<worn as a badge> a flaming cured leather badge from Harrow -The Gnome Village
<worn on head> the cap of storytelling [poor] (magic)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> an earring of Cerberus
<worn in ear> a troglodyte earring
<worn on face> mask of battles past [superior]
<worn around neck> the medallion of gaia (glowing)
<worn around neck> a strange mithral medallion
<worn on body> a pitch black bodycloak (magic) (glowing)
<worn about body> some apprentice monk robes
<worn as quiver> an unearthly obsidian quiver
<worn about waist> a soft leather belt
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<attached to belt> a robin's tail feather (glowing)
<worn on arms> some sandy sleeves (magic)
<held as shield> the shield of M'Bele
<worn around wrist> a wristband made of cameleon skin [85%]
<worn around wrist> a sunsteel bracer (magic) (glowing)
<worn on hands> some decent platinum talons from The Valoisian Castle
<worn on finger> a ring of the hierophant (magic)
<worn on finger> a ring of the EarthMother (magic)
<held> a fist sized chunk of the sun (magic) (glowing)
<worn on legs> a coconut kilt
<worn on feet> a pair of forest sandals
A zebra who is a brief walk away to your north.
A loggerhead shrike who is rather far off to your north.
A thorn-root tree who is in the distance to your north.
A cheetah who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is close by to your west.
A loggerhead shrike who is close by to your west.
A proud lion who is not far off to your west.
A gazelle who is rather far off to your west.
A gazelle who is rather far off to your west.
A gazelle who is rather far off to your west.
A large gazelle who is rather far off to your west.
The Watcher of the Contest who is rather far off to your west.
A giraffe who is rather far off to your west.
A zebra who is in the distance to your west.
A zebra who is in the distance to your west.
A large zebra who is in the distance to your west.
< 441h/441H 185v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A sinewy cheetah slinks through the grasses, waiting to strike.
A tiny bird skims just above the grasses here.
Bisil enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 441h/441H 183v/239V Pos: standing >
You quickly scan the area.
A goshawk who is close by to your north.
A giraffe who is close by to your north.
The dying hippopotamus who is not far off to your north.
The dying hippopotamus who is not far off to your north.
A bull elephant who is not far off to your north.
An elephant who is not far off to your north.
An elephant who is not far off to your north.
The dying hippopotamus who is not far off to your north.
An elephant who is not far off to your north.
A heron who is not far off to your north.
A bull elephant who is not far off to your north.
An elephant who is not far off to your north.
A heron who is not far off to your north.
A proud lion who is in the distance to your north.
A proud lion who is in the distance to your north.
A cheetah who is close by to your east.
A powerful Butsu warrior who is close by to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is rather far off to your east.
A proud lion who is close by to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A large gazelle who is a brief walk away to your west.
The Watcher of the Contest who is a brief walk away to your west.
A giraffe who is a brief walk away to your west.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
A large zebra who is rather far off to your west.
< 441h/441H 184v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A large lion stalks here, wondering what to get for dinner.
Bisil enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 441h/441H 184v/239V Pos: standing >
You quickly scan the area.
A young lion who is not far off to your north.
A young lion who is not far off to your north.
A mother lion who is not far off to your north.
A mother lion who is not far off to your north.
A young lion who is not far off to your north.
A mother lion who is not far off to your north.
A cheetah who is a brief walk away to your north.
A cheetah who is close by to your east.
A loggerhead shrike who is close by to your east.
A cheetah who is not far off to your east.
A powerful Butsu warrior who is not far off to your east.
A cheetah who is rather far off to your east.
A cheetah who is in the distance to your east.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A large gazelle who is not far off to your west.
The Watcher of the Contest who is not far off to your west.
A giraffe who is not far off to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.
< 441h/441H 185v/239V Pos: standing >
A proud lion leaves east.
< 441h/441H 186v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
Bisil enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 441h/441H 184v/239V Pos: standing >
You quickly scan the area.
A thorn-root tree who is a brief walk away to your north.
A gazelle who is in the distance to your north.
A gazelle who is in the distance to your north.
A large gazelle who is in the distance to your north.
A giraffe who is in the distance to your north.
A proud lion who is not far off to your east.
A cheetah who is not far off to your east.
A loggerhead shrike who is not far off to your east.
A cheetah who is a brief walk away to your east.
A powerful Butsu warrior who is a brief walk away to your east.
A cheetah who is in the distance to your east.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
The Watcher of the Contest who is close by to your west.
A giraffe who is close by to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
< 441h/441H 185v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A small gazelle follows the others in the herd.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
*(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.
A giraffe looks about for a nearby tree.
Bisil enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 441h/441H 185v/239V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your north.
A giraffe who is not far off to your north.
A loggerhead shrike who is rather far off to your north.
A proud lion who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A loggerhead shrike who is a brief walk away to your east.
A cheetah who is rather far off to your east.
A powerful Butsu warrior who is rather far off to your east.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
< 441h/441H 186v/239V Pos: standing >
< 441h/441H 187v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Southwest Corner of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Southwest Corner of The Savannah of Broken Trusts
</map>
Southwest Corner of The Savannah of Broken Trusts
Obvious exits: -N -E
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
Bisil enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 441h/441H 185v/239V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
The Watcher of the Contest who is close by to your east.
A giraffe who is close by to your east.
A proud lion who is rather far off to your east.
A cheetah who is rather far off to your east.
A loggerhead shrike who is rather far off to your east.
A powerful Butsu warrior who is in the distance to your east.
< 441h/441H 186v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A small gazelle follows the others in the herd.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
*(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.
A giraffe looks about for a nearby tree.
Bisil enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 441h/441H 191v/239V Pos: standing >
< 441h/441H 192v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Southwest Corner of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Southwest Corner of The Savannah of Broken Trusts
</map>
Southwest Corner of The Savannah of Broken Trusts
Obvious exits: -N -E
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
Bisil enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 441h/441H 197v/239V Pos: standing >
Alas, you cannot go that way. . . .
< 441h/441H 198v/239V Pos: standing >
You quickly scan the area.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
The Watcher of the Contest who is close by to your east.
A giraffe who is close by to your east.
A proud lion who is rather far off to your east.
A cheetah who is rather far off to your east.
A loggerhead shrike who is rather far off to your east.
A cheetah who is in the distance to your east.
A powerful Butsu warrior who is in the distance to your east.
< 441h/441H 201v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Bisil enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 441h/441H 200v/239V Pos: standing >
< 441h/441H 201v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S
Bisil enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 441h/441H 201v/239V Pos: standing >
< 441h/441H 202v/239V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
A giraffe who is close by to your east.
A young lion who is a brief walk away to your east.
A young lion who is a brief walk away to your east.
A mother lion who is a brief walk away to your east.
A mother lion who is a brief walk away to your east.
A young lion who is a brief walk away to your east.
A mother lion who is a brief walk away to your east.
The dying hippopotamus who is rather far off to your east.
The dying hippopotamus who is rather far off to your east.
A bull elephant who is rather far off to your east.
An elephant who is rather far off to your east.
An elephant who is rather far off to your east.
The dying hippopotamus who is rather far off to your east.
An elephant who is rather far off to your east.
A heron who is rather far off to your east.
A bull elephant who is rather far off to your east.
An elephant who is rather far off to your east.
A heron who is rather far off to your east.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A large zebra who is not far off to your south.
< 441h/441H 203v/239V Pos: standing >
< 441h/441H 204v/239V Pos: standing >
< 441h/441H 204v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a giraffe is lying here.
A Centaur (large) The Empire stands in mid-air here.
Bisil enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 441h/441H 204v/239V Pos: standing >
< 441h/441H 205v/239V Pos: standing >
A Centaur trots north.
< 441h/441H 209v/239V Pos: standing >
Pardon?
< 441h/441H 211v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Bisil enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 441h/441H 210v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A tiny bird skims just above the grasses here.
Bisil enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 441h/441H 209v/239V Pos: standing >
< 441h/441H 210v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Bisil enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 441h/441H 209v/239V Pos: standing >
Alas, you cannot go that way. . . .
< 441h/441H 210v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A zebra grazes here, utterly failing to blend in.
A zebra grazes here, utterly failing to blend in.
A tiny bird skims just above the grasses here.
Bisil enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 441h/441H 209v/239V Pos: standing >
Alas, you cannot go that way. . . .
< 441h/441H 210v/239V Pos: standing >
Alas, you cannot go that way. . . .
< 441h/441H 211v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Bisil enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 441h/441H 211v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
A greyish stone wall is here to the west. (magic)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
Bisil enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 441h/441H 210v/239V Pos: standing >
Oof! You bump into a greyish stone wall...
< 441h/441H 211v/239V Pos: standing >
Bisil gives an order to his followers.
< 441h/441H 213v/239V Pos: standing >
Slay whom?
< 441h/441H 215v/239V Pos: standing >
You failed.
< 441h/441H 224v/239V Pos: standing >
You quickly scan the area.
A doe who is not far off to your east.
A proud lion who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
Taa, the human magician who is rather far off to your east.
A loggerhead shrike who is in the distance to your east.
< 441h/441H 226v/239V Pos: standing >
Slay whom?
< 441h/441H 233v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A Centaur (large) The Empire stands in mid-air here.
Bisil enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 441h/441H 233v/239V Pos: standing >
You quickly scan the area.
An apprentice to the Tukluk shaman who is not far off to your north.
A doe who is close by to your east.
A proud lion who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
Taa, the human magician who is a brief walk away to your east.
A proud lion who is rather far off to your east.
A loggerhead shrike who is rather far off to your east.
A cheetah who is in the distance to your east.
A zebra who is close by to your south.
A zebra who is close by to your south.
A loggerhead shrike who is close by to your south.
A loggerhead shrike who is not far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 441h/441H 234v/239V Pos: standing >
A Centaur trots west.
< 441h/441H 235v/239V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
A greyish stone wall is here to the west. (magic)
A Centaur (large) The Empire stands in mid-air here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
Bisil enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 441h/441H 235v/239V Pos: standing >
You miss a Centaur.
< 441h/441H 236v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Bisil starts casting a spell.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You miss a Centaur.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
A Centaur starts casting an offensive spell.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'
You start chanting...
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Kylian Brightstar watches the area, making sure the battle does not get out of hand.
Casting: hammer *
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Casting: hammer
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
A Centaur completes his spell...
A Centaur utters the words 'eugszr waouq'
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You complete your spell...
[Damage: 54 ] Your massive hammer causes a Centaur to double over in pain!
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Bisil starts casting a spell.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!
You start chanting...
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Casting: hammer *
A Centaur misses you.
A Centaur misses you.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Casting: hammer
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You complete your spell...
[Damage: 52 ] Your massive hammer causes a Centaur to double over in pain!
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur just barely gets his shield up to block your attack.
A Centaur starts casting an offensive spell.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You start chanting...
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur stops chanting abruptly!
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Kylian Brightstar frowns in boredom at the obviously one-sided struggle.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Ange de Morte watches the battle in amusement.
You complete your spell...
[Damage: 53 ] Your massive hammer causes a Centaur to double over in pain!
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Bisil starts casting an offensive spell.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur stumbles with his attack, sending his weapon flying!
A Centaur just barely gets his shield up to block your attack.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You start chanting...
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Bisil completes his spell...
Bisil utters the words 'zabrahpunso wkadar'
Bisil causes the earth to rise up in the shape of a fist!
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur starts casting a spell.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Casting: hammer *
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Bisil starts casting an offensive spell.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Casting: hammer
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You complete your spell...
[Damage: 79 ] Your massive hammer causes a Centaur to double over in pain!
Bisil completes his spell...
Bisil utters the words 'zabrahpunso wkadar'
Bisil causes the earth to rise up in the shape of a fist!
A Centaur's triceratops frill cracks from the bombardment of earth.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
A Centaur completes his spell...
A Centaur utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You start chanting...
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You dodge a Centaur's vicious attack.
Bisil starts casting an offensive spell.
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
Casting: boulder
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You complete your spell...
[Damage: 75 ] Your huge illusional boulder hits a Centaur causing him to scream out in agony!
< 441h/441H 237v/239V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Centaur sta EP: awful >
Bisil completes his spell...
Bisil utters the words 'zabrahpunso wkadar'
Bisil causes the earth to rise up in the shape of a fist!
A Centaur is incapacitated and will slowly die, if not aided.
< 441h/441H 237v/239V Pos: standing >
You start chanting...
< 441h/441H 237v/239V Pos: standing >
A Centaur slumps to the ground.
< 441h/441H 237v/239V Pos: standing >
You complete your spell...
[Damage: 7 ] Your huge illusional boulder hits a Centaur causing him to scream out in agony!
A Centaur's sand visor was completely destroyed by the massive blow!
A Centaur's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Centaur's insignia of swirling feathers and flowing water was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!