<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on head> a fine hide skullcap
<worn on eyes> a blood-stained bone visor
<worn in ear> a glittering cured leather stud
<worn on face> a light copper mask
<worn around neck> a wicked looking collar
<worn around neck> some holy beads
<worn on body> some legendary bronze cuirass
<worn about body> some apprentice monk robes (illuminating)
<worn as quiver> an unique bark quiver
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of worn leather sleeves
<held as shield> a small round wooden shield
<worn on hands> some fragile gold gauntlets
<worn on finger> a patched bronze ring
<worn on finger> an iron ring of lesser physical resistance
<worn on feet> a pair of rugged outdoors boots
...^+...^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 28v/120V Pos: standing >
^^^.+....
^^^^+....
.^^.@....
...^+...^
....+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 27v/120V Pos: standing >
^^^^+....
.^^.+....
...^@...^
....+....
....+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 26v/120V Pos: standing >
.^^.+....
...^+...^
....@....
....+....
....+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 25v/120V Pos: standing >
...^+...^
....+....
....@....
....+....
....+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 25v/120V Pos: standing >
....+....
....+....
....@....
....+....
....+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 24v/120V Pos: standing >
....+....
....+....
....@....
....+....
....+***.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 23v/120V Pos: standing >
....+....
....+....
....@....
....+***.
....+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 22v/120V Pos: standing >
....+....
....+....
....@***.
....+****
...*+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 22v/120V Pos: standing >
....+....
....+***.
....@****
...*+****
...*+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 21v/120V Pos: standing >
....+***.
....+****
...*@****
...*+****
...*+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 35h/184H 20v/120V Pos: standing >
....+****
...*+****
...*@****
...*+****
...*M****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 36h/184H 19v/120V Pos: standing >
...*+****
...*+****
...*@****
...*M****
...*+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 36h/184H 19v/120V Pos: standing >
...*+****
...*+****
...*@****
...*+****
...*+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An elite highwayman stands here, protecting the roads of Tharnadia.
< 36h/184H 18v/120V Pos: standing >
...*+****
...*M****
...*@****
...*+****
.***+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 36h/184H 18v/120V Pos: standing >
An elite highwayman enters from the north.
...*+****
...*M****
...*@****
.***+****
M***M****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 36h/184H 17v/120V Pos: standing >
...*M****
...*+****
.***@****
M***M****
.++++****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 36h/184H 17v/120V Pos: standing >
...*+****
.***+****
M***@****
.++++****
*+*******
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A well trained barbarian mercenary has been hired to guard the countryside from evil.
< 36h/184H 16v/120V Pos: standing >
.***+****
M***M****
.+++@****
*+*******
*+******.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 36h/184H 15v/120V Pos: standing >
..***+***
.M***M***
..++@+***
.*+******
**+******
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 36h/184H 16v/120V Pos: standing >
...***+**
..M***M**
...+@++**
..*+*****
***+*****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 36h/184H 15v/120V Pos: standing >
...***+*
..M***M*
...@+++*
..*+****
****+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 36h/184H 15v/120V Pos: standing >
..M***M*
...++++*
..*@****
****+****
****+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 14v/120V Pos: standing >
...++++*
..*+****
****@****
****+****
..**+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 13v/120V Pos: standing >
..*+****
****+****
****@****
..**+****
D**+*.*.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 12v/120V Pos: standing >
****+****
****+****
..**@****
D**M*.*.
**+*...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 12v/120V Pos: standing >
****+****
..**+****
D**@*.*.
**+*...
^**+.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
An elite highwayman stands here, protecting the roads of Tharnadia.
< 37h/184H 11v/120V Pos: standing >
..**+****
D**M*.*.
**@*...
^**+.^.^
++++....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 11v/120V Pos: standing >
D**M*.*.
**+*...
^**@.^.^
++++....
**....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 10v/120V Pos: standing >
**+*...
^**+.^.^
+++@....
**....^^
..^D^^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 10v/120V Pos: standing >
**+*..
^**+.^.
++@+...
**....^
..^D^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 10v/120V Pos: standing >
**+*.
^**+.^
+@++..
**....
..^D^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 9v/120V Pos: standing >
^ **+*
^ ^**+.
@+++.
**...
..^D
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 37h/184H 8v/120V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 37h/184H 9v/120V Pos: standing >
A Smooth Pathway
Obvious exits: -N -S
< 37h/184H 8v/120V Pos: standing >
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
An old sailor looks uneasy on land here.
< 38h/184H 7v/120V Pos: standing >
The Market
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young girl runs around here carelessly.
A young member of the city guard strolls by here.
An elven woman shops around town here.
< 38h/184H 6v/120V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
< 38h/184H 6v/120V Pos: standing >
The Market
Obvious exits: -N -E -S -W
< 38h/184H 5v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
< 38h/184H 4v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -S
< 38h/184H 4v/120V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young member of the city guard strolls by here.
A young girl runs around here carelessly.
< 38h/184H 3v/120V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Fresh blood splatters cover the area.
An old sailor looks uneasy on land here.
An elven woman shops around town here.
< 38h/184H 3v/120V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A young member of the city guard strolls by here.
A young girl runs around here carelessly.
< 38h/184H 3v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 38h/184H 3v/120V Pos: standing >
Chipane Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
An elite member of the city guard patrols the streets.
< 38h/184H 2v/120V Pos: standing >
Chipane Street
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A young member of the city guard strolls by here.
A man with an insane spark in his eye darts about.
< 38h/184H 1v/120V Pos: standing >
A Bend in Chipane Street
Obvious exits: -N -E
Fresh blood splatters cover the area.
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.
< 38h/184H 1v/120V Pos: standing >
A Bend in Chipane Street
Obvious exits: -N# -S -W
< 39h/184H 1v/120V Pos: standing >
A Bend in Chipane Street
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.
< 39h/184H 1v/120V Pos: standing >
Chipane Street
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A young member of the city guard strolls by here.
A man with an insane spark in his eye darts about.
< 39h/184H 0v/120V Pos: standing >
An Old House
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
[2] Shattered bits of ice are scattered about the area.
A man of wealth stands about doing nothing.
< 39h/184H 0v/120V Pos: standing >
You can't carry any more.
< 39h/184H 2v/120V Pos: standing >
Chipane Street
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A man with an insane spark in his eye darts about.
< 40h/184H 3v/120V Pos: standing >
You drop a scroll made from treebark.
You drop a small green cloth sack.
You drop a large stone warhammer.
You drop an elfskin belt.
You drop a set of brilliant white clerical robes.
You drop a small round wooden shield.
You drop a pair of thin cloth sleeves.
You drop a pair of brown leather gloves.
You drop a pair of wormskin boots.
You drop a pair of thin cloth pants.
You drop a holy priest cap.
You drop a thin priest gown.
You drop some holy beads.
You drop some holy beads.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 40h/184H 5v/120V Pos: standing >
A scroll made from treebark crumbles to dust and blows away.
A small green cloth sack crumbles to dust and blows away.
An elfskin belt crumbles to dust and blows away.
A set of brilliant white clerical robes crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of thin cloth sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of wormskin boots crumbles to dust and blows away.
A pair of thin cloth pants crumbles to dust and blows away.
A holy priest cap crumbles to dust and blows away.
A thin priest gown crumbles to dust and blows away.
Some holy beads crumbles to dust and blows away.
Some holy beads crumbles to dust and blows away.
< 40h/184H 5v/120V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 40h/184H 6v/120V Pos: standing >
An Old House
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
[2] Shattered bits of ice are scattered about the area.
A man of wealth stands about doing nothing.
< 40h/184H 5v/120V Pos: standing >
You get a beacon of courage from the corpse of Giz.
You get an elfskin belt from the corpse of Giz.
You get some apprentice monk robes from the corpse of Giz.
You get a small round wooden shield from the corpse of Giz.
You get a pair of worn leather sleeves from the corpse of Giz.
You get a pair of rugged outdoors boots from the corpse of Giz.
You get some tight silk pants [superior] from the corpse of Giz.
You get some holy beads from the corpse of Giz.
You get a wicked looking collar from the corpse of Giz.
You get an unique bark quiver from the corpse of Giz.
You get a glittering cured leather stud from the corpse of Giz.
You can't carry any more.
< 41h/184H 7v/120V Pos: standing >
Shattered bits of broken ice melt into nothingness.
< 41h/184H 8v/120V Pos: standing >
Shattered bits of broken ice melt into nothingness.
< 41h/184H 10v/120V Pos: standing >
You can't carry any more.
< 42h/184H 15v/120V Pos: standing >
You slide your legs into some tight silk pants [superior].
You cover your arms with a pair of worn leather sleeves.
You clasp an elfskin belt around your waist.
You place a pair of rugged outdoors boots on your feet.
You strap a small round wooden shield to your arm.
You wear a glittering cured leather stud on your left ear.
You duck your head and place a wicked looking collar around your neck.
You duck your head and place some holy beads around your neck.
You don the guild insignia of a beacon of courage.
It glows brightly.
You wear some apprentice monk robes about your body.
It glows brightly.
You strap an unique bark quiver onto your back.
< 43h/184H 17v/120V Pos: standing >
You get a light copper mask from the corpse of Giz.
You get a blood-stained bone visor from the corpse of Giz.
You get some fragile gold gauntlets from the corpse of Giz.
You get a fine hide skullcap from the corpse of Giz.
You get some legendary bronze cuirass from the corpse of Giz.
You get a patched bronze ring from the corpse of Giz.
You get an iron ring of lesser physical resistance from the corpse of Giz.
You get a fine steel parrying dagger [superior] from the corpse of Giz.
You get a fine steel kryss [poor] from the corpse of Giz.
You get a rugged adventurers satchel from the corpse of Giz.
< 59h/200H 23v/125V Pos: standing >
You shrug into some legendary bronze cuirass.
You pull some fragile gold gauntlets onto your hands.
You don a fine hide skullcap on your head.
You place an iron ring of lesser physical resistance on your left ring finger.
You place a patched bronze ring on your right ring finger.
You cover your face with a light copper mask.
You slide a blood-stained bone visor over your eyes.
You can't use a fine steel kryss [poor].
You can't use a fine steel kryss [poor].
You can't use a fine steel kryss [poor].
You can't use a fine steel kryss [poor].
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You can't use a fine steel kryss [poor].
< 60h/200H 27v/125V Pos: standing >
The corpse of Giz appears to be empty.
< 67h/207H 38v/135V Pos: standing >
A Kobold enters from the south.
< 75h/207H 81v/135V Pos: standing >
A Kobold closes the door.
< 75h/207H 83v/135V Pos: standing >
A Kobold starts casting an offensive spell.
< 75h/207H 84v/135V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'insects'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's decent sting strikes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's fine sting strikes you hard.
< 66h/207H 85v/135V Pos: standing >
< T: Giz TP: sta TC: nasty wounds E: insects sta EP: excellent >
A Kobold starts casting an offensive spell.
< 66h/207H 85v/135V Pos: standing >
< T: Giz TP: sta TC: nasty wounds E: insects sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'hammer'
A Kobold creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 16h/207H 85v/135V Pos: standing >
< T: Giz TP: sta TC: awful E: insects sta EP: excellent >
You dodge a swarm of insects's vicious attack.
You block a swarm of insects's lunge at you.
You dodge a swarm of insects's vicious attack.
A swarm of insects's decent sting strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects misses you.
You dodge a swarm of insects's vicious attack.
< 13h/207H 85v/135V Pos: standing >
< T: Giz TP: sta TC: awful E: insects sta EP: excellent >
You miss a swarm of insects.
[Damage: 1 ] Your weak punch wounds a swarm of insects.
< 13h/207H 85v/135V Pos: standing >
< T: Giz TP: sta TC: awful E: insects sta EP: few scratches >
A Kobold starts casting an offensive spell.
< 13h/207H 85v/135V Pos: standing >
< T: Giz TP: sta TC: awful E: insects sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the word 'hammer'
A Kobold creates a hammer out of thin air that smashes into you!
Your some tight silk pants [superior] was completely destroyed by the massive blow!
Your elfskin belt was completely destroyed by the massive blow!