<worn on head> the crown of dragons
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a long gemstone earring [superior] (glowing)
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> the mask of armageddon [poor]
<worn around neck> the service tags of the squad (glowing)
<worn around neck> a blue Cimmerian chain
<worn on body> the armor of balance (glowing)
<worn about body> a coconut shoulder guard
<worn as quiver> the masters quiver (glowing)
<worn about waist> a black leather belt embossed with a silver cresent moon [superior]
<worn on belt buckle>a longsword named 'the Answerer' [superior] (glowing)
<worn on arms> a pair of royal blacksmith sleeves [poor]
<worn around wrist> a polished silver bracelet [superior] [86%]
<worn around wrist> a polished silver bracelet [superior]
<worn on hands> the gauntlets of dwarven kind (glowing)
<worn on finger> a decent gold band from Du'Maathe Castle
<worn on finger> a jagged nightstone ring [superior] (glowing)
<primary weapon> the demonic warmace 'Pure-Dark' (glowing) [81%]
<secondary weapon> a silver dirk dubbed 'Extinction' of precision
<worn on legs> a pair of leggings of clan crunch head (glowing)
<worn on feet> some spurred blood crystal boots
< 733h/733H 180v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
< 733h/733H 180v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Reception Room of the Inn of the Beech and Eucalyptus
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Reception Room of the Inn of the Beech and Eucalyptus
</map>
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
The innkeeper stands behind a large desk, waiting patiently.
< 733h/733H 180v/183V Pos: standing >
You quickly scan the area.
A surly dwarven warrior who is not far off to your north.
An off-duty guard who is not far off to your north.
An off-duty guard who is not far off to your north.
Feliusius, the bartender who is not far off to your north.
< 733h/733H 180v/183V Pos: standing >
You quickly scan the area.
A surly dwarven warrior who is not far off to your north.
An off-duty guard who is not far off to your north.
An off-duty guard who is not far off to your north.
An off-duty guard who is not far off to your north.
Feliusius, the bartender who is not far off to your north.
< 733h/733H 183v/183V Pos: standing >
You quickly scan the area.
A surly dwarven warrior who is not far off to your north.
An off-duty guard who is not far off to your north.
An off-duty guard who is not far off to your north.
An off-duty guard who is not far off to your north.
Feliusius, the bartender who is not far off to your north.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
< 733h/733H 182v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Obvious exits: -N -E
A merchant travels through the mountain outpost, smiling happily.
< 733h/733H 181v/183V Pos: standing >
Looks like an exit.
You extend your sights northward.
On Grision Street
Obvious exits: -N -S -W#
A merchant travels through the mountain outpost, smiling happily.
A high elf guard stands here, proudly patrolling the outpost.
< 733h/733H 181v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
Score information for Fr
Level: 36 Race: Troll Class: Mercenary / Brigand Sex: Male
Hit points: 733(733) Moves: 183(183)
Coins carried: 34 platinum 31 gold 0 silver 11 copper
Compression ratio: 84%
Status: Standing.
Frags: +4.46 Deaths: 10
Detecting: Invisible Good Life
Protected from: Low Circle spells
Enchantments: Ultravision Farsee Fly Armor Haste Sneaking GlobeOfDarkness
Combat Pulse: 20 Spell Pulse: 1.20
Leaderboard Points: 812
Active Spells:
--------------
armor (4 minutes)
elephantstrength (17 minutes)
detect invisibility (7 minutes)
< 733h/733H 183v/183V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your north.
A patrolling high elf guard who is close by to your north.
A wandering human who is not far off to your north.
A patrolling high elf guard who is a brief walk away to your north.
< 733h/733H 183v/183V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A wandering human who is not far off to your north.
A patrolling high elf guard who is a brief walk away to your north.
< 733h/733H 183v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W#
A merchant travels through the mountain outpost, smiling happily.
A high elf guard stands here, proudly patrolling the outpost.
< 733h/733H 182v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
A high elf guard stands here, proudly patrolling the outpost.
A wandering human walks calmly here, interested in the high elves.
< 733h/733H 181v/183V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your south.
A patrolling high elf guard who is close by to your south.
A travelling merchant who is not far off to your south.
< 733h/733H 181v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
< 733h/733H 180v/183V Pos: standing >
You quickly scan the area.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A patrolling high elf guard who is close by to your south.
A wandering human who is close by to your south.
A travelling merchant who is not far off to your south.
A patrolling high elf guard who is not far off to your south.
A travelling merchant who is a brief walk away to your south.
A half-elf adventurer who is close by to your west.
A patrolling high elf guard who is rather far off to your west.
A proud high elf sentry who is rather far off to your west.
A proud high elf sentry who is rather far off to your west.
< 733h/733H 181v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A half-elven adventurer walks proudly through the mountain outpost.
< 733h/733H 180v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
< 733h/733H 180v/183V Pos: standing >
You quickly scan the area.
A high elf sentinel who is close by to your north.
A half-elf adventurer who is close by to your east.
A patrolling high elf guard who is not far off to your west.
A proud high elf sentry who is not far off to your west.
< 733h/733H 180v/183V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Southern Entrance of the Shaledrieth Barracks
Obvious exits: -S -W
A high elf sentinel stands here, protecting the barracks.
< 733h/733H 182v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Southern Entrance of the Shaledrieth Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Southern Entrance of the Shaledrieth Barracks
</map>
The Southern Entrance of the Shaledrieth Barracks
Obvious exits: -S -W
A high elf sentinel stands here, protecting the barracks.
< 733h/733H 182v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Hallway Within the Barracks
</map>
A Hallway Within the Barracks
Obvious exits: -N -E
< 733h/733H 181v/183V Pos: standing >
You quickly scan the area.
A guard in training who is close by to your north.
A guard in training who is close by to your north.
A wandering human who is not far off to your north.
A high elf sentinel who is close by to your east.
< 733h/733H 182v/183V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
< 733h/733H 182v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Preparation Lounge
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Preparation Lounge
</map>
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
< 733h/733H 182v/183V Pos: standing >
You attempt to hide yourself.
You find a particulary good spot.
< 733h/733H 182v/183V Pos: standing >
You don't see that here.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A wandering human who is close by to your north.
A guard in training who is close by to your east.
A guard in training who is close by to your east.
< 733h/733H 183v/183V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A guard in training who is close by to your east.
A guard in training who is close by to your east.
< 733h/733H 183v/183V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A wandering human who is close by to your north.
A guard in training who is close by to your east.
A guard in training who is close by to your east.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
< 733h/733H 183v/183V Pos: standing >
Looks like an exit.
You extend your sights northward.
Below a Platform
Obvious exits: -E -S -U
A half-elven adventurer walks proudly through the mountain outpost.
A wandering human walks calmly here, interested in the high elves.
< 733h/733H 183v/183V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Preparation Lounge
Obvious exits: -N -W
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Below a Platform
</map>
<map>
Zone: The Great Realm of Duris.
Room: Below a Platform
</map>
Below a Platform
Obvious exits: -E -S -U
A wandering human walks calmly here, interested in the high elves.
< 733h/733H 182v/183V Pos: standing >
You attempt to hide yourself.
You find a particulary good spot.
< 733h/733H 182v/183V Pos: standing >
A wandering human leaves east.
< 733h/733H 183v/183V Pos: standing >
You don't see that here.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Sparring Platform
Obvious exits: -D
A bent piece of bronze scrap has been left here.
A high elf guard maneuvers across the platform, sparring with the others.
A high elf guard maneuvers across the platform, sparring with the others.
A high elf guard maneuvers across the platform, sparring with the others.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Preparation Lounge
Obvious exits: -E -S -W
A wandering human walks calmly here, interested in the high elves.
A half-elven adventurer walks proudly through the mountain outpost.
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
< 733h/733H 183v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Preparation Lounge
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Preparation Lounge
</map>
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
< 733h/733H 182v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Hallway Within the Barracks
</map>
A Hallway Within the Barracks
Obvious exits: -N -E
< 733h/733H 181v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Southern Entrance of the Shaledrieth Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Southern Entrance of the Shaledrieth Barracks
</map>
The Southern Entrance of the Shaledrieth Barracks
Obvious exits: -S -W
A high elf sentinel stands here, protecting the barracks.
< 733h/733H 180v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
< 733h/733H 180v/183V Pos: standing >
You quickly scan the area.
A high elf sentinel who is close by to your north.
A patrolling high elf guard who is not far off to your west.
A proud high elf sentry who is not far off to your west.
A proud high elf sentry who is not far off to your west.
< 733h/733H 180v/183V Pos: standing >
Looks like an exit.
You extend your sights westward.
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
< 733h/733H 182v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
< 733h/733H 182v/183V Pos: standing >
The gates is open.
You extend your sights westward.
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
A high elf guard stands here, proudly patrolling the outpost.
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
< 733h/733H 182v/183V Pos: standing >
Saving Fr.
< 733h/733H 182v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
A high elf guard stands here, proudly patrolling the outpost.
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
< 733h/733H 182v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W
< 733h/733H 181v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -N -E
< 733h/733H 179v/183V Pos: standing >
You attempt to hide yourself.
You find a particulary good spot.
< 733h/733H 179v/183V Pos: standing >
You don't see that here.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
Score information for Fr
Level: 36 Race: Troll Class: Mercenary / Brigand Sex: Male
Hit points: 733(733) Moves: 183(183)
Coins carried: 34 platinum 31 gold 0 silver 11 copper
Compression ratio: 84%
Status: Standing.
Frags: +4.46 Deaths: 10
Detecting: Invisible Good Life
Protected from: Low Circle spells
Enchantments: Ultravision Farsee Fly Armor Haste Sneaking GlobeOfDarkness
Combat Pulse: 20 Spell Pulse: 1.20
Leaderboard Points: 812
Active Spells:
--------------
ambush (10 minutes)
armor (3 minutes)
elephantstrength (16 minutes)
detect invisibility (6 minutes)
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
Saving Fr.
< 733h/733H 183v/183V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -N -E
< 733h/733H 183v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W
You sense a lifeform nearby.
< 733h/733H 181v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Passage, West of a Clearing
</map>
A Narrow Mountain Passage, West of a Clearing
Obvious exits: -E -W
< 733h/733H 179v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W
< 733h/733H 176v/183V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 177v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Top of a Brief Gorge in the Mountain Passage
</map>
The Top of a Brief Gorge in the Mountain Passage
Obvious exits: -E -D
< 733h/733H 174v/183V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 175v/183V Pos: standing >
Saving Fr.
< 733h/733H 175v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Bottom of a Brief Gorge in the Mountain Passage
</map>
The Bottom of a Brief Gorge in the Mountain Passage
Obvious exits: -S -U
< 733h/733H 174v/183V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 175v/183V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 175v/183V Pos: standing >
Saving Fr.
< 733h/733H 175v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in the Narrow Mountain Passage
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Bend in the Narrow Mountain Passage
</map>
A Bend in the Narrow Mountain Passage
Obvious exits: -N -W
A goat trots through the mountain pass.
< 733h/733H 173v/183V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W
< 733h/733H 170v/183V Pos: standing >
....^^^MM
....^MMM
..^^MMM
.^.MMM
..^@^MM
..PMMM
.MMM
MMMMM
MMMM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
< 733h/733H 167v/183V Pos: standing >
Saving Fr.
< 733h/733H 168v/183V Pos: standing >
....^MMM
..^^MMM
.^.MMM
..^^^MM
..@MMM
.MMM
MMMMM
MMMMM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
A Grey Elf (medium) FREE KURKIS - The Empire is stretched out, sound asleep. (Non-Fraggable)
< 733h/733H 168v/183V Pos: standing >
You feel your skill in backstab improving.
[Damage: 80 ] A Grey Elf makes a strange sound as you place a silver dirk dubbed 'Extinction' of precision in his back.
A Grey Elf has a RUDE awakening!
< 733h/733H 169v/183V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
A Grey Elf misses you.
A Grey Elf misses you.
< 733h/733H 169v/183V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
Headbutt requires you to be able to reach his head!
< 733h/733H 169v/183V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
You are already standing.
< 733h/733H 169v/183V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
Autosaving...
< 733h/733H 169v/183V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
A Grey Elf misses you.
A Grey Elf misses you.
< 733h/733H 169v/183V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
[Damage: 20 ] Your powerful bludgeon enshrouds a Grey Elf in a mist of blood.
[Damage: 20 ] Your pierce causes a Grey Elf to grimace in pain.
[Damage: 19 ] Your powerful bludgeon grievously wounds a Grey Elf.
A Grey Elf is stunned!
[Damage: 9 ] Your fine bludgeon hits a Grey Elf.
A Grey Elf's belt of sewn ratskins was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.