM*   
   .^.******    
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 1693h/1682H 209v/223V Pos: standing >
   *******M*    
  ***.*******   
 ***.^^.******  
 .***.^^******  
 .***^.@.*****  
 ..****.******  
 ...**********  
  .^..*****MM   
   ^.^.*****    
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 1693h/1682H 209v/223V Pos: standing >
   ********M    
  ****.******   
 .***.^^.*****  
 ^.***.^^*****  
 ..***^@..****  
 ^..****.*****  
 ^...*********  
  ^.^..*****M   
   .^.^.****    
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
There are Barbarian tracks going east.

< 1693h/1682H 208v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.(Red Aura)
There are some tracks heading north.

< 1693h/1682H 208v/223V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A feral dire wolf who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is not far off to your north.
A conclave of shadows who is not far off to your north.
A conclave of shadows who is a brief walk away to your north.
An orc anti-paladin who is rather far off to your north.
An orc anti-paladin who is in the distance to your north.
A feral dire wolf who is in the distance to your north.

< 1693h/1682H 209v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 1693h/1682H 209v/223V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is not far off to your north.
A conclave of shadows who is a brief walk away to your north.
An orc anti-paladin who is rather far off to your north.
A feral dire wolf who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A zombie who is in the distance to your north.
A battle-scarred troll who is in the distance to your north.
A battle-scarred troll who is a brief walk away to your east.
Mukrok, the guardian troll who is close by to your south.
A conclave of shadows who is close by to your west.
A huge skeleton who is close by to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A battle-scarred troll who is not far off to your west.
A zombie who is a brief walk away to your west.
A feral dire wolf who is a brief walk away to your west.
A conclave of shadows who is a brief walk away to your west.

< 1693h/1682H 210v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 1693h/1682H 209v/223V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is not far off to your north.
An orc anti-paladin who is not far off to your north.
An orc anti-paladin who is a brief walk away to your north.
A feral dire wolf who is a brief walk away to your north.
A conclave of shadows who is rather far off to your north.
A zombie who is rather far off to your north.
A battle-scarred troll who is rather far off to your north.
A battle-scarred troll who is in the distance to your north.
A conclave of shadows who is not far off to your east.
A feral dire wolf who is not far off to your east.
A conclave of shadows who is close by to your south.
A feral dire wolf who is close by to your south.
A conclave of shadows who is close by to your south.
Mukrok, the guardian troll who is not far off to your south.
The Incarnate of Frost who is not far off to your west.
A conclave of shadows who is a brief walk away to your west.
A huge skeleton who is a brief walk away to your west.
A conclave of shadows who is a brief walk away to your west.
A huge skeleton who is a brief walk away to your west.

< 1693h/1682H 210v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
There are some tracks heading east.

< 1693h/1682H 209v/223V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
An orc anti-paladin who is close by to your north.
An orc anti-paladin who is not far off to your north.
A feral dire wolf who is not far off to your north.
A conclave of shadows who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A battle-scarred troll who is a brief walk away to your north.
A battle-scarred troll who is rather far off to your north.
A conclave of shadows who is close by to your east.
A conclave of shadows who is not far off to your east.
The Incarnate of Stone who is a brief walk away to your east.
A conclave of shadows who is close by to your south.
A conclave of shadows who is close by to your south.
A conclave of shadows who is not far off to your south.
A feral dire wolf who is not far off to your south.
A conclave of shadows who is not far off to your south.
Mukrok, the guardian troll who is a brief walk away to your south.
A conclave of shadows who is close by to your west.
A conclave of shadows who is close by to your west.
An orc anti-paladin who is a brief walk away to your west.

< 1693h/1682H 210v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)

< 1693h/1682H 210v/223V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your north.
A feral dire wolf who is close by to your north.
A conclave of shadows who is not far off to your north.
A zombie who is not far off to your north.
A battle-scarred troll who is not far off to your north.
A battle-scarred troll who is a brief walk away to your north.
A huge skeleton who is close by to your east.
A conclave of shadows who is close by to your east.
A battle-scarred troll who is close by to your east.
A conclave of shadows who is close by to your east.
A Duergar who is not far off to your east.
An orc anti-paladin who is not far off to your east.
A conclave of shadows who is a brief walk away to your east.
A huge skeleton who is a brief walk away to your east.
A conclave of shadows who is close by to your south.
A conclave of shadows who is not far off to your south.
A conclave of shadows who is not far off to your south.
A conclave of shadows who is a brief walk away to your south.
A feral dire wolf who is a brief walk away to your south.
A conclave of shadows who is a brief walk away to your south.
Mukrok, the guardian troll who is rather far off to your south.
A zombie who is close by to your west.
A feral dire wolf who is close by to your west.
A conclave of shadows who is close by to your west.
A zombie who is close by to your west.
A huge skeleton who is close by to your west.
A huge skeleton who is not far off to your west.
A zombie who is not far off to your west.
An orc anti-paladin who is a brief walk away to your west.

< 1693h/1682H 211v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
There are some tracks heading north.
There are some tracks heading south.

< 1693h/1682H 209v/223V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A zombie who is close by to your north.
A battle-scarred troll who is close by to your north.
A battle-scarred troll who is not far off to your north.
A conclave of shadows who is close by to your east.
A battle-scarred troll who is close by to your east.
Bemon, the Crusader who is close by to your east.
A battle-scarred troll who is not far off to your east.
A huge skeleton who is not far off to your east.
A feral dire wolf who is a brief walk away to your east.
A conclave of shadows who is close by to your south.
An orc anti-paladin who is close by to your south.
A conclave of shadows who is not far off to your south.
A conclave of shadows who is rather far off to your south.
A conclave of shadows who is rather far off to your south.
A conclave of shadows who is rather far off to your south.
Mukrok, the guardian troll who is in the distance to your south.
The swamp wight of the Clavikord who is not far off to your west.

< 1693h/1682H 210v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
A battle-scarred troll lumbers through the area.(Red Aura)
(Q)This human fights against the swamp, here.(Gold Aura)
There are some tracks heading east.

< 1693h/1682H 209v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.(Red Aura)
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)
There are some tracks heading east.

< 1693h/1682H 208v/223V Pos: standing >
Backstab who?

< 1693h/1682H 209v/223V Pos: standing >
You have no idea how to even begin.

< 1693h/1682H 210v/223V Pos: standing >
You are not a member of any associations.

< 1693h/1682H 211v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)

< 1693h/1682H 210v/223V Pos: standing >
You quickly scan the area.
A battle-scarred troll who is close by to your north.
A zombie who is close by to your north.
A battle-scarred troll who is close by to your south.
A huge skeleton who is close by to your south.
A Duergar who is not far off to your south.
An orc anti-paladin who is not far off to your south.
A conclave of shadows who is a brief walk away to your south.
A conclave of shadows who is rather far off to your south.
A feral dire wolf who is close by to your west.
A zombie who is close by to your west.
A conclave of shadows who is not far off to your west.
A zombie who is not far off to your west.
A zombie who is a brief walk away to your west.
A conclave of shadows who is a brief walk away to your west.
A conclave of shadows who is a brief walk away to your west.
A huge skeleton who is rather far off to your west.
A huge skeleton who is rather far off to your west.
A battle-scarred troll who is rather far off to your west.

< 1693h/1682H 211v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.(Red Aura)
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)
There are some tracks heading east.

< 1693h/1682H 210v/223V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Duergar (medium) stands, floating here.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
There are some tracks heading south.
There are Duergar tracks going east.

< 1693h/1682H 209v/223V Pos: standing >
[Damage: 80 ] A Duergar makes a strange sound as you place a blood dagger of Tezcatlipoca of precision in his back.
The globe around your body flares as it bears the brunt of a Duergar's assault!

< 1693h/1682H 209v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: A Duergar sta EP:  awful >
 You have no idea how to even begin.

< 1693h/1682H 210v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: A Duergar sta EP:  awful >
 A Duergar says 'gaj'

< 1693h/1682H 210v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: A Duergar sta EP:  awful >
 [Damage: 14 ] Your impressive crush strikes a Duergar very hard.
The globe around your body flares as it bears the brunt of a Duergar's assault!
A Duergar parries your futile lunge at him.
[Damage: 14 ] Your pierce strikes a Duergar very hard.
The globe around your body flares as it bears the brunt of a Duergar's assault!
[Damage: 13 ] Your crush strikes a Duergar very hard.
The globe around your body flares as it bears the brunt of a Duergar's assault!
[Damage: 13 ] Your crush seriously wounds a Duergar.
The globe around your body flares as it bears the brunt of a Duergar's assault!
[Damage: 14 ] Your impressive crush seriously wounds a Duergar.
The globe around your body flares as it bears the brunt of a Duergar's assault!

< 1693h/1682H 210v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: A Duergar sta EP:  awful >
 You tackle a Duergar square in the chest knocking the wind out of him!

< 1693h/1682H 210v/223V Pos: standing >
< T: Venj TP: sta TC:excellent E: A Duergar sit EP:  awful >
 A Duergar's impressive crush grazes you.
The dust surrounding a Duergar's 'B'ardingol', the Foe Hammer [superior] scratches at your flesh!
You parry a Duergar's lunge at you.
A Duergar's impressive crush grazes you.
The globe around your body flares as it bears the brunt of a Duergar's assault!
The dust surrounding a Duergar's 'B'ardingol', the Foe Hammer [superior] scratches at your flesh!
You parry a Duergar's lunge at you.
A Duergar's impressive crush grazes you.
The dust surrounding a Duergar's 'B'ardingol', the Foe Hammer [superior] scratches at your flesh!
You parry a Duergar's lunge at you.
You parry a Duergar's lunge at you.

< 1652h/1682H 210v/223V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 A huge skeleton enters from the west.

< 1652h/1682H 210v/223V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 A huge skeleton enters from the east.

< 1652h/1682H 210v/223V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 [Damage: 16 ] Your impressive crush enshrouds a Duergar in a mist of blood.
The globe around your body flares as it bears the brunt of a Duergar's assault!
[Damage: 15 ] Your impressive pierce causes a Duergar to grimace in pain.
The globe around your body flares as it bears the brunt of a Duergar's assault!
[Damage: 15 ] Your impressive pierce hits a Duergar.
A Duergar is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a Duergar's assault!
[Damage:  2 ] Your weak crush hits a Duergar.
A Duergar's 'B'ardingol', the Foe Hammer [superior] was completely destroyed by the massive blow!
A Duergar's mask of lost souls [poor] was completely destroyed by the massive blow!
A Duergar's a thin black belt of accuracy [poor] was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!