The death of [26 Shaman] Tik The Empire (Grey Elf)

in A Fine Cutlery Store

from the perspective of [31 Ruiner] Liels (Troll)

<worn as a badge>    a twisted clay badge
<worn on head>       the crown of dragons
<worn in ear>        a gleaming marble earring
<worn around neck>   a magical marble charm
<worn around neck>   a twined marble charm
<worn on body>       a set of holy garments of Io
<worn about body>    a decent tin bodycloak
<worn on back>       a large leather backpack
<worn about waist>   a beer soaked belt [superior]
<held as shield>     a rusty reptile scale shield
<worn around wrist>  a twined limestone bracer
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a dark blue ring [poor]
<worn on finger>     a frozen bronze ring
<worn on feet>       some glittering bone shoes


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
Riudel (Kobold)(small) stands, floating here.
A tall longbowman is walking his daily patrol on the platform.
The skeleton of Riverlan Strom enters from the south.

< 645h/645H 168v/170V Pos: standing >

< 645h/645H 168v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Tiny Fuller's Shop
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Tiny Fuller's Shop
</map>
A Tiny Fuller's Shop
Obvious exits: -S
Riudel (Kobold)(small) stands, floating here.
A gap-toothed fuller works on creating some felt.
The skeleton of Riverlan Strom enters from the south.

< 645h/645H 169v/170V Pos: standing >

< 645h/645H 169v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisans' Quarter
</map>
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
Riudel (Kobold)(small) stands, floating here.
A tall longbowman is walking his daily patrol on the platform.
The skeleton of Riverlan Strom enters from the north.

< 645h/645H 168v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisan's Quarter
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dark Alley in the Artisan's Quarter
</map>
A Dark Alley in the Artisan's Quarter
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the north.

< 645h/645H 167v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the north.

< 645h/645H 166v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bookbinder's Workshop
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bookbinder's Workshop
</map>
The Bookbinder's Workshop
Obvious exits: -N -S
Riudel (Kobold)(small) stands, floating here.
A tall longbowman is walking his daily patrol on the platform.
A short dwarven scrivener studies the book in front of him.
A handsome half-elven bookbinder is threading the spine of a large tome.
The skeleton of Riverlan Strom enters from the north.

< 645h/645H 166v/170V Pos: standing >

< 645h/645H 167v/170V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.

< 645h/645H 168v/170V Pos: standing >
Riudel nods.

< 645h/645H 170v/170V Pos: standing >

< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.

< 645h/645H 170v/170V Pos: standing >
You start chanting...

< 645h/645H 170v/170V Pos: standing >
Casting: faluzures vitality ***

< 645h/645H 170v/170V Pos: standing >
Casting: faluzures vitality **
Riudel starts casting a spell.

< 645h/645H 170v/170V Pos: standing >
Casting: faluzures vitality *
Riudel completes his spell...
Riudel utters the word 'levitate'

< 645h/645H 170v/170V Pos: standing >
You complete your spell...
The God graces you.

< 645h/645H 170v/170V Pos: standing >
Riudel sits down in a comfortable spot.

< 645h/645H 170v/170V Pos: standing >
Riudel opens a mystical tome with glowing elemental glyphs and begins studying it intently.

< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.

< 645h/645H 170v/170V Pos: standing >
Riudel closes his book and grins malevolently.
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.

< 645h/645H 170v/170V Pos: standing >

		Score information for Liels

Level: 31   Race: Troll   Class: Blighter / Ruiner Sex: Male
Hit points: 645(645)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Detecting:      Heat
Enchantments:   Ultravision Farsee Armor Levitation
Combat Pulse:   21 Spell Pulse:  1.20 
Leaderboard Points:  318 

Active Spells:
--------------
infravision (30 minutes)
thornskin (20 minutes)
sap nature (1 minute)
levitate (31 minutes)
faluzures vitality (15 minutes)

Riudel clambers to his feet.

< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A well-groomed barber who is a brief walk away to your north.
A tall longbowman who is a brief walk away to your north.
A gap-toothed fuller who is rather far off to your north.

< 645h/645H 170v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the south.

< 645h/645H 169v/170V Pos: standing >

< 645h/645H 169v/170V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -W
Riudel (Kobold)(small) stands, floating here.
A small elven fisherman is wandering the markets of the bailey.
The skeleton of Riverlan Strom enters from the east.

< 645h/645H 168v/170V Pos: standing >

< 645h/645H 168v/170V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your east.
A heavily-built mason who is close by to your west.
A sleazy half-orc prostitute who is not far off to your west.
An exhausted ranger who is not far off to your west.
A rotund halfling bartender who is not far off to your west.
A towering hosteler who is a brief walk away to your west.
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
Riudel (Kobold)(small) stands, floating here.
A heavily-built mason is strolling through the bailey streets.
The skeleton of Riverlan Strom enters from the east.

< 645h/645H 168v/170V Pos: standing >

< 645h/645H 169v/170V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your north.
The bailey sheriff who is in the distance to your north.
A small elven fisherman who is close by to your east.
A tall longbowman who is rather far off to your east.
A deer who is close by to your south.
A burly quarrier who is not far off to your south.
A grumbling private who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.

< 645h/645H 170v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
Riudel (Kobold)(small) stands, floating here.
A skinny girdler is exploring the different districts.
The skeleton of Riverlan Strom enters from the south.

< 645h/645H 169v/170V Pos: standing >
You quickly scan the area.
The bailey sheriff who is rather far off to your north.
A one-eyed elven glazier who is close by to your east.
A heavily-built mason who is close by to your south.
A deer who is not far off to your south.
A burly quarrier who is a brief walk away to your south.
A grumbling private who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A tall longbowman who is rather far off to your west.

< 645h/645H 169v/170V Pos: standing >
You quickly scan the area.
The bailey sheriff who is rather far off to your north.
A one-eyed elven glazier who is close by to your east.
A heavily-built mason who is close by to your south.
A deer who is not far off to your south.
A burly quarrier who is a brief walk away to your south.
A grumbling private who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.

< 645h/645H 169v/170V Pos: standing >
Riudel leaves north.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the south.

< 645h/645H 168v/170V Pos: standing >
You quickly scan the area.
The bailey sheriff who is a brief walk away to your north.
A Barbarian who is close by to your east.
A Gnome who is close by to your east.
A Grey Elf who is close by to your east.
A bearded cutler who is close by to your east.
A skinny girdler who is close by to your south.
A heavily-built mason who is not far off to your south.
A deer who is a brief walk away to your south.
A burly quarrier who is rather far off to your south.
A grumbling private who is rather far off to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.

< 645h/645H 168v/170V Pos: standing >
Try becoming part of a guild first!  DUH!

< 645h/645H 168v/170V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
Riudel (Kobold)(small) stands, floating here.
A skinny girdler is exploring the different districts.
The skeleton of Riverlan Strom enters from the north.

< 645h/645H 169v/170V Pos: standing >
Riudel leaves east.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Glazier's Cluttered Studio
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Glazier's Cluttered Studio
</map>
The Glazier's Cluttered Studio
Obvious exits: -W
Riudel (Kobold)(small) stands, floating here.
A one-eyed elven glazier is creating some beautiful glasswork.
The skeleton of Riverlan Strom enters from the west.

< 645h/645H 168v/170V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your west.
A tall longbowman who is in the distance to your west.

< 645h/645H 168v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your west.
A tall longbowman who is in the distance to your west.

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
Bodyslam who?

< 645h/645H 170v/170V Pos: standing >
You quickly scan the area.
A skinny girdler who is close by to your west.
A tall longbowman who is in the distance to your west.

< 645h/645H 170v/170V Pos: standing >

< 645h/645H 170v/170V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
Riudel (Kobold)(small) stands, floating here.
A skinny girdler is exploring the different districts.
The skeleton of Riverlan Strom enters from the east.

< 645h/645H 169v/170V Pos: standing >
Bodyslam who?

< 645h/645H 169v/170V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
Bodyslam who?

< 645h/645H 169v/170V Pos: standing >
Bodyslam who?
Riudel leaves north.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
Riudel (Kobold)(small) stands, floating here.
The skeleton of Riverlan Strom enters from the south.

< 645h/645H 168v/170V Pos: standing >
Bodyslam who?

< 645h/645H 168v/170V Pos: standing >
Bodyslam who?

< 645h/645H 168v/170V Pos: standing >
Bodyslam who?
Riudel leaves east.
You follow Riudel.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Fine Cutlery Store
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Fine Cutlery Store
</map>
A Fine Cutlery Store
Obvious exits: -N -W
The corpse of a bearded cutler is lying here.
The corpse of an imposing man-at-arms is lying here.
Riudel (Kobold)(small) stands, floating here.
A Barbarian (large) stands here, fighting a bearded cutler. (Non-Fraggable)
A Gnome (small) sits resting. (Non-Fraggable)
A Grey Elf (medium)  The Empire sits resting.
A bearded cutler stands here, fighting a Barbarian.
The skeleton of Riverlan Strom enters from the west.

< 645h/645H 168v/170V Pos: standing >
You trip over a Gnome while pointlessly slamming at someone already down.
Riudel starts casting an offensive spell.

< 645h/645H 139v/170V Pos: sitting >
A Grey Elf clambers to his feet.
A Grey Elf snaps out of his trance, looking frustrated.

< 645h/645H 144v/170V Pos: sitting >
A Barbarian misses a bearded cutler.
A bearded cutler dodges a Barbarian's attack.

< 645h/645H 145v/170V Pos: sitting >
A Grey Elf stops using a marbled quartz totem.

< 645h/645H 148v/170V Pos: sitting >
Riudel completes his spell...
Riudel utters the word 'boulder'
A huge boulder created by Riudel hits a Gnome causing him to scream out in agony!
A Grey Elf grabs a squat obsidian totem.

< 645h/645H 149v/170V Pos: sitting >
A Grey Elf starts casting an offensive spell.

< 645h/645H 150v/170V Pos: sitting >
A bearded cutler's decent punch strikes a Barbarian.
A bearded cutler's punch strikes a Barbarian.
A bearded cutler almost sweeps a Barbarian off of his feet with a well placed leg sweep.

< 645h/645H 150v/170V Pos: sitting >
Riudel starts casting an offensive spell.

< 645h/645H 152v/170V Pos: sitting >
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his book.

< 645h/645H 153v/170V Pos: sitting >
A Barbarian attempts to flee.
A Barbarian leaves west.
A Gnome says 'no!'

< 645h/645H 156v/170V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at Riudel.
A blast of molten spray sent by a Grey Elf coats Riudel with searing agony.
Riudel completes his spell...
Riudel utters the word 'boulder'
A huge boulder created by Riudel hits a Gnome causing him to scream out in agony!
A Gnome's thin batwing cloak was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The last gasps of a Gnome cause a sickening chill to run up your spine.
A Gnome stops following a Grey Elf.

< 645h/645H 157v/170V Pos: sitting >
A Grey Elf starts casting an offensive spell.

< 645h/645H 160v/170V Pos: sitting >
A Barbarian enters from the west.

< 645h/645H 161v/170V Pos: sitting >
A bearded cutler suddenly attacks a Barbarian!
A bearded cutler's decent punch strikes a Barbarian.

< 645h/645H 166v/170V Pos: sitting >
Riudel starts casting an offensive spell.

< 645h/645H 166v/170V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at Riudel.
A blast of molten spray sent by a Grey Elf coats Riudel with searing agony.

< 645h/645H 168v/170V Pos: sitting >
A Grey Elf starts casting an offensive spell.

< 645h/645H 170v/170V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at Riudel.
A blast of molten spray sent by a Grey Elf coats Riudel with searing agony.

< 645h/645H 170v/170V Pos: sitting >
Riudel completes his spell...
Riudel utters the word 'hammer'
Riudel creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!

< 645h/645H 170v/170V Pos: sitting >
A Barbarian parries a bearded cutler's lunge at him.
A bearded cutler's punch strikes a Barbarian hard.
A bearded cutler whacks a Barbarian in the side with a sound kick.
Maybe you should get on your feet first?
Riudel starts casting an offensive spell.

< 645h/645H 170v/170V Pos: sitting >
Maybe you should get on your feet first?

< 645h/645H 170v/170V Pos: sitting >
Maybe you should get on your feet first?

< 645h/645H 170v/170V Pos: sitting >
You clamber to your feet.

< 645h/645H 170v/170V Pos: standing >
Saving Liels.

< 645h/645H 170v/170V Pos: standing >
You mindlessly slam him with your mass!

[Damage:  6 ] A Grey Elf is stunned!

< 645h/645H 140v/170V Pos: standing >
<Riudel completes his spell...
Riudel utters the word 'boulder'
A huge boulder created by Riudel hits a Grey Elf causing him to scream out in agony!
You miss a Grey Elf.
You miss a Grey Elf.

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 Riudel starts casting an offensive spell.

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 You block a Grey Elf's lunge at you.

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 The skeleton of Riverlan Strom suddenly attacks a Grey Elf!
The skeleton of Riverlan Strom misses a Grey Elf.
A bearded cutler's fine punch strikes a Barbarian hard.

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 Riudel easily dodges a Barbarian's feeble leg sweep.

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 Riudel completes his spell...
Riudel utters the word 'boulder'
A huge boulder created by Riudel hits a Grey Elf causing him to scream out in agony!

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 You miss a Grey Elf.
You miss a Grey Elf.
Riudel starts casting an offensive spell called 'boulder'.

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 You block a Grey Elf's lunge at you.

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 A bearded cutler dodges a Barbarian's attack.
A Barbarian misses a bearded cutler.
A Barbarian misses a bearded cutler.

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 The skeleton of Riverlan Strom misses a Grey Elf.
The skeleton of Riverlan Strom's decent slash strikes a Grey Elf hard.
The skeleton of Riverlan Strom misses a Grey Elf.

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 A bearded cutler's decent punch strikes a Barbarian hard.
A Barbarian parries a bearded cutler's lunge at him.
A bearded cutler turns to focus his attack on a Grey Elf!

< 645h/645H 140v/170V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 Riudel completes his spell...
Riudel utters the word 'bajroculof'
A huge boulder created by Riudel hits a Grey Elf causing him to scream out in agony!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!