The death of [35 Shadowmage] Grutag Anarchy (Drider)

in A Collapsed Tunnel

from the perspective of [36 Necrolyte] Xavio Night Raven's Watch (Githzerai)

<worn as a badge>    a sigil of the Village of New Hope (illuminating)
<worn on head>       a sparkling steel hat
<worn on eyes>       a well-crafted emerald visor
<worn in ear>        a tiger's tooth earring [superior]
<worn in ear>        an unearthly iron stud
<worn on face>       a fragile marble veil
<worn around neck>   a coral torc
<worn around neck>   a dented obsidian gorget
<worn on body>       a mangled black and silver robe (magic)
<worn about body>    the masters cloak (glowing)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a burnt brass girth
<worn on belt buckle>a black leather tome with an embossed dracolich (magic)
<worn on arms>       sleeves smeared with blood
<held as shield>     a flaming ivory tower shield
<worn around wrist>  a burnt diamond bracer
<worn around wrist>  a bloody crystal bracer
<worn on hands>      some stylish gold gloves from Clan Stoutdorf Settlement
<worn on finger>     a misshaped sapphire band from Clan Stoutdorf Settlement
<worn on finger>     a ring of endurance (magic)
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<worn on legs>       leggings smeared with blood
<worn on feet>       some shiny white boots [superior] [89%]

   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
The wraith of a menacing rakshasa enters from the west.
The wraith of a menacing rakshasa enters from the west.
The wraith of a menacing rakshasa enters from the west.

< 359h/359H 132v/171V Pos: standing >
You quickly scan the area.
A wolfen merchant who is close by to your north.
A Drider who is not far off to your north.
A wolfen child who is not far off to your south.
A wolfen city guard who is not far off to your south.
A wolfen merchant who is a brief walk away to your south.
A fire elemental who is not far off to your west.
An earth elemental who is not far off to your west.
A water elemental who is not far off to your west.
A wolfen noble who is not far off to your west.
A wolfen child who is a brief walk away to your west.
A wolfen elite guard who is a brief walk away to your west.
A wolfen elite guard who is a brief walk away to your west.
Estidan, the Mayor of Shadowfall who is a brief walk away to your west.

< 359h/359H 133v/171V Pos: standing >
You quickly scan the area.
A wolfen merchant who is close by to your north.
A Drider who is not far off to your north.
A wolfen child who is not far off to your south.
A wolfen city guard who is not far off to your south.
A wolfen merchant who is a brief walk away to your south.
A fire elemental who is not far off to your west.
An earth elemental who is not far off to your west.
A water elemental who is not far off to your west.
A wolfen noble who is not far off to your west.
A wolfen child who is a brief walk away to your west.
A wolfen elite guard who is a brief walk away to your west.
A wolfen elite guard who is a brief walk away to your west.

< 359h/359H 133v/171V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
The wraith of a menacing rakshasa enters from the east.
The wraith of a menacing rakshasa enters from the east.
The wraith of a menacing rakshasa enters from the east.

< 359h/359H 134v/171V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
The wraith of a menacing rakshasa enters from the west.
The wraith of a menacing rakshasa enters from the west.
The wraith of a menacing rakshasa enters from the west.

< 359h/359H 139v/171V Pos: standing >
You quickly scan the area.
A wolfen merchant who is close by to your north.
A Drider who is not far off to your north.
A wolfen city guard who is close by to your south.
A wolfen child who is not far off to your south.
A wolfen merchant who is a brief walk away to your south.
A wolfen child who is not far off to your west.
A fire elemental who is not far off to your west.
An earth elemental who is not far off to your west.
A water elemental who is not far off to your west.
A wolfen noble who is not far off to your west.
A wolfen elite guard who is a brief walk away to your west.
A wolfen elite guard who is a brief walk away to your west.
Estidan, the Mayor of Shadowfall who is a brief walk away to your west.

< 359h/359H 139v/171V Pos: standing >
You quickly scan the area.
A wolfen merchant who is close by to your north.
A Drider who is not far off to your north.
A wolfen city guard who is close by to your south.
A wolfen child who is not far off to your south.
A wolfen merchant who is a brief walk away to your south.
A wolfen child who is not far off to your west.
A fire elemental who is not far off to your west.
An earth elemental who is not far off to your west.
A water elemental who is not far off to your west.
A wolfen noble who is not far off to your west.
A wolfen elite guard who is a brief walk away to your west.
A wolfen elite guard who is a brief walk away to your west.
Estidan, the Mayor of Shadowfall who is a brief walk away to your west.

< 359h/359H 139v/171V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.  A small tower is to the north.
Obvious exits: -North -East  -South
An oppulent-looking wolfen merchant stands here.
The wraith of a menacing rakshasa enters from the south.
The wraith of a menacing rakshasa enters from the south.
The wraith of a menacing rakshasa enters from the south.

< 359h/359H 139v/171V Pos: standing >
You quickly scan the area.
A Drider who is close by to your north.
A wolfen commoner who is not far off to your east.
A wolfen city guard who is not far off to your south.
A wolfen child who is a brief walk away to your south.
A wolfen merchant who is rather far off to your south.

< 359h/359H 140v/171V Pos: standing >
You quickly scan the area.
A Drider who is close by to your north.
A wolfen commoner who is not far off to your east.
A wolfen city guard who is not far off to your south.
A wolfen child who is a brief walk away to your south.
A wolfen merchant who is rather far off to your south.

< 359h/359H 140v/171V Pos: standing >
A wizard's tower.
You extend your sights northward.
The Archmage of Shadowfall
   A small grey stone tower is the home of the village mage.  Unlike many
towers, this one is very plain and focuses more on function than inspiring
awe in onlookers.  The walls are unadorned, the furniture comfortable, and
the floor simple hard packed earth.  A bookcase takes up some space on one
wall, with a small desk sitting next to it.
Obvious exits: -South
A tome bound in panther-hide has been discarded here.
Puddles of fresh blood cover the ground.
The corpse of karig Gwynhar, the wolfen archmage is lying here.
A simple wooden desk sits languidly, here.
A tall oak bookcase stands at attention, here.
A Drider (large)  Anarchy stands, floating here.

< 359h/359H 142v/171V Pos: standing >
The Archmage of Shadowfall
   A small grey stone tower is the home of the village mage.  Unlike many
towers, this one is very plain and focuses more on function than inspiring
awe in onlookers.  The walls are unadorned, the furniture comfortable, and
the floor simple hard packed earth.  A bookcase takes up some space on one
wall, with a small desk sitting next to it.
Obvious exits: -South
A tome bound in panther-hide has been discarded here.
Puddles of fresh blood cover the ground.
The corpse of karig Gwynhar, the wolfen archmage is lying here.
A simple wooden desk sits languidly, here.
A tall oak bookcase stands at attention, here.
A Drider (large)  Anarchy stands, floating here.
The wraith of a menacing rakshasa enters from the south.
The wraith of a menacing rakshasa enters from the south.
The wraith of a menacing rakshasa enters from the south.

< 359h/359H 144v/171V Pos: standing >
Ok.
The wraith of a menacing rakshasa starts casting an offensive spell called 'bigbys clenched fist'.
You snap into visibility.
The wraith of a menacing rakshasa snaps into visibility.
The wraith of a menacing rakshasa starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a menacing rakshasa snaps into visibility.
The wraith of a menacing rakshasa starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a menacing rakshasa snaps into visibility.

< 359h/359H 144v/171V Pos: standing >
The wraith of a menacing rakshasa completes its spell...
The wraith of a menacing rakshasa utters the words 'buoblg qrunsoqpze yugh'
[Damage: 53 ] The wraith of a menacing rakshasa's fist beats the life out of a Drider, blood pours from his body!
The wraith of a menacing rakshasa completes its spell...
The wraith of a menacing rakshasa utters the words 'buoblg qrunsoqpze yugh'
[Damage: 110 ] The wraith of a menacing rakshasa's fist beats the life out of a Drider, blood pours from his body!
The wraith of a menacing rakshasa completes its spell...
The wraith of a menacing rakshasa utters the words 'buoblg qrunsoqpze yugh'
[Damage: 57 ] The wraith of a menacing rakshasa's fist beats the life out of a Drider, blood pours from his body!

< 359h/359H 146v/171V Pos: standing >
A Drider attempts to flee.
A Drider leaves south.

< 359h/359H 147v/171V Pos: standing >
Ok.

< 359h/359H 149v/171V Pos: standing >
The wraith of a menacing rakshasa fades from your mortal viewing...

< 359h/359H 149v/171V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.  A small tower is to the north.
Obvious exits: -North -East  -South
An oppulent-looking wolfen merchant stands here.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 149v/171V Pos: standing >
Ok.

< 359h/359H 149v/171V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 149v/171V Pos: standing >
The wraith of a menacing rakshasa fades from your mortal viewing...
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
The wraith of a menacing rakshasa enters from the east.
The wraith of a menacing rakshasa enters from the east.
The wraith of a menacing rakshasa enters from the east.

< 359h/359H 148v/171V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
A happy wolfen cub frolics here.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 148v/171V Pos: standing >
The wraith of a menacing rakshasa fades from your mortal viewing...
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
A happy wolfen cub frolics here.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 147v/171V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
An oppulent-looking wolfen merchant stands here.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 146v/171V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
A wolfen commoner stands here, nervously looking about him.
A wolfen commoner stands here, nervously looking about him.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 145v/171V Pos: standing >
Shadowfall Village
   This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play.  Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East  -South -West 
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 145v/171V Pos: standing >
The Entrance to Shadowfall
   A small farming village of Shadowfall lies directly to the north.
Populated by members of the Kimber Tribe of wolfen, it is a quiet farming
community, primarily agriculture based.  Normal activity seems to be
distrupted, however, as most of the population now resides inside the city
proper, under the nervous eyes of the city guard.  The sparks and flashes of
lightning can be seen emanating from beyond the northern city walls.
Obvious exits: -North -South
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 144v/171V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 143v/171V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 142v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 142v/171V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 140v/171V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.  Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East  -South -West 
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 139v/171V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.  Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East  -South -West 
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 137v/171V Pos: standing >
Estidan Road
   Travel along this road is quite easy.  The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon.  The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons.  Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 135v/171V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East  -West 
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 134v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 134v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 134v/171V Pos: standing >
The Great Shadowfall Road
   An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains.  To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent.  Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East  -South -West 
The wraith of a menacing rakshasa enters from the west.
The wraith of a menacing rakshasa enters from the west.
The wraith of a menacing rakshasa enters from the west.

< 359h/359H 133v/171V Pos: standing >
A Circle of Power
   A circle of stones surrounds a shifting rift in space-time, hovering here.
No living thing can be detected here, no rustle in the grass, not even the
wind can be felt.  A sense of timelessness pervades the area, giving all who
enter a feeling of uneasy peace.
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.
The wraith of a menacing rakshasa enters from the north.

< 359h/359H 132v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 132v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 133v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 133v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 133v/171V Pos: standing >
Ok.
The wraith of a menacing rakshasa enters a rift in space-time.
The wraith of a menacing rakshasa enters a rift in space-time.
The wraith of a menacing rakshasa enters a rift in space-time.

< 359h/359H 135v/171V Pos: standing >
You enter a rift in space-time.
A Collapsed Tunnel
   The tunnel opens up into a concave room.  Rotted tapestries hang from the
walls, depicting scenes of battle between humaniods and large upright wolves.
A circle of magic has been drawn into the center of the room, and hovering
slightly off the ground, a shifting rift in space-time can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
*The wraith of a menacing rakshasa stands here. (minion) 
*The wraith of a menacing rakshasa stands here. (minion) 
*The wraith of a menacing rakshasa stands here. (minion) 

< 359h/359H 137v/171V Pos: standing >
A Collapsed Tunnel
   This old, abandoned tunnel appears to have caved in at some distant time
in the past.  Great slabs of rock are jutting out from the floor, making it
difficult to move.  A thick layer of dust has combined with moisture to form
a kind of mortar between the boulders, blocking any attempt to move them.  A
recent tremor, however, has cracked part of the mortar, and a soft light can
be seen shining through it.
This area seems to be exceptionally narrow!
Obvious exits: -South
The wraith of a menacing rakshasa enters from the south.
The wraith of a menacing rakshasa enters from the south.
The wraith of a menacing rakshasa enters from the south.

< 359h/359H 139v/171V Pos: standing >
Ok.

< 359h/359H 139v/171V Pos: standing >
A Collapsed Tunnel
Obvious exits: -South
*The wraith of a menacing rakshasa stands here. (minion) 
*The wraith of a menacing rakshasa stands here. (minion) 
*The wraith of a menacing rakshasa stands here. (minion) 

< 359h/359H 141v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 359h/359H 143v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 359h/359H 143v/171V Pos: standing >
Oof!  It seems that the wraith of a menacing rakshasa is in your way.
You can't leave that way.

< 359h/359H 144v/171V Pos: standing >
Ok.
The wraith of a menacing rakshasa bumps into the wraith of a menacing rakshasa.
The wraith of a menacing rakshasa bumps into the wraith of a menacing rakshasa.
The wraith of a menacing rakshasa leaves south.

< 359h/359H 146v/171V Pos: standing >
Ok.
The wraith of a menacing rakshasa bumps into the wraith of a menacing rakshasa.
The wraith of a menacing rakshasa leaves south.

< 359h/359H 147v/171V Pos: standing >
Ok.
The wraith of a menacing rakshasa leaves south.

< 359h/359H 148v/171V Pos: standing >
A Collapsed Tunnel
   The tunnel opens up into a concave room.  Rotted tapestries hang from the
walls, depicting scenes of battle between humaniods and large upright wolves.
A circle of magic has been drawn into the center of the room, and hovering
slightly off the ground, a shifting rift in space-time can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
The wraith of a menacing rakshasa stands in mid-air here, fighting a Drider. (Minion) 
A Drider (large)  Anarchy stands, floating here, fighting the wraith of a menacing rakshasa.
*The wraith of a menacing rakshasa stands here. (minion) 
*The wraith of a menacing rakshasa stands here. (minion) 

< 359h/359H 148v/171V Pos: standing >
A Drider attempts to flee.
A Drider leaves north.

< 359h/359H 149v/171V Pos: standing >
Ok.
The wraith of a menacing rakshasa seems a bit busy at the moment, try later.

< 359h/359H 150v/171V Pos: standing >
A Collapsed Tunnel
   This old, abandoned tunnel appears to have caved in at some distant time
in the past.  Great slabs of rock are jutting out from the floor, making it
difficult to move.  A thick layer of dust has combined with moisture to form
a kind of mortar between the boulders, blocking any attempt to move them.  A
recent tremor, however, has cracked part of the mortar, and a soft light can
be seen shining through it.
This area seems to be exceptionally narrow!
Obvious exits: -South
A Drider (large)  Anarchy stands, floating here.
The wraith of a menacing rakshasa enters from the south.
The wraith of a menacing rakshasa enters from the south.

< 359h/359H 150v/171V Pos: standing >
Ok.
Oof!  a Drider bumps into you.

< 359h/359H 150v/171V Pos: standing >
Oof!  a Drider bumps into you.

< 359h/359H 151v/171V Pos: standing >
Oof!  It seems that the wraith of a menacing rakshasa is in your way.
You can't leave that way.

< 359h/359H 151v/171V Pos: standing >
A Drider attempts to flee.
Oof!  a Drider bumps into you.
A Drider tries to flee, but can't make it out of here!

< 359h/359H 152v/171V Pos: standing >
Oof!  a Drider bumps into you.

< 359h/359H 152v/171V Pos: standing >
Alas, you cannot go that way. . . .
Oof!  a Drider bumps into you.

< 359h/359H 152v/171V Pos: standing >
A Collapsed Tunnel
Obvious exits: -South
A Drider (large)  Anarchy stands, floating here.
*The wraith of a menacing rakshasa stands here. (minion) 
*The wraith of a menacing rakshasa stands here. (minion) 

< 359h/359H 153v/171V Pos: standing >
You start chanting...

< 359h/359H 155v/171V Pos: standing >
You complete your spell...
[Damage: 32 ] -=[You reach out and touch a Drider, leeching some of his lifeforce.]=-
A Drider starts casting an offensive spell.

< 359h/359H 157v/171V Pos: standing >
You start chanting...

< 359h/359H 158v/171V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'buoblg qrunsoqpze yugh'
-=[A Drider's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 267h/359H 159v/171V Pos: standing >
You complete your spell...
[Damage: 28 ] -=[You reach out and touch a Drider, leeching some of his lifeforce.]=-

< 289h/359H 159v/171V Pos: standing >
You miss a Drider.
A Drider starts casting an offensive spell.

< 291h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: small wounds E: A Drider sta EP:  nasty wounds >
 The wraith of a menacing rakshasa says in common 'Today is a good day to die!'

< 292h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: small wounds E: A Drider sta EP:  nasty wounds >
 A Drider completes his spell...
A Drider utters the words 'buoblg qrunsoqpze yugh'
-=[A Drider's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 114h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: nasty wounds E: A Drider sta EP:  nasty wounds >
 You start chanting...

< 114h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: nasty wounds E: A Drider sta EP:  nasty wounds >
 A Drider misses you.
You dodge a Drider's vicious attack.

< 114h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: nasty wounds E: A Drider sta EP:  nasty wounds >
 You complete your spell...
[Damage: 31 ] -=[You reach out and touch a Drider, leeching some of his lifeforce.]=-

< 138h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: nasty wounds E: A Drider sta EP:  nasty wounds >
 You start chanting...

< 138h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: nasty wounds E: A Drider sta EP:  nasty wounds >
 The wraith of a menacing rakshasa says in common 'I must assist my master!'

< 138h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: nasty wounds E: A Drider sta EP:  nasty wounds >
 A Drider starts casting an offensive spell called 'fireball'.

< 138h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: nasty wounds E: A Drider sta EP:  nasty wounds >
 Casting: heal undead *

< 138h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: nasty wounds E: A Drider sta EP:  nasty wounds >
 Casting: heal undead 

< 138h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: nasty wounds E: A Drider sta EP:  nasty wounds >
 A Drider completes his spell...
A Drider utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drider.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You complete your spell...
You feel the powers of darkness strengthen you!

< 231h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: few wounds E: A Drider sta EP:  nasty wounds >
 A Drider misses you.
You dodge a Drider's vicious attack.
You miss a Drider.
You miss a Drider.

< 231h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: few wounds E: A Drider sta EP:  nasty wounds >
 You start chanting...

< 231h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: few wounds E: A Drider sta EP:  nasty wounds >
 A Drider starts casting an offensive spell called 'fireball'.

< 231h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: few wounds E: A Drider sta EP:  nasty wounds >
 You complete your spell...
[Damage: 37 ] -=[You reach out and touch a Drider, leeching some of his lifeforce.]=-

< 261h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: few wounds E: A Drider sta EP: pretty hurt >
 You start chanting...

< 261h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: few wounds E: A Drider sta EP: pretty hurt >
 Casting: heal undead *
A Drider completes his spell...
A Drider utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drider.  OUCH!]=-
OUCH!  That really did HURT!

< 221h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: few wounds E: A Drider sta EP: pretty hurt >
 Casting: heal undead 
A Drider misses you.
You dodge a Drider's vicious attack.
A Drider starts casting an offensive spell.

< 221h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: few wounds E: A Drider sta EP: pretty hurt >
 The wraith of a menacing rakshasa says in common 'Today is a good day to die!'
You complete your spell...
You feel the powers of darkness strengthen you!

< 359h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 You start chanting...

< 359h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 A Drider completes his spell...
A Drider utters the word 'yufzbarr'
You resist the effects of a Drider's spell!

< 359h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 You complete your spell...
[Damage: 31 ] -=[You reach out and touch a Drider, leeching some of his lifeforce.]=-

< 359h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 A Drider starts casting an offensive spell called 'fireball'.

< 359h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 You start chanting...

< 359h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 You complete your spell...
[Damage: 41 ] -=[You reach out and touch a Drider, leeching some of his lifeforce.]=-

< 359h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:excellent E: A Drider sta EP:  awful >
 You miss a Drider.
A Drider dodges your futile attack.

< 359h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:excellent E: A Drider sta EP:  awful >
 You start chanting...

< 359h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:excellent E: A Drider sta EP:  awful >
 A Drider completes his spell...
A Drider utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drider.  OUCH!]=-
OUCH!  That really did HURT!

< 315h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: small wounds E: A Drider sta EP:  awful >
 Casting: life leech *
A Drider starts casting an offensive spell.

< 315h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: small wounds E: A Drider sta EP:  awful >
 The wraith of a menacing rakshasa says in common 'For glory!'
You complete your spell...
[Damage: 33 ] -=[You reach out and touch a Drider, leeching some of his lifeforce.]=-

< 341h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: A Drider sta EP:  awful >
 You don't have that spell memorized.

< 341h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: A Drider sta EP:  awful >
 A Drider completes his spell...
A Drider utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drider.  OUCH!]=-
OUCH!  That really did HURT!
You dodge a Drider's vicious attack.
A Drider misses you.
A Drider dodges your futile attack.
You miss a Drider.

< 301h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: small wounds E: A Drider sta EP:  awful >
 You start chanting...
A Drider attempts to flee.
Oof!  a Drider bumps into you.
A Drider tries to flee, but can't make it out of here!

< 301h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: small wounds E: A Drider sta EP:  awful >
 Casting: cone of cold *

< 301h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: small wounds E: A Drider sta EP:  awful >
 A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!

< 301h/359H 161v/171V Pos: standing >
< T: Xavio TP: sta TC: small wounds E: A Drider sta EP:  awful >
 You complete your spell...
[Damage: 19 ] -=[Your blast of cold strikes a Drider dead on, who shudders from the pain.]=-
A Drider's angelic bark pendant freezes and shatters into million pieces from the intense cold!
A Drider's glowing bark gorget freezes and shatters into million pieces from the intense cold!
A Drider's band of the winds freezes and shatters into million pieces from the intense cold!
A Drider is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!