<worn on head> an unholy priest cap
<worn about body> a hard leather cloak
<worn on belt buckle>a rugged adventurers satchel
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a large stone warhammer
The Inn of Storm Port
Obvious exits: -D
A black crow hops through the streets, pecking at trash.
< 139h/139H 111v/113V Pos: standing >
You are carrying: (5/11)
a rugged adventurers satchel
a bag made from sewn skunk skin
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 139h/139H 111v/113V Pos: standing >
Your Terminal mode is now: MSP .
< 139h/139H 112v/113V Pos: standing >
< 139h/139H 112v/113V Pos: standing >
Owner Artifact
No artifacts found.
< 139h/139H 112v/113V Pos: standing >
Owner Unique
Pok a wispy astral-twined mindstone ring
Eikel a frost-covered braided necklace
Sadash the instrument of lyrical mastery
Fuzz a set of gartham hide sleeves
Blo some spiked crabshell armor
Faxx the wondrous mace of the Sea
Zukus an umbilical cord from a pregnant duergar
Faxx a bracelet of poisonous snake scales
Krotheg some fingerless gloves of su-monster skin
------Summary------
Goodies: 5
Evils: 4
Total: 9
< 139h/139H 112v/113V Pos: standing >
Owner Ioun
No artifacts found.
< 139h/139H 113v/113V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (evil)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 139h/139H 113v/113V Pos: standing >
Saving Dyllyra.
< 139h/139H 113v/113V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
A black crow hops through the streets, pecking at trash.
< 139h/139H 113v/113V Pos: standing >
You are using:
<worn on head> an unholy priest cap
<worn around neck> some unholy beads
<worn around neck> some unholy beads
<worn on body> a thin priest gown
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a large stone warhammer
< 139h/139H 113v/113V Pos: standing >
You are carrying: (5/11)
a rugged adventurers satchel
a bag made from sewn skunk skin
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 139h/139H 113v/113V Pos: standing >
Score information for Dyllyra
Level: 11 Race: Orc Class: Cleric Sex: Male
Hit points: 139(139) Moves: 113(113)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 72%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Combat Pulse: 18 Spell Pulse: 1.02
Leaderboard Points: 110
Active Spells:
--------------
rested bonus (92 minutes)
< 139h/139H 113v/113V Pos: standing >
a bag made from sewn skunk skin does not contain the coins.
< 139h/139H 113v/113V Pos: standing >
You don't have anything to put in it.
< 139h/139H 113v/113V Pos: standing >
You are carrying: (5/11)
a rugged adventurers satchel
a bag made from sewn skunk skin
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 139h/139H 113v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W -U
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.
< 139h/139H 112v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S
An Orc commoner wanders the city here.
< 139h/139H 111v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
< 139h/139H 111v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
< 139h/139H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 139h/139H 112v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
< 139h/139H 112v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W
< 139h/139H 111v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
< 139h/139H 110v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
< 139h/139H 110v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc sailor searches for his ship along the pier.
An Orc shipwright stands here, selling ship rides across the sea.
< 139h/139H 109v/113V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Baychimo floats here.
The Sloop Event Horizon floats here.
The Ketch Black Death floats here.
The Caravel SS Essess floats here.
The Sloop Doomsailor floats here.
The Clipper Oblom floats here.
The Sloop Ghost Ship floats here.
The Sloop Gnarly Knot floats here.
The Clipper Thanks Gu floats here.
< 139h/139H 110v/113V Pos: standing >
Find a dock to swim from!
< 139h/139H 110v/113V Pos: standing >
Find a dock to swim from!
< 139h/139H 110v/113V Pos: standing >
Find a dock to swim from!
< 139h/139H 111v/113V Pos: standing >
Find a dock to swim from!
< 139h/139H 111v/113V Pos: standing >
An orc sailor enters from the west.
< 139h/139H 113v/113V Pos: standing >
You board the Sloop Baychimo.
Aboard the Sloop Baychimo
Obvious exits: -N
< 139h/139H 113v/113V Pos: standing >
You disembark this ship.
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Baychimo floats here.
The Sloop Event Horizon floats here.
The Ketch Black Death floats here.
The Caravel SS Essess floats here.
The Sloop Doomsailor floats here.
The Clipper Oblom floats here.
The Sloop Ghost Ship floats here.
The Sloop Gnarly Knot floats here.
The Clipper Thanks Gu floats here.
An Orc sailor searches for his ship along the pier.
< 139h/139H 113v/113V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 139h/139H 113v/113V Pos: standing >
An orc sailor leaves west.
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
The SeaStalker sails to the east.
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
The wind isn't very strong here, but the cold makes it quite noticeable.
< 139h/139H 113v/113V Pos: standing >
Pardon?
< 139h/139H 113v/113V Pos: standing >
An orc sailor enters from the west.
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Baychimo floats here.
The Sloop Event Horizon floats here.
The Ketch Black Death floats here.
The Caravel SS Essess floats here.
The Sloop Doomsailor floats here.
The Clipper Oblom floats here.
The Sloop Ghost Ship floats here.
The Sloop Gnarly Knot floats here.
The Clipper Thanks Gu floats here.
An Orc sailor searches for his ship along the pier.
< 139h/139H 113v/113V Pos: standing >
The sun rises over the northern horizon.
< 139h/139H 113v/113V Pos: standing >
Autosaving...
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
The day has begun.
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
Pardon?
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
Pardon?
< 139h/139H 113v/113V Pos: standing >
Pardon?
< 139h/139H 113v/113V Pos: standing >
You announce that you are going away from keyboard for a few moments.
< 139h/139H 113v/113V Pos: standing >
You are carrying: (5/11)
a rugged adventurers satchel
a bag made from sewn skunk skin
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 139h/139H 113v/113V Pos: standing >
An orc sailor leaves west.
< 139h/139H 113v/113V Pos: standing >
You are carrying: (5/11)
a rugged adventurers satchel
a bag made from sewn skunk skin
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 139h/139H 113v/113V Pos: standing >
< 139h/139H 113v/113V Pos: standing >
a rugged adventurers satchel
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 202 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:
Nothing.
< 139h/139H 113v/113V Pos: standing >
Score information for Dyllyra
Level: 11 Race: Orc Class: Cleric Sex: Male
Hit points: 139(139) Moves: 113(113)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 74%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Combat Pulse: 18 Spell Pulse: 1.02
Leaderboard Points: 110
Active Spells:
--------------
rested bonus (87 minutes)
< 139h/139H 113v/113V Pos: standing >
You are using:
<worn on head> an unholy priest cap
<worn around neck> some unholy beads
<worn around neck> some unholy beads
<worn on body> a thin priest gown
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a large stone warhammer
< 139h/139H 113v/113V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 139h/139H 113v/113V Pos: standing >
You are carrying: (4/11)
a bag made from sewn skunk skin
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 144h/144H 113v/113V Pos: standing >
An orc sailor enters from the west.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Baychimo floats here.
The Sloop Event Horizon floats here.
The Ketch Black Death floats here.
The Caravel SS Essess floats here.
The Sloop Doomsailor floats here.
The Clipper Oblom floats here.
The Sloop Ghost Ship floats here.
The Sloop Gnarly Knot floats here.
The Clipper Thanks Gu floats here.
An Orc sailor searches for his ship along the pier.
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
An orc sailor leaves west.
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
An orc sailor enters from the west.
< 144h/144H 113v/113V Pos: standing >
< 144h/144H 113v/113V Pos: standing >
A Grey Elf disembarks from the Ketch Revelations.
< 144h/144H 113v/113V Pos: standing >
Out of nowhere, a Grey Elf stabs you in the back.
OUCH! That really did HURT!
< 122h/144H 113v/113V Pos: standing >
< T: Dyllyra TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf parries your futile lunge at him.
< 122h/144H 113v/113V Pos: standing >
< T: Dyllyra TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf starts casting an offensive spell.
< 122h/144H 113v/113V Pos: standing >
< T: Dyllyra TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf sings a song so well you feel your pain and suffering ebbing away.
< 122h/144H 113v/113V Pos: standing >
< T: Dyllyra TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf dodges your futile attack.
< 122h/144H 113v/113V Pos: standing >
< T: Dyllyra TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Grey Elf. OUCH!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 10h/144H 113v/113V Pos: standing >
< T: Dyllyra TP: sta TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf misses you.
< 6h/144H 113v/113V Pos: standing >
< T: Dyllyra TP: sta TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 6h/144H 113v/113V Pos: standing >
< T: Dyllyra TP: sta TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Grey Elf. OUCH!
Your thin priest gown melted from the intense heat!
Your some unholy beads melted from the intense heat!
Your some unholy beads melted from the intense heat!
Your thin leather belt melted from the intense heat!