<worn on eyes> a burnt gold eyepatch
<worn in ear> a hardened cured leather stud
<worn in ear> a flaming bone stud
<worn on face> a burnt marble mask
<worn around neck> a daisy necklace [superior] (illuminating)
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn on body> a leather crafters apron
<worn as quiver> the epic flute of sleeping and charming
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> sleeves of woven leaves
<worn on hands> some unique reed mitts
<worn on finger> a ring of blood [poor]
<worn on finger> a sinister leather band
<primary weapon> a crude adamantium dagger
<held> a golden lyre
<worn on legs> some sandy leggings [poor]
<worn on feet> some boots made of leaves
You watch with self-pride as the magic missile hits a red-breasted tree-hugger.
You watch with self-pride as the magic missile hits a red-breasted tree-hugger.
You watch with self-pride as the magic missile hits a red-breasted tree-hugger.
A red-breasted tree-hugger is stunned!
< 304h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey kne EP: awful >
You start chanting...
< 304h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey kne EP: awful >
You complete your spell...
You watch with self-pride as the magic missile hits a red-breasted tree-hugger.
A red-breasted tree-hugger is incapacitated and will slowly die, if not aided.
You watch with self-pride as the magic missile hits a red-breasted tree-hugger.
A red-breasted tree-hugger is mortally wounded, and will die soon, if not aided.
You watch with self-pride as the magic missile hits a red-breasted tree-hugger.
A red-breasted tree-hugger is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a red-breasted tree-hugger cause a sickening chill to run up your spine.
< 304h/324H 160v/160V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 321h/324H 160v/160V Pos: standing >
You get a few coins from the corpse of a red-breasted tree-hugger.
There were: 1 platinum coin, 22 gold coins.
< 322h/324H 160v/160V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 322h/324H 160v/160V Pos: standing >
Ok.
You put 2 platinum, 47 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 323h/324H 160v/160V Pos: standing >
You sit down and relax.
< 324h/324H 160v/160V Pos: sitting >
You have memorized the following spells:
( 5th circle) 4 - concealment
( 4th circle) 5 - minor creation
( 3rd circle) 1 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 7th) fireball
19 seconds: ( 7th) fireball
27 seconds: ( 6th) lightning bolt
36 seconds: ( 6th) lightning bolt
45 seconds: ( 6th) lightning bolt
54 seconds: ( 6th) lightning bolt
60 seconds: ( 3rd) magic missile
66 seconds: ( 3rd) magic missile
72 seconds: ( 3rd) magic missile
79 seconds: ( 3rd) magic missile
85 seconds: ( 3rd) magic missile
You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 5th circle) 4 - concealment
( 4th circle) 5 - minor creation
( 3rd circle) 1 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 7th) fireball
19 seconds: ( 7th) fireball
27 seconds: ( 6th) lightning bolt
36 seconds: ( 6th) lightning bolt
45 seconds: ( 6th) lightning bolt
54 seconds: ( 6th) lightning bolt
60 seconds: ( 3rd) magic missile
66 seconds: ( 3rd) magic missile
72 seconds: ( 3rd) magic missile
79 seconds: ( 3rd) magic missile
85 seconds: ( 3rd) magic missile
You can memorize no more spells.
< 324h/324H 160v/160V Pos: sitting >
You are three quarters the way to your next level.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing fireball.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing fireball.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
A blue-tailed butterfly enters from the west.
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing lightning bolt.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing lightning bolt.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing lightning bolt.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
The sun vanishes behind the southern horizon.
< 324h/324H 160v/160V Pos: sitting >
A blue-tailed butterfly leaves west.
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing lightning bolt.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing magic missile.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing magic missile.
< 324h/324H 160v/160V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - fireball
( 6th circle) 4 - lightning bolt
( 5th circle) 4 - concealment
( 4th circle) 5 - minor creation
( 3rd circle) 3 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
4 seconds: ( 3rd) magic missile
10 seconds: ( 3rd) magic missile
16 seconds: ( 3rd) magic missile
You can memorize no more spells.
< 324h/324H 160v/160V Pos: sitting >
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing magic missile.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing magic missile.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 324h/324H 160v/160V Pos: sitting >
< 324h/324H 160v/160V Pos: sitting >
A Tranquil Forest
Obvious exits: -North -East -South -West
The corpse of a red-breasted tree-hugger is lying here.
A red-tailed butterfly floats here apon the winds.
A strange looking monkey-like creature clings to a nearby branch.
A red-tailed butterfly floats here apon the winds.
< 324h/324H 160v/160V Pos: sitting >
You are three quarters the way to your next level.
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 324h/324H 160v/160V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/324H 160v/160V Pos: sitting >
You clamber to your feet.
< 324h/324H 160v/160V Pos: standing >
< 324h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:excellent E: monkey sta EP: excellent >
OUCH! That really did HURT!
A red-breasted tree-hugger's kick crashes into your chest.
A red-breasted tree-hugger attacks you. [1 Hits]
< 276h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: small wounds E: monkey sta EP: excellent >
You start chanting...
< 276h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: small wounds E: monkey sta EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 299h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey sta EP: excellent >
You complete your spell...
You throw a fireball at a red-breasted tree-hugger and have the satisfaction of seeing him enveloped in flames.
< 299h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey sta EP: small wounds >
You start chanting...
< 299h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey sta EP: small wounds >
A red-breasted tree-hugger attacks you. [0 Hits]
< 299h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey sta EP: small wounds >
Casting: fireball **
< 299h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey sta EP: small wounds >
A half-elf bard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 299h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey sta EP: small wounds >
A half-elf bard attacks you. [0 Hits]
< 299h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey sta EP: small wounds >
You complete your spell...
You throw a fireball at a red-breasted tree-hugger and have the satisfaction of seeing him enveloped in flames.
< 299h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC:few scratches E: monkey sta EP: few wounds >
A half-elf bard dances an acrobatic maneuver in battle, tripping you.
< 299h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC:few scratches E: monkey sta EP: few wounds >
A red-breasted tree-hugger attacks you. [0 Hits]
< 299h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC:few scratches E: monkey sta EP: few wounds >
You attack a red-breasted tree-hugger. [0 Hits]
< 299h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC:few scratches E: monkey sta EP: few wounds >
You scream in pain as a half-elf bard's slash tears into your flesh.
You scream in pain as a half-elf bard's slash tears into your flesh.
A half-elf bard attacks you. [2 Hits]
< 251h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: small wounds E: monkey sta EP: few wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 272h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: small wounds E: monkey sta EP: few wounds >
You attack a red-breasted tree-hugger. [0 Hits]
< 272h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: small wounds E: monkey sta EP: few wounds >
You scream in pain as a half-elf bard's slash tears into your flesh.
You scream in pain as a half-elf bard's slash tears into your flesh.
You scream in pain as a half-elf bard's slash tears into your flesh.
A half-elf bard attacks you. [3 Hits]
< 203h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: few wounds E: monkey sta EP: few wounds >
A red-breasted tree-hugger's sweep catches you in the side and you almost stumble.
A red-breasted tree-hugger attacks you. [2 Hits]
< 135h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: nasty wounds E: monkey sta EP: few wounds >
You can't do this sitting!
< 135h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: nasty wounds E: monkey sta EP: few wounds >
You clamber to your feet.
< 135h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: nasty wounds E: monkey sta EP: few wounds >
You start chanting...
< 135h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: nasty wounds E: monkey sta EP: few wounds >
You complete your spell...
The lightning bolt hits a red-breasted tree-hugger with full impact.
A half-elf bard attacks you. [1 Hits]
You attack a red-breasted tree-hugger. [1 Hits]
< 123h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: nasty wounds E: monkey sta EP: nasty wounds >
The night has begun.
< 123h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: nasty wounds E: monkey sta EP: nasty wounds >
You start chanting...
< 123h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: nasty wounds E: monkey sta EP: nasty wounds >
A red-breasted tree-hugger attacks you. [1 Hits]
< 105h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: nasty wounds E: monkey sta EP: nasty wounds >
A half-elf bard dances an acrobatic maneuver in battle, tripping you.
< 105h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: nasty wounds E: monkey sta EP: nasty wounds >
You can't do this sitting!
You abort your spell before it's done!
< 105h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: nasty wounds E: monkey sta EP: nasty wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 128h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: nasty wounds E: monkey sta EP: nasty wounds >
A half-elf bard attacks you. [2 Hits]
< 94h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC:pretty hurt E: monkey sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
You attack a red-breasted tree-hugger. [1 Hits]
< 94h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC:pretty hurt E: monkey sta EP: nasty wounds >
A red-breasted tree-hugger attacks you. [0 Hits]
< 94h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC:pretty hurt E: monkey sta EP: nasty wounds >
A half-elf bard attacks you. [3 Hits]
< 43h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: awful E: monkey sta EP: nasty wounds >
You attack a red-breasted tree-hugger. [0 Hits]
< 43h/324H 160v/160V Pos: sitting >
< T: Zari TP: sit TC: awful E: monkey sta EP: nasty wounds >
You scramble madly to your feet!
< 43h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: monkey sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 43h/324H 160v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: monkey sta EP: nasty wounds >
You attempt to flee...
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A blue-tailed butterfly floats about the room.
You flee southward!
< 43h/324H 128v/160V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
The corpse of a red-breasted tree-hugger is lying here.
< 43h/324H 127v/160V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You finish your song.
< 66h/324H 127v/160V Pos: standing >
A half-elf bard attacks you. [0 Hits]
Sorry, you aren't allowed to do that in combat.
< 66h/324H 128v/160V Pos: standing >
< T: Zari TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
A half-elf bard's skillfully shifts his stance and masters rapier glistens with insane speed to thwart your attack!
A masters rapier slices through the air with incredible ease!
You attack a half-elf bard. [0 Hits]
< 53h/324H 128v/160V Pos: standing >
< T: Zari TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 53h/324H 128v/160V Pos: standing >
< T: Zari TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
You attempt to flee...
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
You flee southward!
< 53h/324H 103v/160V Pos: standing >
Out of nowhere, a half-elf bard stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
< 34h/324H 103v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
A half-elf bard attacks you. [0 Hits]
< 34h/324H 103v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 34h/324H 103v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
You attack a half-elf bard. [0 Hits]
< 34h/324H 103v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
You attempt to flee...
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a red-breasted tree-hugger is lying here.
You flee northward!
< 34h/324H 77v/160V Pos: standing >
Out of nowhere, a half-elf bard stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 15h/324H 78v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 15h/324H 78v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 15h/324H 78v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 15h/324H 78v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
< 15h/324H 78v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
You attempt to flee...
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A blue-tailed butterfly floats about the room.
You flee northward!
< 15h/324H 49v/160V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a red-breasted tree-hugger is lying here.
A half-elf bard is standing here, busy with his own matters.
< 15h/324H 48v/160V Pos: standing >
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
< 15h/324H 46v/160V Pos: standing >
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
< 15h/324H 45v/160V Pos: standing >
^..MM*+^.
^..MM**M^^.
.MMM ^^+..M
M.^M @^+.MM
^^^...^+MM.
++++++++MM^
...^^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 15h/324H 43v/160V Pos: standing >
..MM**M^^
.MMM ^^+..M
M.^M .^+.MM
^^^..@^+MM.
++++++++MM^
....^^^+M^^
.^^.^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 15h/324H 41v/160V Pos: standing >
MMM ^^M..
M.^M .^+.MM
^^^...^+MM.
+++++@++MM^
....^^^+M^^
M.^^.^^+M^.
MM.^.^+M^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 15h/324H 39v/160V Pos: standing >
.^M .^+.M
^^^...^+MM.
++++++++MM^
....^@^+M^^
M.^^.^^+M^.
MMM.^.^+M^.
^MM^^.MM^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 15h/324H 39v/160V Pos: standing >
^^...^+MM
++++++++MM^
....^^^+M^^
M.^^.@^+M^.
MMM.^.^+M^.
^^MM^^.MM^^
^^M^M^+MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 15h/324H 37v/160V Pos: standing >
+++++++MM
....^^^+M^^
M.^^.^^+M^.
MMM.^@^+M^.
^^MM^^.MM^^
.^^M^M^+MM^
^..M^^+^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 15h/324H 35v/160V Pos: standing >
...^^^+M^
M.^^.^^+M^.
MMM.^.^MM^.
^^MM^@.+M^^
.^^M^M^+MM^
*^..M^^+^M^
..^M^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 15h/324H 34v/160V Pos: standing >
.^^.^^+M^
MMM.^.^MM^.
^^MM^^.+M^^
.^^M^@^+MM^
*^..M^^+^M^
*..^M^^MMM^
.^..M^+DM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A mountaineer walks through here, poised for combat.
< 15h/324H 32v/160V Pos: standing >
MM.^.^MM^
^^MM^^.+M^^
.^^M^M^+MM^
*^..M@^+^M^
*..^M^^MMM^
..^..M^+DM^
...^^^+^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 15h/324H 31v/160V Pos: standing >
^MM^^.+M^
.^^M^M^+MM^
*^..M^^+^M^
*..^M@^MMM^
..^..M^+DM^
^...^^^+^^M
+++++++..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 15h/324H 29v/160V Pos: standing >
MM^^.+M^^
^^M^M^+MM^.
^..M^^+^M^.
..^M^@MMM^.
.^..M^+DM^.
...^^^+^^M^
++++++..^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 15h/324H 28v/160V Pos: standing >
^M^M^+MM^
^..M^^+^M^.
..^M^^MMM^.
.^..M@+DM^.
...^^^+^^M^
+++++++..^^
....^^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 16h/324H 26v/160V Pos: standing >
..M^^+^M^
..^M^^MMM^.
.^..M^+DM^.
...^^@+^^M^
+++++++..^^
.....^^^.^.
..^^.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 16h/324H 25v/160V Pos: standing >
.^M^^MMM^
.^..M^+DM^.
...^^^+^^M^
+++++@+..^^
.....^^^.^.
...^^.^.^^^
..M..^..^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 16h/324H 24v/160V Pos: standing >
..^M^^MMM
..^..M^+DM^
^...^^^+^^M
+++++@++..^
+.....^^^.^
....^^.^.^^
...M..^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 16h/324H 23v/160V Pos: standing >
*..^M^^MM
*..^..M^+DM
.^...^^^+^^
.++++@+++..
++.....^^^.
.....^^.^.^
....M..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 16h/324H 22v/160V Pos: standing >
**..^M^^M
**..^..M^+D
*.^...^^^+^
..+++@++++.
M++.....^^^
+.....^^.^.
.....M..^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 16h/324H 21v/160V Pos: standing >
***..^M^^
***..^..M^+
**.^...^^^+
*..++@+++++
.M++.....^^
.+.....^^.^
+.....M..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 16h/324H 21v/160V Pos: standing >
****..^M^
****..^..M^
***.^...^^^
**..+@+++++
*.M++.....^
..+.....^^.
M+.....M.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 16h/324H 20v/160V Pos: standing >
*****..^M
*****..^..M
****.^...^^
***..@+++++
**.M++.....
*..+.....^^
.M+.....M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 16h/324H 20v/160V Pos: standing >
On the Beginning of Newhaven Way
Six sets of flagpoles have been meticulously spaced and embedded along each
side of the cobblestone path leading up to a massive gate. Each pole supports
either a large banner emblazoned with Newhaven's crest or a large scale and
balance. The roadway has been formed from tiny dark brown stones and has been
mortared tightly together. The area is very picturesque. The lush landscape
of the area is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles. The roadway is completely free of any debris
other than a sign.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
This lizard climbs upon the walls.
< 16h/324H 20v/160V Pos: standing >
The Beginning of Newhaven Way
A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the avenue, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead. Tiny stones of dark brown have been embedded into
the earth tightly. The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flower bed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the loam of the garden.
Obvious exits: -North -South
A tiny rift pulses in and out of reality.
< 17h/324H 21v/160V Pos: standing >
You start playing your golden lyre and singing aloud.
< 18h/324H 26v/160V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 43h/324H 35v/160V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 65h/324H 45v/160V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 88h/324H 54v/160V Pos: standing >
Out of nowhere, a half-elf bard stabs you in the back.
< 70h/324H 60v/160V Pos: standing >
< T: Zari TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
A half-elf bard attacks you. [1 Hits]
< 58h/324H 60v/160V Pos: standing >
< T: Zari TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
With unbelievable speed, a half-elf bard's masters rapier intercepts your attack, and then a half-elf bard steps wide to deliver a graceful counter-attack!
A masters rapier slices through the air with incredible ease!
You attack a half-elf bard. [0 Hits]
< 46h/324H 60v/160V Pos: standing >
< T: Zari TP: sta TC: awful E: a half-elf bard sta EP: excellent >
A half-elf bard dances an acrobatic maneuver in battle, tripping you.
< 46h/324H 60v/160V Pos: sitting >
< T: Zari TP: sit TC: awful E: a half-elf bard sta EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 67h/324H 60v/160V Pos: sitting >
< T: Zari TP: sit TC:pretty hurt E: a half-elf bard sta EP: excellent >
A half-elf bard attacks you. [0 Hits]
< 67h/324H 60v/160V Pos: sitting >
< T: Zari TP: sit TC:pretty hurt E: a half-elf bard sta EP: excellent >
You attack a half-elf bard. [0 Hits]
< 67h/324H 60v/160V Pos: sitting >
< T: Zari TP: sit TC:pretty hurt E: a half-elf bard sta EP: excellent >
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your robe of many colors was completely destroyed by the massive blow!
Your ghastly limestone skull was completely destroyed by the massive blow!
Your legendary cured leather girth was completely destroyed by the massive blow!