The death of [56 Psycheporter] Pren -*Clan DemonRage*- (Githyanki)

in Petalrich Lane

from the perspective of [56 Psycheporter] Pren -*Clan DemonRage*- (Githyanki)

<worn on head>       halo of the maelstrom
<worn around neck>   a fragile brass choker from Desolate [88%]
<worn around neck>   a frost-rimed cured leather necklace from Shairak and Smokeveil Forest
<worn on body>       some Alatorin apprentice robes [superior] (magic)
<worn about body>    a dark-green bodycloak (magic) [26%]
<held as shield>     a small round wooden shield
<worn around wrist>  a shriveled band of human flesh [poor]
<worn on finger>     a tiny bone ring
<worn on finger>     the ring of the mad mage [superior] (magic)
<held>               a cuendillar, heartstone of magic [poor] (magic)
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       the boots of the four winds [poor] (magic)

A lieutenant clambers to his feet.
A lieutenant dodges your futile attack.
A lieutenant parries your futile lunge at him.
A lieutenant parries your futile lunge at him.
You miss a lieutenant.

< 277h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: few scratches >
 You failed.

< 277h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: few scratches >
 You dodge a lieutenant's vicious attack.
A lieutenant's kick crashes into your chest.

< 276h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: few scratches >
 You begin to focus your will...

< 276h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: few scratches >
 Casting: psychic crush 

< 276h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: few scratches >
 Your mental manipulations become a reality...
A lieutenant suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 150 ] A lieutenant's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 276h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP:  nasty wounds >
 A lieutenant's weak slash grazes you.
A lieutenant's weak slash grazes you.

< 274h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP:  nasty wounds >
 You begin to focus your will...

< 274h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP:  nasty wounds >
 Casting: psychic crush 

< 274h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 158 ] A lieutenant's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 274h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP:  awful >
 You begin to focus your will...

< 274h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP:  awful >
 You dodge a lieutenant's vicious attack.
You dodge a lieutenant's vicious attack.
A lieutenant's kick hits you in your side.

< 273h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP:  awful >
 Casting: psychic crush 

< 273h/570H 115v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP:  awful >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 20 ] A lieutenant's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A lieutenant is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Halfling(s) for boon # 102.
You have completed boon # 102.
Your guild gained prestige!
You have gained 400 epic points.
Experience(KILL): Pren by 6.
The last gasps of a lieutenant cause a sickening chill to run up your spine.

< 273h/570H 115v/186V Pos: standing >
You are carrying: (3/11)
a belt pouch
a silverish staff (magic)
a Llewyrr bag of depth (magic)

< 273h/570H 120v/186V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 274h/570H 126v/186V Pos: standing >
Your mental manipulations become a reality...
Nothing happens.

< 274h/570H 127v/186V Pos: standing >
Pardon?

< 274h/570H 132v/186V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D

< 274h/570H 136v/186V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   levitate
  *ultravision
   shift astral
   shift prime
  *magic resistance
  *dayblind
  *vulnerable to sun
  *astral affinity
  *spacial focus

< 275h/570H 140v/186V Pos: standing >
You know no such ability!

< 276h/570H 148v/186V Pos: standing >
You know no such ability!

< 277h/570H 164v/186V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
The following epic skills are available to you:
-----------------------------------------------
advanced meditation       Teacher:  Father Tel
shield combat             Teacher:  Kurlon, the mercenary of endless battles
toughness                 Teacher:  a bloody butcher
spatial focus             Teacher:  the elder brain
improved endurance        Teacher:  Eriic
fix                       Teacher:  the city smithy
smelt                     Teacher:  Carmotee
infuse magical device     Teacher:  Deathium
epic strength             Teacher:  Olat
epic power                Teacher:  Ezallixxel
epic agility              Teacher:  Grellinar, the high ranger
epic intelligence         Teacher:  the undead wizard
epic dexterity            Teacher:  the captain of the Ceothian Guard
epic wisdom               Teacher:  Chauseis, the high elf priestess
epic constitution         Teacher:  Thurdorf
epic charisma             Teacher:  Frolikk
epic luck                 Teacher:  Babedo
ship damage control       Teacher:  a leather-hided headless commodore


< 278h/570H 173v/186V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D

< 279h/570H 186v/186V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 279h/570H 185v/186V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 279h/570H 185v/186V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
The burly guardian suddenly attacks YOU!
The burly guardian's decent slash grazes you.

< 278h/570H 184v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 278h/570H 184v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: excellent >
 A minotaur mercenary wizard suddenly attacks YOU!
He THOUGHT your was going to hit you...
A minotaur mercenary wizard's punch grazes you.
A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's mighty slash strikes you.

< 258h/570H 184v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: excellent >
 A halfling guard suddenly attacks YOU!
A halfling guard misses you.

< 258h/570H 184v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: excellent >
 A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard misses you.

< 258h/570H 184v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: excellent >
 You attempt to flee...
Inside the Woodseer Gates
Obvious exits: -E -W
You flee westward!

< 258h/570H 156v/186V Pos: standing >
Two cobblestone roads intersect.
You extend your sights westward.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.

< 258h/570H 160v/186V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.

< 258h/570H 163v/186V Pos: standing >
Vinestrong Way continues.
You extend your sights southward.
Vinestrong Way Near the Wall
Obvious exits: -N -S

< 258h/570H 164v/186V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -E -S -W
A father duck with a bright green head watches the ducklings.

< 258h/570H 166v/186V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A father duck with a bright green head watches the ducklings.

< 258h/570H 169v/186V Pos: standing >
A doorway leads into a large building.
You extend your sights southward.
Buzzle's Supplies and Fine Goods
Obvious exits: -N
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Buzzle, the merchant, stands here selling goods.(Gold Aura)

< 258h/570H 170v/186V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
A merchant wanders aimlessly.(Gold Aura)
A small bright red salamander does his best to hide in the flowers.
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 258h/570H 171v/186V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
A merchant wanders aimlessly.(Gold Aura)
A small bright red salamander does his best to hide in the flowers.
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 259h/570H 178v/186V Pos: standing >
The halfling warrior suddenly attacks YOU!
The halfling warrior misses you.

< 259h/570H 180v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: excellent >
 You begin to focus your will...

< 259h/570H 180v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: excellent >
 Casting: psychic crush 

< 259h/570H 180v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: halfling sta EP: excellent >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
The halfling warrior suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 37 ] The halfling warrior's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
The halfling warrior is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Halfling(s) for boon # 102.
You have completed boon # 102.
Your guild gained prestige!
You have gained 400 epic points.
Experience(KILL): Pren by 0.
You feel the bloodlust in your heart as you hear the death cry of the halfling warrior.

< 259h/570H 180v/186V Pos: standing >
The wandering merchant leaves east.
Who should the spell be cast upon?  You must specify a target!

< 259h/570H 181v/186V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 259h/570H 184v/186V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a halfling guard is lying here.

< 259h/570H 185v/186V Pos: standing >

		Score information for Pren

Level: 56   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 260(570)   Mana: 1536(1536)   Moves: 186(186)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   8
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  558 

Active Spells:
--------------
biofeedback (4 minutes)
thought beacon (126 minutes)
tower of iron will (19 minutes)
inertial barrier (21 minutes)
cannibalize (28 minutes)
fly (103 minutes)
energy containment (26 minutes)
combat mind (49 minutes)
adrenaline control (43 minutes)
enhance agility (38 minutes)
enhance constitution (38 minutes)
enhance dexterity (38 minutes)
enhance strength (38 minutes)
flesh armor (16 minutes)
intellect fortress (15 minutes)
molecular control (5 minutes)
displacement (34 minutes)
aura sight (27 minutes)


< 260h/570H 186v/186V Pos: standing >
You are carrying: (3/11)
a belt pouch
a silverish staff (magic)
a Llewyrr bag of depth (magic)

< 260h/570H 186v/186V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a halfling guard is lying here.

< 260h/570H 186v/186V Pos: standing >

< 261h/570H 186v/186V Pos: standing >
A salamander leaves west.

< 261h/570H 186v/186V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a halfling guard is lying here.
A small bright red salamander does his best to hide in the flowers.

< 261h/570H 185v/186V Pos: standing >
An open doorway leads into a shop.
You extend your sights southward.
Clora's Clothing and Armor
Obvious exits: -N
Clora awaits visitors to her humble store.

< 261h/570H 185v/186V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the halfling warrior is lying here.
A fuzzy white duckling wanders here searching for food.

< 262h/570H 184v/186V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 262h/570H 184v/186V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a halfling guard is lying here.
A small bright red salamander does his best to hide in the flowers.

< 263h/570H 185v/186V Pos: standing >
An open doorway leads into a shop.
You extend your sights southward.
Clora's Clothing and Armor
Obvious exits: -N
Clora awaits visitors to her humble store.

< 263h/570H 185v/186V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the halfling warrior is lying here.
A fuzzy white duckling wanders here searching for food.

< 263h/570H 184v/186V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 263h/570H 184v/186V Pos: standing >
A salamander enters from the west.

< 265h/570H 186v/186V Pos: standing >
A fuzzy duckling leaves south.

< 265h/570H 186v/186V Pos: standing >

		Score information for Pren

Level: 56   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 266(570)   Mana: 1536(1536)   Moves: 186(186)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   8
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  558 

Active Spells:
--------------
biofeedback (4 minutes)
thought beacon (126 minutes)
tower of iron will (19 minutes)
inertial barrier (21 minutes)
cannibalize (28 minutes)
fly (103 minutes)
energy containment (26 minutes)
combat mind (49 minutes)
adrenaline control (43 minutes)
enhance agility (38 minutes)
enhance constitution (38 minutes)
enhance dexterity (38 minutes)
enhance strength (38 minutes)
flesh armor (16 minutes)
intellect fortress (15 minutes)
molecular control (5 minutes)
displacement (34 minutes)
aura sight (27 minutes)


< 266h/570H 186v/186V Pos: standing >
You are carrying: (3/11)
a belt pouch
a silverish staff (magic)
a Llewyrr bag of depth (magic)

< 266h/570H 186v/186V Pos: standing >
a Llewyrr bag of depth (magic)
This bag can hold its own wieght. it was crafted by
the Llewyrr elves, and was made for long travels.
A Llewyrr bag of depth is made of cloth and appears to be of average quality.
A Llewyrr bag of depth has an item value of 1.
a Llewyrr bag of depth can hold around 409 pounds, and is as good as empty.
a Llewyrr bag of depth currently contains:
A Llewyrr bag of depth contains:

a small pile of coins
a slender fishing pole
[4] a small bandage
a coral torc [poor]

< 266h/570H 186v/186V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 266h/570H 186v/186V Pos: standing >
A Grey Elf enters from the east.

< 267h/570H 186v/186V Pos: standing >
You get a small bandage from a Llewyrr bag of depth.

< 267h/570H 186v/186V Pos: standing >
A Grey Elf attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
Out of nowhere, a Grey Elf stabs you in the back.

< 266h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf's decent pierce wounds you.

< 263h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf dodges your futile attack.
You miss a Grey Elf.
[Damage:  2 ] Your decent punch grazes a Grey Elf.
A Grey Elf parries your futile lunge at him.

< 263h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf dances an amazing maneuver in battle, tripping you.

< 263h/570H 186v/186V Pos: on your ass >
< T: Pren TP: ass TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf's fine pierce wounds you.

< 258h/570H 186v/186V Pos: on your ass >
< T: Pren TP: ass TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf plays a song to lift his spirit off the ground.
A salamander flies through the air, free as a bird!

< 258h/570H 186v/186V Pos: on your ass >
< T: Pren TP: ass TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf parries your futile lunge at him.
A Grey Elf parries your futile lunge at him.
[Damage:  2 ] Your punch grazes a Grey Elf.
A Grey Elf parries your futile lunge at him.

< 258h/570H 186v/186V Pos: on your ass >
< T: Pren TP: ass TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf's pierce wounds you.

< 254h/570H 186v/186V Pos: on your ass >
< T: Pren TP: ass TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Sorry, you can't do that while laying around.

< 254h/570H 186v/186V Pos: on your ass >
< T: Pren TP: ass TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A halfling guard enters from the east.
You clamber to your feet.

< 254h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A halfling guard suddenly attacks YOU!
He THOUGHT your was going to hit you...
A halfling guard's feeble punch grazes you.
You begin to focus your will...

< 253h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Casting: psychic crush 

< 253h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Your mental manipulations become a reality...
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Your spell flows around a Grey Elf, leaving him unharmed!

< 253h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 [Damage:  2 ] Your decent punch grazes a Grey Elf.
[Damage:  2 ] Your decent punch grazes a Grey Elf.
A Grey Elf parries your futile lunge at him.
A Grey Elf parries your futile lunge at him.
A Grey Elf misses you.

< 253h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Pardon?
A Grey Elf starts casting an offensive spell.

< 253h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Pardon?

< 253h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 You see nothing special about him.
This Grey Elf has a few scratches.
He's medium in size.
He appears to be casting.

<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn in ear>        an earring of rotting flesh [poor]
<worn on face>       a stone mask [superior] (magic)
<worn around neck>   a gold-plated medallion
<worn around neck>   a golden medal of honor [superior]
<worn on body>       a rugged green and blue jersey. [superior]
<worn about body>    a cloak of rotting flesh [poor]
<worn on back>       a stylish silken backpack (illuminating)
<worn as quiver>     a soldiers quiver
<worn about waist>   a soldiers belt [superior]
<worn on belt buckle>a quill
<worn on arms>       sleeves of rotting flesh [superior]
<worn around wrist>  a soldiers wrist guard [poor]
<worn on hands>      a pair of tight black gloves
<worn on finger>     a soldiers ring [poor]
<primary weapon>     a thin steel dagger
<held>               a small wooden horn
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 253h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 You dodge a halfling guard's vicious attack.
A halfling guard's kick hits you directly in the face.

< 244h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A father duck enters from the east.

< 244h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 You begin to focus your will...

< 244h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf plays a song to lift his spirit off the ground.

< 244h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Autosaving...

< 244h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Casting: psychic crush 

< 244h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Your mental manipulations become a reality...
[Damage: 119 ] A Grey Elf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 244h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC: nasty wounds E: A Grey Elf sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You begin to focus your will...

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You dodge a halfling guard's vicious attack.

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 Casting: psychic crush 

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 112 ] A Grey Elf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the halfling warrior is lying here.
A father duck with a bright green head watches the ducklings.
A halfling guard stands in mid-air here, fighting YOU!(Gold Aura)
A Grey Elf (medium) stands in mid-air here, fighting YOU! (casting) (Gold Aura)
A small bright red salamander does his best to hide in the flowers.

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 Saving Pren.

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 You begin to focus your will...

< 117h/570H 186v/186V Pos: standing >
< T: Pren TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
Your gloves of magic fingertips [poor] was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!
Your mask of charred flesh was completely destroyed by the massive blow!
Your pitch-black belt with a mindstone buckle was completely destroyed by the massive blow!