<worn on head> a skin-wrapped sapphire helmet
<worn around neck> a fine silk shawl
<worn on body> a rusty leather robe
<worn on back> a large leather backpack
<worn about waist> a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on hands> a pair of brown leather gloves
<worn on finger> an ashen stone signet
<held> a quill
<worn on legs> the centaurian legplates of honor
<worn on feet> a pair of tight black slippers
An art student tries to find his way around.
< 221h/221H 120v/122V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE
< 221h/221H 119v/122V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
A bard who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
A wandering visitor who is not far off to your north.
An art student who is not far off to your north.
A human artisan who is a brief walk away to your north.
A wandering visitor who is a brief walk away to your north.
< 221h/221H 120v/122V Pos: standing >
Obvious exits:
North- (open door) Main Entry
Southwest- A Stone Path
Southeast- A Stone Path
< 221h/221H 120v/122V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW
< 221h/221H 121v/122V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your east.
A halfling visitor who is not far off to your east.
A visitor who is not far off to your east.
A visitor who is not far off to your east.
Lomya the crafter who is close by to your south.
Womo the seamstress who is not far off to your south.
Mandar the instrument crafter who is a brief walk away to your south.
< 221h/221H 121v/122V Pos: standing >
Obvious exits:
East - Before An Artist House
South- The Fountain Square
Northwest- Before The Art Center
< 221h/221H 121v/122V Pos: standing >
The Fountain Square
Obvious exits: -N -S -W
A merchandise stall is set up here.
Lomya the master leather crafter sells her wares.
< 221h/221H 120v/122V Pos: standing >
Lomya is an expert leather crafter. She has made some very lovely
containers to sell to contribute to her leather fund. She is adorned
with various leather garments.
Lomya the crafter appears to be Gnome and is in excellent condition.
She's small in size.
Through your advanced training, you glean they are a level 35 Warrior.
< 221h/221H 121v/122V Pos: standing >
Do you feel lucky, punk?
< 221h/221H 122v/122V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.
< 221h/221H 121v/122V Pos: standing >
Obvious exits:
North- The Fountain Square
East - A Stone Path
South- The Fountain Square
West - Fountain
< 221h/221H 121v/122V Pos: standing >
Womo is a smug dressmaker who wears too much cosmetics and has sandy hair
and greenish blue eyes. Her talent as a dressmaker is not quite as notorius
as the others in her group, but she is an excellent salesperson.
Womo the seamstress appears to be Gnome and is in excellent condition.
She's small in size.
Through your advanced training, you glean they are a level 45 Bard.
< 221h/221H 121v/122V Pos: standing >
You quickly scan the area.
Lomya the crafter who is close by to your north.
A wandering visitor who is close by to your east.
A chipmunk who is close by to your east.
A singing bird who is close by to your east.
A lonely bard who is not far off to your east.
An art student who is not far off to your east.
A wandering visitor who is not far off to your east.
A wandering visitor who is not far off to your east.
A singing bird who is not far off to your east.
Mandar the instrument crafter who is close by to your south.
Vetrix the jeweler who is not far off to your west.
A tired bard who is a brief walk away to your west.
A singing bird who is rather far off to your west.
< 221h/221H 121v/122V Pos: standing >
You ARE mad!
< 221h/221H 121v/122V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
< 221h/221H 120v/122V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.
< 221h/221H 119v/122V Pos: standing >
A Stone Path
Obvious exits: -E -W
A sleeping bard lies here in bed.
< 221h/221H 118v/122V Pos: standing >
You quickly scan the area.
Vetrix the jeweler who is close by to your east.
A wandering visitor who is rather far off to your east.
A chipmunk who is rather far off to your east.
A singing bird who is rather far off to your east.
A lonely bard who is in the distance to your east.
A wandering visitor who is in the distance to your east.
A singing bird who is in the distance to your east.
A singing bird who is close by to your west.
< 221h/221H 118v/122V Pos: standing >
Obvious exits:
East - The Fountain Square
West - A Stone Path
< 221h/221H 119v/122V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.
< 221h/221H 118v/122V Pos: standing >
Vetrix woes the ladies with his charm and dazzles them with the
gems and jewelry. He has been making unique creations for years and is even
a bit leary of letting anyone else know his trade secrets.
Vetrix the jeweler appears to be Gnome and is in excellent condition.
He's small in size.
Through your advanced training, you glean they are a level 45 Warrior.
< 221h/221H 119v/122V Pos: standing >
A Stone Path
Obvious exits: -E -W
A sleeping bard lies here in bed.
< 221h/221H 119v/122V Pos: standing >
A Stone Path
Obvious exits: -E -S
A beautiful singing bird is here.
< 221h/221H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 118v/122V Pos: standing >
You quickly scan the area.
A tired bard who is close by to your east.
Vetrix the jeweler who is not far off to your east.
Womo the seamstress who is rather far off to your east.
A wandering visitor who is in the distance to your east.
A chipmunk who is in the distance to your east.
A singing bird who is in the distance to your east.
A chipmunk who is close by to your south.
A human artisan who is close by to your south.
< 221h/221H 118v/122V Pos: standing >
Obvious exits:
East - A Stone Path
South- Before An Artist Home
< 221h/221H 118v/122V Pos: standing >
Before An Artist Home
Obvious exits: -N -S#
A cute little chipmunk plays on the pathway.
An artisan, wandering and looking at exhibits.
A beautiful singing bird is here.
< 221h/221H 117v/122V Pos: standing >
You quickly scan the area.
A singing bird who is close by to your north.
< 221h/221H 117v/122V Pos: standing >
This human has traveled to enjoy the arts of the Harrow Commune. His arms
are full of purchases.
A human artisan appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
Through your advanced training, you glean they are a level 25 Warrior.
< 221h/221H 118v/122V Pos: standing >
Ok.
< 221h/221H 119v/122V Pos: standing >
Inside An Artist Home
Obvious exits: -N -S
Alullyra, the head painter eyes a near finished project.
A fluffy kitten curled up against some laundry.
< 221h/221H 118v/122V Pos: standing >
Pardon?
< 221h/221H 119v/122V Pos: standing >
Obvious exits:
North- (open door) Before An Artist Home
South- Sleeping Area In An Artist Home
< 221h/221H 119v/122V Pos: standing >
Alullyra is the head painter of the commune and gained the respect of
the students and others long before coming here.
Alullyra the head painter appears to be Gnome and is in excellent condition.
She's small in size.
Her skin has a barklike texture..
Through your advanced training, you glean they are a level 45 Warrior.
<held> a paint set
< 221h/221H 120v/122V Pos: standing >
Sleeping Area In An Artist Home
Obvious exits: -N
[2] A painting near completion.
An artist who is working very quietly on a near finished painting.
A sleeping artist is stretched out, sound asleep.
A sleeping artist is stretched out, sound asleep.
< 221h/221H 120v/122V Pos: standing >
You quickly scan the area.
Alullyra the head painter who is close by to your north.
A fluffy white kitten who is close by to your north.
A chipmunk who is not far off to your north.
A human artisan who is not far off to your north.
A singing bird who is not far off to your north.
A singing bird who is a brief walk away to your north.
< 221h/221H 121v/122V Pos: standing >
A young artist who is so passionate about his work, he is staying up
to finish the painting he was waiting on.
An artist appears to be Gnome and is in excellent condition.
He's small in size.
Through your advanced training, you glean they are a level 35 Warrior.
< 221h/221H 122v/122V Pos: standing >
Inside An Artist Home
Obvious exits: -N -S
Alullyra, the head painter eyes a near finished project.
A fluffy kitten curled up against some laundry.
< 221h/221H 121v/122V Pos: standing >
Before An Artist Home
Obvious exits: -N -S
A cute little chipmunk plays on the pathway.
An artisan, wandering and looking at exhibits.
A beautiful singing bird is here.
< 221h/221H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 120v/122V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name Lvl Classes
400003 a lesser conjured being 25 War
----------------------------------------------------------------------------
< 221h/221H 122v/122V Pos: standing >
You utter a quick incantation, calling forth a lesser conjured being who softly says 'Your wish is my command, master!'
A lesser conjured being starts following you.
< 221h/221H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 122v/122V Pos: standing >
A lesser conjured being is now a member of your group.
< 221h/221H 122v/122V Pos: standing >
You start chanting...
< 221h/221H 122v/122V Pos: standing >
You complete your spell...
A lesser conjured being's skin seems to turn to stone.
< 221h/221H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 122v/122V Pos: standing >
Before An Artist Home
Obvious exits: -N -S
A being formed from crystalized magic awaits orders from their master. (minion)
A cute little chipmunk plays on the pathway.
An artisan, wandering and looking at exhibits.
A beautiful singing bird is here.
< 221h/221H 122v/122V Pos: standing >
You appear to be Githzerai and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
< 221h/221H 122v/122V Pos: standing >
A Stone Path
Obvious exits: -E -S
A beautiful singing bird is here.
A lesser conjured being enters from the south.
< 221h/221H 120v/122V Pos: standing >
A Stone Path
Obvious exits: -E -W
A sleeping bard lies here in bed.
A lesser conjured being enters from the west.
< 221h/221H 118v/122V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Vetrix the charismatic jeweler with silver hair and amber eyes.
A lesser conjured being enters from the west.
< 221h/221H 117v/122V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
A lesser conjured being enters from the west.
< 221h/221H 116v/122V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.
A lesser conjured being enters from the west.
< 221h/221H 116v/122V Pos: standing >
The Fountain Square
Obvious exits: -N -S -W
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Lomya the master leather crafter sells her wares.
A lesser conjured being enters from the south.
< 221h/221H 115v/122V Pos: standing >
A Stone Path
Obvious exits: -E -S -NW
A lesser conjured being enters from the south.
< 221h/221H 114v/122V Pos: standing >
Before An Artist House
Obvious exits: -E -W
A lesser conjured being enters from the west.
< 221h/221H 114v/122V Pos: standing >
Inside A Bards Home
Obvious exits: -N -W
A halfling visitor listens to the storyteller.
A visitor listens to the storyteller spin a tale.
A visitor listens to the storyteller spin his tale.
A lesser conjured being enters from the west.
< 221h/221H 113v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/221H 113v/122V Pos: standing >
Sleeping Area
Obvious exits: -S
A tired bard is stretched out, sound asleep.
A lesser conjured being enters from the south.
< 221h/221H 113v/122V Pos: standing >
I see no door here.
< 221h/221H 114v/122V Pos: standing >
Do you feel lucky, punk?
< 221h/221H 115v/122V Pos: standing >
The young tired bard lays here exhausted from a night of creative story
telling and singing. He would be very angry if woke up!
A tired bard appears to be Gnome and is in excellent condition.
He's small in size.
Through your advanced training, you glean they are a level 35 Warrior Bard.
< 221h/221H 115v/122V Pos: standing >
Obvious exits:
South- Inside A Bards Home
< 221h/221H 116v/122V Pos: standing >
Sleeping Area
Obvious exits: -S
A being formed from crystalized magic awaits orders from their master. (minion)
A tired bard is stretched out, sound asleep.
< 221h/221H 116v/122V Pos: standing >
Sorry, you spelled it wrong!
< 221h/221H 122v/122V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility
globe of invulnerability
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
prismatic ray
relocate
10th CIRCLE:
farsee
group stone skin
11th CIRCLE:
group globe of invulnerability
prismatic cube
< 221h/221H 122v/122V Pos: standing >
Contain being - Last Edited: 2014-09-30 04:58:14 by lohrr
=========================================================
The contain being spell is used by summoners to trap a creature in a
plane of non-existence, where the learned summoner can then call forth
the being to aid them.
syntax:
cast 'contain being' <target>
Once afflicted by the spell, the target is susceptible to being contained
within the summoner's spell repitoire (accessible via the conjure command).
When the target is killed, a charisma(caster) vs intelligence(victim) roll is made.
If successful, and if the race type of the victim is a valid type for
the specialization of the summoner, then the being will be captured and added
to the summoner's spellbook.
Higher level mobs are harder to learn to conjure.
The Gods have deemed it very unwise to try to contain shopkeepers.
See the summoner specializations for valid pet types.
< 221h/221H 122v/122V Pos: standing >
Sleeping Area
Obvious exits: -S
A being formed from crystalized magic awaits orders from their master. (minion)
A tired bard is stretched out, sound asleep.
< 221h/221H 122v/122V Pos: standing >
Ok.
< 221h/221H 122v/122V Pos: standing >
Sleeping Area
Obvious exits: -S
A being formed from crystalized magic awaits orders from their master. (minion)
A tired bard is stretched out, sound asleep.
< 221h/221H 122v/122V Pos: standing >
You start chanting...
< 221h/221H 122v/122V Pos: standing >
Casting: contain being *
< 221h/221H 122v/122V Pos: standing >
You complete your spell...
You point at a tired bard whose form begins to phase in and out from this plane of existence...
< 221h/221H 122v/122V Pos: standing >
You start chanting...
< 221h/221H 122v/122V Pos: standing >
You complete your spell...
Your spell disturbs a tired bard's beauty sleep!
[Damage: 31 ] You get a good hold of a tired bard and shock him.
A tired bard misses you.
A tired bard's punch wounds you.
A tired bard clambers to his feet.
< 216h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: small wounds >
You start chanting...
< 216h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: small wounds >
You complete your spell...
[Damage: 24 ] You get a good hold of a tired bard and shock him.
< 216h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: few wounds >
A tired bard dodges your futile attack.
A tired bard dodges your futile attack.
A tired bard's weak punch grazes you.
A tired bard's feeble punch grazes you.
A tired bard starts casting an offensive spell called 'dispel magic'.
< 213h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: few wounds >
A lesser conjured being fails miserably in its attempt to rescue you.
< 213h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: few wounds >
Autosaving...
< 213h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: few wounds >
You start chanting...
< 213h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: few wounds >
A tired bard completes his spell...
A tired bard utters the words 'dispel magic'
A tired bard tries to dispel your magic!
You feel heavier and stop levitating.
< 213h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: few wounds >
A tired bard's feeble punch grazes you.
You dodge a tired bard's vicious attack.
< 212h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: few wounds >
You complete your spell...
[Damage: 68 ] You get a good hold of a tired bard and shock him.
< 212h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: nasty wounds >
A tired bard dodges your futile attack.
You miss a tired bard.
You start chanting...
< 212h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: nasty wounds >
You complete your spell...
[Damage: 36 ] You get a good hold of a tired bard and shock him.
< 212h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: pretty hurt >
A tired bard's feeble punch grazes you.
You feel your skin soften and return to normal.
A tired bard's weak punch wounds you.
< 206h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: pretty hurt >
You start chanting...
< 206h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: pretty hurt >
A lesser conjured being says in common 'Prepare to fight me, too!'
A lesser conjured being suddenly attacks a tired bard!
A lesser conjured being's decent crush strikes a tired bard very hard.
< 206h/221H 122v/122V Pos: standing >
< T: Sarren TP: sta TC:few scratches E: bard sta EP: pretty hurt >
You complete your spell...
[Damage: 34 ] You get a good hold of a tired bard and shock him.
A tired bard is incapacitated and will slowly die, if not aided.
A tired bard slumps to the ground.
< 206h/221H 122v/122V Pos: standing >
<[Damage: 2 ] Your decent punch enshrouds a tired bard in a mist of blood.
A tired bard is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] Your decent punch causes a tired bard to grimace in pain.
A tired bard is mortally wounded, and will die soon, if not aided.
< 206h/221H 122v/122V Pos: standing >
< Sleeping Area
Obvious exits: -S
Fresh blood splatters cover the area.
A being formed from crystalized magic awaits orders from their master. (minion)
A tired bard is lying here, mortally wounded.
< 206h/221H 122v/122V Pos: standing >
<You start chanting...
< 206h/221H 122v/122V Pos: standing >
<You complete your spell...
[Damage: 3 ] You get a good hold of a tired bard and shock him.
A tired bard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tired bard resists your attempt to capture his soul.
A tired bard's death cry reverberates in your head as he falls to the ground.
< 206h/221H 122v/122V Pos: standing >
Sleeping Area
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of a tired bard is lying here.
A being formed from crystalized magic awaits orders from their master. (minion)
< 206h/221H 122v/122V Pos: standing >
You sit down and relax.
< 206h/221H 122v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - dimension door
( 6th circle) 1 - teleport
2 - stone skin
( 5th circle) 1 - identify
2 - coldshield
2 - contain being
( 4th circle) 4 - lightning bolt
1 - levitate
2 - wall of force
( 3rd circle) 2 - shocking grasp
( 2nd circle) 4 - burning hands
2 - sleep
3 - mirror image
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 6th) stone skin
20 seconds: ( 5th) contain being
28 seconds: ( 3rd) shocking grasp
35 seconds: ( 3rd) shocking grasp
43 seconds: ( 3rd) shocking grasp
50 seconds: ( 3rd) shocking grasp
58 seconds: ( 3rd) shocking grasp
65 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 206h/221H 122v/122V Pos: sitting >
You start meditating...
< 206h/221H 122v/122V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 208h/221H 122v/122V Pos: standing >
Inside A Bards Home
Obvious exits: -N -W
A halfling visitor listens to the storyteller.
A visitor listens to the storyteller spin a tale.
A visitor listens to the storyteller spin his tale.
A lesser conjured being enters from the north.
< 208h/221H 121v/122V Pos: standing >
Ok.
< 208h/221H 121v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 208h/221H 121v/122V Pos: standing >
Obvious exits:
North- Sleeping Area
West - (closed door)
< 208h/221H 121v/122V Pos: standing >
A lesser conjured being appears to be Construct and is in excellent condition.
It's gargantuan in size.
It is in the front rank.
Its body seems to be made of stone!
Through your advanced training, you glean they are a level 25 Warrior.
< 208h/221H 121v/122V Pos: standing >
Your group consists of ( 2/20):
( Head) 208/221 hit, 121/122 move Sarren
(Front) 125/125 hit, 187/188 move a lesser conjured being
< 208h/221H 121v/122V Pos: standing >
Ok.
A lesser conjured being nods.
< 209h/221H 121v/122V Pos: standing >
You sit down and relax.
< 209h/221H 121v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - dimension door
( 6th circle) 1 - teleport
2 - stone skin
( 5th circle) 1 - identify
2 - coldshield
2 - contain being
( 4th circle) 4 - lightning bolt
1 - levitate
2 - wall of force
( 3rd circle) 2 - shocking grasp
( 2nd circle) 4 - burning hands
2 - sleep
3 - mirror image
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 6th) stone skin
20 seconds: ( 5th) contain being
28 seconds: ( 3rd) shocking grasp
35 seconds: ( 3rd) shocking grasp
43 seconds: ( 3rd) shocking grasp
50 seconds: ( 3rd) shocking grasp
58 seconds: ( 3rd) shocking grasp
65 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 209h/221H 121v/122V Pos: sitting >
You start meditating...
< 209h/221H 121v/122V Pos: sitting >
You have finished memorizing stone skin.
< 210h/221H 122v/122V Pos: sitting >
You have finished memorizing contain being.
< 213h/221H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 215h/221H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 217h/221H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 218h/221H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 220h/221H 122v/122V Pos: sitting >
You have finished memorizing shocking grasp.
< 221h/221H 122v/122V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing shocking grasp.
Your studies are complete.
< 221h/221H 122v/122V Pos: sitting >
You clamber to your feet.
< 221h/221H 122v/122V Pos: standing >
< 221h/221H 122v/122V Pos: standing >
< 221h/221H 122v/122V Pos: standing >
< 221h/221H 122v/122V Pos: standing >
< 221h/221H 122v/122V Pos: standing >
< 221h/221H 122v/122V Pos: standing >
< 221h/221H 122v/122V Pos: standing >
Autosaving...
< 221h/221H 122v/122V Pos: standing >
< 221h/221H 122v/122V Pos: standing >
< 221h/221H 122v/122V Pos: standing >
< 221h/221H 122v/122V Pos: standing >
The taste of blood slowly fades from your body.
< 221h/221H 122v/122V Pos: standing >
Autosaving...
< 221h/221H 122v/122V Pos: standing >
Autosaving...
< 221h/221H 122v/122V Pos: standing >
Autosaving...
< 221h/221H 122v/122V Pos: standing >
A Drow Elf enters from the west.
< 221h/221H 122v/122V Pos: standing >
A Drow Elf starts casting an offensive spell called 'lightning bolt'.
< 221h/221H 122v/122V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
OUCH! That really did HURT!
< 168h/221H 122v/122V Pos: standing >
A Drow Elf snaps into visibility.
< 168h/221H 122v/122V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
OUCH! That really did HURT!
< 127h/221H 122v/122V Pos: standing >
A Drow Elf snaps into visibility.
< 127h/221H 122v/122V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
OUCH! That really did HURT!
< 70h/221H 122v/122V Pos: standing >
A Drow Elf snaps into visibility.
< 71h/221H 122v/122V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 20h/221H 122v/122V Pos: standing >
A Drow Elf snaps into visibility.
< 20h/221H 122v/122V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
Your hard leather cloak exploded spreading charges of electrical energy!
Your light blue scarf exploded spreading charges of electrical energy!