<worn as a badge> a scarab of Ghore
<worn on head> a battle scarred helmet [poor]
<worn around neck> an unholy symbol [superior] (glowing)
<worn on body> a skin-wrapped reptile scale breastplate
<worn about body> a long red cape with mystic runes lining the edges [poor]
<worn about waist> a belt of ragged flesh
<worn on belt buckle>a multicolored sack
<worn on arms> a pair of dwarf-hide sleeves
<worn around wrist> a gem-encrusted gold band [88%]
<worn around wrist> a githyanki skin bracer
<worn on hands> a pair of well-worn gauntlets [superior]
<worn on finger> a ring of the purple eye
<worn on finger> a ring of endurance
<held> a small limestone totem
<held> a small ivory totem
<worn on legs> some blood red leg plates
<worn on feet> a pair of forest sandals
The crumbling trail emerges from the gorge and reveals a vast
expanse of plateau. A rope bridge leads across the deep gorge
below. The bridge is fastened to the stump of a fire charred
tree. The ropes which support the bridge are splintered and frayed.
In some areas of the bridge the planks which compose its walk way sag
or are missing completely. The bridge sways in the region's
unrelenting wind creaking all the while.
Obvious exits: -East -West -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the west.
Sylvis enters from the west.
< 194h/194H 177v/192V Pos: standing >
Fuzz leaves east.
Dakar leaves east.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -West
The corpse of a huge bear is lying here.
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the west.
Sylvis enters from the west.
< 194h/194H 176v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
Circular Stones On a Long Path
A dozen medium size stones lie here at the side of the path. Apparently
the stones are the reminants of somebody's camp site. Stacked together, to
form a ring, the stones surround pieces of charred wood.
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 175v/192V Pos: standing >
< 194h/194H 175v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few
feet away but yet the dense growth in these woods conceal their creators.
Though the mist conceals much of what lay ahead, it is possible to note
that the trail seems to extend quite a ways.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 174v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
A mountainman is standing here picking his teeth.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 172v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -East -South -West
An old wooden sign is posted on a tree.
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 171v/192V Pos: standing >
Fuzz leaves east.
Dakar leaves east.
You follow Fuzz.
A Crow's Cage On a Long Path
Here swaying in the cold winds, dangling high above in the branches
of a huge tree, is a cage made of barbed iron. Though the angle here
is poor, what appears to be a human leg is protruding from within the
iron tomb.
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -East -West
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the west.
Sylvis enters from the west.
< 194h/194H 170v/192V Pos: standing >
Fuzz leaves east.
Dakar leaves east.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -East -West
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the west.
Sylvis enters from the west.
< 194h/194H 168v/192V Pos: standing >
Fuzz leaves east.
Dakar leaves east.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -West
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the west.
Sylvis enters from the west.
< 194h/194H 167v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 166v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 165v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
At a Fallen tree on a Long Path
A huge tree is here, derooted by some force, and lays across the
path like some type of barricade. The trunk is thick, making this
a rather high wall to scale, but luckily some creature has burrowed
a route underneath it.
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 163v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 162v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
On a Path through some Woods
The path cuts through the lower region of the Svalich woods. A
mist snakes its way upon the ground of the dense forest which flanks the
trail. A squirrel pops its head up out of the mist occassionly to collect
its bearings. The sound of snapping branches, and the panting of some
creature originate from within the forest. The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators. Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 160v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
On a Dark Trail
A dark lonely path, shrouded in mist, snakes its way through
the menacing woods of the Svalich region. Animals can be heard
nearby, the types of which can not be identified. Planted firmly
in the ground is a spear with a skull dangling off of it. The skull
seems to have some message etched into it. The trail continues north
from here.
Obvious exits: -North -South
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 158v/192V Pos: standing >
Fuzz leaves north.
Dakar leaves north.
You follow Fuzz.
On a Dark Trail
Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light. The tree trunks almost touch. The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction. The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -South -Up
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from the south.
Sylvis enters from the south.
< 194h/194H 156v/192V Pos: standing >
Fuzz floats up.
Dakar floats up.
You follow Fuzz.
On a Dark Trail
Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light. The tree trunks almost touch. The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction. The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from below.
Sylvis enters from below.
< 194h/194H 150v/192V Pos: standing >
Fuzz floats up.
Dakar floats up.
You follow Fuzz.
Split in the Dark Trail
Suddenly, the road splits into the forbidding Svalich woods. The
western fork slants down slightly to the west while the upwardly trail
looks to head north. A cold autumn wind whistles down the western
lane, cutting icily through your clothing. Dead brown leaves rush
about. There is no sound other than the wind and leaves.
Obvious exits: -West -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from below.
Sylvis enters from below.
< 194h/194H 144v/192V Pos: standing >
Fuzz leaves west.
Dakar leaves west.
You follow Fuzz.
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
The corpse of a forest hag is lying here.
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
A Barbarian (large) stands in mid-air here.
A Halfling (small) stands in mid-air here.
Nul enters from the east.
Sylvis enters from the east.
< 194h/194H 142v/192V Pos: standing >
Fuzz floats down.
Dakar floats down.
You follow Fuzz.
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate.
Obvious exits: -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from above.
Sylvis enters from above.
< 194h/194H 141v/192V Pos: standing >
Fuzz floats up.
Dakar floats up.
You follow Fuzz.
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
The corpse of a forest hag is lying here.
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
A Barbarian (large) stands in mid-air here.
A Halfling (small) stands in mid-air here.
Nul enters from below.
Sylvis enters from below.
< 194h/194H 140v/192V Pos: standing >
A Halfling floats down.
A Barbarian leaves down.
< 194h/194H 140v/192V Pos: standing >
Fuzz floats down.
Dakar floats down.
You follow Fuzz.
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate.
Obvious exits: -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from above.
Sylvis enters from above.
< 194h/194H 139v/192V Pos: standing >
Fuzz floats down.
Dakar floats down.
You follow Fuzz.
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate. The path branches to the north from here.
Obvious exits: -North -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
A Barbarian (large) stands in mid-air here.
A Halfling (small) stands in mid-air here.
Nul enters from above.
Sylvis enters from above.
< 194h/194H 138v/192V Pos: standing >
Fuzz floats down.
Dakar floats down.
You follow Fuzz.
The Black Gate
The gate is very impressive, standing some thirty feet high. It is made
of an unknown black alloy. The bars on the gate are etched with a foriegn
alphabet. On occassion, a blue electricity pulses though the alloy like
blood through an artery. Cobwebs hang from the dust-covered bars of this
massive barrier. The dust and webs cast strange, moving shadows across
the faces of stone gargoyles squatting motionlessly on the pilars which
support the gate. Beyond its black iron bars can be seen some sort
of glow. There is a key hole on the gate.
Obvious exits: -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from above.
Sylvis enters from above.
< 194h/194H 137v/192V Pos: standing >
Fuzz floats down.
Dakar floats down.
You follow Fuzz.
Inside the Black Gate
A strong humming sound fills the air. A cold green mist creeps over
the ground. Torchlight flutters against the walls of this vaulted hall.
Swells of organ music can be heard faintly in the background, but the
music's origin is cannot be located with all this damned humming.
A few feet away is a glowing green sphere.
Obvious exits: -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from above.
Sylvis enters from above.
< 194h/194H 135v/192V Pos: standing >
< 194h/194H 136v/192V Pos: standing >
Fuzz floats down.
Dakar floats down.
You follow Fuzz.
The Glowing Sphere
The room is encompassed by demonic statues. A pentagram is painted on
the floor with what looks like blood. Candles lie at each point of the
pentagram burning brightly with blue flames. In the middle of the
pentagram is a glowing green sphere. The sphere is humming very loudly, and
is expanding very rapidly. Within the sphere, looks like some type of
energy opening.
Obvious exits: -Up
A shimmering portal is here.
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Nul enters from above.
Sylvis enters from above.
< 194h/194H 135v/192V Pos: standing >
You failed.
< 194h/194H 136v/192V Pos: standing >
Fuzz floats up.
Dakar floats up.
You follow Fuzz.
Inside the Black Gate
A strong humming sound fills the air. A cold green mist creeps over
the ground. Torchlight flutters against the walls of this vaulted hall.
Swells of organ music can be heard faintly in the background, but the
music's origin is cannot be located with all this damned humming.
A few feet away is a glowing green sphere.
Obvious exits: -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
A Barbarian (large) stands in mid-air here.
A Halfling (small) stands in mid-air here.
Nul enters from below.
Sylvis enters from below.
A Barbarian suddenly attacks Nul!
A Barbarian's fine slash strikes Nul.
A Halfling starts casting an offensive spell.
< 194h/194H 136v/192V Pos: standing >
Fuzz floats up.
Dakar floats up.
You follow Fuzz.
The Black Gate
The gate is very impressive, standing some thirty feet high. It is made
of an unknown black alloy. The bars on the gate are etched with a foriegn
alphabet. On occassion, a blue electricity pulses though the alloy like
blood through an artery. Cobwebs hang from the dust-covered bars of this
massive barrier. The dust and webs cast strange, moving shadows across
the faces of stone gargoyles squatting motionlessly on the pilars which
support the gate. Beyond its black iron bars can be seen some sort
of glow. There is a key hole on the gate.
Obvious exits: -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
< 194h/194H 136v/192V Pos: standing >
Fuzz floats up.
Dakar floats up.
You follow Fuzz.
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate. The path branches to the north from here.
Obvious exits: -North -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
< 194h/194H 134v/192V Pos: standing >
You failed.
< 194h/194H 134v/192V Pos: standing >
You failed.
< 194h/194H 135v/192V Pos: standing >
You failed.
< 194h/194H 136v/192V Pos: standing >
Fuzz floats down.
Dakar floats down.
You follow Fuzz.
The Black Gate
The gate is very impressive, standing some thirty feet high. It is made
of an unknown black alloy. The bars on the gate are etched with a foriegn
alphabet. On occassion, a blue electricity pulses though the alloy like
blood through an artery. Cobwebs hang from the dust-covered bars of this
massive barrier. The dust and webs cast strange, moving shadows across
the faces of stone gargoyles squatting motionlessly on the pilars which
support the gate. Beyond its black iron bars can be seen some sort
of glow. There is a key hole on the gate.
Obvious exits: -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
< 194h/194H 134v/192V Pos: standing >
You failed.
< 194h/194H 134v/192V Pos: standing >
Fuzz floats down.
Dakar floats down.
You follow Fuzz.
Inside the Black Gate
A strong humming sound fills the air. A cold green mist creeps over
the ground. Torchlight flutters against the walls of this vaulted hall.
Swells of organ music can be heard faintly in the background, but the
music's origin is cannot be located with all this damned humming.
A few feet away is a glowing green sphere.
Obvious exits: -Up -Down
Dakar (Drow Elf)(medium) stands, floating here.
Fuzz (Goblin)(small) stands, floating here.
Sylvis (Troll)(large) stands here.
Nul (Kobold)(small) stands in mid-air here (Newbie), fighting a Barbarian.
A Barbarian (large) stands in mid-air here, fighting Nul.
A Halfling (small) stands in mid-air here.
< 194h/194H 133v/192V Pos: standing >
Fuzz suddenly attacks a Barbarian!
Fuzz misses a Barbarian.
You start chanting...
< 194h/194H 133v/192V Pos: standing >
Nul attempts to flee.
Nul leaves up.
Sylvis leaves up.
< 194h/194H 134v/192V Pos: standing >
Dakar starts casting an offensive spell.
A Halfling floats up.
< 194h/194H 134v/192V Pos: standing >
You complete your spell...
You point at a Barbarian.
[Damage: 35 ] Your blast of molten spray slams into a Barbarian, burning holes into his flesh.
A Halfling floats in from above.
< 194h/194H 134v/192V Pos: standing >
Nul enters from above.
Sylvis enters from above.
< 194h/194H 135v/192V Pos: standing >
Nul starts casting an offensive spell.
You start chanting...
A Halfling floats up.
< 194h/194H 135v/192V Pos: standing >
Dakar stops invoking abruptly!
< 194h/194H 136v/192V Pos: standing >
A Barbarian dodges Fuzz's attack.
Fuzz misses a Barbarian.
Fuzz's pierce wounds a Barbarian.
A Barbarian parries Fuzz's lunge at him.
A Halfling floats in from above.
< 194h/194H 137v/192V Pos: standing >
Dakar starts casting an offensive spell.
A Halfling starts casting an offensive spell called 'lightning bolt'.
< 194h/194H 137v/192V Pos: standing >
A Barbarian misses Fuzz.
A Barbarian's fine slash wounds Fuzz.
A Barbarian's fine slash strikes Fuzz.
< 194h/194H 137v/192V Pos: standing >
You complete your spell...
You point at a Barbarian.
[Damage: 40 ] Your blast of molten spray slams into a Barbarian, burning holes into his flesh.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
Nul wavers under the impact of the lightning bolt sent by a Halfling.
< 194h/194H 138v/192V Pos: standing >
Nul completes his spell...
Nul utters the words 'qaiz ay qare'
Nul fires a blast of cold at a Halfling, who screams out in pain!
A Halfling sags, apparently weakened from the frigid cold!
< 194h/194H 138v/192V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'ruyz rzzqp'
Dakar seems to suck the life right out of a Halfling!
< 194h/194H 139v/192V Pos: standing >
You start chanting...
< 194h/194H 139v/192V Pos: standing >
Nul starts casting an offensive spell.
< 194h/194H 139v/192V Pos: standing >
A Halfling starts casting an offensive spell.
< 194h/194H 139v/192V Pos: standing >
Dakar starts casting an offensive spell.
< 194h/194H 140v/192V Pos: standing >
You complete your spell...
You point at a Barbarian.
[Damage: 40 ] Your blast of molten spray slams into a Barbarian, burning holes into his flesh.
A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
Nul wavers under the impact of the lightning bolt sent by a Halfling.
< 194h/194H 140v/192V Pos: standing >
A Barbarian dodges Fuzz's attack.
A Barbarian parries Fuzz's lunge at him.
A Barbarian dodges Fuzz's attack.
< 194h/194H 140v/192V Pos: standing >
Sylvis suddenly looks a bit dumb, and madly slams at a Halfling!
< 194h/194H 141v/192V Pos: standing >
Sylvis deflects a Halfling's blow and strikes back at him!
Sylvis misses a Halfling.
Sylvis's crystal-tipped dagger [poor] flashes into the path of a Halfling's attack, then Sylvis delivers a graceful counter-attack!
Sylvis misses a Halfling.
Sylvis misses a Halfling.
A Halfling misses Sylvis.
You start chanting...
< 194h/194H 141v/192V Pos: standing >
Nul completes his spell...
Nul utters the words 'qaiz ay qare'
Nul fires a blast of cold at a Halfling, who screams out in pain!
A Halfling sags, apparently weakened from the frigid cold!
Sylvis's slash strikes a Halfling hard.
Sylvis's impressive pierce strikes a Halfling.
Sylvis's impressive slash strikes a Halfling.
< 194h/194H 142v/192V Pos: standing >
< 194h/194H 142v/192V Pos: standing >
< 194h/194H 142v/192V Pos: standing >
You complete your spell...
You point at a Barbarian.
[Damage: 40 ] Your blast of molten spray slams into a Barbarian, burning holes into his flesh.
< 194h/194H 143v/192V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'ruyz rzzqp'
Dakar seems to suck the life right out of a Halfling!
You dodge a Barbarian's vicious attack.
A Barbarian misses you.
You dodge a Barbarian's vicious attack.
Nul starts casting an offensive spell.
< 194h/194H 143v/192V Pos: standing >
< T: Railyn TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You start chanting...
< 194h/194H 143v/192V Pos: standing >
< T: Railyn TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Dakar starts casting an offensive spell.
< 194h/194H 143v/192V Pos: standing >
< T: Railyn TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Nul completes his spell...
Nul utters the words 'qaiz ay qare'
Nul fires a blast of cold at a Halfling, who screams out in pain!
A Barbarian parries Fuzz's lunge at him.
A Barbarian dodges Fuzz's attack.
Fuzz misses a Barbarian.
< 194h/194H 143v/192V Pos: standing >
< T: Railyn TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Fuzz moves in the shadows, suddenly reappearing behind a Barbarian!
< 194h/194H 143v/192V Pos: standing >
< T: Railyn TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Casting: molten spray *
A Barbarian attempts to flee.
A Barbarian leaves down.
< 194h/194H 143v/192V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'ruyz rzzqp'
Dakar seems to suck the life right out of a Halfling!
Sylvis parries a Halfling's lunge at him.
Sylvis's crystal-tipped dagger [poor] flashes into the path of a Halfling's attack, then Sylvis delivers a graceful counter-attack!
Sylvis's impressive slash strikes a Halfling very hard.
Sylvis misses a Halfling.
A Halfling misses Sylvis.
Nul starts casting an offensive spell.
< 194h/194H 143v/192V Pos: standing >
You complete your spell...
You point at a Barbarian.
[Damage: 36 ] Your blast of molten spray slams into a Barbarian, burning holes into his flesh.
< 194h/194H 143v/192V Pos: standing >
Nul completes his spell...
Nul utters the words 'qaiz ay qare'
Nul fires a blast of cold at a Halfling, who screams out in pain!
A Halfling sags, apparently weakened from the frigid cold!
Dakar starts casting an offensive spell.
< 194h/194H 143v/192V Pos: standing >
Fuzz's fine pierce seriously wounds a Halfling.
You don't have that spell memorized.
< 194h/194H 143v/192V Pos: standing >
Sylvis's impressive slash enshrouds a Halfling in a mist of blood.
Sylvis's impressive pierce causes a Halfling to grimace in pain.
A Halfling is stunned!
Sylvis misses a Halfling.
You don't have that spell memorized.
< 194h/194H 143v/192V Pos: standing >
You don't have that spell memorized.
< 194h/194H 143v/192V Pos: standing >
You don't have that spell memorized.
< 194h/194H 143v/192V Pos: standing >
Nul starts casting an offensive spell.
< 194h/194H 143v/192V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'ruyz rzzqp'
Dakar seems to suck the life right out of a Halfling!
A Halfling's some lily pads was disintegrated by the negative energy!
A Halfling's some icy ivory vambraces was disintegrated by the negative energy!
A Halfling's tarnished flesh band was disintegrated by the negative energy!
A Halfling's dangling chain crucifix was disintegrated by the negative energy!
A Halfling's coconut belt was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!