<worn on head> a dented limestone tiara
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a quill
<held as shield> a small round wooden shield
<worn around wrist> a sparkling diamond bracer [superior]
<worn on hands> a pair of brown leather gloves
<primary weapon> a polished steel dagger
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
*^*.^
**@**
M+**^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 100v/100V Pos: standing >
< 86h/86H 100v/100V Pos: standing >
The sun vanishes behind the southern horizon.
< 86h/86H 100v/100V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 86h/86H 100v/100V Pos: standing >
Animalist - Last Edited: 2014-07-31 03:10:57 by lohrr
=====================================================
The Animalist specializes in the feral nature of his art. They are able
to summon larger pets, and can even take the form of certain animals.
==See also==
* Shaman
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg
==Innate abilities==
charm animal (obtained at level 31)
shapechange (obtained at level 41)
'*' Designates passive ability.
==Skills==
None.
==Spells==
5th Circle: protection from animals
7th Circle: animal growth, pulchritude
8th Circle: scent of the bloodhound
9th Circle: greater summon beast
11th Circle: essence of the wolf, guardian spirits
Animalist - Last Edited: 2014-07-31 03:10:57 by lohrr
=====================================================
The Animalist specializes in the feral nature of his art. They are able
to summon larger pets, and can even take the form of certain animals.
==See also==
* Shaman
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg
==Innate abilities==
charm animal (obtained at level 31)
shapechange (obtained at level 41)
'*' Designates passive ability.
==Skills==
None.
< 86h/86H 100v/100V Pos: standing >
*^*.^
**@**
MM**^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 100v/100V Pos: standing >
Whom do you wish to ride?
< 86h/86H 100v/100V Pos: standing >
*^*.^
**@**
M+**^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 100v/100V Pos: standing >
*****
M+@*^
^M++M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 97v/100V Pos: standing >
MMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*M@**^**.^
^M++M++++
*+M*^*.***
M^******..
MMMM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 86h/86H 96v/100V Pos: standing >
You have memorized the following spells:
( 4th circle) 1 - sleep
2 - insects
( 3rd circle) 3 - blindness
1 - mirror image
2 - shadow monster
( 2nd circle) 7 - burning hands
( 1st circle) 7 - magic missile
1 - phantom armor
You can memorize no more spells.
< 86h/86H 98v/100V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 86h/86H 98v/100V Pos: standing >
An elite highwayman enters from the south.
MMMM^**^.^M
MMMM^***..^M
M^**^*.^^.M
*******...
*@M**^**.
^M++++++
*++*^*.**
M^******.
MMMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 86h/86H 99v/100V Pos: standing >
An elite highwayman enters from the east.
< 86h/86H 99v/100V Pos: standing >
MMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*M@**^**.^
^M+++++++
*++*^*.***
M^******..
MMMM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 86h/86H 98v/100V Pos: standing >
An elite highwayman enters from the west.
< 86h/86H 98v/100V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*MM**^**.^
^@+++++++
*++*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 86h/86H 98v/100V Pos: standing >
An elite highwayman enters from the north.
< 86h/86H 99v/100V Pos: standing >
An elite highwayman leaves east.
< 86h/86H 100v/100V Pos: standing >
Pardon?
< 86h/86H 100v/100V Pos: standing >
Petition what?
< 86h/86H 100v/100V Pos: standing >
Petition - Last Edited: 2007-04-19 19:17:14 by Unknown
======================================================
Syntax: petition <text>
The "Petition" command allows you to send a message to all of the Gods
currently on the MUD (if there are any). Certain guidelines should be
followed when petitioning:
* Do not inquire if gods are online. Describe your problem in details
so they can come back to it later when they have time.
==See also==
gods, togglepetition, website, forums, bug, idea, typo, tell
The following help topics also matched your search:
Togglepetition
< 86h/86H 100v/100V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^M@+++++++
*++*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 86h/86H 99v/100V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M+@+++++++
*++*^*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 86h/86H 98v/100V Pos: standing >
^**^*.^^.M^
*******....M
*M+**^**.^.^
^M+++++++++
*++*@*.****.
M^******....^
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 86h/86H 96v/100V Pos: standing >
+*^*.
**@**
***^.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 93v/100V Pos: standing >
*****
**@^.
*^*..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 91v/100V Pos: standing >
***^.
*^@..
^**..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 89v/100V Pos: standing >
^M++++++
*++*^*.***
M^******....
MMMM^***^..^MM
MMMMMM*@*..^M^.
MMMMM^^**..^M..
MMM^**.MM^^.
MMMM^**M^M.^
MM^^**^M^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 86h/86H 86v/100V Pos: standing >
M^***
MM@^*
M^^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 83v/100V Pos: standing >
*++*^*.*
M^******..
MMMM^***^..^M
MMMMMMM*^*..^M^
MMMMMM^@**..^M.
MMM^**.MM^^
MMMM^**M^M.^
MM^^**^M^
MM^^*.M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 86h/86H 80v/100V Pos: standing >
M^******.
MMMM^***^..^
MMMMMMM*^*..^M^
MMMMMM^^**..^M.
MMM@**.MM^^
MMMM^**M^M.^
MM^^**^M^.
MM^^*.MM
MM^**..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 86h/86H 75v/100V Pos: standing >
MMMM^***^..
MMMMMM*^*..^M
MMMMMM^^**..^M.
MMM^**.MM^^
MMMM@**M^M.^
MM^^**^M^.
MM^^*.MM.
MM^**...
M^**..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 86h/86H 71v/100V Pos: standing >
M^**.
M^@*M
M^^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 68v/100V Pos: standing >
^^**.
M^@*.
M^**M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 66v/100V Pos: standing >
Sorry, but there are no help topics that match your search.
< 86h/86H 68v/100V Pos: standing >
^**..
^*@.M
^**M^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 86h/86H 66v/100V Pos: standing >
^******....
MM^***^..^MM.
MMMM*^*..^M^..M
MMM^^**..^M...M
MMM^**@MM^^...
MMMM^**M^M.^...
MM^^**^M^....
MM^^*.MM...
MM^**...^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -West
< 86h/86H 64v/100V Pos: standing >
******....^
M^***^..^MM.+
MMM*^*..^M^..M.
MM^^**..^M...M+
MMM^**.@M^^....
MMM^**M^M.^....
MM^^**^M^.....
MM^^*.MM....
MM^**...^..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A barbarian hunter slowly creeps through the area.
< 86h/86H 61v/100V Pos: standing >
You would need some luck!
< 86h/86H 66v/100V Pos: standing >
The night has begun.
< 86h/86H 72v/100V Pos: standing >
You start chanting...
< 86h/86H 73v/100V Pos: standing >
You complete your spell...
Shadowy phantoms blur your image to the outside!
< 86h/86H 74v/100V Pos: standing >
You start chanting...
< 86h/86H 76v/100V Pos: standing >
Casting: mirror image **
< 86h/86H 77v/100V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 86h/86H 80v/100V Pos: standing >
*****....
^***^..^MM.
MM*^*..^M^..+
M^^**..^M...M
MM^**.@M^^...
MM^**M^M.^...
MM^^**^M^....
MM^^*.MM...
M^**...^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A barbarian hunter slowly creeps through the area.
Ashlanir (Gnome)(small) stands in mid-air here.
Ashlanir (Gnome)(small) stands in mid-air here.
Ashlanir (Gnome)(small) stands in mid-air here.
< 86h/86H 81v/100V Pos: standing >
You start chanting...
< 86h/86H 87v/100V Pos: standing >
You complete your spell...
A barbarian hunter seems to be blinded!
< 86h/86H 89v/100V Pos: standing >
You don't have that spell memorized.
< 86h/86H 90v/100V Pos: standing >
You start chanting...
< 86h/86H 93v/100V Pos: standing >
Casting: shadow monster *
< 86h/86H 95v/100V Pos: standing >
You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a barbarian hunter!
A shadow monster's crude punch wounds a barbarian hunter.
< 86h/86H 96v/100V Pos: standing >
You don't have that spell memorized.
< 86h/86H 98v/100V Pos: standing >
You start chanting...
< 86h/86H 100v/100V Pos: standing >
A shadow monster's crude punch wounds a barbarian hunter.
A shadow monster's decent punch wounds a barbarian hunter.
< 86h/86H 100v/100V Pos: standing >
The taste of blood slowly fades from your body.
< 86h/86H 100v/100V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna
< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A shadow monster dodges a barbarian hunter's attack.
< 86h/86H 100v/100V Pos: standing >
You start chanting...
< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
< 86h/86H 100v/100V Pos: standing >
A shadow monster's crude punch wounds a barbarian hunter.
A shadow monster's crude punch wounds a barbarian hunter.
< 86h/86H 100v/100V Pos: standing >
You start chanting...
< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A barbarian hunter misses a shadow monster.
A shadow monster dodges a barbarian hunter's attack.
< 86h/86H 100v/100V Pos: standing >
You start chanting...
< 86h/86H 100v/100V Pos: standing >
A shadow monster's crude punch strikes a barbarian hunter.
< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
< 86h/86H 100v/100V Pos: standing >
You start chanting...
< 86h/86H 100v/100V Pos: standing >
You complete your spell...
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A barbarian hunter is stunned!
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A barbarian hunter is incapacitated and will slowly die, if not aided.
A barbarian hunter slumps to the ground.
-=[You watch with self-pride as the magic missile hits a barbarian hunter.]=-
A barbarian hunter is mortally wounded, and will die soon, if not aided.
< 86h/86H 100v/100V Pos: standing >
-=[You hit a barbarian hunter in the face, sending him reeling.]=-
A barbarian hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a barbarian hunter's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.
< 86h/86H 100v/100V Pos: standing >
You failed.
< 86h/86H 100v/100V Pos: standing >
You are carrying: (6/11)
a small wooden raft
a bag made from sewn rat skins
an intricately carved wooden tablet
a spellbook
a dragon scale
an ethereal soul shard (humming) (illuminating)
< 86h/86H 100v/100V Pos: standing >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
Your group has been disbanded.
< 86h/86H 100v/100V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a barbarian hunter is made of flesh and appears to be of average quality.
The corpse of a barbarian hunter has an item value of 1.
It appears to be the corpse of a barbarian hunter.
a few coins
a dented limestone tiara
< 86h/86H 100v/100V Pos: standing >
You get a few coins from the corpse of a barbarian hunter.
There were: 2 gold coins, 8 silver coins, 10 copper coins.
You get a dented limestone tiara from the corpse of a barbarian hunter.
< 86h/86H 100v/100V Pos: standing >
You don a dented limestone tiara on your head.
< 86h/86H 100v/100V Pos: standing >
You sit down and relax.
< 86h/86H 100v/100V Pos: sitting >
You start meditating...
< 86h/86H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - sleep
2 - insects
( 3rd circle) 2 - blindness
1 - shadow monster
( 2nd circle) 7 - burning hands
( 1st circle) 2 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 1st) phantom armor
16 seconds: ( 3rd) mirror image
26 seconds: ( 3rd) blindness
36 seconds: ( 3rd) shadow monster
42 seconds: ( 1st) magic missile
48 seconds: ( 1st) magic missile
53 seconds: ( 1st) magic missile
59 seconds: ( 1st) magic missile
65 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 4th circle) 1 - sleep
2 - insects
( 3rd circle) 2 - blindness
1 - shadow monster
( 2nd circle) 7 - burning hands
( 1st circle) 2 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 1st) phantom armor
16 seconds: ( 3rd) mirror image
26 seconds: ( 3rd) blindness
36 seconds: ( 3rd) shadow monster
42 seconds: ( 1st) magic missile
48 seconds: ( 1st) magic missile
53 seconds: ( 1st) magic missile
59 seconds: ( 1st) magic missile
65 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 86h/86H 100v/100V Pos: sitting >
You have finished memorizing phantom armor.
< 86h/86H 100v/100V Pos: sitting >
You are almost ready to attain your next level!
< 86h/86H 100v/100V Pos: sitting >
You have finished memorizing mirror image.
< 86h/86H 100v/100V Pos: sitting >
You have finished memorizing blindness.
< 86h/86H 100v/100V Pos: sitting >
You have finished memorizing shadow monster.
< 86h/86H 100v/100V Pos: sitting >
A half-elf merchant snaps into visibility.
You abandon your studies.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< -1h/86H 100v/100V Pos: sitting >
< T: Ashlanir TP: sit TC: bleeding, close to death E: a half-elf merchant sta EP: excellent >
Someone parries your futile lunge at him.
A half-elf merchant snaps into visibility.
< -1h/86H 100v/100V Pos: sitting >
< T: Ashlanir TP: sit TC: bleeding, close to death E: a half-elf merchant sta EP: excellent >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< -1h/86H 100v/100V Pos: sitting >
< T: Ashlanir TP: sit TC: bleeding, close to death E: someone sta EP: excellent >
Someone parries your futile lunge at him.
A half-elf merchant snaps into visibility.
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's pierce hits you.]=-
Your thin batwing cloak was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!