The death of [25 Necromancer] Gek (Gnome)

in On Rapture Way

from the perspective of [25 Necromancer] Gek (Gnome)

<worn on head>       a shimmering granite tiara
<worn about body>    a skin-wrapped emerald cloak
<held as shield>     a small round wooden shield

( Head)   151/151   hit,   99/100  move Gek
(Front)   237/237   hit,  186/187  move the spectre of a warder

< 151h/151H 99v/100V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
*The spectre of a warder stands here. (minion) 
A small girl is playing here.
A small boy is running about here.
A citizen of Newhaven is walking here.

< 151h/151H 99v/100V Pos: standing >
Your group consists of ( 2/20):
( Head)   151/151   hit,   99/100  move Gek
(Front)   237/237   hit,  186/187  move the spectre of a warder

< 151h/151H 99v/100V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 151h/151H 99v/100V Pos: standing >

< 151h/151H 99v/100V Pos: standing >
The spectre of a warder already grouped by you.
No new group members.

< 151h/151H 99v/100V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
*The spectre of a warder stands here. (minion) 
A small girl is playing here.
A small boy is running about here.
A citizen of Newhaven is walking here.

< 151h/151H 99v/100V Pos: standing >
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
A citizen of Newhaven is walking here.

< 151h/151H 98v/100V Pos: standing >
On Rapture Way
Obvious exits: -N -S
This lizard climbs upon the walls.
A grand knight of Newhaven patrols the area.

< 151h/151H 98v/100V Pos: standing >

< 151h/151H 98v/100V Pos: standing >
Ok.
The spectre of a warder snaps into visibility.
The spectre of a warder moves in the shadows, suddenly reappearing behind a grand knight!

< 151h/151H 100v/100V Pos: standing >
The spectre of a warder dodges a grand knight's attack.
A grand knight starts casting a spell.
A grand knight dodges the spectre of a warder's attack.

< 151h/151H 100v/100V Pos: standing >

< 151h/151H 100v/100V Pos: standing >
A grand knight enters from the north.

< 151h/151H 100v/100V Pos: standing >
A small lizard leaves south.
The spectre of a warder misses a grand knight.
A grand knight dodges the spectre of a warder's attack.

< 151h/151H 100v/100V Pos: standing >
A grand knight completes his spell...
A grand knight utters the words 'oculoghfal jioculoae'
The spectre of a warder wavers in agony, as the positive energies sent by a grand knight purge his essence!
The spectre of a warder wavers under the onslaught caused by a grand knight's deity's power!
You assist the spectre of a warder heroically.
You miss a grand knight.

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: small wounds E: knight sta EP: excellent >
 A grand knight dodges the spectre of a warder's attack.

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: small wounds E: knight sta EP: excellent >
 The spectre of a warder dodges a grand knight's attack.
A grand knight's punch strikes the spectre of a warder.

< 151h/151H 100v/100V Pos: standing >
<A grand knight dodges your futile attack.
A grand knight dodges the spectre of a warder's attack.
The spectre of a warder misses a grand knight.

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: few wounds E: knight sta EP: excellent >
 You start chanting...

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: few wounds E: knight sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a grand knight!
[Damage:  4 ] The shadowy hand slashes a grand knight viciously.
[Damage:  4 ] The shadowy hand slashes a grand knight viciously.

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: few wounds E: knight sta EP: few scratches >
 A grand knight dodges the spectre of a warder's attack.

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: few wounds E: knight sta EP: few scratches >
 You miss a grand knight.

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: few wounds E: knight sta EP: few scratches >
 You appear to be Gnome and is in excellent condition.
He's small in size.
He is in the front rank.


< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: few wounds E: knight sta EP: few scratches >
 The spectre of a warder dodges a grand knight's attack.
A grand knight's punch seriously wounds the spectre of a warder.
A grand knight starts casting a spell.

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: few wounds E: knight sta EP: few scratches >
 You start chanting...

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: few wounds E: knight sta EP: few scratches >
 A grand knight dodges the spectre of a warder's attack.

< 151h/151H 100v/100V Pos: standing >
< T: undead TP: sta TC: few wounds E: knight sta EP: few scratches >
 A grand knight completes his spell...
A grand knight utters the words 'hjfi jioculoae'
A grand knight raises his holy symbol and shouts 'Begone!'
A grand knight forces the spectre of a warder from this area.
The spectre of a warder attempts to flee.
The spectre of a warder leaves north.

< 151h/151H 100v/100V Pos: standing >
<You complete your spell...
Your hands start to glow red as blood.

< 151h/151H 100v/100V Pos: standing >
<A grand knight frowns in boredom at the obviously one-sided struggle.
A grand knight dodges your futile attack.

< 151h/151H 100v/100V Pos: standing >
<You don't have that spell memorized.

< 151h/151H 100v/100V Pos: standing >
<A grand knight suddenly attacks YOU!
A grand knight's punch strikes you hard.
You attempt to flee...
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
This lizard climbs upon the walls.
You flee southward!

< 137h/151H 78v/100V Pos: standing >
On Rapture Way
Obvious exits: -N -S
A grand knight of Newhaven patrols the area.
A grand knight of Newhaven patrols the area.

< 137h/151H 78v/100V Pos: standing >
On Rapture Way
Obvious exits: -N -S
The spectre of a warder stands here. (minion) 
This lizard scampers about the area.

< 137h/151H 77v/100V Pos: standing >
A grand knight enters from the south.

< 137h/151H 77v/100V Pos: standing >
You dodge a bash from a grand knight, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP: few scratches >
 You miss a grand knight.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP: few scratches >
 On Rapture Way
Obvious exits: -N -S
A grand knight crouches here, fighting YOU!
The spectre of a warder stands here. (minion) 
This lizard scampers about the area.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP: few scratches >
 A grand knight enters from the south.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP: few scratches >
 The spectre of a warder says in gnome 'For glory!'
The spectre of a warder suddenly attacks a grand knight!
The spectre of a warder misses a grand knight.
You start chanting...

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a grand knight!
[Damage: 10 ] The shadowy hand slashes a grand knight viciously.
[Damage: 10 ] The shadowy hand slashes a grand knight viciously.
You dodge a grand knight's vicious attack.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP:  small wounds >
 You miss a grand knight.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP:  small wounds >
 You start chanting...

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP:  small wounds >
 The spectre of a warder misses a grand knight.
The spectre of a warder's fine punch wounds a grand knight.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a grand knight!
[Damage:  9 ] The shadowy hand slashes a grand knight viciously.
[Damage:  9 ] The shadowy hand slashes a grand knight viciously.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP:  few wounds >
 You start chanting...

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a grand knight!
[Damage:  5 ] The shadowy hand slashes a grand knight viciously.
[Damage:  5 ] The shadowy hand slashes a grand knight viciously.
You miss a grand knight.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight kne EP:  few wounds >
 A grand knight rises to his feet.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight sta EP:  few wounds >
 A grand knight dodges the spectre of a warder's attack.
You start chanting...

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a grand knight!
[Damage:  7 ] The shadowy hand slashes a grand knight viciously.
[Damage:  7 ] The shadowy hand slashes a grand knight viciously.

< 137h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:few scratches E: knight sta EP:  few wounds >
 A grand knight assists a grand knight heroically.
A grand knight suddenly attacks YOU!
A grand knight's decent punch strikes you.

< 127h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You don't have that spell memorized.

< 127h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You miss a grand knight.

< 127h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 A grand knight dodges the spectre of a warder's attack.
A grand knight dodges the spectre of a warder's attack.

< 127h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 A grand knight misses you.
A grand knight misses you.
A grand knight's kick parts your hair but does little else.

< 127h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You start chanting...

< 127h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You complete your spell...
[Damage: 12 ] You chill a grand knight.

< 127h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You dodge a grand knight's vicious attack.
You suddenly see a grand knight's foot in your chest.
You start chanting...

< 118h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 A grand knight dodges the spectre of a warder's attack.

< 118h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 Casting: chill touch 

< 118h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  few wounds >
 You complete your spell...
[Damage: 12 ] You chill a grand knight.
A grand knight dodges your futile attack.

< 118h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  nasty wounds >
 You dodge a grand knight's vicious attack.
You start chanting...

< 118h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  nasty wounds >
 You complete your spell...
[Damage: 12 ] You chill a grand knight.

< 118h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  nasty wounds >
 A grand knight dodges the spectre of a warder's attack.
The spectre of a warder misses a grand knight.
You start chanting...

< 118h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP:  nasty wounds >
 You dodge a grand knight's vicious attack.
A grand knight's punch strikes you hard.

< 106h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  nasty wounds >
 You complete your spell...
[Damage: 12 ] You chill a grand knight.

< 106h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  nasty wounds >
 You start chanting...

< 106h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  nasty wounds >
 You dodge a grand knight's vicious attack.
A grand knight's decent punch strikes you hard.
A grand knight's kick parts your hair but does little else.

< 95h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  nasty wounds >
 You complete your spell...
[Damage: 12 ] You chill a grand knight.
A grand knight dodges the spectre of a warder's attack.

< 95h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 You appear to be Gnome and has quite a few wounds.
He's small in size.
He is in the front rank.
His hands glow blood red!


< 95h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 A grand knight's fine punch strikes you very hard.
You dodge a grand knight's vicious attack.

< 83h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 You miss a grand knight.

< 83h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 The spectre of a warder's punch strikes a grand knight.

< 83h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP: pretty hurt >
 A grand knight's fine punch strikes you very hard.
A grand knight's punch strikes you very hard.
You don't have that spell memorized.

< 58h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP: pretty hurt >
 Ok.
The spectre of a warder moves in the shadows, suddenly reappearing behind a grand knight!

< 58h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP: pretty hurt >
 You miss a grand knight.

< 58h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP: pretty hurt >
 A grand knight dodges the spectre of a warder's attack.

< 58h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP: pretty hurt >
 A grand knight assists a grand knight heroically.
A grand knight suddenly attacks YOU!
A grand knight's fine punch seriously wounds you.

< 46h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP: pretty hurt >
 A grand knight misses you.
You dodge a grand knight's vicious attack.

< 46h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP: pretty hurt >
 You don't have that spell memorized.

< 46h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP: pretty hurt >
 A grand knight dodges the spectre of a warder's attack.
You start chanting...

< 46h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP: pretty hurt >
 Casting: heal undead 

< 46h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP: pretty hurt >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 151h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:excellent E: knight sta EP: pretty hurt >
 You dodge a grand knight's vicious attack.
A grand knight misses you.
A grand knight's kick parts your hair but does little else.

< 151h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC:excellent E: knight sta EP: pretty hurt >
 The spectre of a warder misses a grand knight.
The spectre of a warder misses a grand knight.
A grand knight's decent punch strikes you.
You dodge a grand knight's vicious attack.
You suddenly see a grand knight's foot in your chest.

< 131h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP: pretty hurt >
 A grand knight dodges your futile attack.

< 131h/151H 78v/100V Pos: standing >
< T: Gek TP: sta TC: small wounds E: knight sta EP: pretty hurt >
 You try to fake your own demise..
You feel your skill in feign death improving.

< 131h/151H 78v/100V Pos: on your ass >
The spectre of a warder misses a grand knight.
A grand knight dodges the spectre of a warder's attack.

< 131h/151H 82v/100V Pos: on your ass >
The sun vanishes behind the southern horizon.
A grand knight's decent punch strikes the spectre of a warder.
The spectre of a warder dodges a grand knight's attack.
A grand knight starts casting a spell.

< 132h/151H 92v/100V Pos: on your ass >
A grand knight assists a grand knight heroically.
A grand knight suddenly attacks the spectre of a warder!
A grand knight's fine punch strikes the spectre of a warder hard.

< 132h/151H 93v/100V Pos: on your ass >
The spectre of a warder stumbles, and jabs at a small lizard!

< 132h/151H 94v/100V Pos: on your ass >
A grand knight completes his spell...
The spectre of a warder wavers in agony, as the positive energies sent by a grand knight purge his essence!
The spectre of a warder wavers under the onslaught caused by a grand knight's deity's power!

< 133h/151H 100v/100V Pos: on your ass >
You clamber to your feet.

< 133h/151H 100v/100V Pos: standing >
You sit down and relax.

< 133h/151H 100v/100V Pos: sitting >
The spectre of a warder dodges a grand knight's attack.
A grand knight starts casting a spell.
A grand knight's fine punch hits the spectre of a warder.
The spectre of a warder is dead! R.I.P.
A sense of peace fills the room as a grand knight eliminates the evil force!
A look of horror and a silent scream are the spectre of a warder's last actions in this world.
The spectre of a warder howls loudly as it dissipates into the wind.
The spectre of a warder stops following you.
Your group has been disbanded.
You have memorized the following spells:
( 5th circle)  1 - fireshield
               2 - heal undead
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) embalm
   20 seconds:  ( 5th) raise spectre
   26 seconds:  ( 1st) slashing darkness
   33 seconds:  ( 2nd) vampiric touch
   38 seconds:  ( 1st) slashing darkness
   43 seconds:  ( 1st) slashing darkness
   49 seconds:  ( 1st) slashing darkness
   54 seconds:  ( 1st) slashing darkness
   61 seconds:  ( 2nd) chill touch
   68 seconds:  ( 2nd) chill touch
   76 seconds:  ( 2nd) chill touch
   83 seconds:  ( 2nd) chill touch
   90 seconds:  ( 2nd) chill touch
  102 seconds:  ( 5th) heal undead

You can memorize 1 3rd circle spell(s).
You continue your study.

< 133h/151H 100v/100V Pos: sitting >
You do not see or have the corpse.

< 133h/151H 100v/100V Pos: sitting >
You do not see that item here.

< 133h/151H 100v/100V Pos: sitting >
None here are loyal subjects of yours!

< 133h/151H 100v/100V Pos: sitting >
You start meditating...

< 133h/151H 100v/100V Pos: sitting >
A grand knight suddenly attacks YOU!
You abandon your studies.
A grand knight's punch strikes you hard.

< 120h/151H 100v/100V Pos: sitting >
< T: Gek TP: sit TC: small wounds E: knight sta EP:  few wounds >
 A grand knight completes his spell...
A grand knight utters the word 'abrazak'

< 120h/151H 100v/100V Pos: sitting >
< T: Gek TP: sit TC: small wounds E: knight sta EP:  few wounds >
 A grand knight assists a grand knight heroically.
A grand knight suddenly attacks YOU!
A grand knight's fine punch strikes you very hard.
OUCH!  That really did HURT!

< 104h/151H 100v/100V Pos: sitting >
< T: Gek TP: sit TC: few wounds E: knight sta EP:  few wounds >
 You miss a grand knight.

< 104h/151H 100v/100V Pos: sitting >
< T: Gek TP: sit TC: few wounds E: knight sta EP:  few wounds >
 You clamber to your feet.

< 104h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  few wounds >
 A grand knight misses you.
You suddenly see a grand knight's foot in your chest.
You are already about as tense as you can get.

< 94h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  few wounds >
 You are already standing.

< 94h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  few wounds >
 A grand knight misses you.

< 94h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  few wounds >
 A grand knight dodges your futile attack.
On Rapture Way
Obvious exits: -N -S
[2] A steel dagger about a foot in length lies here.
A grand knight stands here, fighting YOU!
A grand knight stands here, fighting YOU!
This lizard scampers about the area.

< 94h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  few wounds >
 A grand knight misses you.
A grand knight's decent punch strikes you hard.

< 83h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  few wounds >
 You dodge a grand knight's vicious attack.

< 83h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  few wounds >
 You miss a grand knight.

< 83h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight sta EP:  few wounds >
 A grand knight's fine punch strikes you very hard.
A grand knight's decent punch strikes you very hard.

< 59h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP:  few wounds >
 You get a steel dagger.
You get a steel dagger.
You got 2 items.

< 59h/151H 100v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP:  few wounds >
 You attempt to flee...
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
You flee northward!

< 59h/151H 70v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/151H 71v/100V Pos: standing >
On Refuge Street
Obvious exits: -E -W

< 59h/151H 70v/100V Pos: standing >
You sit down and relax.

< 59h/151H 72v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - fireshield
               2 - heal undead
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  3 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) embalm
   20 seconds:  ( 5th) raise spectre
   26 seconds:  ( 1st) slashing darkness
   33 seconds:  ( 2nd) vampiric touch
   38 seconds:  ( 1st) slashing darkness
   43 seconds:  ( 1st) slashing darkness
   49 seconds:  ( 1st) slashing darkness
   54 seconds:  ( 1st) slashing darkness
   61 seconds:  ( 2nd) chill touch
   68 seconds:  ( 2nd) chill touch
   76 seconds:  ( 2nd) chill touch
   83 seconds:  ( 2nd) chill touch
   90 seconds:  ( 2nd) chill touch
  102 seconds:  ( 5th) heal undead

You can memorize 1 3rd circle spell(s).
You continue your study.

< 59h/151H 72v/100V Pos: sitting >
You start meditating...

< 59h/151H 73v/100V Pos: sitting >
You have finished memorizing embalm.

< 60h/151H 86v/100V Pos: sitting >
You have finished memorizing raise spectre.

< 62h/151H 100v/100V Pos: sitting >
Pardon?

< 62h/151H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 62h/151H 100v/100V Pos: sitting >
Experience Display is now ON

< 63h/151H 100v/100V Pos: sitting >
You have finished memorizing vampiric touch.

< 63h/151H 100v/100V Pos: sitting >
A small lizard enters from the west.

< 63h/151H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - fireshield
               2 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  3 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) slashing darkness
    8 seconds:  ( 1st) slashing darkness
   13 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness
   26 seconds:  ( 2nd) chill touch
   33 seconds:  ( 2nd) chill touch
   40 seconds:  ( 2nd) chill touch
   47 seconds:  ( 2nd) chill touch
   55 seconds:  ( 2nd) chill touch
   66 seconds:  ( 5th) heal undead

You can memorize 1 3rd circle spell(s).

< 64h/151H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 64h/151H 100v/100V Pos: sitting >
You are already meditating.

< 64h/151H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 64h/151H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 65h/151H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.

< 66h/151H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 67h/151H 100v/100V Pos: sitting >
You feel up to faking your death again...

< 67h/151H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 68h/151H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - fireshield
               2 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  3 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               5 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 2nd) chill touch
   12 seconds:  ( 2nd) chill touch
   20 seconds:  ( 2nd) chill touch
   31 seconds:  ( 5th) heal undead

You can memorize 1 3rd circle spell(s).

< 68h/151H 100v/100V Pos: sitting >
You are already meditating.

< 68h/151H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 69h/151H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 70h/151H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - fireshield
               2 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  3 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               5 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 2nd) chill touch
   15 seconds:  ( 5th) heal undead

You can memorize 1 3rd circle spell(s).

< 70h/151H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 70h/151H 100v/100V Pos: sitting >
It's nice and warm out.

< 71h/151H 100v/100V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 72h/151H 100v/100V Pos: sitting >
You clamber to your feet.

< 72h/151H 100v/100V Pos: standing >
On Refuge Street
Obvious exits: -E -W
This lizard scampers about the area.

< 72h/151H 100v/100V Pos: standing >
The night has begun.

< 72h/151H 100v/100V Pos: standing >
On Refuge Street
Obvious exits: -E -W

< 73h/151H 99v/100V Pos: standing >
On Refuge Street
Obvious exits: -E -W
This lizard scampers about the area.

< 73h/151H 98v/100V Pos: standing >
You are now deaf to Petition.

< 73h/151H 100v/100V Pos: standing >
You can now hear Petition.

< 75h/151H 100v/100V Pos: standing >
Toggle - Last Edited: 2008-03-19 13:31:59 by Blaize
===================================================
Syntax:         toggle            (displays current toggle status)
                toggle <option>   (change current toggle status for option)

This command is used to change the current state of the options your
character may use. The default for all new characters is to have the 
majority of these options set to OFF. More comprehensive help may be found 
by typing "help <toggle_optionname>".

==See also==
* Newbie

The following help topics also matched your search:
 Toggle AFK
 Toggle Anonymous
 Toggle Battlealert
 Toggle Boon
 Toggle Brief
 Toggle Compact
 Toggle Echo
 Toggle groupneeded
 Toggle Groupneeded
 Toggle Hint
 Toggle Map
 Toggle nchat
 Toggle Newbie
 Toggle Nolocate
 Toggle Quest
 Toggle Savenotify
 Toggle Screensize
 Toggle Shipmap
 Toggle Showspec
 Toggle Showtitles
 Toggle Smartprompt
 Toggle Take
 Toggle Terse
 Toggle Vicious
 Toggle Webinfo
 Toggle Wimpy
 Togglepetition
 Toggleshout
 Toggletell


< 76h/151H 100v/100V Pos: standing >
A small lizard leaves west.

< 81h/151H 100v/100V Pos: standing >
On Refuge Street
Obvious exits: -E -W

< 83h/151H 100v/100V Pos: standing >
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
This lizard scampers about the area.

< 83h/151H 99v/100V Pos: standing >
On Rapture Way
Obvious exits: -N -S
A grand knight of Newhaven patrols the area.
A grand knight of Newhaven patrols the area.

< 84h/151H 98v/100V Pos: standing >
You dodge a bash from a grand knight, who loses his balance and falls.

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  few wounds >
 You miss a grand knight.

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  few wounds >
 You start chanting...

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  few wounds >
 A grand knight assists a grand knight heroically.
A grand knight suddenly attacks YOU!
A grand knight misses you.

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  few wounds >
 You complete your spell...
[Damage: 11 ] You chill a grand knight.

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  few wounds >
 A grand knight misses you.

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  few wounds >
 You start chanting...

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  few wounds >
 You complete your spell...
[Damage: 12 ] You chill a grand knight.

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  nasty wounds >
 You miss a grand knight.

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  nasty wounds >
 You start chanting...

< 84h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: few wounds E: knight kne EP:  nasty wounds >
 A grand knight's decent punch strikes you hard.
A grand knight's punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A grand knight starts casting a spell.

< 47h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight kne EP:  nasty wounds >
 You complete your spell...
[Damage: 12 ] You chill a grand knight.

< 47h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight kne EP:  nasty wounds >
 A grand knight misses you.

< 47h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight kne EP:  nasty wounds >
 You start chanting...

< 47h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight kne EP:  nasty wounds >
 A grand knight completes his spell...
A grand knight utters the word 'fido'

< 47h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight kne EP:  nasty wounds >
 You complete your spell...
[Damage: 12 ] You chill a grand knight.

< 47h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight kne EP:  nasty wounds >
 A grand knight rises to his feet.

< 47h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP:  nasty wounds >
 You start chanting...

< 47h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC: nasty wounds E: knight sta EP:  nasty wounds >
 You dodge a grand knight's vicious attack.
You suddenly see a grand knight's foot in your chest.

< 36h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC:pretty hurt E: knight sta EP:  nasty wounds >
 A Troll enters from the south.
An Orc enters from the south.
A snarling warg enters from the south.
A Kobold enters from the south.
An Orc starts casting an offensive spell.

< 36h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC:pretty hurt E: knight sta EP:  nasty wounds >
 Casting: chill touch 

< 36h/151H 98v/100V Pos: standing >
< T: Gek TP: sta TC:pretty hurt E: knight sta EP:  nasty wounds >
 You complete your spell...
[Damage: 12 ] You chill a grand knight.
You dodge a grand knight's vicious attack.
A grand knight starts casting a spell.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 29h/151H 98v/100V Pos: on your ass >
A Kobold starts casting an offensive spell.

< 29h/151H 98v/100V Pos: on your ass >
A Kobold completes his spell...
A Kobold utters the words 'cone of cold'
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -4h/151H 98v/100V Pos: on your ass >