<worn as a badge> a crystal shard [poor] (humming)
<worn on eyes> a pair of protective goggles [87%]
<worn in ear> a tiny earthen earring [poor] (magic)
<worn on face> a translucent crystal hemisphere [superior] (magic) (glowing) (illuminating)
<worn around neck> the service tags of the squad [superior] (glowing)
<worn around neck> a blood-soaked collar [superior]
<worn on body> a fine suit of spiked ringmail [superior] (magic)
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist> a shark-skin belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> a pair of tight black sleeves [78%]
<worn around wrist> a silver bracer
<worn around wrist> some lily pads (illuminating)
<worn on hands> some sparkling flesh gloves
<worn on finger> a band of aided flight [superior]
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> a bright silver dagger [superior] (magic)
<secondary weapon> the dark rod named 'Punisher' (glowing)
<worn on legs> a pair of vapor leggings [poor]
Obvious exits: -N
< 362h/362H 111v/111V Pos: standing >
Aboard the Sloop Dwarven Juggernaught
Obvious exits: -N
< 362h/362H 111v/111V Pos: standing >
An old seaman enters from the east.
< 362h/362H 111v/111V Pos: standing >
Aboard the Clipper La [X] Florida
Obvious exits: -N
< 362h/362H 111v/111V Pos: standing >
Aboard the Sloop Pointless
Obvious exits: -N
< 362h/362H 111v/111V Pos: standing >
Aboard the Caravel boat
Obvious exits: -N -E -W
< 362h/362H 111v/111V Pos: standing >
Aboard the Sloop Sumz
Obvious exits: -N
< 362h/362H 111v/111V Pos: standing >
Aboard the Sloop Farside
Obvious exits: -N
< 362h/362H 111v/111V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Ketch Tzlcltpzzst floats here.
The Sloop Chicken Ship floats here.
The Ketch Necronomicon floats here.
The Sloop Astral Traveller floats here.
The Sloop Dwarven Juggernaught floats here.
The Clipper La [X] Florida floats here.
The Sloop Pointless floats here.
The Caravel boat floats here.
The Sloop Sumz floats here.
The Sloop Farside floats here.
The Sloop Bug Mobile floats here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 362h/362H 111v/111V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Ketch Tzlcltpzzst floats here.
The Sloop Chicken Ship floats here.
The Ketch Necronomicon floats here.
The Sloop Astral Traveller floats here.
The Sloop Dwarven Juggernaught floats here.
The Clipper La [X] Florida floats here.
The Sloop Pointless floats here.
The Caravel boat floats here.
The Sloop Sumz floats here.
The Sloop Farside floats here.
The Sloop Bug Mobile floats here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.
< 362h/362H 111v/111V Pos: standing >
Aboard the Sloop Bug Mobile
Obvious exits: -N
< 362h/362H 111v/111V Pos: standing >
An old seaman leaves east.
< 362h/362H 111v/111V Pos: standing >
You do not see that item here.
< 362h/362H 111v/111V Pos: standing >
Autosaving...
< 362h/362H 111v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 362h/362H 111v/111V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Ketch Tzlcltpzzst floats here.
The Sloop Chicken Ship floats here.
The Ketch Necronomicon floats here.
The Sloop Astral Traveller floats here.
The Sloop Dwarven Juggernaught floats here.
The Clipper La [X] Florida floats here.
The Sloop Pointless floats here.
The Caravel boat floats here.
The Sloop Sumz floats here.
The Sloop Farside floats here.
The Sloop Bug Mobile floats here.
The boat merchant enjoys the ocean sounds here.
< 362h/362H 111v/111V Pos: standing >
Aboard the Ketch Tzlcltpzzst
Obvious exits: -N -E -W
< 362h/362H 111v/111V Pos: standing >
You board the Ketch Tzlcltpzzst.
Aboard the Ketch Tzlcltpzzst
Obvious exits: -N -E -W
< 362h/362H 111v/111V Pos: standing >
You quickly scan the area.
You see nothing.
< 362h/362H 111v/111V Pos: standing >
You quickly scan the area.
You see nothing.
< 362h/362H 111v/111V Pos: standing >
You quickly scan the area.
You see nothing.
< 362h/362H 111v/111V Pos: standing >
On the Bridge of the Ketch Tzlcltpzzst
Obvious exits: -S
A blue scale lays here.
< 362h/362H 110v/111V Pos: standing >
Name: Tzlcltpzzst
-========================================================================-
Captain: Zslingerex Frags: 173 Status: DOCKED ID[**]
40/40 Speed Range: 0-78 Crew: StormPort Bucaneers
Weight: 150,000 Rugged Helmsman
|| Load: 16/ 75
/..\ Passengers: 1/ 8
/.20.\
/..--..\ Num Name Position Ammo Status
|..20..| [ 0] Diplomat's Flag Ready
|......| 100 [ 1] Medium Catapult Rear 13 Ready
\__..__/ --- [ 2] Small Ballistae Starboard 60 Ready
|..||..|/100
|....../
|...../|
|..../.|
50 |25./25| 50
--- |--/\--| ---
50 |25\/25| 50
|......|
|__||__|
/......\
|......|
|..12..|
|..--..|
|..12..|
\______/ Set Heading: 180 Set Speed: 0 Crew Stamina: 625
Heading: 32 Speed: 0 Repair Stock: 150
25/25
< 362h/362H 110v/111V Pos: standing >
Aboard the Ketch Tzlcltpzzst
Obvious exits: -N -E -W
< 362h/362H 109v/111V Pos: standing >
You disembark this ship.
End of The Docks
Obvious exits: -N -E -W
The Ketch Tzlcltpzzst floats here.
The Sloop Chicken Ship floats here.
The Ketch Necronomicon floats here.
The Sloop Astral Traveller floats here.
The Sloop Dwarven Juggernaught floats here.
The Clipper La [X] Florida floats here.
The Sloop Pointless floats here.
The Caravel boat floats here.
The Sloop Sumz floats here.
The Sloop Farside floats here.
The Sloop Bug Mobile floats here.
The boat merchant enjoys the ocean sounds here.
< 362h/362H 110v/111V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A half-elf guard is standing here, busy with his own matters.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.
< 362h/362H 111v/111V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
An old seaman who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is close by to your east.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A young sailor who is in the distance to your east.
< 362h/362H 111v/111V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
An old seaman who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is close by to your east.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
A young sailor who is in the distance to your east.
< 362h/362H 111v/111V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
An old seaman who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is close by to your east.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
< 362h/362H 111v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 362h/362H 111v/111V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.
< 362h/362H 111v/111V Pos: standing >
A half-elf guard boards the Ketch Tzlcltpzzst.
< 362h/362H 111v/111V Pos: standing >
A half-elf guard disembarks from the Ketch Tzlcltpzzst.
< 362h/362H 111v/111V Pos: standing >
A boat inspector enters from the east.
< 362h/362H 111v/111V Pos: standing >
Aren't we funny today...
< 362h/362H 111v/111V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Ketch Tzlcltpzzst floats here.
The Sloop Chicken Ship floats here.
The Ketch Necronomicon floats here.
The Sloop Astral Traveller floats here.
The Sloop Dwarven Juggernaught floats here.
The Clipper La [X] Florida floats here.
The Sloop Pointless floats here.
The Caravel boat floats here.
The Sloop Sumz floats here.
The Sloop Farside floats here.
The Sloop Bug Mobile floats here.
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 362h/362H 111v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 362h/362H 111v/111V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
< 362h/362H 111v/111V Pos: standing >
Hint: You can use 'offensive off' to stop from fighting back, and 'offensive' or 'offensive on' to start again.
< 362h/362H 111v/111V Pos: standing >
< 362h/362H 111v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 362h/362H 111v/111V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
< 362h/362H 111v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
< 362h/362H 110v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
< 362h/362H 109v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
< 362h/362H 108v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
< 362h/362H 107v/111V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
An elven woman shops around town here.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
< 362h/362H 106v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 362h/362H 106v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 362h/362H 106v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
< 362h/362H 106v/111V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
< 362h/362H 106v/111V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your north.
A young sailor who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is not far off to your north.
An old seaman who is a brief walk away to your north.
A retired sailor who is rather far off to your east.
A young sailor who is close by to your south.
A young sailor who is not far off to your south.
A young sailor who is rather far off to your south.
An old seaman who is in the distance to your south.
A boat inspector who is in the distance to your south.
An old seaman who is close by to your west.
An elven woman who is a brief walk away to your west.
An old seaman who is rather far off to your west.
A young sailor who is rather far off to your west.
A young sailor who is in the distance to your west.
< 362h/362H 107v/111V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your north.
A young sailor who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is not far off to your north.
An old seaman who is a brief walk away to your north.
A retired sailor who is rather far off to your east.
A young sailor who is close by to your south.
A young sailor who is not far off to your south.
A young sailor who is rather far off to your south.
An old seaman who is in the distance to your south.
A boat inspector who is in the distance to your south.
An old seaman who is close by to your west.
An elven woman who is a brief walk away to your west.
An old seaman who is rather far off to your west.
A young sailor who is rather far off to your west.
A young sailor who is in the distance to your west.
< 362h/362H 107v/111V Pos: standing >
A young sailor enters from the north.
< 362h/362H 108v/111V Pos: standing >
< 362h/362H 109v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 362h/362H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 362h/362H 110v/111V Pos: standing >
< 362h/362H 111v/111V Pos: standing >
< 362h/362H 111v/111V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
< 362h/362H 110v/111V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
< 362h/362H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 362h/362H 109v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.
< 362h/362H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 362h/362H 111v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.
< 362h/362H 111v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.
< 362h/362H 111v/111V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Shaiennar Road
Obvious exits: -N# -E -W
< 362h/362H 111v/111V Pos: standing >
Looks like an exit.
You extend your sights westward.
Before The Docks
Obvious exits: -N -E -W
< 362h/362H 111v/111V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
< 362h/362H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/362H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/362H 110v/111V Pos: standing >
It is 1pm, on the Day of the Sun
The 20th Day of the Month of The Rotting, Year 1867.
Time elapsed since boot-up: 39:27:08
Current time is: Thu Jan 23 20:41:55 2020 (GMT)
Thu Jan 23 16:41:55 2020 (EDT)
< 362h/362H 110v/111V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
< 362h/362H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/362H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/362H 109v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 362h/362H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/362H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/362H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/362H 111v/111V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
< 362h/362H 110v/111V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
< 362h/362H 109v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.
< 362h/362H 108v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 362h/362H 109v/111V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Shaiennar Road
Obvious exits: -N# -E -W
< 362h/362H 111v/111V Pos: standing >
A Thri-Kreen enters from the east.
< 362h/362H 111v/111V Pos: standing >
A Thri-Kreen leaves west.
< 362h/362H 111v/111V Pos: standing >
A Thri-Kreen enters from the west.
< 362h/362H 111v/111V Pos: standing >
A retired sailor leaves south.
< 362h/362H 111v/111V Pos: standing >
You do an amazing maneuver, tripping a Thri-Kreen.
< 362h/362H 111v/111V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Thri-Kreen ass EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your impressive pierce wounds a Thri-Kreen.
[Damage: 10 ] Your pierce wounds a Thri-Kreen.
[Damage: 8 ] Your pierce wounds a Thri-Kreen.
[Damage: 10 ] Your impressive pierce wounds a Thri-Kreen.
[Damage: 9 ] Your impressive pierce wounds a Thri-Kreen.
< 362h/362H 111v/111V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Thri-Kreen ass EP: few scratches >
An elite guard enters from the south.
< 362h/362H 111v/111V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Thri-Kreen ass EP: few scratches >
A half-elf guard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 362h/362H 111v/111V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Thri-Kreen ass EP: few scratches >
The sun hangs low on the southern sky.
< 362h/362H 111v/111V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Thri-Kreen ass EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss a Thri-Kreen.
[Damage: 9 ] Your impressive pierce wounds a Thri-Kreen.
[Damage: 10 ] Your impressive pierce wounds a Thri-Kreen.
A Thri-Kreen blocks your futile lunge at him.
You miss a Thri-Kreen.
< 362h/362H 111v/111V Pos: standing >
< T: Ques TP: sta TC:excellent E: A Thri-Kreen ass EP: small wounds >
You dodge a half-elf guard's vicious attack.
You dodge a half-elf guard's vicious attack.
You scream in pain as a half-elf guard's slash tears into your flesh.
[Damage: 12 ] A half-elf guard shivers from the unnatural cold as he hits you!
You parry a half-elf guard's lunge at you.
You scream in pain as a half-elf guard's slash tears into your flesh.
[Damage: 13 ] A half-elf guard shivers from the unnatural cold as he hits you!
You parry a half-elf guard's lunge at you.
< 315h/362H 111v/111V Pos: standing >
< T: Ques TP: sta TC: small wounds E: A Thri-Kreen ass EP: small wounds >
A half-elf guard dances an acrobatic maneuver in battle, tripping you.
< 315h/362H 111v/111V Pos: sitting >
< T: Ques TP: sit TC: small wounds E: A Thri-Kreen ass EP: small wounds >
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 13 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's slash strikes you.
Your disguise falls apart!
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 16 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's sun halo is weakened from the intense cold!
A Thri-Kreen's slash strikes you very hard.
OUCH! That really did HURT!
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 34 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen misses you.
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 17 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you hard.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 16 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen misses you.
A Thri-Kreen's powerful slash seriously wounds you.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 32 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
< 166h/362H 111v/111V Pos: sitting >
< T: Ques TP: sit TC: nasty wounds E: A Thri-Kreen ass EP: few wounds >
A Thri-Kreen clambers to his feet.
< 166h/362H 111v/111V Pos: sitting >
< T: Ques TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
< 157h/362H 111v/111V Pos: sitting >
< T: Ques TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few wounds >
Your improved dexterity grants you an additional attack!
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.
You miss a Thri-Kreen.
A Thri-Kreen parries your futile lunge at him.
< 157h/362H 111v/111V Pos: sitting >
< T: Ques TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few wounds >
You scream in pain as a half-elf guard's slash tears into your flesh.
OUCH! That really did HURT!
[Damage: 26 ] A half-elf guard shivers from the unnatural cold as he hits you!
A half-elf guard misses you.
You scream in pain as a half-elf guard's slash tears into your flesh.
[Damage: 13 ] A half-elf guard shivers from the unnatural cold as he hits you!
You scream in pain as a half-elf guard's pierce tears into your flesh.
[Damage: 11 ] A half-elf guard shivers from the unnatural cold as he hits you!
You scream in pain as a half-elf guard's slash tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
[Damage: 13 ] A half-elf guard shivers from the unnatural cold as he hits you!
You scream in pain as a half-elf guard's slash tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 13 ] A half-elf guard shivers from the unnatural cold as he hits you!
< 15h/362H 111v/111V Pos: sitting >
< T: Ques TP: sit TC: awful E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen's impressive slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 15 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's fine slash hits you.
Your deerskin cloak was completely destroyed by the massive blow!
Your diamond crown of Winduin was completely destroyed by the massive blow!
Your onyx earring was completely destroyed by the massive blow!