<worn as a badge> a long elegant peacock feather
<worn on head> the diamond crown of Winduin of damage (glowing)
<worn in ear> an aboleth's shrunken head
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a salamander scale mask
<worn around neck> a pulsating amulet
<worn around neck> a pleasant necklace of flowers
<worn on body> a golden weave vest (glowing)
<worn about body> a coconut shoulder guard
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a silken backsheath of flight
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a hand-carved yo-yo
<worn on arms> a set of gartham hide sleeves[200h 0m 30s]
<worn around wrist> an elven bracelet of precision [superior]
<worn around wrist> an elven bracelet of precision of dexterity
<worn on hands> the claws of the ruiner
<worn on finger> the ring of the overfiend
<worn on finger> a purple earthstone ring
<primary weapon> a masters rapier [superior]
<secondary weapon> the dark rod named 'Punisher' [poor] (glowing)
<worn on legs> some heavily-spiked blood crystal leg plates
<worn on feet> some spurred blood crystal boots of regeneration
Being a master cutpurse, you easily slip into the shadows.
< 435h/435H 169v/174V Pos: standing >
< 435h/435H 171v/174V Pos: standing >
< 435h/435H 172v/174V Pos: standing >
.M*+*
**@.M
+M.+*
< 435h/435H 174v/174V Pos: standing >
< 435h/435H 174v/174V Pos: standing >
.M*+*
**@.*
+M.+M
< 435h/435H 174v/174V Pos: standing >
< 435h/435H 174v/174V Pos: standing >
..+.
.M@+*
***.*
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 435h/435H 172v/174V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 435h/435H 172v/174V Pos: standing >
. .^.
.. ..+.
**...M*@*.
**.****.*..
.***+M.+**..
***+******.
**.***.**..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 435h/435H 170v/174V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 435h/435H 170v/174V Pos: standing >
.+.
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 435h/435H 169v/174V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 435h/435H 169v/174V Pos: standing >
.+.
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 435h/435H 170v/174V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your south.
< 435h/435H 171v/174V Pos: standing >
You hear the sounds of movement in the distance.
< 435h/435H 171v/174V Pos: standing >
.+.
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 435h/435H 172v/174V Pos: standing >
You hear the sounds of movement in the distance.
< 435h/435H 172v/174V Pos: standing >
You hear the sounds of movement in the distance.
< 435h/435H 172v/174V Pos: standing >
You hear the sounds of movement in the distance.
< 435h/435H 173v/174V Pos: standing >
You hear the sounds of movement in the distance.
< 435h/435H 173v/174V Pos: standing >
.+.
*+@.
*.*..
< 435h/435H 173v/174V Pos: standing >
You hear the sounds of movement in the distance.
< 435h/435H 174v/174V Pos: standing >
.+.
P+@.
*.*..
< 435h/435H 174v/174V Pos: standing >
.+.
*P@.
*.*..
You hear the sounds of movement in the distance.
< 435h/435H 174v/174V Pos: standing >
.P.
*+@.
*.*..
< 435h/435H 174v/174V Pos: standing >
. .^.
.. ..+.
**...M*@*.
**.****.*..
.***+M.+**..
***+******.
**.***.**..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 435h/435H 172v/174V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 435h/435H 172v/174V Pos: standing >
. .^.
.. ..@.
**...M*+*.
**.****.*..
***+M.+**..
**+******.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 435h/435H 171v/174V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 435h/435H 171v/174V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the South Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: Before the South Gates of Storm Port
</map>
Before the South Gates of Storm Port
Obvious exits: -N -E -S -W
Pok Hansel Dakhira (Githyanki)(medium) stands in mid-air here.
A deadly nightmare stands here, red eyes glowing hotly. (minion)
Yzari Anarchy (Orc)(medium) stands in mid-air here (Newbie).
Biri Dakhira (Kobold)(small) stands in mid-air here.
Liels Anarchy (Troll)(large) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Nul leaves east.
Cy leaves east.
An ice elemental leaves east.
Riudel leaves east.
Rani leaves east.
You follow Nul.
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
The South Gates of Storm Port
Obvious exits: -E -W
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
Liels enters from the west.
Biri enters from the west.
Yzari enters from the west.
A deadly nightmare trots in from the west.
Pok enters from the west.
< 435h/435H 168v/174V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 435h/435H 168v/174V Pos: standing >
Nul gives an ice elemental an order.
< 435h/435H 169v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 435h/435H 169v/174V Pos: standing >
Nul leaves east.
Cy leaves east.
An ice elemental leaves east.
Riudel leaves east.
Rani leaves east.
You follow Nul.
<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>
<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>
On the Verge of Squall Road
Obvious exits: -N -W
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Liels enters from the west.
Biri enters from the west.
Yzari enters from the west.
A deadly nightmare trots in from the west.
Pok enters from the west.
< 435h/435H 169v/174V Pos: standing >
< 435h/435H 170v/174V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your north.
An orc merchant who is not far off to your north.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
Nul leaves north.
Cy leaves north.
An ice elemental leaves north.
Riudel leaves north.
Rani leaves north.
You follow Nul.
<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
Squall Road West Intersection
Obvious exits: -N -E -S -W#
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Liels enters from the south.
Biri enters from the south.
Yzari enters from the south.
A deadly nightmare trots in from the south.
Pok enters from the south.
< 435h/435H 170v/174V Pos: standing >
< 435h/435H 170v/174V Pos: standing >
Nul leaves north.
Cy leaves north.
An ice elemental leaves north.
Riudel leaves north.
Rani leaves north.
You follow Nul.
<map>
Zone: Storm Port.
Room: Tempest Avenue and Squall Road Connector
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue and Squall Road Connector
</map>
Tempest Avenue and Squall Road Connector
Obvious exits: -N -E# -S
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A black crow hops through the streets, pecking at trash.
An Orc merchant wanders the city, selling his wares.
Liels enters from the south.
Biri enters from the south.
Yzari enters from the south.
A deadly nightmare trots in from the south.
Pok enters from the south.
< 435h/435H 169v/174V Pos: standing >
< 435h/435H 170v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 435h/435H 170v/174V Pos: standing >
You are surrounded by a magenta glow.
< 435h/435H 170v/174V Pos: standing >
You are surrounded by a green glow.
You quickly scan the area.
You see nothing.
Nul leaves north.
Cy leaves north.
An ice elemental leaves north.
Riudel leaves north.
Rani leaves north.
You follow Nul.
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Obvious exits: -E -S -W
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Liels enters from the south.
Biri enters from the south.
Yzari enters from the south.
A deadly nightmare trots in from the south.
Pok enters from the south.
< 435h/435H 170v/174V Pos: standing >
< 435h/435H 170v/174V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your east.
An orc city guard who is not far off to your east.
A black crow who is close by to your south.
An orc merchant who is close by to your south.
< 435h/435H 170v/174V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your east.
An orc city guard who is not far off to your east.
A black crow who is close by to your south.
An orc merchant who is close by to your south.
< 435h/435H 171v/174V Pos: standing >
Nul leaves east.
Cy leaves east.
An ice elemental leaves east.
Riudel leaves east.
Rani leaves east.
You follow Nul.
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Obvious exits: -E -W
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A young Orc soldier wanders the city here, preparing for training.
Liels enters from the west.
Biri enters from the west.
Yzari enters from the west.
A deadly nightmare trots in from the west.
Pok enters from the west.
< 435h/435H 170v/174V Pos: standing >
Tempest Avenue
Obvious exits: -E -W
Pok Hansel Dakhira (Githyanki)(medium) stands in mid-air here.
A deadly nightmare stands here, red eyes glowing hotly. (minion)
Yzari Anarchy (Orc)(medium) stands in mid-air here (Newbie).
Biri Dakhira (Kobold)(small) stands in mid-air here.
Liels Anarchy (Troll)(large) stands in mid-air here.
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A young Orc soldier wanders the city here, preparing for training.
Nul leaves east.
Cy leaves east.
An ice elemental leaves east.
Riudel leaves east.
Rani leaves east.
You follow Nul.
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Obvious exits: -N# -E -W
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
An Orc city guard walks here, most likely abusing his power.
Liels enters from the west.
Biri enters from the west.
Yzari enters from the west.
A deadly nightmare trots in from the west.
Pok enters from the west.
< 435h/435H 170v/174V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your west.
< 435h/435H 170v/174V Pos: standing >
The night has begun.
< 435h/435H 170v/174V Pos: standing >
Nul leaves east.
Cy leaves east.
An ice elemental leaves east.
Riudel leaves east.
Rani leaves east.
You follow Nul.
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Liels enters from the west.
Biri enters from the west.
Yzari enters from the west.
A deadly nightmare trots in from the west.
Pok enters from the west.
< 435h/435H 170v/174V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your north.
An orc city guard who is close by to your west.
A young orc soldier who is not far off to your west.
< 435h/435H 170v/174V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your north.
An orc city guard who is close by to your west.
A young orc soldier who is not far off to your west.
< 435h/435H 171v/174V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A black crow who is not far off to your north.
An orc city guard who is close by to your west.
A young orc soldier who is not far off to your west.
An orc merchant who is a brief walk away to your west.
Nul leaves north.
Cy leaves north.
An ice elemental leaves north.
Riudel leaves north.
Rani leaves north.
You follow Nul.
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
Rani Dakhira (Drow Elf)(medium) stands, floating here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A Grey Elf (medium) The Empire stands in mid-air here.(Gold Aura)
Liels enters from the south.
Biri enters from the south.
Yzari enters from the south.
A deadly nightmare trots in from the south.
Pok enters from the south.
< 435h/435H 171v/174V Pos: standing >
A Grey Elf plays a song to lift his spirit off the ground.
A deadly nightmare flies through the air, free as a bird!
Rani flies through the air, free as a bird!
An ice elemental flies through the air, free as a bird!
Cy suddenly looks a bit dumb, and madly slams at a Grey Elf!
Liels trips over a Grey Elf, in a futile attempt to slam him down even further.
< 435h/435H 171v/174V Pos: standing >
A Grey Elf misses Cy.
You quickly scan the area.
A black crow who is close by to your north.
The harbour master who is not far off to your east.
A harbour worker who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
< 435h/435H 171v/174V Pos: standing >
Nul leaves east.
An ice elemental leaves east.
Riudel leaves east.
Rani leaves east.
You follow Nul.
<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Biri enters from the west.
Yzari enters from the west.
A deadly nightmare trots in from the west.
Pok enters from the west.
< 435h/435H 172v/174V Pos: standing >
You quickly scan the area.
The harbour master who is close by to your east.
A harbour worker who is close by to your east.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc dock guard who is not far off to your east.
An orc shipwright who is a brief walk away to your east.
Liels who is close by to your west.
Cy who is close by to your west.
A Grey Elf who is close by to your west.
< 435h/435H 174v/174V Pos: standing >
Backstab who?
< 435h/435H 174v/174V Pos: standing >
Nul leaves west.
An ice elemental leaves west.
Riudel leaves west.
Rani leaves west.
You follow Nul.
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
Rani Dakhira (Drow Elf)(medium) stands in mid-air here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion)
Nul Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Liels Anarchy (Troll)(large) sits in mid-air here.
Cy Dakhira (Ogre)(huge) stands in mid-air here, fighting a Grey Elf.
A Grey Elf (medium) The Empire is lying in mid-air here, fighting Cy.(Gold Aura)
Biri enters from the east.
Yzari enters from the east.
A deadly nightmare trots in from the east.
Pok enters from the east.
< 435h/435H 173v/174V Pos: standing >
A Grey Elf avoids being bashed by Yzari, who loses his balance and falls.
< 435h/435H 173v/174V Pos: standing >
[Damage: 22 ] -=[Your slash strikes a Grey Elf.]=-
< 435h/435H 173v/174V Pos: standing >
< T: Cy TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
Biri starts casting an offensive spell.
< 435h/435H 173v/174V Pos: standing >
< T: Cy TP: sta TC:excellent E: A Grey Elf ass EP: few scratches >
Tiny explosions wrack a Grey Elf's body with pain!
< 435h/435H 173v/174V Pos: standing >
< T: Cy TP: sta TC:excellent E: A Grey Elf ass EP: few wounds >
Cy parries a Grey Elf's lunge at him.
Sorry, you aren't allowed to do that in combat.
Riudel starts casting an offensive spell.
< 435h/435H 173v/174V Pos: standing >
< T: Cy TP: sta TC:excellent E: A Grey Elf ass EP: few wounds >
Rani looks at a Grey Elf.
< 435h/435H 173v/174V Pos: standing >
< T: Cy TP: sta TC:excellent E: A Grey Elf ass EP: few wounds >
You stealthily position yourself behind a Grey Elf, circling him.
< 435h/435H 173v/174V Pos: standing >
< T: Cy TP: sta TC:excellent E: A Grey Elf ass EP: few wounds >
Nul starts casting an offensive spell.
< 435h/435H 173v/174V Pos: standing >
< T: Cy TP: sta TC:excellent E: A Grey Elf ass EP: few wounds >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!
< 435h/435H 173v/174V Pos: standing >
< T: Cy TP: sta TC:excellent E: A Grey Elf ass EP: few wounds >
Biri completes her spell...
Biri utters the words 'buoblg qrunsoqpze yugh'
Biri's fist beats the life out of a Grey Elf, blood pours from his body!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 29 ] -=[A Grey Elf screams in pain as your slash tears into his flesh]=-
A Grey Elf's some fanged leather moccasins was damaged from the massive blow!
[Damage: 26 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
[Damage: 31 ] -=[A Grey Elf screams in pain as your slash tears into his flesh]=-
[Damage: 29 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
A Grey Elf's crown of dragons was completely destroyed by the massive blow!
A Grey Elf's pendant of a ruby-encrusted spider was completely destroyed by the massive blow!
A Grey Elf's ring pure nature was completely destroyed by the massive blow!
A Grey Elf's small diamond encrusted ring was completely destroyed by the massive blow!
A Grey Elf's some moss-covered leggings [superior] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!