<worn as a badge> a twisted clay badge
<worn on head> the crown of dragons
<worn in ear> a gleaming marble earring
<worn around neck> a magical marble charm
<worn around neck> a twined marble charm
<worn on body> a set of holy garments of Io
<worn about body> a decent tin bodycloak
<worn on back> a large leather backpack
<worn about waist> a beer soaked belt [superior]
<held as shield> a rusty reptile scale shield
<worn around wrist> a twined limestone bracer
<worn on hands> a pair of brown leather gloves
<worn on finger> a dark blue ring [poor]
<worn on finger> a frozen bronze ring
<worn on feet> some glittering bone shoes
(Q)A small gnomish clockmaker tinkers about with some gears.
< 645h/645H 169v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 645h/645H 169v/170V Pos: standing >
Score information for Liels
Level: 31 Race: Troll Class: Blighter / Ruiner Sex: Male
Hit points: 645(645) Moves: 169(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +0.00 Deaths: 1
Detecting: Heat
Enchantments: Ultravision Farsee Armor Levitation
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 318
Active Spells:
--------------
infravision (30 minutes)
thornskin (20 minutes)
sap nature (1 minute)
levitate (less than a minute remaining)
faluzures vitality (less than a minute remaining)
< 645h/645H 169v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -S -W
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the south.
< 645h/645H 168v/170V Pos: standing >
Riudel leaves west.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the east.
< 645h/645H 167v/170V Pos: standing >
< 645h/645H 167v/170V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A gap-toothed fuller who is a brief walk away to your north.
A tall longbowman who is close by to your south.
A short dwarven scrivener who is close by to your south.
A handsome bookbinder who is close by to your south.
A small elven fisherman who is close by to your west.
A sleazy half-orc prostitute who is a brief walk away to your west.
An exhausted ranger who is a brief walk away to your west.
A rotund halfling bartender who is a brief walk away to your west.
A towering hosteler who is rather far off to your west.
Riudel leaves north.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisan's Quarter
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisan's Quarter
</map>
A Dark Alley in the Artisan's Quarter
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the south.
< 645h/645H 169v/170V Pos: standing >
< 645h/645H 169v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
Riudel (Kobold)(small) stands, floating here.
A tall longbowman is walking his daily patrol on the platform.
The skeleton of Riverlan Strom enters from the south.
< 645h/645H 168v/170V Pos: standing >
< 645h/645H 168v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Tiny Fuller's Shop
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Tiny Fuller's Shop
</map>
A Tiny Fuller's Shop
Obvious exits: -S
Riudel (Kobold)(small) stands, floating here.
A gap-toothed fuller works on creating some felt.
The skeleton of Riverlan Strom enters from the south.
< 645h/645H 169v/170V Pos: standing >
< 645h/645H 169v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
Riudel (Kobold)(small) stands, floating here.
A tall longbowman is walking his daily patrol on the platform.
The skeleton of Riverlan Strom enters from the north.
< 645h/645H 168v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisan's Quarter
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisan's Quarter
</map>
A Dark Alley in the Artisan's Quarter
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the north.
< 645h/645H 167v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the north.
< 645h/645H 166v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bookbinder's Workshop
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bookbinder's Workshop
</map>
The Bookbinder's Workshop
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.
A tall longbowman is walking his daily patrol on the platform.
A short dwarven scrivener studies the book in front of him.
A handsome half-elven bookbinder is threading the spine of a large tome.
The skeleton of Riverlan Strom enters from the north.
< 645h/645H 166v/170V Pos: standing >
< 645h/645H 167v/170V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.
< 645h/645H 168v/170V Pos: standing >
Riudel nods.
< 645h/645H 170v/170V Pos: standing >
< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.
< 645h/645H 170v/170V Pos: standing >
You start chanting...
< 645h/645H 170v/170V Pos: standing >
Casting: faluzures vitality ***
< 645h/645H 170v/170V Pos: standing >
Casting: faluzures vitality **
Riudel starts casting a spell.
< 645h/645H 170v/170V Pos: standing >
Casting: faluzures vitality *
Riudel completes his spell...
Riudel utters the word 'levitate'
< 645h/645H 170v/170V Pos: standing >
You complete your spell...
The God graces you.
< 645h/645H 170v/170V Pos: standing >
Riudel sits down in a comfortable spot.
< 645h/645H 170v/170V Pos: standing >
Riudel opens a mystical tome with glowing elemental glyphs and begins studying it intently.
< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.
< 645h/645H 170v/170V Pos: standing >
Riudel closes his book and grins malevolently.
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.
< 645h/645H 170v/170V Pos: standing >
Score information for Liels
Level: 31 Race: Troll Class: Blighter / Ruiner Sex: Male
Hit points: 645(645) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +0.00 Deaths: 1
Detecting: Heat
Enchantments: Ultravision Farsee Armor Levitation
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 318
Active Spells:
--------------
infravision (30 minutes)
thornskin (20 minutes)
sap nature (1 minute)
levitate (31 minutes)
faluzures vitality (15 minutes)
Riudel clambers to his feet.
< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.
< 645h/645H 170v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the south.
< 645h/645H 169v/170V Pos: standing >
< 645h/645H 169v/170V Pos: standing >
Riudel leaves west.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -W
Riudel (Kobold)(small) stands, floating here.
A small elven fisherman is wandering the markets of the bailey.
The skeleton of Riverlan Strom enters from the east.
< 645h/645H 168v/170V Pos: standing >
< 645h/645H 168v/170V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your east.
A heavily-built mason who is close by to your west.
A sleazy half-orc prostitute who is not far off to your west.
An exhausted ranger who is not far off to your west.
A rotund halfling bartender who is not far off to your west.
A towering hosteler who is a brief walk away to your west.
Riudel leaves west.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
Riudel (Kobold)(small) stands, floating here.
A heavily-built mason is strolling through the bailey streets.
The skeleton of Riverlan Strom enters from the east.
< 645h/645H 168v/170V Pos: standing >
< 645h/645H 169v/170V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your north.
The bailey sheriff who is in the distance to your north.
A small elven fisherman who is close by to your east.
A tall longbowman who is rather far off to your east.
A deer who is close by to your south.
A burly quarrier who is not far off to your south.
A grumbling private who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.
< 645h/645H 170v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
Riudel (Kobold)(small) stands, floating here.
A skinny girdler is exploring the different districts.
The skeleton of Riverlan Strom enters from the south.
< 645h/645H 169v/170V Pos: standing >
You quickly scan the area.
The bailey sheriff who is rather far off to your north.
A one-eyed elven glazier who is close by to your east.
A heavily-built mason who is close by to your south.
A deer who is not far off to your south.
A burly quarrier who is a brief walk away to your south.
A grumbling private who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A tall longbowman who is rather far off to your west.
< 645h/645H 169v/170V Pos: standing >
You quickly scan the area.
The bailey sheriff who is rather far off to your north.
A one-eyed elven glazier who is close by to your east.
A heavily-built mason who is close by to your south.
A deer who is not far off to your south.
A burly quarrier who is a brief walk away to your south.
A grumbling private who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
< 645h/645H 169v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the south.
< 645h/645H 168v/170V Pos: standing >
You quickly scan the area.
The bailey sheriff who is a brief walk away to your north.
A Barbarian who is close by to your east.
A Gnome who is close by to your east.
A Grey Elf who is close by to your east.
A bearded cutler who is close by to your east.
A skinny girdler who is close by to your south.
A heavily-built mason who is not far off to your south.
A deer who is a brief walk away to your south.
A burly quarrier who is rather far off to your south.
A grumbling private who is rather far off to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
< 645h/645H 168v/170V Pos: standing >
Try becoming part of a guild first! DUH!
< 645h/645H 168v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
Riudel (Kobold)(small) stands, floating here.
A skinny girdler is exploring the different districts.
The skeleton of Riverlan Strom enters from the north.
< 645h/645H 169v/170V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Glazier's Cluttered Studio
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Glazier's Cluttered Studio
</map>
The Glazier's Cluttered Studio
Obvious exits: -W
Riudel (Kobold)(small) stands, floating here.
A one-eyed elven glazier is creating some beautiful glasswork.
The skeleton of Riverlan Strom enters from the west.
< 645h/645H 168v/170V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your west.
A tall longbowman who is in the distance to your west.
< 645h/645H 168v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your west.
A tall longbowman who is in the distance to your west.
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
Bodyslam who?
< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your west.
A tall longbowman who is in the distance to your west.
< 645h/645H 170v/170V Pos: standing >
< 645h/645H 170v/170V Pos: standing >
Riudel leaves west.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
Riudel (Kobold)(small) stands, floating here.
A skinny girdler is exploring the different districts.
The skeleton of Riverlan Strom enters from the east.
< 645h/645H 169v/170V Pos: standing >
Bodyslam who?
< 645h/645H 169v/170V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
Bodyslam who?
< 645h/645H 169v/170V Pos: standing >
Bodyslam who?
Riudel leaves north.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the south.
< 645h/645H 168v/170V Pos: standing >
Bodyslam who?
< 645h/645H 168v/170V Pos: standing >
Bodyslam who?
< 645h/645H 168v/170V Pos: standing >
Bodyslam who?
Riudel leaves east.
You follow Riudel.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Fine Cutlery Store
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Fine Cutlery Store
</map>
A Fine Cutlery Store
Obvious exits: -N -W
The corpse of a bearded cutler is lying here.
The corpse of an imposing man-at-arms is lying here.
Riudel (Kobold)(small) stands, floating here.
A Barbarian (large) stands here, fighting a bearded cutler. (Non-Fraggable)
A Gnome (small) sits resting. (Non-Fraggable)
A Grey Elf (medium) The Empire sits resting.
A bearded cutler stands here, fighting a Barbarian.
The skeleton of Riverlan Strom enters from the west.
< 645h/645H 168v/170V Pos: standing >
You trip over a Gnome while pointlessly slamming at someone already down.
Riudel starts casting an offensive spell.
< 645h/645H 139v/170V Pos: sitting >
A Grey Elf clambers to his feet.
A Grey Elf snaps out of his trance, looking frustrated.
< 645h/645H 144v/170V Pos: sitting >
A Barbarian misses a bearded cutler.
A bearded cutler dodges a Barbarian's attack.
< 645h/645H 145v/170V Pos: sitting >
A Grey Elf stops using a marbled quartz totem.
< 645h/645H 148v/170V Pos: sitting >
Riudel completes his spell...
Riudel utters the word 'boulder'
A huge boulder created by Riudel hits a Gnome causing him to scream out in agony!
A Grey Elf grabs a squat obsidian totem.
< 645h/645H 149v/170V Pos: sitting >
A Grey Elf starts casting an offensive spell.
< 645h/645H 150v/170V Pos: sitting >
A bearded cutler's decent punch strikes a Barbarian.
A bearded cutler's punch strikes a Barbarian.
A bearded cutler almost sweeps a Barbarian off of his feet with a well placed leg sweep.
< 645h/645H 150v/170V Pos: sitting >
Riudel starts casting an offensive spell.
< 645h/645H 152v/170V Pos: sitting >
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his book.
< 645h/645H 153v/170V Pos: sitting >
A Barbarian attempts to flee.
A Barbarian leaves west.
A Gnome says 'no!'
< 645h/645H 156v/170V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at Riudel.
A blast of molten spray sent by a Grey Elf coats Riudel with searing agony.
Riudel completes his spell...
Riudel utters the word 'boulder'
A huge boulder created by Riudel hits a Gnome causing him to scream out in agony!
A Gnome's thin batwing cloak was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.