The death of [33 Guardian] Wernt The Empire (Barbarian)

in Along the Outer Wall of Sarmiz'Duul

from the perspective of [34 Dark Knight] Yzari Anarchy (Orc)

<worn as a badge>    the badge of the foreman
<worn on head>       a crown of stars (glowing) (humming)
<worn on eyes>       the eyes of undead fire (glowing)
<worn in ear>        a glowing crystalline earring
<worn in ear>        a glowing crystalline earring
<worn on face>       a salamander scale mask
<worn around neck>   a twisted wolf pendant
<worn around neck>   an unholy necklace of Baal
<worn on body>       the royal platemail of Aravne (glowing)
<worn about body>    a thick buck-hide cloak
<worn on back>       a large leather backpack
<worn as quiver>     a heavy crossbow quiver
<worn about waist>   a hangman's noose [poor]
<worn on belt buckle>a huge blood soaked claymore
<attached to belt>   a rugged adventurers satchel
<worn on arms>       some snapjaw-shell arm plates
<worn around wrist>  a bracelet of shadows
<worn around wrist>  some oddly engraved bracers [superior]
<worn on hands>      the bloodied claws of the warrior bear
<worn on finger>     the royal ring of Aravne (glowing)
<worn on finger>     a tiny silver ring (glowing)
<wielding twohanded> a huge gladiators blade [poor] (humming)
<worn on legs>       some darkplate leggings
<worn on feet>       some durethium boots

Liels starts casting an offensive spell.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 Nul starts casting a spell.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 The snow is coming down faster now.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 Rani suddenly attacks a Barbarian!
Rani misses a Barbarian.
Riudel enters from the south.
Riudel enters from the south.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 Riudel starts casting an offensive spell.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
 Pok squints, and a boulder appears, striking a Barbarian solidly!
Liels completes his spell...
Liels utters the word 'yufzraiqz'
As Liels completes his spell, he launches a massive firelance at a Barbarian, scorching his skin!
You score a CRITICAL HIT!!!!!
Your impressive slash strikes a Barbarian.
A rakshasa tribesman's impressive pierce wounds a Barbarian.
A rakshasa tribesman's impressive slash wounds a Barbarian.
A Barbarian blocks a rakshasa tribesman's lunge at him.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 Riudel completes his spell...
Riudel utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Barbarian!
A swarm of insects misses a Barbarian.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Barbarian!
A swarm of insects misses a Barbarian.
Biri completes her spell...
Biri utters the words 'bigbys clenched fist'
Biri's fist beats the life out of a Barbarian, blood pours from his body!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 Nul completes his spell...
Nul utters the words 'xarr ay uqz'
A Barbarian misses a rakshasa tribesman.
A Barbarian misses a rakshasa tribesman.
Biri starts casting an offensive spell.
Liels starts casting a spell.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 Riudel starts casting an offensive spell called 'hammer'.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 A rakshasa tribesman attempts to flee.
Oof! a rakshasa tribesman bumps into a wall of ice...
A rakshasa tribesman tries to flee, but can't make it out of here!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Barbarian sit EP:  few wounds >
 A rakshasa tribesman attempts to flee.
Oof! a rakshasa tribesman bumps into a wall of ice...
A rakshasa tribesman tries to flee, but can't make it out of here!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Barbarian sit EP:  few wounds >
 Tiny explosions wrack a Barbarian's body with pain!
A rakshasa tribesman attempts to flee.
Oof! a rakshasa tribesman bumps into a wall of ice...
A rakshasa tribesman tries to flee, but can't make it out of here!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC: small wounds E: A Barbarian sit EP:  few wounds >
 A rakshasa tribesman attempts to flee.
Oof! a rakshasa tribesman bumps into a wall of ice...
A rakshasa tribesman tries to flee, but can't make it out of here!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC: small wounds E: A Barbarian sit EP:  few wounds >
 Biri completes her spell...
Biri utters the words 'bigbys clenched fist'
Biri's fist beats the life out of a Barbarian, blood pours from his body!
A rakshasa tribesman attempts to flee.
Oof! a rakshasa tribesman bumps into a wall of ice...
A rakshasa tribesman tries to flee, but can't make it out of here!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC: small wounds E: A Barbarian sit EP:  nasty wounds >
 Riudel completes his spell...
Riudel utters the word 'hammer'
Riudel creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
A Barbarian blocks Rani's lunge at him.
A Barbarian blocks a rakshasa tribesman's lunge at him.
A rakshasa tribesman's impressive slash strikes a Barbarian.
A rakshasa tribesman's impressive pierce strikes a Barbarian.
A Barbarian blocks a rakshasa tribesman's lunge at him.
A rakshasa tribesman's slash strikes a Barbarian.
A rakshasa tribesman attempts to flee.
Oof! a rakshasa tribesman bumps into a wall of ice...
A rakshasa tribesman tries to flee, but can't make it out of here!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC: few wounds E: A Barbarian sit EP:  nasty wounds >
 A rakshasa tribesman's body appears to recover from the affects of the potion.
The spiritual aura about your body fades.
A rakshasa tribesman attempts to flee.
Oof! a rakshasa tribesman bumps into a wall of ice...
A rakshasa tribesman tries to flee, but can't make it out of here!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC: few wounds E: A Barbarian sit EP:  nasty wounds >
 Liels completes his spell...
Liels utters the word 'yufzraiqz'
As Liels completes his spell, he launches a massive firelance at a Barbarian, scorching his skin!
A rakshasa tribesman attempts to flee.
Oof! a rakshasa tribesman bumps into a wall of ice...
A rakshasa tribesman tries to flee, but can't make it out of here!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC: few wounds E: A Barbarian sit EP: pretty hurt >
 A Barbarian dodges a swarm of insects's attack.
A swarm of insects misses a Barbarian.
A Barbarian blocks a swarm of insects's lunge at him.
A swarm of insects's fine sting strikes a Barbarian.
A swarm of insects's decent sting wounds a Barbarian.
A Barbarian dodges a swarm of insects's attack.
Your fine slash strikes a Barbarian.
Your fine slash strikes a Barbarian hard.
A rakshasa tribesman attempts to flee.
Oof! a rakshasa tribesman bumps into a wall of ice...
A rakshasa tribesman tries to flee, but can't make it out of here!
Rani looks at a Barbarian.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sta TC: few wounds E: A Barbarian sit EP: pretty hurt >
 Rani starts casting an offensive spell.
Nul gives an order to his followers.
A rakshasa tribesman is knocked to the ground by an ice elemental's mighty bash!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sit TC: few wounds E: A Barbarian sit EP: pretty hurt >
 Biri starts casting an offensive spell.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sit TC: few wounds E: A Barbarian sit EP: pretty hurt >
 Riudel starts casting an offensive spell called 'hammer'.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sit TC: few wounds E: A Barbarian sit EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!
Cy clambers to his feet.
A Barbarian clambers to his feet.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sit TC: few wounds E: A Barbarian sta EP: pretty hurt >
 Tiny explosions wrack a Barbarian's body with pain!
You haven't reoriented yourself yet enough for another bash!
In his haste to slam a Barbarian around, Cy slips and falls!
Cy is stunned!
A Barbarian opens the gate.

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sit TC: few wounds E: A Barbarian sta EP:  awful >
 You haven't reoriented yourself yet enough for another bash!
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!

< 586h/582H 141v/143V Pos: standing >
< T: a rakshasa tribesman TP: sit TC: few wounds E: A Barbarian sta EP:  awful >
 You haven't reoriented yourself yet enough for another bash!
A Barbarian attempts to flee.
A Barbarian leaves north.

< 586h/582H 141v/143V Pos: standing >
Riudel stops invoking abruptly!
Biri stops invoking abruptly!
Bash who?

< 586h/582H 141v/143V Pos: standing >
You start chanting...

< 586h/582H 141v/143V Pos: standing >
Rani stops chanting abruptly!

< 586h/582H 141v/143V Pos: standing >

< 586h/582H 141v/143V Pos: standing >
An ice elemental misses a rakshasa tribesman.

< 586h/582H 142v/143V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 586h/582H 142v/143V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Casting: soulshield 

< 586h/582H 143v/143V Pos: standing >
A rakshasa tribesman misses an ice elemental.
A rakshasa tribesman's impressive slash wounds an ice elemental.
A rakshasa tribesman shivers as he hits an ice elemental.
A rakshasa tribesman's powerful pierce strikes an ice elemental.
A rakshasa tribesman shivers as he hits an ice elemental.
A rakshasa tribesman's impressive slash wounds an ice elemental.
A rakshasa tribesman shivers as he hits an ice elemental.
A rakshasa tribesman misses an ice elemental.

< 586h/582H 143v/143V Pos: standing >
You complete your spell...
An aura of malevolency forms around you!
Pok leaves north.

< 586h/582H 143v/143V Pos: standing >
Nul starts casting an offensive spell.

< 586h/582H 143v/143V Pos: standing >

< 586h/582H 143v/143V Pos: standing >
Liels leaves north.
Riudel leaves north.
Riudel leaves north.

< 586h/582H 143v/143V Pos: standing >
Nul completes his spell...
Nul utters the words 'uqz gsutzg'
A rakshasa tribesman stops following Nul.
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a rakshasa tribesman!
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a rakshasa tribesman!
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a rakshasa tribesman!
Bash who?

< 586h/582H 143v/143V Pos: standing >
Bash who?

< 586h/582H 143v/143V Pos: standing >
Bash who?

< 586h/582H 143v/143V Pos: standing >
Bash who?

< 586h/582H 143v/143V Pos: standing >
Bash who?

< 586h/582H 143v/143V Pos: standing >
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A deadly nightmare trots in from the south.

< 586h/582H 142v/143V Pos: standing >
Biri enters from the south.
Bash who?

< 586h/582H 142v/143V Pos: standing >
Bash who?

< 586h/582H 142v/143V Pos: standing >
The magenta glow surrounding you fades away.
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A deadly nightmare trots in from the south.

< 586h/582H 141v/143V Pos: standing >
Bash who?
Nul enters from the south.
Rani enters from the south.
Biri enters from the south.

< 586h/582H 141v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A deadly nightmare trots in from the south.
Nul enters from the south.
Rani enters from the south.
Biri enters from the south.

< 586h/582H 140v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
An orcish adventurer stands here.(Red Aura)
A deadly nightmare trots in from the south.
Nul enters from the south.
Rani enters from the south.
Biri enters from the south.
Riudel enters from the west.
Riudel enters from the west.

< 586h/582H 139v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A half-orc shaman stands here, lost in contemplation.
A deadly nightmare trots in from the south.
Nul enters from the south.
Riudel enters from the south.
Riudel enters from the south.
Rani enters from the south.
Biri enters from the south.
Riudel leaves north.
Riudel leaves north.

< 586h/582H 139v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
An orcish adventurer stands here.(Red Aura)
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
A deadly nightmare trots in from the south.
Nul enters from the south.
Rani enters from the south.
Biri enters from the south.
Riudel leaves north.
Riudel leaves north.

< 586h/582H 138v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A male commoner stands here.
A deadly nightmare trots in from the south.
Nul enters from the south.
Rani enters from the south.
Biri enters from the south.
Riudel leaves north.
Riudel leaves north.

< 586h/582H 138v/143V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the south.
Nul enters from the south.
Rani enters from the south.
Biri enters from the south.
Riudel leaves north.
Riudel leaves north.

< 586h/582H 137v/143V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A double-headed dragonfly is lying here, mortally wounded.
A deadly nightmare trots in from the south.
Riudel leaves north.
Riudel leaves north.

< 586h/582H 136v/143V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the south.
Riudel leaves north.
Riudel leaves north.

< 586h/582H 136v/143V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Pok Hansel Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
An aging but brawny half-orc stands here enjoying life.
A deadly nightmare trots in from the south.
Riudel leaves north.
Riudel leaves north.

< 586h/582H 135v/143V Pos: standing >
Bash who?

< 586h/582H 136v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Liels  Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the south.
Pok enters from the south.

< 586h/582H 135v/143V Pos: standing >
Alas, you cannot go that way. . . .
Liels leaves east.

< 586h/582H 136v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/582H 136v/143V Pos: standing >
Alas, you cannot go that way. . . .
Riudel leaves east.
Riudel leaves east.

< 586h/582H 136v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/582H 137v/143V Pos: standing >
Bash who?

< 586h/582H 137v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A deadly nightmare trots in from the east.

< 586h/582H 137v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East 
A deadly nightmare trots in from the east.

< 586h/582H 136v/143V Pos: standing >
Bash who?
Pok enters from the east.

< 586h/582H 136v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
A deadly nightmare trots in from the south.

< 586h/582H 136v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
A deadly nightmare trots in from the south.

< 586h/582H 136v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Pok Hansel Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
A deadly nightmare trots in from the north.

< 586h/582H 136v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East 
A deadly nightmare trots in from the north.

< 586h/582H 136v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
Biri  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Rani  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A deadly nightmare trots in from the west.

< 586h/582H 136v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A deadly nightmare trots in from the west.

< 586h/582H 135v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West 
Fresh blood splatters cover the area.
A deadly nightmare trots in from the west.

< 586h/582H 134v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/582H 135v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/582H 135v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -South
Fresh blood covers everything in the area.
A deadly nightmare trots in from the south.

< 586h/582H 136v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
A deadly nightmare trots in from the west.

< 586h/582H 135v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/582H 135v/143V Pos: standing >
Bash who?

< 586h/582H 136v/143V Pos: standing >
Alas, you cannot go that way. . . .
Nul enters from the west.
Rani enters from the west.
Biri enters from the west.

< 586h/582H 136v/143V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
A deadly nightmare trots in from the south.
Nul enters from the south.
Rani enters from the south.
Biri enters from the south.

< 586h/582H 136v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/582H 136v/143V Pos: standing >
Bash who?

< 586h/582H 136v/143V Pos: standing >
Alas, you cannot go that way. . . .
Nul leaves east.
Rani leaves east.
Biri leaves east.
You follow Nul.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.
Biri  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Rani  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A deadly nightmare trots in from the west.

< 586h/582H 136v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/582H 137v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/582H 137v/143V Pos: standing >
Bash who?

< 586h/582H 138v/143V Pos: standing >
Nul leaves north.
Rani leaves north.
Biri leaves north.
You follow Nul.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.
Biri  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Rani  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A deadly nightmare trots in from the south.

< 586h/582H 137v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 586h/582H 138v/143V Pos: standing >
Bash who?
Nul leaves east.
Rani leaves east.
Biri leaves east.
You follow Nul.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
Biri  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Rani  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A male commoner stands here.
A deadly nightmare trots in from the west.

< 586h/582H 137v/143V Pos: standing >
Bash who?
Nul leaves east.
Rani leaves east.
Biri leaves east.
You follow Nul.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
Biri  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Rani  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A deadly nightmare trots in from the west.

< 586h/582H 137v/143V Pos: standing >
Bash who?

< 586h/582H 137v/143V Pos: standing >
Bash who?
Nul leaves east.
Rani leaves east.
Biri leaves east.
You follow Nul.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
Biri  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Rani  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A deadly nightmare trots in from the west.

< 586h/582H 137v/143V Pos: standing >
You are surrounded by a magenta glow.
Nul leaves east.
Rani leaves east.
Biri leaves east.
You follow Nul.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East  -South -West 
Biri  Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
Rani  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here, fighting a Barbarian.(Red Aura)
Liels  Anarchy (Troll)(large) stands in mid-air here, fighting a Barbarian.(Red Aura)
A Barbarian (large)  The Empire is lying in mid-air here, fighting Liels.(Gold Aura)
A deadly nightmare trots in from the west.

< 586h/582H 136v/143V Pos: standing >
As a Barbarian avoids your bash, you topple over and fall to the ground.

< 586h/582H 137v/143V Pos: sitting >
Biri starts casting an offensive spell called 'fireball'.

< 586h/582H 138v/143V Pos: sitting >
Riudel misses a Barbarian.
A Barbarian misses Liels.
A Barbarian's impressive slash wounds Liels.

< 586h/582H 139v/143V Pos: sitting >
A Barbarian dodges Liels's attack.
A Barbarian dodges Liels's attack.
Liels's impressive slash seriously wounds a Barbarian.

< 586h/582H 140v/143V Pos: sitting >
Biri completes her spell...
Biri utters the word 'fireball'
Biri smirks as her fireball explodes into the face of a Barbarian.
A Barbarian's necklace of dangling rat skulls melted from the intense heat!
A Barbarian's sapphire ring melted from the intense heat!
A Barbarian's belt of desert sands melted from the intense heat!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!