The death of [20 Summoner] Tirins (Grey Elf)

in The Eastern Side of a Wooden Structure

from the perspective of [34 Thief] Fuzz Dakhira (Goblin)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the diamond crown of Winduin of damage (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an aboleth's shrunken head
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       a salamander scale mask
<worn around neck>   a pulsating amulet
<worn around neck>   a pleasant necklace of flowers
<worn on body>       a golden weave vest (glowing)
<worn about body>    a coconut shoulder guard
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a potion of bloodrage
<worn on arms>       a set of gartham hide sleeves[239h 21m 32s]
<worn around wrist>  an elven bracelet of precision [superior]
<worn around wrist>  an elven bracelet of precision of dexterity
<worn on hands>      the claws of the ruiner
<worn on finger>     the ring of the overfiend
<worn on finger>     a purple earthstone ring
<primary weapon>     a masters rapier [superior]
<secondary weapon>   a drusus named 'Fade to Black' [superior] (illuminating)
<worn on legs>       some heavily-spiked blood crystal leg plates
<worn on feet>       some spurred blood crystal boots of regeneration


</map>
A Path Around the Outside of the Camp
Obvious exits: -E -W

< 430h/430H 132v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Around the Outside of the Camp
</map>
A Path Around the Outside of the Camp
Obvious exits: -N -E

< 430h/430H 131v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 131v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 132v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Around the Outside of the Camp
</map>

<map>
Zone: Bandit Camp.
Room: A Path Around the Outside of the Camp
</map>
A Path Around the Outside of the Camp
Obvious exits: -N -S
A mad looking slave stands here moving about wildly.

< 430h/430H 131v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Around the Outside of the Camp
</map>
A Path Around the Outside of the Camp
Obvious exits: -N -S

< 430h/430H 129v/194V Pos: standing >

< 430h/430H 130v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Around the Outside of the Camp
</map>
A Path Around the Outside of the Camp
Obvious exits: -N -S

< 430h/430H 129v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 129v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 130v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 131v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Around the Outside of the Camp
</map>
A Path Around the Outside of the Camp
Obvious exits: -N -S -D#

< 430h/430H 130v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 130v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 131v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 132v/194V Pos: standing >
The secret seems to be closed.

< 430h/430H 132v/194V Pos: standing >
Ok.

< 430h/430H 133v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Inside a Small Tunnel
</map>
Inside a Small Tunnel
Obvious exits: -E -U

< 430h/430H 132v/194V Pos: standing >
Ok.

< 430h/430H 133v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Under the Camp Wall
</map>
Under the Camp Wall
Obvious exits: -E -W
A magical torch appears to have fallen off the wall here (illuminating)

< 430h/430H 132v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Inside a Small Tunnel
</map>
Inside a Small Tunnel
Obvious exits: -W -U#

< 430h/430H 132v/194V Pos: standing >

< 430h/430H 133v/194V Pos: standing >
The trapdoor seems to be closed.

< 430h/430H 133v/194V Pos: standing >
Ok.

< 430h/430H 134v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -E -S -D

< 430h/430H 134v/194V Pos: standing >
Ok.

< 430h/430H 134v/194V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your north.
A vicious giant rat who is not far off to your north.
A vicious giant rat who is a brief walk away to your north.
An auction guard who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
A merchant who is in the distance to your east.
A merchant who is in the distance to your east.
The auctioneer who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An ogre slave who is in the distance to your east.
A vicious giant rat who is close by to your south.

< 430h/430H 135v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -S
A vicious giant rat is here sniffing the air and looking around for food.

< 430h/430H 136v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -S

< 430h/430H 136v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -S

< 430h/430H 136v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -S

< 430h/430H 135v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -E -U

< 430h/430H 135v/194V Pos: standing >
You quickly scan the area.
A vicious giant rat who is rather far off to your north.
A vicious giant rat who is not far off to your east.
A vicious giant rat who is not far off to your east.

< 430h/430H 136v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -S

< 430h/430H 138v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -S

< 430h/430H 137v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -S

< 430h/430H 137v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -S
A vicious giant rat is here sniffing the air and looking around for food.

< 430h/430H 137v/194V Pos: standing >

< 430h/430H 137v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Along the Wall of a Bandit Camp
</map>
Along the Wall of a Bandit Camp
Obvious exits: -N -E -S -D#

< 430h/430H 137v/194V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your north.
A vicious giant rat who is not far off to your north.
A vicious giant rat who is a brief walk away to your north.
An auction guard who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
A merchant who is in the distance to your east.
A merchant who is in the distance to your east.
The auctioneer who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An ogre slave who is in the distance to your east.
A vicious giant rat who is close by to your south.

< 430h/430H 138v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Leading to the Center of the Bandit Camp
</map>
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W

< 430h/430H 138v/194V Pos: standing >

< 430h/430H 139v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: The Center of a Bandit Camp
</map>
The Center of a Bandit Camp
Obvious exits: -N -E -S -W

< 430h/430H 139v/194V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your east.
An auction guard who is close by to your east.
An auction guard who is close by to your east.
A merchant who is not far off to your east.
An auction guard who is not far off to your east.
A rich merchant who is not far off to your east.
A merchant who is a brief walk away to your east.
A merchant who is a brief walk away to your east.
The auctioneer who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
An ogre slave who is a brief walk away to your east.
A rich merchant who is rather far off to your east.
An auction guard who is in the distance to your east.
A tall psychomia treant who is close by to your south.

< 430h/430H 140v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of a Bandit Camp
</map>

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of a Bandit Camp
</map>
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
A tall psychomia treant ambles around the forest.

< 430h/430H 140v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S# -W#
A wooden sign is tacked to the southern door

< 430h/430H 140v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 141v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 142v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 142v/194V Pos: standing >
Ok.

< 430h/430H 143v/194V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by to your north.
The Incarnate of Air who is not far off to your east.
A human bandit who is not far off to your east.
A merchant who is not far off to your east.
An auction guard who is a brief walk away to your east.
An inexperienced guard who is close by to your south.
An inexperienced guard who is not far off to your south.

< 430h/430H 144v/194V Pos: standing >
Ok.

< 430h/430H 152v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of a Bandit Camp
</map>
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#

< 430h/430H 152v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: The Center of a Bandit Camp
</map>

<map>
Zone: Bandit Camp.
Room: The Center of a Bandit Camp
</map>
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A tall psychomia treant ambles around the forest.

< 430h/430H 152v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -E -S
A wooden sign is tacked to the northern door

< 430h/430H 151v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 152v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 153v/194V Pos: standing >
Ok.

< 430h/430H 155v/194V Pos: standing >
You quickly scan the area.
A human bandit who is not far off to your east.
A rich merchant who is a brief walk away to your east.
A tall psychomia treant who is close by to your south.

< 430h/430H 155v/194V Pos: standing >
You quickly scan the area.
A human bandit who is not far off to your east.
A rich merchant who is a brief walk away to your east.
A tall psychomia treant who is close by to your south.

< 430h/430H 161v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Inside Fancy Living Quarters
</map>
Inside Fancy Living Quarters
Obvious exits: -N -S -W
A guild insignia lies here.
A large stone warhammer has been dropped here.

< 430h/430H 163v/194V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is not far off to your south.

< 430h/430H 164v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Inside Fancy Living Quarters
</map>
Inside Fancy Living Quarters
Obvious exits: -S -W

< 430h/430H 167v/194V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is a brief walk away to your south.
A bandit officer who is close by to your west.

< 430h/430H 167v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Inside Fancy Living Quarters
</map>
Inside Fancy Living Quarters
Obvious exits: -N -S -W
A guild insignia lies here.
A large stone warhammer has been dropped here.

< 430h/430H 169v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S
A wooden sign is tacked to the northern door

< 430h/430H 168v/194V Pos: standing >
Ok.

< 430h/430H 169v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: The Center of a Bandit Camp
</map>

<map>
Zone: Bandit Camp.
Room: The Center of a Bandit Camp
</map>
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A tall psychomia treant ambles around the forest.

< 430h/430H 169v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of a Bandit Camp
</map>
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#

< 430h/430H 168v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S# -W#
A wooden sign is tacked to the southern door

< 430h/430H 168v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 169v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 170v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 170v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 171v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 172v/194V Pos: standing >
The door seems to be closed.

< 430h/430H 172v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of a Bandit Camp
</map>
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W

< 430h/430H 172v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of a Bandit Camp
</map>

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of a Bandit Camp
</map>
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W
*A powerful cyclone flies quickly about the room.
A merchant stands here struggling to hear the auctioneer.

< 430h/430H 172v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -W
A powerful looking guard stands here watching the auction.

< 430h/430H 171v/194V Pos: standing >
It's hotter than anyone could imagine.

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of a Bandit Camp
</map>
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W

< 430h/430H 171v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.

< 430h/430H 171v/194V Pos: standing >

< 430h/430H 172v/194V Pos: standing >
The flap seems to be closed.

< 430h/430H 172v/194V Pos: standing >
Ok.

< 430h/430H 174v/194V Pos: standing >
You quickly scan the area.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A merchant who is not far off to your west.
An auction guard who is not far off to your west.
The Incarnate of Air who is a brief walk away to your west.

< 430h/430H 174v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Inside a Wooden Structure
</map>
Inside a Wooden Structure
Obvious exits: -N -E -S
A rare piece of cold-iron has been left here!

< 430h/430H 175v/194V Pos: standing >

< 430h/430H 176v/194V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is a brief walk away to your north.
An auction guard who is a brief walk away to your north.
A Centaur who is close by to your east.
A Grey Elf who is close by to your east.
An experienced bandit warrior who is close by to your east.

< 430h/430H 177v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>

<map>
Zone: Bandit Camp.
Room: A Path Near the Center of the Bandit Camp
</map>
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
A wooden sign is tacked to the southern door
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.

< 430h/430H 178v/194V Pos: standing >

< 430h/430H 179v/194V Pos: standing >
Ok.

< 430h/430H 182v/194V Pos: standing >
An auction guard leaves west.
An auction guard leaves west.
An auction guard leaves west.
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door

< 430h/430H 189v/194V Pos: standing >
Ok.

< 430h/430H 194v/194V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
A wooden sign is tacked to the southern door

< 430h/430H 194v/194V Pos: standing >
You quickly scan the area.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
An auction guard who is close by to your west.
An auction guard who is close by to your west.
An auction guard who is close by to your west.
A merchant who is close by to your west.
A merchant who is not far off to your west.
An auction guard who is not far off to your west.
The Incarnate of Air who is a brief walk away to your west.

< 430h/430H 194v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: Inside a Wooden Structure
</map>
Inside a Wooden Structure
Obvious exits: -N -E -S
A rare piece of cold-iron has been left here!

< 430h/430H 193v/194V Pos: standing >
Ok.

< 430h/430H 193v/194V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
A Grey Elf who is close by to your east.

< 430h/430H 193v/194V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
A Grey Elf who is close by to your east.

< 430h/430H 193v/194V Pos: standing >

<map>
Zone: Bandit Camp.
Room: The Eastern Side of a Wooden Structure
</map>

<map>
Zone: Bandit Camp.
Room: The Eastern Side of a Wooden Structure
</map>
The Eastern Side of a Wooden Structure
Obvious exits: -S -W
A tiny spring bubbles here from the ground.
A few drops of fresh blood are scattered around the area.
The corpse of an experienced bandit warrior is lying here.
A leather hammock is affixed to the wall
A Centaur (large) stands, floating here. (Non-Fraggable)
A Grey Elf (medium) sits resting. (Non-Fraggable)(Gold Aura)

< 430h/430H 192v/194V Pos: standing >
A Grey Elf is disrupted from meditation.
A Grey Elf, looking very frustrated, packs up his book.
[Damage: 30 ] -=[A Grey Elf makes a strange sound as you place a masters rapier [superior] in his back.]=-

< 430h/430H 192v/194V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your impressive slash causes a Grey Elf to grimace in pain.]=-
[Damage: 12 ] -=[Your impressive pierce causes a Grey Elf to grimace in pain.]=-
A Grey Elf is stunned!
[Damage: 12 ] -=[Your slash hits a Grey Elf.]=-
A Grey Elf is dead! R.I.P.
You receive your share of experience.