<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn in ear> a tiger's tooth earring [superior]
<worn on face> a frogskin mask [superior]
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> an ape-skin tunic
<worn about body> a soft skin cloak
<worn about waist> a tigerskin belt [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield> an exquisite marble buckler
<worn on hands> a pair of brown leather gloves
<worn on finger> a serpentine diorite band
<primary weapon> a hard wooden club
<worn on legs> some light cloth pants [superior]
<worn on feet> vibrating gnomish charged magical boots
You have finished memorizing sleep.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing sleep.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing stone skin, which will take about 2 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing stone skin, which will take about 2 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing stone skin, which will take about 2 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing sleep.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing sleep.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing sleep.
You are memorizing stone skin, which will take about 2 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
You are memorizing stone skin, which will take about 2 seconds.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing prismatic cube, which will take about 3 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
You are memorizing prismatic cube, which will take about 3 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing prismatic cube, which will take about 3 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing prismatic cube, which will take about 3 seconds.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing prismatic cube.
< 277h/277H 120v/120V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
globe of invulnerability [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
fly [in spellbook]
gate [in spellbook]
prismatic ray [in spellbook]
relocate [in spellbook]
10th CIRCLE:
farsee [in spellbook]
group stone skin [in spellbook]
11th CIRCLE:
group globe of invulnerability [in spellbook]
prismatic cube [in spellbook]
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
globe of invulnerability [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
fly [in spellbook]
gate [in spellbook]
prismatic ray [in spellbook]
relocate [in spellbook]
10th CIRCLE:
farsee [in spellbook]
group stone skin [in spellbook]
11th CIRCLE:
group globe of invulnerability [in spellbook]
prismatic cube [in spellbook]
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing prismatic cube.
< 277h/277H 120v/120V Pos: sitting >
Pardon?
< 277h/277H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - prismatic cube
(10th circle) 4 - group stone skin
( 9th circle) 1 - fly
4 - prismatic ray
( 8th circle) 3 - detect invisibility
3 - improved invisibility
( 7th circle) 2 - dimension door
( 6th circle) 7 - stone skin
( 5th circle) 4 - identify
4 - contain being
( 3rd circle) 10 - dispel magic
( 2nd circle) 11 - sleep
( 1st circle) 3 - minor creation
And you are currently memorizing the following spells:
1 seconds: (11th) prismatic cube
4 seconds: (11th) prismatic cube
You can memorize 9 1st, 9 4th, 4 7th, 1 10th and 1 12th circle spell(s).
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing prismatic cube.
< 277h/277H 120v/120V Pos: sitting >
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing prismatic cube.
Your studies are complete.
< 277h/277H 120v/120V Pos: sitting >
You clamber to your feet.
< 277h/277H 120v/120V Pos: standing >
The night has begun.
< 277h/277H 120v/120V Pos: standing >
The Road to Desolate
Though the road remains the constant gravel path, that seems
to be used quite frequently here, there is an obvious change in
the terrain just up ahead. In contrast to the arid Calimshan, with
a quick look before one, a large, lush, forest seems to spring
up almost out of nowhere. Though the deep Calimshan is quite a distance
to the south, it is still strange to see so much greenery so
quickly. The road heads north.
Obvious exits: -North -South
A little robin hops through the forest here.
A cute little squirrel is busy collecting nuts here.
< 277h/277H 117v/120V Pos: standing >
The Road to Desolate
The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in. Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods. Now, it has become
an extremely popular location for travellers and adventurers. The
gravel road leads north deeper into the forest.
Obvious exits: -North -South
A little robin hops through the forest here.
A cute little bunny rabbit wanders on the path here.
< 277h/277H 115v/120V Pos: standing >
The Road to Desolate
The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out. Wagon
tracks and horse prints make for easy tracks in the gravel. Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -North -South
A tall willow tree grows on the side of the road here.
< 277h/277H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 277h/277H 114v/120V Pos: standing >
The Road to Desolate
The gravel road turns east here as the forest suddenly seems to
engulf everything around one. The rocky earth of the road leading
to the Savannah seems but a distant memory once at this turn in the
road, as the forest becomes so vibrant and alive. It is hard to have
even imagined that there is an arid desert a short distance to the
south.
Obvious exits: -East -South
< 277h/277H 115v/120V Pos: standing >
The Road to Desolate
The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out. Wagon
tracks and horse prints make for easy tracks in the gravel. Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -East -West
A cute little squirrel is busy collecting nuts here.
A tall willow tree grows on the side of the road here.
< 277h/277H 113v/120V Pos: standing >
The Road to Desolate
The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in. Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods. Now, it has become
an extremely popular location for travellers and adventurers. A
large, draft horse stands on the edge of the road, causally chewing
on some grass. To the east one can see what looks to be a halted
wagon.
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A draft horse grazes on the side of the road here.
< 277h/277H 111v/120V Pos: standing >
The Road to Desolate
The road turns north again here, heading into deeper into the
forest the encompasses the village of Desolate and all the functions
that are held within. Rabbits and squirrels become more abundent,
and the noises of the birds in the trees grows much louded. Even
the smell of campfire smoke causes a twitch in the nose. A wagon
seems to have lost a wheel here while travelling north to the village.
The owner stands next to the wagon looking rather annoyed with the
thing, and continues to frown at an obviously broken wheel.
Obvious exits: -North -West
The corpse of the wagon driver is lying here.
The corpse of a Grey Elf is lying here.
A large wagon with a missing wheel is stuck on the road here.
A cute little bunny rabbit wanders on the path here.
A draft horse stands here, looking rather timid.
A tall willow tree grows on the side of the road here.
< 277h/277H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 277h/277H 110v/120V Pos: standing >
The Road to Desolate
The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in. Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods. Now, it has become
an extremely popular location for travellers and adventurers. A
large, draft horse stands on the edge of the road, causally chewing
on some grass. To the east one can see what looks to be a halted
wagon.
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A draft horse grazes on the side of the road here.
< 277h/277H 115v/120V Pos: standing >
The Road to Desolate
The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out. Wagon
tracks and horse prints make for easy tracks in the gravel. Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -East -West
A cute little squirrel is busy collecting nuts here.
A tall willow tree grows on the side of the road here.
< 277h/277H 113v/120V Pos: standing >
The Road to Desolate
The gravel road turns east here as the forest suddenly seems to
engulf everything around one. The rocky earth of the road leading
to the Savannah seems but a distant memory once at this turn in the
road, as the forest becomes so vibrant and alive. It is hard to have
even imagined that there is an arid desert a short distance to the
south.
Obvious exits: -East -South
< 277h/277H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 277h/277H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 277h/277H 112v/120V Pos: standing >
The Road to Desolate
The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out. Wagon
tracks and horse prints make for easy tracks in the gravel. Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -North -South
A tall willow tree grows on the side of the road here.
< 277h/277H 111v/120V Pos: standing >
The Road to Desolate
The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in. Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods. Now, it has become
an extremely popular location for travellers and adventurers. The
gravel road leads north deeper into the forest.
Obvious exits: -North -South
A little robin hops through the forest here.
A cute little bunny rabbit wanders on the path here.
< 277h/277H 110v/120V Pos: standing >
The Road to Desolate
Though the road remains the constant gravel path, that seems
to be used quite frequently here, there is an obvious change in
the terrain just up ahead. In contrast to the arid Calimshan, with
a quick look before one, a large, lush, forest seems to spring
up almost out of nowhere. Though the deep Calimshan is quite a distance
to the south, it is still strange to see so much greenery so
quickly. The road heads north.
Obvious exits: -North -South
A little robin hops through the forest here.
A cute little squirrel is busy collecting nuts here.
< 277h/277H 108v/120V Pos: standing >
MM^**^^
MM^^^.^^
M^^.@.^^
^^....^^
......^^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 277h/277H 106v/120V Pos: standing >
You sit down and relax.
< 277h/277H 109v/120V Pos: sitting >
You have memorized the following spells:
(11th circle) 4 - prismatic cube
(10th circle) 4 - group stone skin
( 9th circle) 1 - fly
4 - prismatic ray
( 8th circle) 3 - detect invisibility
3 - improved invisibility
( 7th circle) 2 - dimension door
( 6th circle) 7 - stone skin
( 5th circle) 4 - identify
4 - contain being
( 3rd circle) 10 - dispel magic
( 2nd circle) 11 - sleep
( 1st circle) 3 - minor creation
You can memorize 9 1st, 9 4th, 4 7th, 1 10th and 1 12th circle spell(s).
< 277h/277H 109v/120V Pos: sitting >
The gods ignore you.
< 277h/277H 110v/120V Pos: sitting >
You have no idea how to even begin.
< 277h/277H 110v/120V Pos: sitting >
The powers of the dark ignore you...
< 277h/277H 111v/120V Pos: sitting >
You start meditating...
< 277h/277H 112v/120V Pos: sitting >
Hint: 'Luring' means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 277h/277H 116v/120V Pos: sitting >
< 277h/277H 120v/120V Pos: sitting >
< 277h/277H 120v/120V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
globe of invulnerability [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
fly [in spellbook]
gate [in spellbook]
prismatic ray [in spellbook]
relocate [in spellbook]
10th CIRCLE:
farsee [in spellbook]
group stone skin [in spellbook]
11th CIRCLE:
group globe of invulnerability [in spellbook]
prismatic cube [in spellbook]
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
globe of invulnerability [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
fly [in spellbook]
gate [in spellbook]
prismatic ray [in spellbook]
relocate [in spellbook]
10th CIRCLE:
farsee [in spellbook]
group stone skin [in spellbook]
11th CIRCLE:
group globe of invulnerability [in spellbook]
prismatic cube [in spellbook]
< 277h/277H 120v/120V Pos: sitting >
Pardon?
< 277h/277H 120v/120V Pos: sitting >
You are memorizing farsee, which will take about 3 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle) 4 - prismatic cube
(10th circle) 4 - group stone skin
( 9th circle) 1 - fly
4 - prismatic ray
( 8th circle) 3 - detect invisibility
3 - improved invisibility
( 7th circle) 2 - dimension door
( 6th circle) 7 - stone skin
( 5th circle) 4 - identify
4 - contain being
( 3rd circle) 10 - dispel magic
( 2nd circle) 11 - sleep
( 1st circle) 3 - minor creation
And you are currently memorizing the following spells:
1 seconds: (10th) farsee
You can memorize 9 1st, 9 4th, 4 7th and 1 12th circle spell(s).
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing farsee.
Your studies are complete.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing fireball, which will take about 2 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing fireball, which will take about 2 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing fireball, which will take about 2 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing fireball, which will take about 2 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing fireball.
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing fireball.
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing fireball.
You are memorizing wall of force, which will take about 1 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing wall of force, which will take about 1 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing wall of force, which will take about 1 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing wall of force, which will take about 1 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing wall of force, which will take about 1 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing wall of force, which will take about 1 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing wall of force, which will take about 1 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing wall of force, which will take about 1 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing fireball.
You are memorizing wall of force, which will take about 1 seconds.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle) 4 - prismatic cube
(10th circle) 1 - farsee
4 - group stone skin
( 9th circle) 1 - fly
4 - prismatic ray
( 8th circle) 3 - detect invisibility
3 - improved invisibility
( 7th circle) 4 - fireball
2 - dimension door
( 6th circle) 7 - stone skin
( 5th circle) 4 - identify
4 - contain being
( 3rd circle) 10 - dispel magic
( 2nd circle) 11 - sleep
( 1st circle) 3 - minor creation
And you are currently memorizing the following spells:
0 seconds: ( 4th) wall of force
2 seconds: ( 4th) wall of force
4 seconds: ( 4th) wall of force
5 seconds: ( 4th) wall of force
7 seconds: ( 4th) wall of force
9 seconds: ( 4th) wall of force
11 seconds: ( 4th) wall of force
12 seconds: ( 4th) wall of force
14 seconds: ( 4th) wall of force
You can memorize 9 1st and 1 12th circle spell(s).
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing wall of force.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing wall of force.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing wall of force.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing wall of force.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing wall of force.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing wall of force.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing wall of force.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing wall of force.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing wall of force.
Your studies are complete.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing minor creation, which will take about 0 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing minor creation, which will take about 0 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing minor creation, which will take about 0 seconds.
< 277h/277H 120v/120V Pos: sitting >
An elite highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
You have finished memorizing minor creation.
You are memorizing minor creation, which will take about 0 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing minor creation, which will take about 0 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
You are memorizing minor creation, which will take about 0 seconds.
< 277h/277H 120v/120V Pos: sitting >
You are memorizing minor creation, which will take about 0 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
You are memorizing minor creation, which will take about 0 seconds.
< 277h/277H 120v/120V Pos: sitting >
An elite highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
You are memorizing minor creation, which will take about 0 seconds.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
< 277h/277H 120v/120V Pos: sitting >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
< 277h/277H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 277h/277H 120v/120V Pos: sitting >
You clamber to your feet.
< 277h/277H 120v/120V Pos: standing >
The Road to Desolate
Though the road remains the constant gravel path, that seems
to be used quite frequently here, there is an obvious change in
the terrain just up ahead. In contrast to the arid Calimshan, with
a quick look before one, a large, lush, forest seems to spring
up almost out of nowhere. Though the deep Calimshan is quite a distance
to the south, it is still strange to see so much greenery so
quickly. The road heads north.
Obvious exits: -North -South
A little robin hops through the forest here.
A little robin hops through the forest here.
< 277h/277H 117v/120V Pos: standing >
The Road to Desolate
The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in. Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods. Now, it has become
an extremely popular location for travellers and adventurers. The
gravel road leads north deeper into the forest.
Obvious exits: -North -South
A cute little squirrel is busy collecting nuts here.
A cute little bunny rabbit wanders on the path here.
< 277h/277H 115v/120V Pos: standing >
The Road to Desolate
The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out. Wagon
tracks and horse prints make for easy tracks in the gravel. Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -North -South
A tall willow tree grows on the side of the road here.
< 277h/277H 113v/120V Pos: standing >
The Road to Desolate
The gravel road turns east here as the forest suddenly seems to
engulf everything around one. The rocky earth of the road leading
to the Savannah seems but a distant memory once at this turn in the
road, as the forest becomes so vibrant and alive. It is hard to have
even imagined that there is an arid desert a short distance to the
south.
Obvious exits: -East -South
< 277h/277H 111v/120V Pos: standing >
The Road to Desolate
The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out. Wagon
tracks and horse prints make for easy tracks in the gravel. Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -East -West
A cute little squirrel is busy collecting nuts here.
A tall willow tree grows on the side of the road here.
< 277h/277H 111v/120V Pos: standing >
The Road to Desolate
The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in. Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods. Now, it has become
an extremely popular location for travellers and adventurers. A
large, draft horse stands on the edge of the road, causally chewing
on some grass. To the east one can see what looks to be a halted
wagon.
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A draft horse grazes on the side of the road here.
< 277h/277H 109v/120V Pos: standing >
The Road to Desolate
The road turns north again here, heading into deeper into the
forest the encompasses the village of Desolate and all the functions
that are held within. Rabbits and squirrels become more abundent,
and the noises of the birds in the trees grows much louded. Even
the smell of campfire smoke causes a twitch in the nose. A wagon
seems to have lost a wheel here while travelling north to the village.
The owner stands next to the wagon looking rather annoyed with the
thing, and continues to frown at an obviously broken wheel.
Obvious exits: -North -West
The corpse of the wagon driver is lying here.
The corpse of a Grey Elf is lying here.
A large wagon with a missing wheel is stuck on the road here.
A cute little bunny rabbit wanders on the path here.
A draft horse stands here, looking rather timid.
A tall willow tree grows on the side of the road here.
< 277h/277H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 277h/277H 108v/120V Pos: standing >
< 277h/277H 113v/120V Pos: standing >
The Road to Desolate
The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in. Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods. Now, it has become
an extremely popular location for travellers and adventurers. A
large, draft horse stands on the edge of the road, causally chewing
on some grass. To the east one can see what looks to be a halted
wagon.
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A draft horse grazes on the side of the road here.
< 277h/277H 113v/120V Pos: standing >
The Road to Desolate
The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out. Wagon
tracks and horse prints make for easy tracks in the gravel. Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -East -West
A cute little squirrel is busy collecting nuts here.
A tall willow tree grows on the side of the road here.
< 277h/277H 111v/120V Pos: standing >
The Road to Desolate
The gravel road turns east here as the forest suddenly seems to
engulf everything around one. The rocky earth of the road leading
to the Savannah seems but a distant memory once at this turn in the
road, as the forest becomes so vibrant and alive. It is hard to have
even imagined that there is an arid desert a short distance to the
south.
Obvious exits: -East -South
< 277h/277H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 277h/277H 110v/120V Pos: standing >
Pardon?
< 277h/277H 116v/120V Pos: standing >
< 277h/277H 120v/120V Pos: standing >
< 277h/277H 120v/120V Pos: standing >
The Road to Desolate
The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out. Wagon
tracks and horse prints make for easy tracks in the gravel. Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -North -South
A tall willow tree grows on the side of the road here.
< 277h/277H 118v/120V Pos: standing >
The Road to Desolate
The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in. Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods. Now, it has become
an extremely popular location for travellers and adventurers. The
gravel road leads north deeper into the forest.
Obvious exits: -North -South
A cute little squirrel is busy collecting nuts here.
A cute little bunny rabbit wanders on the path here.
< 277h/277H 116v/120V Pos: standing >
The Road to Desolate
Though the road remains the constant gravel path, that seems
to be used quite frequently here, there is an obvious change in
the terrain just up ahead. In contrast to the arid Calimshan, with
a quick look before one, a large, lush, forest seems to spring
up almost out of nowhere. Though the deep Calimshan is quite a distance
to the south, it is still strange to see so much greenery so
quickly. The road heads north.
Obvious exits: -North -South
A little robin hops through the forest here.
A little robin hops through the forest here.
< 277h/277H 114v/120V Pos: standing >
^**^^
M^^^.^^
^^.@.^^
^....^^
....^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 277h/277H 113v/120V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
globe of invulnerability [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
fly [in spellbook]
gate [in spellbook]
prismatic ray [in spellbook]
relocate [in spellbook]
10th CIRCLE:
farsee [in spellbook]
group stone skin [in spellbook]
11th CIRCLE:
group globe of invulnerability [in spellbook]
prismatic cube [in spellbook]
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
globe of invulnerability [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
fly [in spellbook]
gate [in spellbook]
prismatic ray [in spellbook]
relocate [in spellbook]
10th CIRCLE:
farsee [in spellbook]
group stone skin [in spellbook]
11th CIRCLE:
group globe of invulnerability [in spellbook]
prismatic cube [in spellbook]
< 277h/277H 120v/120V Pos: standing >
Pardon?
< 277h/277H 120v/120V Pos: standing >
A Drider skitters in from the west.
< 277h/277H 120v/120V Pos: standing >
You purge 'prismatic ray' from your thoughts.
< 277h/277H 120v/120V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH! That really did HURT!
< 215h/277H 120v/120V Pos: kneeling >
< T: Fusion TP: kne TC: small wounds E: A Duergar sta EP: excellent >
A Drider suddenly attacks YOU!
A Drider's fine bludgeon strikes you.
< 206h/277H 120v/120V Pos: kneeling >
< T: Fusion TP: kne TC: few wounds E: A Duergar sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
You miss a Duergar.
< 206h/277H 120v/120V Pos: kneeling >
< T: Fusion TP: kne TC: few wounds E: A Duergar sta EP: excellent >
A Duergar's crush strikes you hard.
A Duergar's crush strikes you hard.
A Duergar's impressive crush strikes you hard.
A Duergar's impressive crush strikes you hard.
A Duergar misses you.
< 137h/277H 120v/120V Pos: kneeling >
< T: Fusion TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 137h/277H 120v/120V Pos: kneeling >
< T: Fusion TP: kne TC: nasty wounds E: A Duergar sta EP: excellent >
You scramble madly to your feet!
< 137h/277H 120v/120V Pos: standing >
< T: Fusion TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Drider starts casting an offensive spell.
< 137h/277H 120v/120V Pos: standing >
< T: Fusion TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 137h/277H 120v/120V Pos: standing >
< T: Fusion TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 137h/277H 120v/120V Pos: standing >
< T: Fusion TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 137h/277H 120v/120V Pos: standing >
< T: Fusion TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 137h/277H 120v/120V Pos: standing >
< T: Fusion TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
You resist the effects of a Drider's spell!
< 137h/277H 120v/120V Pos: standing >
< T: Fusion TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH! That really did HURT!
< 82h/277H 120v/120V Pos: kneeling >
< T: Fusion TP: kne TC:pretty hurt E: A Duergar sta EP: excellent >
A Duergar dodges your futile attack.
< 82h/277H 120v/120V Pos: kneeling >
< T: Fusion TP: kne TC:pretty hurt E: A Duergar sta EP: excellent >
A Drider starts casting an offensive spell.
< 82h/277H 120v/120V Pos: kneeling >
< T: Fusion TP: kne TC:pretty hurt E: A Duergar sta EP: excellent >
A Duergar's crush seriously wounds you.
A Duergar's fine bludgeon seriously wounds you.
A Duergar's demonic warmace 'Pure-Dark' sends a black vapour trail to purge your life energy!
You resist the effects of a Duergar's spell!
A Duergar's impressive crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Duergar's crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The runes on a Duergar's gleaming hammer begin to glow a frosty blue.
And with a mighty crusn of a Duergar's hammer, they explode with freezing cold.
Turning you an icy hue.
You resist the effects of a Duergar's spell!
A sense of WiLD HAtE surrounds a Duergar as his powerful crush hits you.
Your tarnished and aged silver stud was completely destroyed by the massive blow!