<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear> a scale of pulsating darkness
<worn in ear> a tiny diorite ear stud (magic)
<worn on face> the wailing face of a pygmie banshee (magic)[216h 45m 19s]
<worn around neck> some kharma mind beads (magic)
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn on body> a moss-covered cloak [superior] (glowing)
<worn about body> a moss-covered cloak [superior] (glowing)
<worn on tail> a dented rubber tail protector
<worn about waist> an exquisite silk sash [superior] (magic)
<worn on belt buckle>a mystical tome with glowing elemental glyphs (magic)
<attached to belt> an obsidian hookah [79%]
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a chimaera scale [superior]
<worn around wrist> a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist> a bracelet of influence [poor] (magic)
<worn on hands> a pair of moss-covered gloves [superior] (glowing)
<worn on finger> a ring of shimmering faerie fire [superior] (glowing)
<worn on finger> a band of flowing water [poor]
<primary weapon> a lunar sickle (magic)
<worn on legs> some pantaloons covered in runes (magic)
<worn on feet> some boots of forest running [poor]
Pok snaps into visibility.
Tiny explosions wrack an elite elven guard's body with pain!
An elite elven guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An elite elven guard's death cry reverberates in your head as he falls to the ground.
Liels stops chanting abruptly!
< 468h/468H 187v/187V Pos: sitting >
Segura gets something from the corpse of an elite elven guard.
< 468h/468H 187v/187V Pos: sitting >
You have finished memorizing disintegrate.
< 468h/468H 187v/187V Pos: sitting >
Ur completes his spell...
Ur sucks the life out of the surroundings, healing Cy.
< 468h/468H 187v/187V Pos: sitting >
You stop meditating.
the corpse of an elite elven guard does not contain the coins.
< 468h/468H 187v/187V Pos: sitting >
You don't have anything to put in it.
< 468h/468H 187v/187V Pos: sitting >
Nul gives an ice elemental an order.
Nul snaps into visibility.
Looks like an exit.
You extend your sights southward.
Before the Southern Gates of Charing
The city of Charing lies just to the north beyond the
the city gates. These fabled gates are said to have been
forged in the pits of hell. Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates. Through the gates, many elves
can be seen wandering about their city tending to daily
activities. Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down
A greyish stone wall is here to the north. (magic)
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
< 468h/468H 187v/187V Pos: sitting >
Ur puts a pile of coins into lucky alchemist sack.
< 468h/468H 187v/187V Pos: sitting >
Pok's form shimmers and then fades from sight..
Riudel sits down in a comfortable spot.
< 468h/468H 187v/187V Pos: sitting >
You start meditating...
Riudel opens a midnight blue tome with silver bindings and begins studying it intently.
< 468h/468H 187v/187V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.
< 468h/468H 187v/187V Pos: sitting >
< 468h/468H 187v/187V Pos: sitting >
Dakar closes his book and grins malevolently.
Ru snaps out of his meditative trance, grinning widely.
< 468h/468H 187v/187V Pos: sitting >
Ru clambers to his feet.
Dakar clambers to his feet.
You clamber to your feet.
< 468h/468H 187v/187V Pos: standing >
The Way of the Royals
Obvious exits: -North -East -South -West #
Fresh blood covers everything in the area.
A greyish stone wall is here to the south. (magic)
[6] The corpse of an elite elven guard is lying here.
Segura Puppet Master Dakhira (Drow Elf)(medium) sits resting.(Red Aura)
Riudel Anarchy (Kobold)(small) sits resting.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
< 468h/468H 187v/187V Pos: standing >
You start chanting...
< 468h/468H 187v/187V Pos: standing >
Segura clambers to his feet.
Segura, looking very frustrated, packs up his book.
< 468h/468H 187v/187V Pos: standing >
You complete your spell...
You vanish.
< 468h/468H 187v/187V Pos: standing >
You sit down and relax.
< 468h/468H 187v/187V Pos: sitting >
You have memorized the following spells:
( 8th circle) 2 - disintegrate
( 7th circle) 1 - haste
3 - cyclone
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
4 - wall of stone
( 4th circle) 5 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 2 - strength
4 - dispel magic
2 - agility
( 2nd circle) 7 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 468h/468H 187v/187V Pos: sitting >
Dakar starts casting a spell called 'protect undead'.
The gods ignore you.
< 468h/468H 187v/187V Pos: sitting >
You start meditating...
< 468h/468H 187v/187V Pos: sitting >
< 468h/468H 187v/187V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 468h/468H 187v/187V Pos: sitting >
Dakar completes his spell...
A dark chill from beyond the grave permeates the air around Dakar.
< 468h/468H 187v/187V Pos: sitting >
You clamber to your feet.
< 468h/468H 187v/187V Pos: standing >
The Way of the Royals
Obvious exits: -North -East -South -West #
Fresh blood covers everything in the area.
A greyish stone wall is here to the south. (magic)
[6] The corpse of an elite elven guard is lying here.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Riudel Anarchy (Kobold)(small) sits resting.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
< 468h/468H 187v/187V Pos: standing >
You start chanting...
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
You complete your spell...
Cy slowly fades out of existence.
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
You sit down and relax.
< 468h/468H 187v/187V Pos: sitting >
You have memorized the following spells:
( 8th circle) 2 - disintegrate
( 7th circle) 1 - haste
3 - cyclone
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
4 - wall of stone
( 4th circle) 5 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 2 - strength
4 - dispel magic
2 - agility
( 2nd circle) 7 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 468h/468H 187v/187V Pos: sitting >
The gods ignore you.
< 468h/468H 187v/187V Pos: sitting >
You start meditating...
< 468h/468H 187v/187V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 468h/468H 187v/187V Pos: sitting >
Riudel closes his book and grins malevolently.
You clamber to your feet.
< 468h/468H 187v/187V Pos: standing >
Riudel clambers to his feet.
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
The Way of the Royals
Obvious exits: -North -East -South -West #
Fresh blood covers everything in the area.
A greyish stone wall is here to the south. (magic)
[6] The corpse of an elite elven guard is lying here.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Riudel Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Cy Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
< 468h/468H 187v/187V Pos: standing >
Riudel starts casting a spell.
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'candusyrzqhuai'
Riudel sssppllliiitttsss into many images!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 468h/468H 187v/187V Pos: standing >
You start chanting...
< 468h/468H 187v/187V Pos: standing >
You complete your spell...
Riudel's flesh melds with conjured rocks, turning it to stone.
< 468h/468H 187v/187V Pos: standing >
Riudel looks at Riudel.
< 468h/468H 187v/187V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
< 468h/468H 187v/187V Pos: standing >
You start chanting...
< 468h/468H 187v/187V Pos: standing >
You complete your spell...
Riudel's flesh melds with conjured rocks, turning it to stone.
< 468h/468H 187v/187V Pos: standing >
You sit down and relax.
< 468h/468H 187v/187V Pos: sitting >
You have memorized the following spells:
( 8th circle) 2 - disintegrate
1 - improved invisibility
( 7th circle) 1 - haste
3 - cyclone
( 6th circle) 3 - teleport
1 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
4 - wall of stone
( 4th circle) 5 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 2 - strength
4 - dispel magic
2 - agility
( 2nd circle) 7 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 6th) stone skin
9 seconds: ( 6th) stone skin
You can memorize no more spells.
You continue your study.
< 468h/468H 187v/187V Pos: sitting >
The gods ignore you.
< 468h/468H 187v/187V Pos: sitting >
You start meditating...
< 468h/468H 187v/187V Pos: sitting >
< 468h/468H 187v/187V Pos: sitting >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 468h/468H 187v/187V Pos: sitting >
You have finished memorizing stone skin.
< 468h/468H 187v/187V Pos: sitting >
< 468h/468H 187v/187V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.
Looks like an exit.
You extend your sights southward.
Before the Southern Gates of Charing
The city of Charing lies just to the north beyond the
the city gates. These fabled gates are said to have been
forged in the pits of hell. Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates. Through the gates, many elves
can be seen wandering about their city tending to daily
activities. Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
A gate guard stands here on his post.(Gold Aura)
An uglier side of Segura seems to eminate as they call forth their minion.
Segura utters a quick incantation, calling forth a duergar warpriest who softly says 'Your wish is my command, Segura!'
A duergar warpriest now follows Segura.
< 468h/468H 187v/187V Pos: sitting >
You clamber to your feet.
< 468h/468H 187v/187V Pos: standing >
Segura gives an order to his followers.
< 468h/468H 187v/187V Pos: standing >
A duergar warpriest is now a member of Dakar's group.
< 468h/468H 187v/187V Pos: standing >
Segura starts casting a spell.
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
Segura completes his spell...
Segura utters the word 'paghz'
A duergar warpriest starts to move with uncanny speed!
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
Your group consists of (15/20):
( Head) 311/311 hit, 221/221 move Dakar
(Front) 424/424 hit, 156/156 move Segura
(Front) 1391/1391 hit, 173/173 move Cy
(Front) 508/508 hit, 258/258 move Pok
(Front) the wraith of a su-monster
(Front) Fuzz
(Front) the wraith of a su-monster
(Front) the wraith of a su-monster
(Front) 355/355 hit, 207/207 move Riudel
(Front) 468/468 hit, 187/187 move Bisil
(Front) 924/924 hit, 196/196 move Liels
(Front) 410/410 hit, 249/249 move Nul
(Front) 325/325 hit, 185/185 move Ru
(Front) 497/497 hit, 217/217 move Ur
(Front) 338/338 hit, 176/176 move a duergar warpriest
< 468h/468H 187v/187V Pos: standing >
Segura gives an order to his followers.
A duergar warpriest starts casting a spell.
< 468h/468H 187v/187V Pos: standing >
Autosaving...
Cy's skin seems to turn to stone.
< 468h/468H 187v/187V Pos: standing >
A duergar warpriest completes her spell...
A duergar warpriest utters the word 'zuharuhl'
A duergar warpriest looks vitalized.
< 468h/468H 187v/187V Pos: standing >
The Way of the Royals
Obvious exits: -North -East -South -West #
Fresh blood covers everything in the area.
[6] The corpse of an elite elven guard is lying here.
A duergar warpriest seeks to smite those who invade the Underdark. (minion)
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Riudel Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Cy Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
Riudel gives an order to his followers.
Riudel leaves south.
Riudel leaves south.
Alarm bells sound, signalling an invasion!
< 468h/468H 187v/187V Pos: standing >
A Centaur trots in from the north.
Ru looks at Cy.
< 468h/468H 187v/187V Pos: standing >
A Centaur trots south.
< 468h/468H 187v/187V Pos: standing >
Dakar leaves south.
Ru leaves south.
You follow Dakar.
Before the Southern Gates of Charing
The city of Charing lies just to the north beyond the
the city gates. These fabled gates are said to have been
forged in the pits of hell. Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates. Through the gates, many elves
can be seen wandering about their city tending to daily
activities. Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Centaur (large) stands here. (Non-Fraggable)
Riudel Anarchy (Kobold)(small) stands in mid-air here, fighting the wraith of a su-monster.(Red Aura)
Riudel Anarchy (Kobold)(small) stands in mid-air here, fighting the elven gate guard.(Red Aura)
The wraith of a su-monster stands in mid-air here, fighting Riudel. (Minion) (Red Aura)
The wraith of a su-monster stands in mid-air here, fighting Riudel. (Minion) (Red Aura)
The wraith of a su-monster stands in mid-air here, fighting Riudel. (Minion) (Red Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
Cy enters from the north.
Pok enters from the north.
Ur enters from the north.
Nul enters from the north.
An ice elemental enters from the north.
Liels enters from the north.
Riudel enters from the north.
Segura enters from the north.
A duergar warpriest enters from the north.
< 468h/468H 186v/187V Pos: standing >
A Centaur trots north.
Dakar leaves down.
Ru leaves down.
You follow Dakar.
Within the Heart of the Great Tree Charing
Closer to the top of this ladder, there are the sounds
and light from up above. This part of the ladder is
narrower here than down below. The trunk of the great tree
Charing has been carved out with exquiste detail in this part
as well. This wooden ladder which has been carved into the
inside of the trunk shows no signs of deterioration. It
continues in two directions from this advantage point.
Obvious exits: -Up -Down
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy enters from above.
Pok enters from above.
Ur enters from above.
Nul enters from above.
Alarm bells sound, signalling an invasion!
An ice elemental enters from above.
Liels enters from above.
Riudel enters from above.
Segura enters from above.
A duergar warpriest floats in from above.
< 468h/468H 185v/187V Pos: standing >
The ladder continues up.
You extend your sights upward.
Before the Southern Gates of Charing
The city of Charing lies just to the north beyond the
the city gates. These fabled gates are said to have been
forged in the pits of hell. Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates. Through the gates, many elves
can be seen wandering about their city tending to daily
activities. Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down
Riudel Anarchy (Kobold)(small) stands in mid-air here, fighting the wraith of a su-monster.(Red Aura)
Riudel Anarchy (Kobold)(small) stands in mid-air here, fighting the elven gate guard.(Red Aura)
The wraith of a su-monster stands in mid-air here, fighting Riudel. (Minion) (Red Aura)
The wraith of a su-monster stands in mid-air here, fighting Riudel. (Minion) (Red Aura)
The wraith of a su-monster stands in mid-air here, fighting Riudel. (Minion) (Red Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
The elven gate guard stands here, fighting Riudel.(Gold Aura)
< 468h/468H 187v/187V Pos: standing >
Dakar leaves down.
Ru leaves down.
You follow Dakar.
Within the Heart of the Great Tree Charing
The trunk of the great tree Charing has been carved out
in this part as well. There is a wooden ladder which has
been carved into the inside of the trunk. The ladder shows
no signs of deterioration. It continues in two directions
from this advantage point.
Obvious exits: -Up -Down
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy enters from above.
Pok enters from above.
Ur enters from above.
Nul enters from above.
An ice elemental enters from above.
Liels enters from above.
Riudel enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Segura enters from above.
A duergar warpriest floats in from above.
< 468h/468H 186v/187V Pos: standing >
Ur starts casting a spell.
< 468h/468H 186v/187V Pos: standing >
Riudel throws back his head and cackles with insane glee!
< 468h/468H 186v/187V Pos: standing >
Dakar leaves down.
Ru leaves down.
You follow Dakar.
Within the Heart of the Great Tree Charing
The trunk of the great tree Charing has been carved out
in this part as well. There is a wooden ladder which has
been carved into the inside of the trunk. The ladder shows
no signs of deterioration. It continues in two directions
from this advantage point.
Obvious exits: -Up -Down
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy enters from above.
Pok enters from above.
Nul enters from above.
An ice elemental enters from above.
Liels enters from above.
Riudel enters from above.
Segura enters from above.
Alarm bells sound, signalling an invasion!
A duergar warpriest floats in from above.
< 468h/468H 185v/187V Pos: standing >
Dakar leaves down.
Ru leaves down.
You follow Dakar.
Within the Heart of the Great Tree Charing
The trunk of the great tree Charing has been carved out
in this part as well. The difference from the room below is
that the space is a little more limited here. The higher one
proceedss up the ladder, the more narrower it gets. The wooden
ladder, which has been carved into the inside of the trunk,
shows no signs of deterioration. It continues in two directions
from this advantage point.
Obvious exits: -Up -Down
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An elven traveler is wandering around here looking for adventure.(Gold Aura)
Cy enters from above.
Pok enters from above.
Nul enters from above.
An ice elemental enters from above.
Liels enters from above.
Riudel enters from above.
Segura enters from above.
A duergar warpriest floats in from above.
< 468h/468H 184v/187V Pos: standing >
Dakar leaves down.
Ru leaves down.
You follow Dakar.
The Base of the Great Tree Charing
The trunk of the great tree Charing has been carved out
with exquiste detail here. In the base of the trunk, there
seems to be a lot of space. The wooden ladder, which has
been carved into the inside of the trunk, leads upward into
the trunk. The ladder shows no signs of deterioration. It
continues in one directions from this advantage point.
Obvious exits: -South# -Up
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A robin is flying nearby.(Gold Aura)
A snake slithers through here, tongue flicking.
Cy enters from above.
Pok enters from above.
Nul enters from above.
An ice elemental enters from above.
Liels enters from above.
Riudel enters from above.
Segura enters from above.
A duergar warpriest floats in from above.
Alarm bells sound, signalling an invasion!
< 468h/468H 185v/187V Pos: standing >
Dakar opens the door.
< 468h/468H 187v/187V Pos: standing >
Dakar leaves south.
Ru leaves south.
You follow Dakar.
Before the Great Tree Charing
The huge oak tree Charing rises many stories above you.
It has huge branches covered with dense foiliage. Its
branches span by the hundreds of feet in several directions.
The branches of the great tree Charing seem to form an
interlocking network with the other trees in this forest.
Little light seems to penetrate this part of the forest.
The forest continues in all directions from this advantage
point.
Obvious exits: -North -East -South -West
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
This elf female commoner is here wandering about the city.(Gold Aura)
Cy enters from the north.
Pok enters from the north.
Nul enters from the north.
An ice elemental enters from the north.
Liels enters from the north.
Riudel enters from the north.
Alarm bells sound, signalling an invasion!
Segura enters from the north.
A duergar warpriest enters from the north.
< 468h/468H 186v/187V Pos: standing >
< 468h/468H 186v/187V Pos: standing >
Segura looks at an elven woman.
< 468h/468H 186v/187V Pos: standing >
Ur enters from the north.
< 468h/468H 186v/187V Pos: standing >
Dakar leaves north.
Ru leaves north.
You follow Dakar.
The Base of the Great Tree Charing
The trunk of the great tree Charing has been carved out
with exquiste detail here. In the base of the trunk, there
seems to be a lot of space. The wooden ladder, which has
been carved into the inside of the trunk, leads upward into
the trunk. The ladder shows no signs of deterioration. It
continues in one directions from this advantage point.
Obvious exits: -South -Up
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A robin is flying nearby.(Gold Aura)
A snake slithers through here, tongue flicking.
Cy enters from the south.
Pok enters from the south.
Ur enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nul enters from the south.
An ice elemental enters from the south.
Liels enters from the south.
Riudel enters from the south.
Segura enters from the south.
A duergar warpriest enters from the south.
< 468h/468H 184v/187V Pos: standing >
The Base of the Great Tree Charing
Obvious exits: -South -Up
A duergar warpriest seeks to smite those who invade the Underdark. (minion)
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Riudel Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Cy Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A robin is flying nearby.(Gold Aura)
A snake slithers through here, tongue flicking.
< 468h/468H 184v/187V Pos: standing >
Dakar leaves south.
Ru leaves south.
You follow Dakar.
Before the Great Tree Charing
The huge oak tree Charing rises many stories above you.
It has huge branches covered with dense foiliage. Its
branches span by the hundreds of feet in several directions.
The branches of the great tree Charing seem to form an
interlocking network with the other trees in this forest.
Little light seems to penetrate this part of the forest.
The forest continues in all directions from this advantage
point.
Obvious exits: -North -East -South -West
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
This elf female commoner is here wandering about the city.(Gold Aura)
Cy enters from the north.
Pok enters from the north.
Ur enters from the north.
Nul enters from the north.
An ice elemental enters from the north.
Liels enters from the north.
Riudel enters from the north.
Segura enters from the north.
A duergar warpriest enters from the north.
< 468h/468H 184v/187V Pos: standing >
The robin enters from the north.
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
A Centaur trots in from the north.
< 468h/468H 187v/187V Pos: standing >
Before the Great Tree Charing
Obvious exits: -North -East -South -West
A Centaur (large) stands here. (Non-Fraggable)
A robin is flying nearby.(Gold Aura)
A duergar warpriest seeks to smite those who invade the Underdark. (minion)
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Riudel Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Cy Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Ru Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
This elf female commoner is here wandering about the city.(Gold Aura)
< 468h/468H 187v/187V Pos: standing >
A Centaur attempts to kick Riudel but fails miserably!
< 468h/468H 187v/187V Pos: standing >
Dakar starts casting an offensive spell called 'negative concussion blast'.
< 468h/468H 187v/187V Pos: standing >
Riudel's fine crush seriously wounds a Centaur.
< 468h/468H 187v/187V Pos: standing >
< 468h/468H 187v/187V Pos: standing >
Liels looks at a Centaur.
< 468h/468H 187v/187V Pos: standing >
Cy snaps into visibility.
In his haste to slam a Centaur around, Cy slips and falls!
Cy is stunned!
< 468h/468H 187v/187V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'negative concussion blast'
Dakar's concussion blast rips into a Centaur, shattering his soul!
A Centaur's pair of brown leather gloves was disintegrated by the negative energy!
A Centaur's smelly fur hat was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.