The death of [31 Forest Druid] Morrigu The Empire (Halfling)

in A Pleasant Path Through the Forest

from the perspective of [26 Cleric] Lormis (Drow Elf)

<worn on head>       a burnt brass hood
<worn around neck>   some unholy beads
<worn around neck>   some unholy beads
<worn on body>       a thin priest gown
<worn about body>    some blue platemail
<worn about waist>   an elfskin belt
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer

Obvious exits: -North -East  -South -West 

< 85h/274H 74v/120V Pos: standing >
 
 +****  
 +*@**  
 PP^**  
A Light and Breezy Forest
Obvious exits: -North -East  -West 

< 85h/274H 73v/120V Pos: standing >
 
 *+***  
 *+@**  
 +PP^*  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 85h/274H 71v/120V Pos: standing >
 
   ..*+***..    
  ..**+***...   
 ...**+****...  
 ..***+*****..  
 +++++P@^****.  
 ..***+*******  
 ..***+*******  
  .***+******   
   ***+*****    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Fuzz (Goblin)(small) stands in mid-air here.
Cy (Ogre)(huge) stands, floating here.
Riudel (Kobold)(small) stands, floating here.
Riudel (Kobold)(small) stands in mid-air here.

< 85h/274H 70v/120V Pos: standing >
Path Leading Into a Pleasant Forest
  The path leads into a pleasant looking forest here.  The trees
are beautifully green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The path leads south out of the forest, and continues
deeper into the forest to the north.
Obvious exits: -North -West 
A potion of bloodrage has been left here.
The corpse of a Halfling is lying here.
The corpse of a Gnome is lying here.
A SIGN is posted prominently on a tree alongside the path.
A little white bunny rabbit is hopping around merrily, and wiggling its nose.
Loms (Troll)(large) stands, floating here.
An ice elemental is here chilling the room. (minion) 
Nul (Kobold)(small) stands in mid-air here (Newbie).
A little robin red breast is here, looking for bugs and worms.
A warg prowls here looking for things to eat. (minion) 
A little white bunny rabbit is hopping around merrily, and wiggling its nose.

< 85h/274H 69v/120V Pos: standing >
A Pleasant Path Through the Forest
  The path leads through a pleasant forest here.  The trees are
various shades of green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The forest path leads north and south from here.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
A little raccoon is here, foraging for food.

< 85h/274H 67v/120V Pos: standing >
A Pleasant Path Through the Forest
  The path leads through a pleasant forest here.  All the trees
are beautifully green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The forest path leads west and south from here.
Obvious exits: -East  -South -West 
A tiny brown squirrel with a bushy tail is darting around the trees.

< 85h/274H 65v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/274H 66v/120V Pos: standing >
A Light and Breezy Forest
   The forest is much too thick to allow one access to the east
here, though it seems passable for travel in any other direction.
A soft blanket of pine needles carpets the ground, and the woodland
smells are fresh and envigorating.  A path through the forest lies
 to the west.
Obvious exits: -North -South -West 

< 85h/274H 64v/120V Pos: standing >
A Light and Breezy Forest
   The forest is much too thick to allow one access to the east or
west here, though it seems passable to the north and south.  A soft
blanket of leaves and pine needles carpets the ground.  The sounds of
forest creatures can be heard all around, and the woodland smells are
fresh and envigorating.
Obvious exits: -North -South

< 85h/274H 62v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/274H 63v/120V Pos: standing >
A Light and Breezy Forest
   The underbrush seems a bit too thick here to allow one access in any
direction but south.  A soft blanket of leaves and pine needles carpets
the ground, and the woodland smells are fresh and envigorating.  The
sounds of many forest creatures can be heard all around.
Obvious exits: -South
A little robin red breast is here, looking for bugs and worms.
A tiny brown squirrel with a bushy tail is darting around the trees.

< 85h/274H 61v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/274H 61v/120V Pos: standing >
You sit down and relax.

< 86h/274H 62v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               3 - invigorate
( 3rd circle)  1 - sense life
               6 - cause critical
( 2nd circle)  5 - blindness
               1 - cure serious
               1 - cause serious
( 1st circle)  1 - armor
               1 - bless
               3 - cure light
               3 - cause light

And you are currently praying for the following spells:
   12 seconds:  ( 5th) heal
   25 seconds:  ( 5th) heal
   37 seconds:  ( 5th) heal
   50 seconds:  ( 5th) heal
   61 seconds:  ( 4th) invigorate

You can pray 1 1st, 1 2nd and 1 6th circle spell(s).
You continue your praying.

< 86h/274H 62v/120V Pos: sitting >
A Light and Breezy Forest
Obvious exits: -South
A little robin red breast is here, looking for bugs and worms.
A tiny brown squirrel with a bushy tail is darting around the trees.

< 86h/274H 67v/120V Pos: sitting >
You start meditating...

< 86h/274H 68v/120V Pos: sitting >

< 86h/274H 72v/120V Pos: sitting >

< 87h/274H 73v/120V Pos: sitting >

< 87h/274H 74v/120V Pos: sitting >

< 87h/274H 81v/120V Pos: sitting >

< 87h/274H 83v/120V Pos: sitting >

< 87h/274H 83v/120V Pos: sitting >

< 88h/274H 85v/120V Pos: sitting >

< 88h/274H 86v/120V Pos: sitting >

< 88h/274H 86v/120V Pos: sitting >

< 88h/274H 87v/120V Pos: sitting >

< 88h/274H 93v/120V Pos: sitting >

< 88h/274H 95v/120V Pos: sitting >

< 89h/274H 96v/120V Pos: sitting >
You have finished praying for heal.

< 89h/274H 101v/120V Pos: sitting >

< 89h/274H 102v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 89h/274H 103v/120V Pos: standing >
You start chanting...

< 89h/274H 104v/120V Pos: standing >

< 89h/274H 105v/120V Pos: standing >
You feel your skill in clerical spell knowledge improving.

< 90h/274H 106v/120V Pos: standing >
You complete your spell...
A warm feeling fills your body!

< 195h/274H 107v/120V Pos: standing >

< 195h/274H 108v/120V Pos: standing >
You sit down and relax.

< 195h/274H 108v/120V Pos: sitting >
Pardon?

< 195h/274H 109v/120V Pos: sitting >
You start meditating...

< 195h/274H 110v/120V Pos: sitting >

< 196h/274H 118v/120V Pos: sitting >

< 196h/274H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               3 - invigorate
( 3rd circle)  1 - sense life
               6 - cause critical
( 2nd circle)  5 - blindness
               1 - cure serious
               1 - cause serious
( 1st circle)  1 - armor
               1 - bless
               3 - cure light
               3 - cause light

And you are currently praying for the following spells:
   12 seconds:  ( 5th) heal
   25 seconds:  ( 5th) heal
   37 seconds:  ( 5th) heal
   48 seconds:  ( 4th) invigorate
   61 seconds:  ( 5th) heal

You can pray 1 1st, 1 2nd and 1 6th circle spell(s).
You continue your praying.

< 196h/274H 120v/120V Pos: sitting >
You are already meditating.

< 197h/274H 120v/120V Pos: sitting >

< 197h/274H 120v/120V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
divine fury                
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


< 199h/274H 120v/120V Pos: sitting >
You are already meditating.

< 199h/274H 120v/120V Pos: sitting >
A tiny brown squirrel leaves south.

< 199h/274H 120v/120V Pos: sitting >
You have finished praying for heal.

< 200h/274H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 200h/274H 120v/120V Pos: standing >
A Light and Breezy Forest
   The forest is much too thick to allow one access to the east or
west here, though it seems passable to the north and south.  A soft
blanket of leaves and pine needles carpets the ground.  The sounds of
forest creatures can be heard all around, and the woodland smells are
fresh and envigorating.
Obvious exits: -North -South
A tiny brown squirrel with a bushy tail is darting around the trees.

< 200h/274H 118v/120V Pos: standing >
A Light and Breezy Forest
   The forest is much too thick to allow one access to the east
here, though it seems passable for travel in any other direction.
A soft blanket of pine needles carpets the ground, and the woodland
smells are fresh and envigorating.  A path through the forest lies
 to the west.
Obvious exits: -North -South -West 

< 200h/274H 116v/120V Pos: standing >
A Pleasant Path Through the Forest
  The path leads through a pleasant forest here.  All the trees
are beautifully green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The forest path leads west and south from here.
Obvious exits: -East  -South -West 
A tiny brown squirrel with a bushy tail is darting around the trees.

< 200h/274H 114v/120V Pos: standing >
A Pleasant Path Through the Forest
  The path leads through a pleasant forest here.  The trees are
various shades of green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The forest path leads north and south from here.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
Fuzz (Goblin)(small) stands in mid-air here, fighting a Halfling.
A Centaur (large)  The Empire stands in mid-air here.
A Halfling (small)  The Empire sits in mid-air here, fighting Fuzz.
A Barbarian (large)  The Empire crouches in mid-air here, fighting Cy.
Cy (Ogre)(huge) stands here, fighting a Barbarian.
Riudel (Kobold)(small) sits resting.
A warg prowls here looking for things to eat. (minion) 
Ur (Orc)(medium) stands in mid-air here. (Casting) 
Loms (Troll)(large) stands, floating here. (Casting) 
An ice elemental is here chilling the room. (minion) 
Nul (Kobold)(small) sits resting.
A tiny little chipmunk is darting all around.

< 200h/274H 112v/120V Pos: standing >
Path Leading Into a Pleasant Forest
  The path leads into a pleasant looking forest here.  The trees
are beautifully green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The path leads south out of the forest, and continues
deeper into the forest to the north.
Obvious exits: -North -West 
A potion of bloodrage has been left here.
The corpse of a Halfling is lying here.
The corpse of a Gnome is lying here.
A SIGN is posted prominently on a tree alongside the path.
A little robin red breast is here, looking for bugs and worms.
A little white bunny rabbit is hopping around merrily, and wiggling its nose.

< 200h/274H 110v/120V Pos: standing >
A Pleasant Path Through the Forest
  The path leads through a pleasant forest here.  The trees are
various shades of green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The forest path leads north and south from here.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
Fuzz (Goblin)(small) stands in mid-air here, fighting a Halfling.
A Centaur (large)  The Empire stands in mid-air here.
A Halfling (small)  The Empire sits in mid-air here, fighting Fuzz.
A Barbarian (large)  The Empire stands in mid-air here, fighting Cy.
Cy (Ogre)(huge) stands here, fighting a Barbarian.
Riudel (Kobold)(small) sits resting.
A warg prowls here looking for things to eat. (minion) 
Ur (Orc)(medium) stands in mid-air here. (Casting) 
Loms (Troll)(large) stands, floating here. (Casting) 
An ice elemental is here chilling the room. (minion) 
Nul (Kobold)(small) sits resting.
A tiny little chipmunk is darting all around.
Nul clambers to his feet.
Nul shrieks in shock from the severed tupor link.
Cy kicks a Halfling in the stomach, rendering him breathless.
Cy is burned severely as he hits a Halfling!

< 201h/274H 109v/120V Pos: standing >
Loms completes his spell...
Loms utters the word 'yufzraiqz'
As Loms completes his spell, he launches a massive firelance at a Halfling, scorching his skin!
A Barbarian's fine slash grazes Cy.
Cy dodges a Barbarian's attack.
Cy dodges a Barbarian's attack.
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!

< 201h/274H 110v/120V Pos: standing >
Fuzz parries a Halfling's lunge at him.
A Halfling misses Fuzz.
A Halfling misses Fuzz.
A Halfling blocks Fuzz's lunge at him.
Fuzz misses a Halfling.
Fuzz misses a Halfling.

< 201h/274H 110v/120V Pos: standing >
A raccoon enters from the west.
Ur completes his spell...
Ur utters the word 'yufzraiqz'
As Ur completes his spell, he launches a massive firelance at a Halfling, scorching his skin!
A Barbarian attempts to flee.
A Barbarian leaves south.
Looking panicked, a Halfling scrambles madly to his feet!

< 201h/274H 110v/120V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves east.
A Centaur trots east.

< 201h/274H 110v/120V Pos: standing >
A red-breasted robin enters from the south.

< 201h/274H 111v/120V Pos: standing >
Nul starts casting a spell.

< 201h/274H 112v/120V Pos: standing >
A little white bunny rabbit enters from the west.

< 201h/274H 112v/120V Pos: standing >

< 201h/274H 113v/120V Pos: standing >

< 201h/274H 113v/120V Pos: standing >
You failed.
You follow Fuzz.

A Light and Breezy Forest
   The forest seems too thick too thick to allow one access to the
east or south here, though it seems quite passable to the north and
west.  A soft blanket of leaves and pine needles carpets the ground,
and the woodland smells are fresh and envigorating.  A path through
the forest lies to the west.
Obvious exits: -North -West 
Fuzz (Goblin)(small) stands in mid-air here.
A Centaur (large)  The Empire stands in mid-air here.
A Halfling (small)  The Empire stands in mid-air here.

< 202h/274H 112v/120V Pos: standing >
Fuzz places a gladius called 'Backstabber' [poor] in the back of a Halfling, resulting in some strange noises and some blood.
Fuzz is burned severely as he hits a Halfling!

< 202h/274H 112v/120V Pos: standing >
A Halfling settles to his knees.

< 202h/274H 113v/120V Pos: standing >
You start chanting...

< 202h/274H 113v/120V Pos: standing >

< 202h/274H 114v/120V Pos: standing >
Fuzz's powerful slash strikes a Halfling.
Fuzz is burned severely as he hits a Halfling!
A Halfling blocks Fuzz's lunge at him.

< 202h/274H 115v/120V Pos: standing >
Fuzz parries a Halfling's lunge at him.
Fuzz's intercepts a Halfling's attack with gladius called 'Backstabber' [poor] with eloquent ease.
Fuzz misses a Halfling.
Fuzz's impressive slash wounds a Halfling.
Fuzz is burned severely as he hits a Halfling!

< 202h/274H 116v/120V Pos: standing >
You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a Halfling's body.
A Halfling rises to his feet.
A Centaur starts casting a spell.

< 202h/274H 116v/120V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves north.

< 202h/274H 116v/120V Pos: standing >
Riudel enters from the west.
Cy enters from the west.
Ur enters from the west.
A snarling warg enters from the west.

< 202h/274H 117v/120V Pos: standing >
You failed.

< 203h/274H 117v/120V Pos: standing >
A Light and Breezy Forest
   The forest is much too thick to allow one access to the east
here, though it seems passable for travel in any other direction.
A soft blanket of pine needles carpets the ground, and the woodland
smells are fresh and envigorating.  A path through the forest lies
 to the west.
Obvious exits: -North -South -West 
A Halfling (small)  The Empire stands in mid-air here.
A Halfling leaves south.

< 203h/274H 116v/120V Pos: standing >
You failed.

< 203h/274H 116v/120V Pos: standing >
It's rainy and windy but altogether not too uncomfortable.

< 203h/274H 117v/120V Pos: standing >
A Light and Breezy Forest
   The forest is much too thick to allow one access to the east or
west here, though it seems passable to the north and south.  A soft
blanket of leaves and pine needles carpets the ground.  The sounds of
forest creatures can be heard all around, and the woodland smells are
fresh and envigorating.
Obvious exits: -North -South
A tiny brown squirrel with a bushy tail is darting around the trees.

< 203h/274H 115v/120V Pos: standing >
A Light and Breezy Forest
   The forest is much too thick to allow one access to the east
here, though it seems passable for travel in any other direction.
A soft blanket of pine needles carpets the ground, and the woodland
smells are fresh and envigorating.  A path through the forest lies
 to the west.
Obvious exits: -North -South -West 

< 203h/274H 113v/120V Pos: standing >
A Light and Breezy Forest
   The forest seems too thick too thick to allow one access to the
east or south here, though it seems quite passable to the north and
west.  A soft blanket of leaves and pine needles carpets the ground,
and the woodland smells are fresh and envigorating.  A path through
the forest lies to the west.
Obvious exits: -North -West 
Fuzz (Goblin)(small) stands in mid-air here.
Loms (Troll)(large) stands, floating here.
A warg prowls here looking for things to eat. (minion) 
Ur (Orc)(medium) stands in mid-air here. (Casting) 
Cy (Ogre)(huge) stands here.
Riudel (Kobold)(small) stands, floating here.
A Centaur (large)  The Empire stands in mid-air here.

< 203h/274H 111v/120V Pos: standing >
Ur stops chanting abruptly!
You failed.

< 203h/274H 112v/120V Pos: standing >
You follow Fuzz.

A Pleasant Path Through the Forest
  The path leads through a pleasant forest here.  The trees are
various shades of green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The forest path leads north and south from here.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
A huge block of solid ice is here to the south.
Fuzz (Goblin)(small) stands in mid-air here.
A Halfling (small)  The Empire stands in mid-air here.
A little raccoon is here, foraging for food.
An ice elemental is here chilling the room. (minion) 
Nul (Kobold)(small) sits resting.

< 203h/274H 110v/120V Pos: standing >
Fuzz places a gladius called 'Backstabber' [poor] in the back of a Halfling, resulting in some strange noises and some blood.
Fuzz is burned severely as he hits a Halfling!

< 203h/274H 110v/120V Pos: standing >
A Light and Breezy Forest
   The forest is much too thick to allow one access to the west here,
though it seems passable for travel in any other direction.  A soft
blanket of pine needles carpets the ground, and the woodland smells
are fresh and envigorating.  A path through the forest lies to the
south.
Obvious exits: -North -East  -South
A little white bunny rabbit is hopping around merrily, and wiggling its nose.
A little robin red breast is here, looking for bugs and worms.

< 203h/274H 108v/120V Pos: standing >
A Pleasant Path Through the Forest
  The path leads through a pleasant forest here.  The trees are
various shades of green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The forest path leads north and south from here.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
A huge block of solid ice is here to the south.
A Centaur (large)  The Empire stands in mid-air here.
Fuzz (Goblin)(small) stands in mid-air here, fighting a Halfling.
A Halfling (small)  The Empire stands in mid-air here, fighting Fuzz.
A little raccoon is here, foraging for food.
An ice elemental is here chilling the room. (minion) 
Nul (Kobold)(small) sits resting.

< 203h/274H 107v/120V Pos: standing >
You start chanting...
A Halfling attempts to flee.
A Halfling leaves west.
A Centaur trots west.

< 203h/274H 107v/120V Pos: standing >
You abort your prayer before it's done!
Riudel enters from the east.

< 204h/274H 108v/120V Pos: standing >
Loms enters from the east.

< 204h/274H 109v/120V Pos: standing >
Nul gives an order to his followers.
A Halfling enters from the west.
A Centaur trots in from the west.

< 204h/274H 110v/120V Pos: standing >
You start chanting...
Oof! a Halfling bumps into a wall of ice...

< 204h/274H 110v/120V Pos: standing >
Oof! a Halfling bumps into a wall of ice...

< 204h/274H 110v/120V Pos: standing >
Nul gives an order to his followers.
A Halfling avoids being bashed by an ice elemental, who loses its balance and falls.

< 204h/274H 111v/120V Pos: standing >
Loms starts casting an offensive spell.

< 204h/274H 111v/120V Pos: standing >
Ur enters from the east.
A snarling warg enters from the east.

< 204h/274H 111v/120V Pos: standing >
Ur leaves west.
A snarling warg leaves west.

< 204h/274H 112v/120V Pos: standing >
A Halfling misses an ice elemental.
A Halfling misses an ice elemental.
A Halfling misses an ice elemental.

< 204h/274H 112v/120V Pos: standing >
Fuzz dances an acrobatic maneuver in battle, and trips up a Halfling!

< 204h/274H 112v/120V Pos: standing >
Riudel starts casting an offensive spell.

< 204h/274H 113v/120V Pos: standing >
You complete your spell...
[Damage: 22 ] Your touch sends wracking pains through a Halfling's body.

< 204h/274H 113v/120V Pos: standing >
Cy enters from the east.

< 204h/274H 113v/120V Pos: standing >
Fuzz misses a Halfling.

< 205h/274H 114v/120V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'insects'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Halfling!
A swarm of insects's decent sting wounds a Halfling.
A swarm of insects is burned severely as it hits a Halfling!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Halfling!
A swarm of insects's decent sting wounds a Halfling.
A swarm of insects is burned severely as it hits a Halfling!
Loms completes his spell...
Loms utters the word 'yufzraiqz'
As Loms completes his spell, he launches a massive firelance at a Centaur, scorching his skin!
A Light and Breezy Forest
   The forest is much too thick to allow one access to the west here,
though it seems passable for travel in any other direction.  A soft
blanket of pine needles carpets the ground, and the woodland smells
are fresh and envigorating.  A path through the forest lies to the
south.
Obvious exits: -North -East  -South
A warg prowls here looking for things to eat. (minion) 
Ur (Orc)(medium) stands in mid-air here.
A little white bunny rabbit is hopping around merrily, and wiggling its nose.
A little robin red breast is here, looking for bugs and worms.

< 205h/274H 112v/120V Pos: standing >
You failed.

< 205h/274H 112v/120V Pos: standing >
A Pleasant Path Through the Forest
  The path leads through a pleasant forest here.  The trees are
various shades of green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The forest path leads north and south from here.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
A huge block of solid ice is here to the south.
A swarm of insects stands in mid-air here, fighting a Halfling. (Minion) 
A swarm of insects stands in mid-air here, fighting a Halfling. (Minion) 
Cy (Ogre)(huge) stands here.
Fuzz (Goblin)(small) stands in mid-air here, fighting a Halfling.
A Centaur (large)  The Empire stands in mid-air here, fighting Loms.
A Halfling (small)  The Empire sits in mid-air here, fighting an ice elemental.
Loms (Troll)(large) stands, floating here.
Riudel (Kobold)(small) stands, floating here.
A little raccoon is here, foraging for food.
An ice elemental crouches here, fighting a Halfling. (Minion) 
Nul (Kobold)(small) sits resting.

< 205h/274H 111v/120V Pos: standing >
You start chanting...

< 205h/274H 111v/120V Pos: standing >
Nul gives an order to his followers.

< 205h/274H 111v/120V Pos: standing >
Nul gives an order to his followers.

< 205h/274H 112v/120V Pos: standing >
A Halfling misses an ice elemental.
A Halfling misses an ice elemental.
A Halfling misses an ice elemental.
A Centaur starts casting a spell.

< 205h/274H 112v/120V Pos: standing >
Nul clambers to his feet.
Nul shrieks in shock from the severed tupor link.

< 205h/274H 113v/120V Pos: standing >
Loms starts casting an offensive spell.

< 205h/274H 113v/120V Pos: standing >
Ur enters from the west.
A snarling warg enters from the west.

< 205h/274H 113v/120V Pos: standing >
A Halfling blocks Fuzz's lunge at him.
Fuzz's impressive pierce strikes a Halfling.
Fuzz is burned severely as he hits a Halfling!
A Halfling blocks Fuzz's lunge at him.
Cy suddenly looks a bit dumb, and madly slams at a Centaur!

< 205h/274H 114v/120V Pos: standing >
You complete your spell...
[Damage: 21 ] Your touch sends wracking pains through a Halfling's body.
A swarm of insects's decent sting wounds a Halfling.
A swarm of insects is burned severely as it hits a Halfling!
A swarm of insects misses a Halfling.
A Halfling blocks a swarm of insects's lunge at him.
A Halfling blocks a swarm of insects's lunge at him.

< 205h/274H 114v/120V Pos: standing >
A Centaur stops chanting abruptly!
Ur starts casting a spell.
Riudel starts casting an offensive spell.

< 205h/274H 114v/120V Pos: standing >
A Light and Breezy Forest
   The forest is much too thick to allow one access to the west here,
though it seems passable for travel in any other direction.  A soft
blanket of pine needles carpets the ground, and the woodland smells
are fresh and envigorating.  A path through the forest lies to the
south.
Obvious exits: -North -East  -South
A little white bunny rabbit is hopping around merrily, and wiggling its nose.
A little robin red breast is here, looking for bugs and worms.

< 206h/274H 113v/120V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You failed.

< 206h/274H 113v/120V Pos: standing >
You failed.

< 206h/274H 114v/120V Pos: standing >
You failed.

< 206h/274H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/274H 114v/120V Pos: standing >
A Pleasant Path Through the Forest
  The path leads through a pleasant forest here.  The trees are
various shades of green, and birds can be heard singing in thier
branches.  Now and then, a small animal can can be seen or heard
scurrying around in the underbrush, and a gentle breeze rustles
the leaves.  The forest path leads north and south from here.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
A huge block of solid ice is here to the south.
A warg prowls here looking for things to eat. (minion) 
Ur (Orc)(medium) stands in mid-air here. (Casting) 
A swarm of insects stands in mid-air here, fighting a Halfling. (Minion) 
A swarm of insects stands in mid-air here, fighting a Halfling. (Minion) 
Cy (Ogre)(huge) stands here, fighting a Centaur.
Fuzz (Goblin)(small) stands in mid-air here, fighting a Halfling.
A Centaur (large)  The Empire is lying in mid-air here, fighting Loms.
A Halfling (small)  The Empire stands in mid-air here, fighting an ice elemental.
Loms (Troll)(large) stands, floating here.
Riudel (Kobold)(small) stands, floating here.
A little raccoon is here, foraging for food.
An ice elemental stands here, fighting a Halfling. (Minion) 
Nul (Kobold)(small) stands in mid-air here (Newbie). (Casting) 

< 206h/274H 112v/120V Pos: standing >
Nul completes his spell...
Nul utters the word 'yfaghbuhz'
A Halfling wails in agony as Nul's biting cold freezes his exposed skin!
You start chanting...

< 206h/274H 113v/120V Pos: standing >
A Halfling misses an ice elemental.
A Halfling misses an ice elemental.
A Halfling misses an ice elemental.

< 206h/274H 113v/120V Pos: standing >
Ur completes his spell...
Ur utters the words 'hanuq yao'
A Halfling gasps for air as Ur's lethal mist envelops him!

< 206h/274H 113v/120V Pos: standing >
A Halfling dodges Fuzz's attack.
Fuzz's pierce seriously wounds a Halfling.
Fuzz is burned severely as he hits a Halfling!
A Halfling blocks Fuzz's lunge at him.
Nul starts casting an offensive spell.
Riudel starts casting an offensive spell called 'boulder'.

< 206h/274H 114v/120V Pos: standing >
Casting: cause critical *
A Halfling attempts to flee.
Oof! a Halfling bumps into a wall of ice...
A Halfling tries to flee, but can't make it out of here!

< 206h/274H 114v/120V Pos: standing >
Loms barely blocks a Centaur's lunge at him.
A Halfling dodges a swarm of insects's attack.
A swarm of insects's sting strikes a Halfling.
A swarm of insects is burned severely as it hits a Halfling!
A Halfling blocks a swarm of insects's lunge at him.
A Halfling dodges a swarm of insects's attack.

< 206h/274H 114v/120V Pos: standing >

< 206h/274H 114v/120V Pos: standing >
A swarm of insects bites a Halfling!
Fuzz reaches for the ground, quickly tossing a clump of dirt at a Halfling's face!

< 206h/274H 115v/120V Pos: standing >
Nul completes his spell...
Nul utters the word 'yfaghbuhz'
A Halfling wails in agony as Nul's biting cold freezes his exposed skin!
A Halfling is incapacitated and will slowly die, if not aided.
Cy misses a Centaur.
Cy misses a Centaur.
Cy misses a Centaur.

< 206h/274H 115v/120V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Riudel completes his spell...
Riudel utters the word 'boulder'
A huge boulder created by Riudel hits a Halfling causing him to scream out in agony!
A Halfling's flaming sabre was completely destroyed by the massive blow!
A Halfling's pair of royal blacksmith gloves [superior] was completely destroyed by the massive blow!
A Halfling's medallion of gaia was completely destroyed by the massive blow!
A Halfling's some boreal hide leggings was completely destroyed by the massive blow!
A Halfling's dangling chain crucifix was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!