The death of [21 Reaver] Azatl (Goblin)

in A Room of Peace

from the perspective of [21 Reaver] Azatl (Goblin)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a hand axe
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

-=[You attack a wandering merchant.]=- [0 Hits]

< 117h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering adventurer leaves east.
You hit a wandering merchant in the face, sending him reeling.

< 117h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 -=[A wandering merchant attacks you.]=- [1 Hits]
-=[You attack a wandering merchant.]=- [0 Hits]

< 106h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 106h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 92h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You hit a wandering merchant in the face, sending him reeling.

< 92h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A small villager enters from the north.
Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 92h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A wandering adventurer enters from the north.

< 92h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A wandering merchant's kick parts your hair but does little else.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 92h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 92h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 92h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 -=[A wandering merchant attacks you.]=- [1 Hits]
You start chanting...

< 82h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Casting: sleep *

< 82h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You complete your spell...
A wandering merchant goes to sleep.

< 82h/192H 106v/106V Pos: standing >
<You attempt to flee...
PANIC!  You couldn't escape!

< 82h/192H 106v/106V Pos: standing >
<A wandering merchant has a RUDE awakening!
-=[You attack a wandering merchant.]=- [1 Hits]

< 82h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You feel your skill in parry improving.
You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [2 Hits]

< 48h/192H 106v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: merchant sta EP:  few wounds >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
A crafting recipe lies here collecting dust.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
You flee eastward!

< 48h/192H 81v/106V Pos: standing >
A traveling adventurer enters from the east.

< 48h/192H 82v/106V Pos: standing >
You get a small bandage from a small black velvet bag.

< 48h/192H 86v/106V Pos: standing >
You attempt to bandage yourself.

< 49h/192H 87v/106V Pos: standing >
A traveling merchant leaves west.

< 49h/192H 88v/106V Pos: standing >
You continue bandaging yourself.

< 56h/192H 90v/106V Pos: standing >
A village commoner enters from the east.

< 56h/192H 92v/106V Pos: standing >
You continue bandaging yourself.

< 62h/192H 91v/106V Pos: standing >
You continue bandaging yourself.

< 69h/192H 92v/106V Pos: standing >
A muscular villager enters from the east.
A peasant commoner leaves east.

< 69h/192H 93v/106V Pos: standing >
A small villager leaves west.

< 69h/192H 93v/106V Pos: standing >
You continue bandaging yourself.

< 76h/192H 94v/106V Pos: standing >
A small villager enters from the west.
You continue bandaging yourself.

< 83h/192H 96v/106V Pos: standing >
A village commoner enters from the west.

< 83h/192H 99v/106V Pos: standing >
You continue bandaging yourself.

< 90h/192H 98v/106V Pos: standing >
You continue bandaging yourself.

< 94h/192H 100v/106V Pos: standing >
A village commoner leaves east.

< 95h/192H 101v/106V Pos: standing >
A traveling merchant enters from the west.

< 95h/192H 104v/106V Pos: standing >
You can't bandage any more with this bandage.

< 95h/192H 105v/106V Pos: standing >
A traveling adventurer leaves east.

< 96h/192H 106v/106V Pos: standing >
A small villager leaves west.

< 96h/192H 106v/106V Pos: standing >
You sit down and relax.

< 97h/192H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - sleep

And you are currently memorizing the following spells:
   15 seconds:  ( 3rd) magic missile
   31 seconds:  ( 3rd) magic missile
   47 seconds:  ( 3rd) magic missile
   63 seconds:  ( 4th) sleep

You can memorize no more spells.
You continue your study.

< 97h/192H 106v/106V Pos: sitting >
You don't know how to meditate.

< 97h/192H 106v/106V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 97h/192H 106v/106V Pos: standing >
You sit down and relax.

< 98h/192H 106v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - sleep

And you are currently memorizing the following spells:
   15 seconds:  ( 3rd) magic missile
   31 seconds:  ( 3rd) magic missile
   47 seconds:  ( 3rd) magic missile
   63 seconds:  ( 4th) sleep

You can memorize no more spells.
You continue your study.

< 98h/192H 106v/106V Pos: sitting >
You don't know how to meditate.

< 98h/192H 106v/106V Pos: sitting >
A wandering adventurer enters from the west.

< 98h/192H 106v/106V Pos: sitting >
A wandering adventurer leaves west.

< 99h/192H 106v/106V Pos: sitting >
A small villager enters from the west.

< 100h/192H 106v/106V Pos: sitting >
A traveling merchant leaves west.

< 100h/192H 106v/106V Pos: sitting >
A muscular villager leaves east.

< 101h/192H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 102h/192H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 106h/192H 106v/106V Pos: sitting >
A village commoner leaves west.

< 108h/192H 106v/106V Pos: sitting >
You should level anytime now!

< 108h/192H 106v/106V Pos: sitting >
A wandering adventurer enters from the west.

< 109h/192H 106v/106V Pos: sitting >
Saving Azatl.

< 109h/192H 106v/106V Pos: sitting >
A village commoner enters from the west.

< 110h/192H 106v/106V Pos: sitting >

< 110h/192H 106v/106V Pos: sitting >
You have finished memorizing magic missile.
A wandering adventurer leaves west.

< 111h/192H 106v/106V Pos: sitting >
A small villager leaves west.

< 112h/192H 106v/106V Pos: sitting >
You don't know how to meditate.

< 113h/192H 106v/106V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.

< 115h/192H 106v/106V Pos: sitting >
You clamber to your feet.

< 115h/192H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A crafting recipe lies here collecting dust.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.

< 115h/192H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a pudgy commoner is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A bent piece of gold scrap has been left here.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 115h/192H 104v/106V Pos: standing >
You dodge a bash from a wandering merchant, who loses his balance and falls.
A village commoner enters from the east.

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
-=[You attack a wandering merchant.]=- [2 Hits]
Sorry, you aren't allowed to do that in combat.

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  few wounds >
 You start chanting...

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  few wounds >
 It's cool out here.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [1 Hits]

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  nasty wounds >
 You start chanting...

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  nasty wounds >
 Casting: magic missile 

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  nasty wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  nasty wounds >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  nasty wounds >
 You start chanting...

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant kne EP:  nasty wounds >
 A wandering merchant rises to his feet.

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 -=[You attack a wandering merchant.]=- [1 Hits]

< 115h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You feel your skill in parry improving.
You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]
You attempt to flee...
PANIC!  You couldn't escape!

< 106h/192H 104v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You feel your skill in 1h slashing improving.
-=[You attack a wandering merchant.]=- [0 Hits]
You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
A small fragment of ivory has been dropped here.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
You flee northward!

< 106h/192H 80v/106V Pos: standing >
The taste of blood slowly fades from your body.

< 106h/192H 80v/106V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 106h/192H 81v/106V Pos: standing >
A Room of Peace
Obvious exits: -N
Some ragged clothes lie here.
Some padded leather armor is on the ground here gathering dust.

< 106h/192H 81v/106V Pos: standing >
You sit down and relax.

< 107h/192H 83v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - sleep

And you are currently memorizing the following spells:
   15 seconds:  ( 3rd) magic missile
   31 seconds:  ( 3rd) magic missile
   47 seconds:  ( 3rd) magic missile

You can memorize no more spells.
You continue your study.

< 107h/192H 83v/106V Pos: sitting >
You don't know how to meditate.

< 108h/192H 84v/106V Pos: sitting >
You have finished memorizing magic missile.

< 120h/192H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 132h/192H 106v/106V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 145h/192H 106v/106V Pos: sitting >
You clamber to your feet.

< 145h/192H 106v/106V Pos: standing >
A Room of Peace
Obvious exits: -N#
Some ragged clothes lie here.
Some padded leather armor is on the ground here gathering dust.

< 147h/192H 106v/106V Pos: standing >
The door seems to be closed.

< 148h/192H 106v/106V Pos: standing >
Ok.

< 148h/192H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 149h/192H 105v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A small fragment of ivory has been dropped here.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 149h/192H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a pudgy commoner is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A bent piece of gold scrap has been left here.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 149h/192H 102v/106V Pos: standing >
A small villager enters from the north.

< 149h/192H 103v/106V Pos: standing >
You are knocked to the ground by a wandering merchant's mighty bash!

< 147h/192H 103v/106V Pos: sitting >
< T: Azatl TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 Autosaving...

< 147h/192H 103v/106V Pos: sitting >
< T: Azatl TP: sit TC: small wounds E: merchant sta EP:  nasty wounds >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 130h/192H 103v/106V Pos: sitting >
< T: Azatl TP: sit TC: few wounds E: merchant sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 130h/192H 103v/106V Pos: sitting >
< T: Azatl TP: sit TC: few wounds E: merchant sta EP:  nasty wounds >
 A wandering adventurer enters from the north.

< 130h/192H 103v/106V Pos: sitting >
< T: Azatl TP: sit TC: few wounds E: merchant sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 130h/192H 103v/106V Pos: sitting >
< T: Azatl TP: sit TC: few wounds E: merchant sta EP:  nasty wounds >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 130h/192H 103v/106V Pos: sitting >
< T: Azatl TP: sit TC: few wounds E: merchant sta EP:  nasty wounds >
 You clamber to your feet.

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Casting: magic missile 

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A wandering merchant's kick parts your hair but does little else.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A wandering adventurer leaves north.

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.
You watch with self-pride as the magic missile hits a wandering merchant.

< 130h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]
-=[A wandering merchant attacks you.]=- [1 Hits]
A wandering merchant deftly blocks your kick with his forearm.

< 117h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 117h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  awful >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 107h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  awful >
 A wandering merchant dodges, and you miss your kick at his legs.

< 107h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 107h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 95h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 95h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 Your kick crashes into a wandering merchant's chest.

< 95h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 95h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 95h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You feel your skill in 1h slashing improving.
-=[You attack a wandering merchant.]=- [0 Hits]

< 95h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 87h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A village commoner enters from the north.
You hit a wandering merchant in the thigh with a hefty sweep.

< 87h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 87h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 75h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 75h/192H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 You raise a level!
You hit a wandering merchant in the thigh with a hefty sweep.

< 83h/200H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 83h/200H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 70h/200H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 Your improved dexterity grants you an additional attack!
-=[You attack a wandering merchant.]=- [0 Hits]

< 70h/200H 103v/106V Pos: standing >
< T: Azatl TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A wandering merchant's kick parts your hair but does little else.
-=[A wandering merchant attacks you.]=- [1 Hits]

< 58h/200H 103v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 58h/200H 103v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
A small fragment of ivory has been dropped here.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
You flee northward!

< 58h/200H 76v/106V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 58h/200H 76v/106V Pos: standing >
A Room of Peace
Obvious exits: -N
Some ragged clothes lie here.
Some padded leather armor is on the ground here gathering dust.

< 58h/200H 76v/106V Pos: standing >
You get a small bandage from a small black velvet bag.

< 60h/200H 80v/106V Pos: standing >
Bandaging again wont do any good now.

< 62h/200H 82v/106V Pos: standing >
You have memorized the following spells:
( 4th circle)  3 - sleep

And you are currently memorizing the following spells:
   15 seconds:  ( 3rd) magic missile
   30 seconds:  ( 3rd) magic missile
   45 seconds:  ( 3rd) magic missile

You can memorize 1 5th circle spell(s).

< 66h/200H 87v/106V Pos: standing >
You sit down and relax.

< 70h/200H 93v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - sleep

And you are currently memorizing the following spells:
   15 seconds:  ( 3rd) magic missile
   30 seconds:  ( 3rd) magic missile
   45 seconds:  ( 3rd) magic missile

You can memorize 1 5th circle spell(s).
You continue your study.

< 70h/200H 93v/106V Pos: sitting >
You start meditating...

< 70h/200H 94v/106V Pos: sitting >
Saving Azatl.

< 75h/200H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 82h/200H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 89h/200H 106v/106V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 95h/200H 106v/106V Pos: sitting >
You clamber to your feet.

< 95h/200H 106v/106V Pos: standing >
You attempt to bandage yourself.

< 108h/200H 106v/106V Pos: standing >
You continue bandaging yourself.

< 117h/200H 103v/106V Pos: standing >
You continue bandaging yourself.

< 126h/200H 101v/106V Pos: standing >
You continue bandaging yourself.

< 135h/200H 98v/106V Pos: standing >
You are not focused enough, you destroy the bandage.
You are no longer being bandaged.

< 138h/200H 98v/106V Pos: standing >
A Halfling enters from the north.
A Barbarian enters from the north.

< 145h/200H 98v/106V Pos: standing >
A Halfling suddenly attacks YOU!

< 147h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Barbarian suddenly attacks YOU!

< 147h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 -=[You attack a Halfling.]=- [0 Hits]

< 147h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 -=[A Halfling attacks you.]=- [0 Hits]

< 147h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You suddenly see a Barbarian's foot in your chest.
A Barbarian's mighty kick sends you crashing onto the ground!

< 134h/200H 98v/106V Pos: on your ass >
OUCH!  That really did HURT!
-=[A Barbarian attacks you.]=- [2 Hits]

< 97h/200H 98v/106V Pos: on your ass >
< T: Azatl TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Barbarian's skillfully shifts his stance and black double-edged shortsword dubbed, Huntsmaster [superior] glistens with insane speed to thwart your attack!
A black double-edged shortsword dubbed, Huntsmaster [superior] slices through the air with incredible ease!
-=[You attack a Barbarian.]=- [0 Hits]

< 97h/200H 98v/106V Pos: on your ass >
< T: Azatl TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
 -=[A Halfling attacks you.]=- [1 Hits]
You suddenly see a Halfling's foot in your chest.

< 85h/200H 98v/106V Pos: on your ass >
< T: Azatl TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
 Your improved dexterity grants you an additional attack!
-=[You attack a Barbarian.]=- [0 Hits]

< 85h/200H 98v/106V Pos: on your ass >
< T: Azatl TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
 -=[A Barbarian attacks you.]=- [2 Hits]

< 59h/200H 98v/106V Pos: on your ass >
< T: Azatl TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
 You clamber to your feet.

< 59h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 -=[A Halfling attacks you.]=- [0 Hits]

< 59h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Barbarian's kick parts your hair but does little else.

< 59h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Barbarian's skillfully shifts his stance and black double-edged shortsword dubbed, Huntsmaster [superior] glistens with insane speed to thwart your attack!
-=[You attack a Barbarian.]=- [0 Hits]

< 59h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Halfling's kick parts your hair but does little else.

< 59h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 -=[A Barbarian attacks you.]=- [0 Hits]
You feel your skill in parry improving.
-=[A Halfling attacks you.]=- [0 Hits]

< 59h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 -=[You attack a Barbarian.]=- [0 Hits]

< 59h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You suddenly see a Barbarian's foot in your chest.

< 43h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 -=[You attack a Barbarian.]=- [0 Hits]
-=[A Halfling attacks you.]=- [0 Hits]

< 43h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Halfling attempts to flee.
A Halfling leaves north.

< 43h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Halfling enters from the north.

< 43h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Halfling closes the door.

< 43h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 -=[A Barbarian attacks you.]=- [0 Hits]

< 43h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 Your improved dexterity grants you an additional attack!
-=[You attack a Barbarian.]=- [0 Hits]

< 43h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You are already standing.
You suddenly see a Barbarian's foot in your chest.

< 27h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 27h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You feel your skill in 1h slashing improving.
-=[You attack a Barbarian.]=- [0 Hits]
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian attacks you.]=- [1 Hits]

< 19h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 19h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 19h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 -=[You attack a Barbarian.]=- [0 Hits]

< 19h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You start chanting...
The magic gathers, then fades away.

< 19h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You start chanting...
The magic gathers, then fades away.
You suddenly see a Barbarian's foot in your chest.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 7h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 -=[A Barbarian attacks you.]=- [0 Hits]

< 7h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 7h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 -=[You attack a Barbarian.]=- [0 Hits]

< 7h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 Ok.
A Halfling closes the door.

< 7h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 -=[You attack a Barbarian.]=- [0 Hits]

< 7h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian attacks you.]=- [1 Hits]
A Barbarian's kick parts your hair but does little else.

< -1h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< -1h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 -=[You attack a Barbarian.]=- [0 Hits]

< -1h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You snort.

< -1h/200H 98v/106V Pos: standing >
< T: Azatl TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You feel your pulse begin to slow and you realize you are mortally wounded...

< -9h/200H 98v/106V Pos: standing >