...^..*^*MM^^
..^.****M^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A hippogryph flies here, beating its wings majestically.
A tired bard enters from the west.
< 151h/151H 104v/120V Pos: standing >
M
MMMMMS^ MMMM
MMMMM^....MMM^^
MMM..^M@^^MMM^^
...^....^MMM^..
..^...^**MMM^^.
..^..*^*MM^^*
.^.****M^*^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
A tired bard enters from the west.
< 151h/151H 103v/120V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 151h/151H 104v/120V Pos: standing >
MM
MMMMMS^ MMMM
MMMMM^.@..MMM^^
MMM..^MM^^MMM^^
...^....^MMM^..
.^...^**MMM^^
.^..*^*MM^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
A tired bard enters from the south.
< 151h/151H 103v/120V Pos: standing >
M
MM
MMMMM@^ MMMM
MMMMM^.M..MMM^^
MMM..^M.^^MMM^^
..^....^MMM^.
^...^**MMM^
A Sandy Myrabolan Beach
Obvious exits: -North -East -South -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Tjuven floats here.
The Yacht Spriiiiing! floats here.
The Clipper Thanks Gu floats here.
The Sloop BayCityRoller floats here.
The Yacht Spriiiiiiing! floats here.
The Sloop ship floats here.
The Sloop shipp floats here.
A tired bard enters from the south.
< 151h/151H 102v/120V Pos: standing >
MM
MMMMMS^ MMMM
MMMMM^.@..MMM^^
MMM..^M.^^MMM^^
...^....^MMM^..
.^...^**MMM^^
.^..*^*MM^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
A tired bard enters from the north.
< 151h/151H 105v/120V Pos: standing >
M
MMM
MMMMMS^ MMMM^
MMMM^.M@.MMM^^^
MM..^M.^^MMM^^.
..^....^MMM^...
^...^**MMM^^.
^..*^*MM^^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
A tired bard enters from the west.
< 151h/151H 105v/120V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
A tired bard enters from the south.
< 151h/151H 103v/120V Pos: standing >
< 151h/151H 113v/120V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 151h/151H 117v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 151h/151H 120v/120V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
Sadash flies through the air, free as a bird!
< 151h/151H 120v/120V Pos: standing >
Sadash says in elven 'fol'
< 151h/151H 120v/120V Pos: standing >
Sadash sizes up a tired bard with a quick glance.
You now follow Sadash.
< 151h/151H 120v/120V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 151h/151H 120v/120V Pos: standing >
You follow Sadash.
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the west.
< 151h/151H 118v/120V Pos: standing >
You follow Sadash.
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the east.
< 151h/151H 116v/120V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
You follow Sadash.
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the west.
< 151h/151H 114v/120V Pos: standing >
You follow Sadash.
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A common resident of the city travels down the road.
A centaur guardsman stands, apparently asleep.
A tired bard enters from the west.
< 151h/151H 112v/120V Pos: standing >
You follow Sadash.
A Small Rest Area
For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper. The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West
A smoldering fire pit has been dug here. (illuminating)
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.
A tired bard enters from the west.
< 151h/151H 111v/120V Pos: standing >
You follow Sadash.
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A common resident of the city travels down the road.
A centaur guardsman stands, apparently asleep.
A tired bard enters from the east.
< 151h/151H 109v/120V Pos: standing >
You follow Sadash.
The Myrabolan Dock Road
The road continues north here, towards the ocean and through the
forested country side. The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line. Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A small doe stands on the road here, wary of travellers.
A tired bard enters from the south.
< 151h/151H 108v/120V Pos: standing >
You follow Sadash.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A playful squirrel hops down the road here.
A woman shopper travels the city.
A small doe stands on the road here, wary of travellers.
A tired bard enters from the south.
< 151h/151H 106v/120V Pos: standing >
You follow Sadash.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the south.
< 151h/151H 104v/120V Pos: standing >
You follow Sadash.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the west.
< 151h/151H 103v/120V Pos: standing >
You follow Sadash.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A young Half-Elf wanders the road here.
A tired bard enters from the west.
< 151h/151H 101v/120V Pos: standing >
You follow Sadash.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the west.
< 151h/151H 99v/120V Pos: standing >
You follow Sadash.
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
An elite hunter guard looks to the south intently.
A tired bard enters from the north.
< 151h/151H 97v/120V Pos: standing >
You follow Sadash.
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.
A tired bard enters from the west.
< 151h/151H 96v/120V Pos: standing >
You follow Sadash.
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the west.
< 151h/151H 94v/120V Pos: standing >
You follow Sadash.
Before the Myrabolan Docks
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation. The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A young Half-Elf wanders the road here.
A tired bard enters from the west.
< 151h/151H 92v/120V Pos: standing >
You follow Sadash.
The Gates of the Myrabolan Docks
The small docks of Myrabolus are straight north of here, with
only a single pier. The guards stationed here protect the guards from
the unwelcome from entering the road to the south. In case of an
emergency they would sealed the gates here to lock intruders on
the pier. The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A young Half-Elf wanders the road here.
A common resident of the city travels down the road.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A tired bard enters from the south.
< 151h/151H 91v/120V Pos: standing >
Sadash leaves north.
You follow Sadash.
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the south.
< 151h/151H 91v/120V Pos: standing >
Sadash leaves north.
You follow Sadash.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
(Q)The famous bounty hunter, Balance, stands here.
A tired bard enters from the south.
< 151h/151H 90v/120V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
Balance flies through the air, free as a bird!
< 151h/151H 91v/120V Pos: standing >
Sadash leaves north.
You follow Sadash.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Ketch Tzlcltpzzst floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Righteousness floats here.
The Yacht *--[firecracker] floats here.
The Caravel Go Away! floats here.
The Sloop Not a Threat floats here.
The Yacht bussysniffer floats here.
The Ketch The GodFather! floats here.
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
The dock master of Myrabolus stands here gazing out at sea.
A tired bard enters from the south.
< 151h/151H 91v/120V Pos: standing >
Sadash leaves south.
You follow Sadash.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
(Q)The famous bounty hunter, Balance, stands here.
A tired bard enters from the north.
< 151h/151H 93v/120V Pos: standing >
Sadash leaves south.
You follow Sadash.
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the north.
< 151h/151H 97v/120V Pos: standing >
Sadash leaves north.
You follow Sadash.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
(Q)The famous bounty hunter, Balance, stands here.
A tired bard enters from the south.
< 151h/151H 99v/120V Pos: standing >
Sadash leaves north.
You follow Sadash.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Ketch Tzlcltpzzst floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Righteousness floats here.
The Yacht *--[firecracker] floats here.
The Caravel Go Away! floats here.
The Sloop Not a Threat floats here.
The Yacht bussysniffer floats here.
The Ketch The GodFather! floats here.
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
The dock master of Myrabolus stands here gazing out at sea.
A tired bard enters from the south.
< 151h/151H 98v/120V Pos: standing >
Sadash leaves south.
You follow Sadash.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
(Q)The famous bounty hunter, Balance, stands here.
A tired bard enters from the north.
< 151h/151H 99v/120V Pos: standing >
Sadash leaves south.
You follow Sadash.
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
A tired bard enters from the north.
< 151h/151H 99v/120V Pos: standing >
Sadash closes the gates.
< 151h/151H 100v/120V Pos: standing >
Sadash leaves north.
You follow Sadash.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
(Q)The famous bounty hunter, Balance, stands here.
A tired bard enters from the south.
< 151h/151H 100v/120V Pos: standing >
Sadash leaves north.
You follow Sadash.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Revelations floats here.
The Ketch Tzlcltpzzst floats here.
The Ketch *--[DYNAMITE] floats here.
The Sloop Righteousness floats here.
The Yacht *--[firecracker] floats here.
The Caravel Go Away! floats here.
The Sloop Not a Threat floats here.
The Yacht bussysniffer floats here.
The Ketch The GodFather! floats here.
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
The dock master of Myrabolus stands here gazing out at sea.
A tired bard enters from the south.
< 151h/151H 100v/120V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 151h/151H 104v/120V Pos: standing >
Sadash boards the Caravel Revelations.
< 151h/151H 107v/120V Pos: standing >
You make a magical gesture, sending a tired bard back to the nether plane.
A tired bard stops following you.
Your group has been disbanded.
< 151h/151H 120v/120V Pos: standing >
You board the Caravel Revelations.
Aboard the Caravel Revelations
Obvious exits: -North -East -West
< 151h/151H 120v/120V Pos: standing >
The crew finishes raising the anchor.
< 151h/151H 120v/120V Pos: standing >
On the Bridge of the Caravel Revelations
Obvious exits: -North -East -South -West
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
< 151h/151H 119v/120V Pos: standing >
The crew scrambles to their stations.
< 151h/151H 119v/120V Pos: standing >
You nod.
< 151h/151H 119v/120V Pos: standing >
The crew readies the sails.
< 151h/151H 119v/120V Pos: standing >
The first officer begins a checkup of all ship systems.
< 151h/151H 119v/120V Pos: standing >
You say in elven 'passed glima.. He was afk'
< 151h/151H 119v/120V Pos: standing >
The first officer reports everything is in order and the ship is ready to go.
< 151h/151H 119v/120V Pos: standing >
< 151h/151H 119v/120V Pos: standing >
Hint: You can use 'offensive off' to stop from fighting back, and 'offensive' or 'offensive on' to start again.
< 151h/151H 119v/120V Pos: standing >
You are carrying: (0/11)
< 151h/151H 120v/120V Pos: standing >
You aren't wearing anything!
< 151h/151H 120v/120V Pos: standing >
1st CIRCLE:
detect magic
magic missile
minor creation
2nd CIRCLE:
burning hands
chill touch
mirror image
sleep
3rd CIRCLE:
agility
concealment
dispel magic
mage flame
shocking grasp
strength
4th CIRCLE:
enchant weapon
infravision
levitate
lightning bolt
ray of enfeeblement
reveal true name
wall of force
5th CIRCLE:
coldshield
contain being
fireshield
identify
sense follower
slowness
6th CIRCLE:
color spray
feeblemind
minor globe of invulnerability
stone skin
teleport
7th CIRCLE:
airy water
cone of cold
dimension door
fireball
haste
ice storm
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
globe of invulnerability
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
prismatic ray
relocate
10th CIRCLE:
farsee
group stone skin
11th CIRCLE:
group globe of invulnerability
prismatic cube
1st CIRCLE:
detect magic
magic missile
minor creation
2nd CIRCLE:
burning hands
chill touch
mirror image
sleep
3rd CIRCLE:
agility
concealment
dispel magic
mage flame
shocking grasp
strength
4th CIRCLE:
enchant weapon
infravision
levitate
lightning bolt
ray of enfeeblement
reveal true name
wall of force
5th CIRCLE:
coldshield
contain being
fireshield
identify
sense follower
slowness
6th CIRCLE:
color spray
feeblemind
minor globe of invulnerability
stone skin
teleport
7th CIRCLE:
airy water
cone of cold
dimension door
fireball
haste
ice storm
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
globe of invulnerability
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
prismatic ray
relocate
10th CIRCLE:
farsee
group stone skin
11th CIRCLE:
group globe of invulnerability
prismatic cube
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
Glima enters from the south.
< 151h/151H 120v/120V Pos: standing >
Glima now follows Sadash.
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
Glima sits down in a comfortable spot.
< 151h/151H 120v/120V Pos: standing >
Glima is now a member of Sadash's group.
< 151h/151H 120v/120V Pos: standing >
Sadash says in elven 'waiting on stani now i guess'
< 151h/151H 120v/120V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 151h/151H 120v/120V Pos: standing >
You nod.
< 151h/151H 120v/120V Pos: standing >
Autosaving...
< 151h/151H 120v/120V Pos: standing >
Glima nods.
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
Glima says in elven 'nice'
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
A half-elf bard moves in the shadows, suddenly reappearing behind Glima!
< 151h/151H 120v/120V Pos: standing >
< 151h/151H 120v/120V Pos: standing >
A half-elf bard parries Glima's lunge at him.
< 151h/151H 120v/120V Pos: standing >
Glima screams in pain as a half-elf bard's slash tears into his flesh.
Glima screams in pain as a half-elf bard's slash tears into his flesh.
Glima screams in pain as a half-elf bard's slash tears into his flesh.
< 151h/151H 120v/120V Pos: standing >
Looking panicked, Glima scrambles madly to his feet!
< 151h/151H 120v/120V Pos: standing >
A half-elf bard dances an acrobatic maneuver in battle, and trips up Glima!
< 151h/151H 120v/120V Pos: standing >
A half-elf bard parries Glima's lunge at him.
< 151h/151H 120v/120V Pos: standing >
Glima screams in pain as a half-elf bard's slash tears into his flesh.
Glima screams in pain as a half-elf bard's slash tears into his flesh.
Glima screams in pain as a half-elf bard's slash tears into his flesh.
Glima screams in pain as a half-elf bard's slash tears into his flesh.
Glima is mortally wounded, and will die soon, if not aided.
< 151h/151H 120v/120V Pos: standing >
Glima screams in pain as a half-elf bard's slash tears into his flesh.
Glima is dead! R.I.P.
A look of horror and a silent scream are Glima's last actions in this world.
Glima stops following Sadash.
You miss a half-elf bard.
< 151h/151H 120v/120V Pos: standing >
< T: Clorin TP: sta TC:excellent E: a half-elf bard sta EP: excellent >
Sadash leaves south.
< 151h/151H 120v/120V Pos: standing >
< T: Clorin TP: sta TC:excellent E: a half-elf bard sta EP: excellent >
< 151h/151H 120v/120V Pos: standing >
< T: Clorin TP: sta TC:excellent E: a half-elf bard sta EP: excellent >
A half-elf bard's impressive slash strikes you hard.
A half-elf bard's pierce strikes you hard.
A half-elf bard's impressive slash strikes you hard.
< 111h/151H 120v/120V Pos: standing >
< T: Clorin TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
A half-elf bard dodges your futile attack.
A half-elf bard dodges your futile attack.
< 111h/151H 120v/120V Pos: standing >
< T: Clorin TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name Lvl Classes
400003 a lesser conjured being 25 War
----------------------------------------------------------------------------
29423 a tired bard 35 War Bar
----------------------------------------------------------------------------
29418 a young girl 35 Sor
----------------------------------------------------------------------------
31802 a barbarian henchman 30 War
----------------------------------------------------------------------------
31810 an ice cleric 30 Cle
----------------------------------------------------------------------------
< 111h/151H 120v/120V Pos: standing >
< T: Clorin TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
A half-elf bard dances an acrobatic maneuver in battle, tripping you.
< 111h/151H 120v/120V Pos: sitting >
< T: Clorin TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
Sadash enters from the south.
< 111h/151H 120v/120V Pos: sitting >
< T: Clorin TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
Sadash leaves north.
< 111h/151H 120v/120V Pos: sitting >
< T: Clorin TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
Sadash enters from the north.
< 111h/151H 120v/120V Pos: sitting >
< T: Clorin TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
Sadash leaves south.
< 111h/151H 120v/120V Pos: sitting >
< T: Clorin TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
A half-elf bard's powerful slash strikes you very hard.
OUCH! That really did HURT!
A half-elf bard's impressive pierce strikes you very hard.
OUCH! That really did HURT!
A half-elf bard's powerful slash seriously wounds you.
OUCH! That really did HURT!
A half-elf bard's impressive slash seriously wounds you.
OUCH! That really did HURT!
< 41h/151H 120v/120V Pos: sitting >
< T: Clorin TP: sit TC:pretty hurt E: a half-elf bard sta EP: excellent >
A half-elf bard parries your futile lunge at him.
A half-elf bard's skillfully shifts his stance and masters rapier glistens with insane speed to thwart your attack!
A half-elf bard's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
A masters rapier slices through the air with incredible ease!
A half-elf bard's powerful slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 3h/151H 120v/120V Pos: sitting >
< T: Clorin TP: sit TC: awful E: a half-elf bard sta EP: excellent >
< 3h/151H 120v/120V Pos: sitting >
< T: Clorin TP: sit TC: awful E: a half-elf bard sta EP: excellent >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 3h/151H 120v/120V Pos: sitting >
< T: Clorin TP: sit TC: awful E: a half-elf bard sta EP: excellent >
A half-elf bard's impressive slash hits you.