The death of [18 Illusionist] Ashlanir (Gnome)

in Rugged Hills of the Hearth Valley

from the perspective of [18 Illusionist] Ashlanir (Gnome)

<worn on head>       a dented limestone tiara
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<held as shield>     a small round wooden shield
<worn around wrist>  a sparkling diamond bracer [superior]
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a polished steel dagger
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

 
 *^*.^  
 **@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 100v/100V Pos: standing >

< 86h/86H 100v/100V Pos: standing >
The sun vanishes behind the southern horizon.

< 86h/86H 100v/100V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 86h/86H 100v/100V Pos: standing >
Animalist - Last Edited: 2014-07-31 03:10:57 by lohrr
=====================================================
The Animalist specializes in the feral nature of his art. They are able
to summon larger pets, and can even take the form of certain animals.

==See also==
* Shaman

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg

==Innate abilities==
 charm animal (obtained at level 31)
 shapechange (obtained at level 41)
'*' Designates passive ability.

==Skills==
None.

==Spells==
5th Circle: protection from animals
7th Circle: animal growth, pulchritude
8th Circle: scent of the bloodhound
9th Circle: greater summon beast
11th Circle: essence of the wolf, guardian spirits

Animalist - Last Edited: 2014-07-31 03:10:57 by lohrr
=====================================================
The Animalist specializes in the feral nature of his art. They are able
to summon larger pets, and can even take the form of certain animals.

==See also==
* Shaman

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg

==Innate abilities==
 charm animal (obtained at level 31)
 shapechange (obtained at level 41)
'*' Designates passive ability.

==Skills==
None.


< 86h/86H 100v/100V Pos: standing >
 
 *^*.^  
 **@**  
 MM**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 100v/100V Pos: standing >
Whom do you wish to ride?

< 86h/86H 100v/100V Pos: standing >
 
 *^*.^  
 **@**  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 100v/100V Pos: standing >
 
 *****  
 M+@*^  
 ^M++M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 97v/100V Pos: standing >
 
   MMM^**^.^MM    
  MMMM^***..^M^   
    M^**^*.^^.M^  
     *******....  
      *M@**^**.^  
       ^M++M++++  
      *+M*^*.***  
     M^******..   
   MMMM^***^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 86h/86H 96v/100V Pos: standing >
You have memorized the following spells:
( 4th circle)  1 - sleep
               2 - insects
( 3rd circle)  3 - blindness
               1 - mirror image
               2 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  7 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 86h/86H 98v/100V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 86h/86H 98v/100V Pos: standing >
An elite highwayman enters from the south.
 
   MMMM^**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******...  
       *@M**^**.  
        ^M++++++  
       *++*^*.**  
      M^******.   
    MMMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 86h/86H 99v/100V Pos: standing >
An elite highwayman enters from the east.

< 86h/86H 99v/100V Pos: standing >
 
   MMM^**^.^MM    
  MMMM^***..^M^   
    M^**^*.^^.M^  
     *******....  
      *M@**^**.^  
       ^M+++++++  
      *++*^*.***  
     M^******..   
   MMMM^***^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 86h/86H 98v/100V Pos: standing >
An elite highwayman enters from the west.

< 86h/86H 98v/100V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *MM**^**.^  
       ^@+++++++  
      *++*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.

< 86h/86H 98v/100V Pos: standing >
An elite highwayman enters from the north.

< 86h/86H 99v/100V Pos: standing >
An elite highwayman leaves east.

< 86h/86H 100v/100V Pos: standing >
Pardon?

< 86h/86H 100v/100V Pos: standing >
Petition what?

< 86h/86H 100v/100V Pos: standing >
Petition - Last Edited: 2007-04-19 19:17:14 by Unknown
======================================================
Syntax:         petition <text>
      
The "Petition" command allows you to send a message to all of the Gods 
currently on the MUD (if there are any).  Certain guidelines should be
followed when petitioning:

* Do not inquire if gods are online. Describe your problem in details 
so they can come back to it later when they have time.

==See also==
gods, togglepetition, website, forums, bug, idea, typo, tell

The following help topics also matched your search:
 Togglepetition


< 86h/86H 100v/100V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@+++++++  
     *++*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 86h/86H 99v/100V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^M+@+++++++  
    *++*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 86h/86H 98v/100V Pos: standing >
 
   ^**^*.^^.M^    
   *******....M   
    *M+**^**.^.^  
     ^M+++++++++  
    *++*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 86h/86H 96v/100V Pos: standing >
 
 +*^*.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 93v/100V Pos: standing >
 
 *****  
 **@^.  
 *^*..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 91v/100V Pos: standing >
 
 ***^.  
 *^@..  
 ^**..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 89v/100V Pos: standing >
 
      ^M++++++    
     *++*^*.***   
    M^******....  
  MMMM^***^..^MM  
 MMMMMM*@*..^M^.  
 MMMMM^^**..^M..  
    MMM^**.MM^^.  
   MMMM^**M^M.^   
     MM^^**^M^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 86h/86H 86v/100V Pos: standing >
 
 M^***  
 MM@^*  
 M^^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 83v/100V Pos: standing >
 
      *++*^*.*    
     M^******..   
   MMMM^***^..^M  
 MMMMMMM*^*..^M^  
 MMMMMM^@**..^M.  
     MMM^**.MM^^  
    MMMM^**M^M.^  
      MM^^**^M^   
       MM^^*.M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 86h/86H 80v/100V Pos: standing >
 
     M^******.    
   MMMM^***^..^   
 MMMMMMM*^*..^M^  
 MMMMMM^^**..^M.  
     MMM@**.MM^^  
    MMMM^**M^M.^  
      MM^^**^M^.  
       MM^^*.MM   
       MM^**..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 86h/86H 75v/100V Pos: standing >
 
   MMMM^***^..    
  MMMMMM*^*..^M   
 MMMMMM^^**..^M.  
     MMM^**.MM^^  
    MMMM@**M^M.^  
      MM^^**^M^.  
       MM^^*.MM.  
       MM^**...   
        M^**..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 86h/86H 71v/100V Pos: standing >
 
 M^**.  
 M^@*M  
 M^^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 68v/100V Pos: standing >
 
 ^^**.  
 M^@*.  
 M^**M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 66v/100V Pos: standing >
Sorry, but there are no help topics that match your search.

< 86h/86H 68v/100V Pos: standing >
 
 ^**..  
 ^*@.M  
 ^**M^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 86h/86H 66v/100V Pos: standing >
 
   ^******....    
  MM^***^..^MM.   
 MMMM*^*..^M^..M  
 MMM^^**..^M...M  
  MMM^**@MM^^...  
 MMMM^**M^M.^...  
   MM^^**^M^....  
    MM^^*.MM...   
    MM^**...^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -West 

< 86h/86H 64v/100V Pos: standing >
 
   ******....^    
  M^***^..^MM.+   
 MMM*^*..^M^..M.  
 MM^^**..^M...M+  
 MMM^**.@M^^....  
 MMM^**M^M.^....  
  MM^^**^M^.....  
   MM^^*.MM....   
   MM^**...^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
A barbarian hunter slowly creeps through the area.

< 86h/86H 61v/100V Pos: standing >
You would need some luck!

< 86h/86H 66v/100V Pos: standing >
The night has begun.

< 86h/86H 72v/100V Pos: standing >
You start chanting...

< 86h/86H 73v/100V Pos: standing >
You complete your spell...
Shadowy phantoms blur your image to the outside!

< 86h/86H 74v/100V Pos: standing >
You start chanting...

< 86h/86H 76v/100V Pos: standing >
Casting: mirror image **

< 86h/86H 77v/100V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 86h/86H 80v/100V Pos: standing >
 
   *****....    
  ^***^..^MM.   
 MM*^*..^M^..+  
 M^^**..^M...M  
 MM^**.@M^^...  
 MM^**M^M.^...  
 MM^^**^M^....  
  MM^^*.MM...   
   M^**...^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
A barbarian hunter slowly creeps through the area.
Ashlanir (Gnome)(small) stands in mid-air here.
Ashlanir (Gnome)(small) stands in mid-air here.
Ashlanir (Gnome)(small) stands in mid-air here.

< 86h/86H 81v/100V Pos: standing >
You start chanting...

< 86h/86H 87v/100V Pos: standing >
You complete your spell...
A barbarian hunter seems to be blinded!

< 86h/86H 89v/100V Pos: standing >
You don't have that spell memorized.

< 86h/86H 90v/100V Pos: standing >
You start chanting...

< 86h/86H 93v/100V Pos: standing >
Casting: shadow monster *

< 86h/86H 95v/100V Pos: standing >
You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a barbarian hunter!
A shadow monster's crude punch wounds a barbarian hunter.

< 86h/86H 96v/100V Pos: standing >
You don't have that spell memorized.

< 86h/86H 98v/100V Pos: standing >
You start chanting...

< 86h/86H 100v/100V Pos: standing >
A shadow monster's crude punch wounds a barbarian hunter.
A shadow monster's decent punch wounds a barbarian hunter.

< 86h/86H 100v/100V Pos: standing >
The taste of blood slowly fades from your body.

< 86h/86H 100v/100V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A shadow monster dodges a barbarian hunter's attack.

< 86h/86H 100v/100V Pos: standing >
You start chanting...

< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-

< 86h/86H 100v/100V Pos: standing >
A shadow monster's crude punch wounds a barbarian hunter.
A shadow monster's crude punch wounds a barbarian hunter.

< 86h/86H 100v/100V Pos: standing >
You start chanting...

< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A barbarian hunter misses a shadow monster.
A shadow monster dodges a barbarian hunter's attack.

< 86h/86H 100v/100V Pos: standing >
You start chanting...

< 86h/86H 100v/100V Pos: standing >
A shadow monster's crude punch strikes a barbarian hunter.

< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-

< 86h/86H 100v/100V Pos: standing >
You start chanting...

< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A barbarian hunter is stunned!
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A barbarian hunter is incapacitated and will slowly die, if not aided.
A barbarian hunter slumps to the ground.
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A barbarian hunter is mortally wounded, and will die soon, if not aided.

< 86h/86H 100v/100V Pos: standing >
-=[You hit a barbarian hunter in the face, sending him reeling.]=-
A barbarian hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a barbarian hunter's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.

< 86h/86H 100v/100V Pos: standing >
You failed.

< 86h/86H 100v/100V Pos: standing >
You are carrying: (6/11)
a small wooden raft
a bag made from sewn rat skins
an intricately carved wooden tablet
a spellbook
a dragon scale
an ethereal soul shard (humming) (illuminating)

< 86h/86H 100v/100V Pos: standing >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
Your group has been disbanded.

< 86h/86H 100v/100V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a barbarian hunter is made of flesh and appears to be of average quality.
The corpse of a barbarian hunter has an item value of 1.
It appears to be the corpse of a barbarian hunter.
a few coins
a dented limestone tiara

< 86h/86H 100v/100V Pos: standing >
You get a few coins from the corpse of a barbarian hunter.
There were: 2 gold coins, 8 silver coins, 10 copper coins. 
You get a dented limestone tiara from the corpse of a barbarian hunter.

< 86h/86H 100v/100V Pos: standing >
You don a dented limestone tiara on your head.

< 86h/86H 100v/100V Pos: standing >
You sit down and relax.

< 86h/86H 100v/100V Pos: sitting >
You start meditating...

< 86h/86H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - sleep
               2 - insects
( 3rd circle)  2 - blindness
               1 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  2 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) phantom armor
   16 seconds:  ( 3rd) mirror image
   26 seconds:  ( 3rd) blindness
   36 seconds:  ( 3rd) shadow monster
   42 seconds:  ( 1st) magic missile
   48 seconds:  ( 1st) magic missile
   53 seconds:  ( 1st) magic missile
   59 seconds:  ( 1st) magic missile
   65 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 4th circle)  1 - sleep
               2 - insects
( 3rd circle)  2 - blindness
               1 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  2 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) phantom armor
   16 seconds:  ( 3rd) mirror image
   26 seconds:  ( 3rd) blindness
   36 seconds:  ( 3rd) shadow monster
   42 seconds:  ( 1st) magic missile
   48 seconds:  ( 1st) magic missile
   53 seconds:  ( 1st) magic missile
   59 seconds:  ( 1st) magic missile
   65 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 86h/86H 100v/100V Pos: sitting >
You have finished memorizing phantom armor.

< 86h/86H 100v/100V Pos: sitting >
You are almost ready to attain your next level!

< 86h/86H 100v/100V Pos: sitting >
You have finished memorizing mirror image.

< 86h/86H 100v/100V Pos: sitting >
You have finished memorizing blindness.

< 86h/86H 100v/100V Pos: sitting >
You have finished memorizing shadow monster.

< 86h/86H 100v/100V Pos: sitting >
A half-elf merchant snaps into visibility.
You abandon your studies.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -1h/86H 100v/100V Pos: sitting >
< T: Ashlanir TP: sit TC: bleeding, close to death E: a half-elf merchant sta EP: excellent >
 Someone parries your futile lunge at him.
A half-elf merchant snaps into visibility.

< -1h/86H 100v/100V Pos: sitting >
< T: Ashlanir TP: sit TC: bleeding, close to death E: a half-elf merchant sta EP: excellent >
 Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< -1h/86H 100v/100V Pos: sitting >
< T: Ashlanir TP: sit TC: bleeding, close to death E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A half-elf merchant snaps into visibility.
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's pierce hits you.]=-
Your thin batwing cloak was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!