The death of [34 Dark Dreamer] Glima The Empire (Grey Elf)

in On the Bridge of the Caravel Revelations

from the perspective of [34 Dark Dreamer] Glima The Empire (Grey Elf)



< 136h/161H 120v/120V Pos: standing >
A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East  -South

< 136h/161H 118v/120V Pos: standing >
Near a Wreckage
  The path takes a sudden hault here as a small carriage has been tipped
over and is blocking the path. The carriage has been here along time due
to the abundance of moss and decay of the wood. Vines also grow all about
the small little vehichle.
Obvious exits: -North
A su-monster stands here.
Myle, the merchant stands here, crying over his wreck.

< 136h/161H 116v/120V Pos: standing >
  Myle, is here trying to get his carriage started again but is at a loss.
He has an average build and light brown hair. His blue eyes reflect the
sunlight well. He has very dirty hands from trying to fix his carriage and
looks a bit worried.
Myle, the merchant appears to be Human and is in excellent condition.
He's medium in size.

<worn around wrist>  some iron-plated bracers [superior]

< 136h/161H 116v/120V Pos: standing >
A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East  -South

< 136h/161H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 136h/161H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 136h/161H 116v/120V Pos: standing >
A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -South

< 136h/161H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 136h/161H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 136h/161H 114v/120V Pos: standing >
A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -South -West 

< 136h/161H 113v/120V Pos: standing >
A Jungle Trail
  Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -East  -West 
A su-monster stands here.

< 136h/161H 111v/120V Pos: standing >
A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -North -East 

< 137h/161H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 110v/120V Pos: standing >
A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -South -West 

< 137h/161H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 108v/120V Pos: standing >
A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -East  -South
A su-monster stands here.

< 137h/161H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 108v/120V Pos: standing >
A Jungle Trail
  Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -South -West 

< 137h/161H 106v/120V Pos: standing >
A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East  -West 

< 137h/161H 104v/120V Pos: standing >
A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East 
A su-monster stands here.

< 137h/161H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 103v/120V Pos: standing >
A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West 
A su-monster stands here.

< 137h/161H 102v/120V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East  -South -West  -Up   
A su-monster stands here.

< 137h/161H 100v/120V Pos: standing >
A Su-Monster's Lair
  Gutted bodies are hanging from the trees here, their blood staining
the plantlife of the area until the local rains clean them. This tree is
like the others around this area with many su-monsters roaming about
killing what they think would make a delicious meal. There are small hand
like and foot like prints going up the tree.
Obvious exits: -East 

< 137h/161H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/161H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 138h/161H 99v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 138h/161H 99v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 138h/161H 99v/120V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East  -South -West  -Up   
A su-monster stands here.

< 138h/161H 97v/120V Pos: standing >
A Su-Monster Lair
  Gutted bodies are hanging from the trees here, their blood staining
the plantlife of the area until the local rains clean them. This tree is
like the others around this area with many su-monsters roaming about
killing what they think would make a delicious meal. There are small hand
like and foot like prints going up the tree. Rotten bones can be heard
being played with all around you, probably by the youngster su-monsters,
that nobody has ever seen.
Obvious exits: -West 
A su-monster stands here.
A su-monster stands here.

< 138h/161H 96v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 138h/161H 96v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 138h/161H 96v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 138h/161H 96v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 138h/161H 97v/120V Pos: standing >

< 138h/161H 97v/120V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East  -South -West  -Up   
A su-monster stands here.

< 138h/161H 96v/120V Pos: standing >
A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West 
A su-monster stands here.

< 138h/161H 95v/120V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East  -West 
A su-monster stands here.

< 138h/161H 94v/120V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East  -West 
A su-monster stands here.
A su-monster stands here.

< 139h/161H 92v/120V Pos: standing >
Deeper Into the Jungle
  This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East  -West 
A su-monster stands here.

< 139h/161H 90v/120V Pos: standing >
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East  -West 

< 139h/161H 89v/120V Pos: standing >
 
  M..^M.^^M   
 ..^....^MMM  
 .^...^**MMM  
 ..^..@^*MM^  
 ..^.****M^*  
 ^^^^^^*MM^*  
  MMMMMMMMM   
A Dark Jungle
Obvious exits: -North -East  -South -West 

< 139h/161H 87v/120V Pos: standing >
 
  MM..^M.^^   
 ...^....^MM  
 ..^...^**MM  
 ...^.@*^*MM  
 ^..^.****M^  
 ^^^^^^^*MM^  
  MMMMMMMMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 139h/161H 86v/120V Pos: standing >
 
  MMMM^....   
 MMM..^M.^^M  
 ...^....^MM  
 ..^..@^**MM  
 ...^..*^*MM  
 ^..^.****M^  
  ^^^^^^*MM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 139h/161H 84v/120V Pos: standing >
 
   MMMMMS^    
 MMMMM^....M  
 MMM..^M.^^M  
 ...^.@..^MM  
 ..^...^**MM  
 ...^..*^*MM  
  ..^.****M   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 139h/161H 82v/120V Pos: standing >
 
              
   MMMMMS^    
 MMMMM^....M  
 MMM..@M.^^M  
 ...^....^MM  
 ..^...^**MM  
  ..^..*^*M   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 139h/161H 81v/120V Pos: standing >
 
              
              
   MMMMMS^    
 MMMMM@....M  
 MMM..^M.^^M  
 ...^....^MM  
  .^...^**M   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 139h/161H 79v/120V Pos: standing >
 
              
              
  MMMMMS^  M  
 MMMM^@...MM  
 MM..^M.^^MM  
 ..^....^MMM  
  ^...^**MM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 139h/161H 77v/120V Pos: standing >
 
              
              
 MMMMMS^  MM  
 MMM^.@..MMM  
 M..^M.^^MMM  
 .^....^MMM^  
  ...^**MMM   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 139h/161H 75v/120V Pos: standing >
 
              
           M  
 MMMMS^  MMM  
 MM^..@.MMM^  
 ..^M.^^MMM^  
 ^....^MMM^.  
  ..^**MMM^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 139h/161H 74v/120V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 139h/161H 72v/120V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 

< 139h/161H 71v/120V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 
A common resident of the city travels down the road.
A centaur guardsman stands, apparently asleep.

< 139h/161H 69v/120V Pos: standing >
A Small Rest Area
   For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper.  The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West 
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 140h/161H 67v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 68v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 68v/120V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 
A common resident of the city travels down the road.
A centaur guardsman stands, apparently asleep.

< 140h/161H 66v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A playful squirrel hops down the road here.
A small doe stands on the road here, wary of travellers.
A small doe stands on the road here, wary of travellers.

< 140h/161H 65v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 65v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 65v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 65v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 66v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South

< 140h/161H 64v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 64v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 64v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 65v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 65v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/161H 65v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South
A woman shopper travels the city.

< 140h/161H 64v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 

< 140h/161H 62v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 140h/161H 60v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
A playful squirrel hops down the road here.
A young Half-Elf wanders the road here.

< 140h/161H 58v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/161H 59v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/161H 59v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/161H 59v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/161H 59v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 141h/161H 58v/120V Pos: standing >
A Small Trail
   This trail is just off from the main road.  It is most likely
used by the forest animals that wander around this area.  To the north
the ocean can be seen clearly, the main road to the Myrabolan Docks is
just to the south.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.

< 141h/161H 56v/120V Pos: standing >
The Trail Ends
   The small trail towards the ocean seems to end here, with a
large group of rocks that seem to have been piled up by someone not
that long ago.  The soil of the road has been replaced by the sand
from a beach and the tall trees of the forest are now quite a
distance to the south.
Obvious exits: -South

< 141h/161H 54v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/161H 54v/120V Pos: standing >
A Small Trail
   This trail is just off from the main road.  It is most likely
used by the forest animals that wander around this area.  To the north
the ocean can be seen clearly, the main road to the Myrabolan Docks is
just to the south.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.

< 141h/161H 53v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 141h/161H 52v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
A playful squirrel hops down the road here.
A young Half-Elf wanders the road here.

< 141h/161H 50v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/161H 51v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
An elite hunter guard looks to the south intently.

< 141h/161H 49v/120V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A playful squirrel hops down the road here.

< 141h/161H 47v/120V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A young Half-Elf wanders the road here.

< 142h/161H 46v/120V Pos: standing >
I see nothing suitable there.

< 142h/161H 47v/120V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 142h/161H 45v/120V Pos: standing >
That's impossible, I'm afraid.

< 142h/161H 45v/120V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A common resident of the city travels down the road.
A young Half-Elf wanders the road here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 142h/161H 44v/120V Pos: standing >
Close what?

< 142h/161H 45v/120V Pos: standing >
A myrabolan commoner leaves south.

< 142h/161H 45v/120V Pos: standing >
Ok.

< 142h/161H 45v/120V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South

< 142h/161H 44v/120V Pos: standing >
Ok.

< 142h/161H 45v/120V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.

< 142h/161H 44v/120V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Revelations floats here.
The Ketch Tzlcltpzzst floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Righteousness floats here.
The Yacht *--[firecracker] floats here.
The Caravel Go Away! floats here.
The Sloop Not a Threat floats here.
The Yacht bussysniffer floats here.
The Ketch The GodFather! floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 142h/161H 44v/120V Pos: standing >
You board the Caravel Revelations.
Aboard the Caravel Revelations
Obvious exits: -North -East  -West 

< 143h/161H 45v/120V Pos: standing >
On the Bridge of the Caravel Revelations
Obvious exits: -North -East  -South -West 
Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.

< 143h/161H 45v/120V Pos: standing >
You now follow Sadash.

< 143h/161H 47v/120V Pos: standing >
You attempt to give consent...

< 144h/161H 49v/120V Pos: standing >
You sit down and relax.

< 144h/161H 50v/120V Pos: sitting >
On the Bridge of the Caravel Revelations
Obvious exits: -North -East  -South -West 
Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.

< 144h/161H 52v/120V Pos: sitting >
You are now a member of Sadash's group.

< 144h/161H 55v/120V Pos: sitting >
Sadash says in elven 'waiting on stani now i guess'

< 147h/161H 86v/120V Pos: sitting >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 148h/161H 99v/120V Pos: sitting >
Clorin nods.

< 150h/161H 117v/120V Pos: sitting >
On the Bridge of the Caravel Revelations
Obvious exits: -North -East  -South -West 
Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.

< 152h/161H 120v/120V Pos: sitting >
You nod.

< 152h/161H 120v/120V Pos: sitting >

< 152h/161H 120v/120V Pos: sitting >
On the Bridge of the Caravel Revelations
Obvious exits: -North -East  -South -West 
Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.

< 152h/161H 120v/120V Pos: sitting >
You are carrying: (0/11)

< 152h/161H 120v/120V Pos: sitting >

< 153h/161H 120v/120V Pos: sitting >

< 153h/161H 120v/120V Pos: sitting >
You say in elven 'nice'

< 153h/161H 120v/120V Pos: sitting >
Sorry, but there are no help topics that match your search.

< 154h/161H 120v/120V Pos: sitting >
Spiritualist - Last Edited: 2014-07-31 02:40:27 by lohrr
========================================================
The Spiritualist has mastered the art of both life and death. He is able to
heal more effectively than his other Shaman counterparts. Having seen beyond
death, the Spiritualist cannot be shaken by mortal intimidation. It is even said
that at the highest form of their art, they can even stave off death itself!

==See also==
* Shaman

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg

==Innate abilities==
*resurrection (obtained at level 56)
*improved healing (obtained at level 36)
'*' Designates passive ability.

==Skills==
None.

==Spells==
7th Circle: indomitability
8th Circle: tormenting spirits
9th Circle: consecrate land, lesser resurrect
10th Circle: depressed earth, restoration, spirit walk
11th Circle: guardian spirits, resurrect


< 155h/161H 120v/120V Pos: sitting >
On the Bridge of the Caravel Revelations
Obvious exits: -North -East  -South -West 
Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.

< 156h/161H 120v/120V Pos: sitting >

< 157h/161H 120v/120V Pos: sitting >
Autosaving...

< 157h/161H 120v/120V Pos: sitting >
A half-elf bard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 161h/161H 120v/120V Pos: sitting >
< T: Glima TP: sit TC:excellent E: a half-elf bard sta EP: excellent >
 
< 161h/161H 120v/120V Pos: sitting >
< T: Glima TP: sit TC:excellent E: a half-elf bard sta EP: excellent >
 A half-elf bard parries your futile lunge at him.

< 161h/161H 120v/120V Pos: sitting >
< T: Glima TP: sit TC:excellent E: a half-elf bard sta EP: excellent >
 You scream in pain as a half-elf bard's slash tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as a half-elf bard's slash tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as a half-elf bard's slash tears into your flesh.
OUCH!  That really did HURT!

< 89h/161H 120v/120V Pos: sitting >
< T: Glima TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 You scramble madly to your feet!

< 89h/161H 120v/120V Pos: standing >
< T: Glima TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 On the Bridge of the Caravel Revelations
Obvious exits: -North -East  -South -West 
A half-elf bard is standing here, busy with his own matters.
Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
A half-elf bard dances an acrobatic maneuver in battle, tripping you.

< 89h/161H 120v/120V Pos: sitting >
< T: Glima TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard parries your futile lunge at him.

< 89h/161H 120v/120V Pos: sitting >
< T: Glima TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 You scream in pain as a half-elf bard's slash tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as a half-elf bard's slash tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as a half-elf bard's slash tears into your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You scream in pain as a half-elf bard's slash tears into your flesh.
Your consciousness begins to fade in and out as your mortality slips away.....

< -10h/161H 120v/120V Pos: on your ass >