The death of [35 Forest Druid] Zhan (Centaur)

in A Dark Trail, Approaching The Tower

from the perspective of [39 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    a bloody cured leather badge
<worn on head>       a fine hide skullcap
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a scale of pulsating darkness
<worn on face>       a mask of beastkind [superior] (magic)
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   a pleasant necklace of flowers [82%]
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a spiked leather quiver
<worn about waist>   a strip of su-monster skin of regeneration
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a shield made of lizard skin (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[230h 49m 38s]
<worn on hands>      a living matrix (magic)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<primary weapon>     the globe of stars (glowing) (humming)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some boots of forest running [superior]


</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 467h/467H 205v/207V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your south.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Western Side
</map>
A Side Hallway, On the Western Side
Obvious exits: -N -E -S -W

< 467h/467H 206v/207V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 467h/467H 205v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 467h/467H 204v/207V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.

< 467h/467H 204v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 467h/467H 205v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of talon, the punisher is lying here.

< 467h/467H 205v/207V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your south.

< 467h/467H 207v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S

< 467h/467H 206v/207V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your south.

< 467h/467H 206v/207V Pos: standing >
The trail away from the tower winds southward.
You extend your sights southward.
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
The corpse of a large duergar stair guard is lying here.
The corpse of a patrolling guard is lying here.
The corpse of a large duergar stair guard is lying here.
The corpse of a vicious kuo-toan guard is lying here.
The corpse of flog, the troll guardian is lying here.
A patrolling guard walks through the halls of the tower.(Red Aura)

< 467h/467H 206v/207V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S

< 467h/467H 206v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
The corpse of a large duergar stair guard is lying here.
The corpse of a patrolling guard is lying here.
The corpse of a large duergar stair guard is lying here.
The corpse of a vicious kuo-toan guard is lying here.
The corpse of flog, the troll guardian is lying here.
A patrolling guard walks through the halls of the tower.(Red Aura)

< 467h/467H 204v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S

< 467h/467H 202v/207V Pos: standing >
This dark trail through the field continues towards the south.
You extend your sights southward.
A Dark Trail
Obvious exits: -N -S

< 467h/467H 202v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S

< 467h/467H 203v/207V Pos: standing >
Plains of Grass.
You extend your sights southward.
 **^**  
 *****  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Centaur (large) stands here.

< 467h/467H 204v/207V Pos: standing >
A Dark Trail
Obvious exits: -N -S

< 467h/467H 207v/207V Pos: standing >

< 467h/467H 207v/207V Pos: standing >
Plains of Grass.
You extend your sights southward.
 **^**  
 *****  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Centaur (large) stands here.

< 467h/467H 207v/207V Pos: standing >

< 467h/467H 207v/207V Pos: standing >
Plains of Grass.
You extend your sights southward.
 **^**  
 *****  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Centaur (large) stands here.

< 467h/467H 207v/207V Pos: standing >
Plains of Grass.
You extend your sights southward.
 **^**  
 *****  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Centaur (large) stands here.

< 467h/467H 207v/207V Pos: standing >
Plains of Grass.
You extend your sights southward.
 **^**  
 *****  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Centaur (large) stands here.

< 467h/467H 207v/207V Pos: standing >
A Dark Trail
Obvious exits: -N -S

< 467h/467H 207v/207V Pos: standing >
Plains of Grass.
You extend your sights southward.
 **^**  
 *****  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A Centaur (large) stands here.

< 467h/467H 207v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S

< 467h/467H 205v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
The corpse of a large duergar stair guard is lying here.
The corpse of a patrolling guard is lying here.
The corpse of a large duergar stair guard is lying here.
The corpse of a vicious kuo-toan guard is lying here.
The corpse of flog, the troll guardian is lying here.
A patrolling guard walks through the halls of the tower.(Red Aura)

< 467h/467H 203v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S

< 467h/467H 201v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of talon, the punisher is lying here.

< 467h/467H 203v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The First Floor Guard Room
</map>
The First Floor Guard Room
Obvious exits: -W

< 467h/467H 203v/207V Pos: standing >
You start chanting...

< 467h/467H 207v/207V Pos: standing >
Casting: mask 

< 467h/467H 207v/207V Pos: standing >
You complete your spell...
Your image shifts and blurs into Kir!

< 467h/467H 207v/207V Pos: standing >

< 467h/467H 207v/207V Pos: standing >
You sit down and relax.

< 467h/467H 207v/207V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  4 - sleep
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  3 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) mask

You can memorize no more spells.
You continue your study.

< 467h/467H 207v/207V Pos: sitting >
You start meditating...

< 467h/467H 207v/207V Pos: sitting >
You have finished memorizing mask.
Your studies are complete.

< 467h/467H 207v/207V Pos: sitting >
You clamber to your feet.

< 467h/467H 207v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of talon, the punisher is lying here.

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 467h/467H 205v/207V Pos: standing >
You quickly scan the area.
A burly ogre guard who is not far off to your south.
A Centaur who is a brief walk away to your south.
A patrolling guard who is a brief walk away to your south.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 467h/467H 205v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 467h/467H 204v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D

< 467h/467H 204v/207V Pos: standing >

< 467h/467H 205v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 467h/467H 205v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 467h/467H 205v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Room, Filled With Rusty Weapons
</map>

<map>
Zone: The Outcasts Tower.
Room: A Dark Room, Filled With Rusty Weapons
</map>
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)

< 467h/467H 205v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 467h/467H 206v/207V Pos: standing >
You see nothing special...

< 467h/467H 207v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 467h/467H 205v/207V Pos: standing >
The hallway continues.
You extend your sights southward.
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of talon, the punisher is lying here.

< 467h/467H 205v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D

< 467h/467H 205v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 467h/467H 204v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 467h/467H 204v/207V Pos: standing >
The hallway continues.
You extend your sights southward.
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of talon, the punisher is lying here.

< 467h/467H 205v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of talon, the punisher is lying here.

< 467h/467H 205v/207V Pos: standing >
The gates is open.
The gates to the tower lie to the south.
You extend your sights southward.
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S

< 467h/467H 206v/207V Pos: standing >
The trail away from the tower winds southward.
You extend your sights southward.
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
The corpse of a large duergar stair guard is lying here.
The corpse of a patrolling guard is lying here.
The corpse of a large duergar stair guard is lying here.
The corpse of a vicious kuo-toan guard is lying here.
The corpse of flog, the troll guardian is lying here.
A burly ogre guard stands here, fighting a Centaur.(Red Aura)
A Centaur (large) sits here, fighting a patrolling guard.
A patrolling guard stands in mid-air here, fighting a Centaur.(Red Aura)

< 467h/467H 206v/207V Pos: standing >

< 467h/467H 206v/207V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
The corpse of a large duergar stair guard is lying here.
The corpse of a patrolling guard is lying here.
The corpse of a large duergar stair guard is lying here.
The corpse of a vicious kuo-toan guard is lying here.
The corpse of flog, the troll guardian is lying here.
A burly ogre guard stands here, fighting a Centaur.(Red Aura)
A Centaur (large) sits here, fighting a patrolling guard.
A patrolling guard stands in mid-air here, fighting a Centaur.(Red Aura)

< 467h/467H 204v/207V Pos: standing >
This Centaur has quite a few wounds.
He's large in size.
He is surrounded by burning flames!


< 467h/467H 207v/207V Pos: standing >
This Centaur has quite a few wounds.
He's large in size.
He is surrounded by burning flames!


< 467h/467H 207v/207V Pos: standing >
A burly ogre guard's maul strikes a Centaur.
A burly ogre guard's maul strikes a Centaur.
A burly ogre guard's powerful maul strikes a Centaur very hard.
A Centaur blocks a patrolling guard's lunge at him.
A patrolling guard's fine punch strikes a Centaur.
A patrolling guard is burned severely as he hits a Centaur!
A patrolling guard's fine punch strikes a Centaur.
A patrolling guard is burned severely as he hits a Centaur!

< 467h/467H 207v/207V Pos: standing >
This Centaur has some big nasty wounds and scratches.
He's large in size.
He is surrounded by burning flames!


< 467h/467H 207v/207V Pos: standing >
A Centaur misses a patrolling guard.
A Centaur misses a patrolling guard.
A Centaur clambers to his feet.

< 467h/467H 207v/207V Pos: standing >
A Centaur starts casting a spell.

< 467h/467H 207v/207V Pos: standing >
You start chanting...
You snap into visibility.

< 467h/467H 207v/207V Pos: standing >
You complete your spell...
[Damage: 84 ] Your massive hammer causes a Centaur to double over in pain!
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 467h/467H 207v/207V Pos: standing >
A patrolling guard's punch strikes a Centaur.
A patrolling guard is burned severely as he hits a Centaur!
A patrolling guard misses a Centaur.
A patrolling guard's punch strikes a Centaur.
A patrolling guard is burned severely as he hits a Centaur!

< 467h/467H 207v/207V Pos: standing >
You start chanting...

< 467h/467H 207v/207V Pos: standing >
A Centaur starts casting a spell.

< 467h/467H 207v/207V Pos: standing >
A burly ogre guard's fine maul strikes a Centaur.
A burly ogre guard's fine maul strikes a Centaur.
A burly ogre guard's fine maul strikes a Centaur.

< 467h/467H 207v/207V Pos: standing >
You complete your spell...
[Damage: 90 ] Your massive hammer causes a Centaur to double over in pain!

< 467h/467H 207v/207V Pos: standing >
You start chanting...

< 467h/467H 207v/207V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 467h/467H 207v/207V Pos: standing >
You complete your spell...
[Damage: 87 ] Your massive hammer causes a Centaur to double over in pain!

< 467h/467H 207v/207V Pos: standing >
A patrolling guard's fine punch strikes a Centaur.
A patrolling guard is burned severely as he hits a Centaur!
A patrolling guard misses a Centaur.
A patrolling guard's fine punch strikes a Centaur.
A patrolling guard is burned severely as he hits a Centaur!
A patrolling guard starts casting an offensive spell.

< 467h/467H 207v/207V Pos: standing >
A Centaur starts casting a spell.

< 467h/467H 207v/207V Pos: standing >
You start chanting...

< 467h/467H 207v/207V Pos: standing >
You feel like a potion could do you good once again.

< 467h/467H 207v/207V Pos: standing >
You complete your spell...
[Damage: 94 ] Your massive hammer causes a Centaur to double over in pain!
A patrolling guard completes his spell...
A patrolling guard utters the word 'xuhpzf'
A Centaur is withered and starts to fade with a patrolling guard's touch!

< 467h/467H 207v/207V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 467h/467H 207v/207V Pos: standing >
A burly ogre guard's fine maul strikes a Centaur.
A burly ogre guard's fine maul strikes a Centaur.
A burly ogre guard's fine maul strikes a Centaur.
A Centaur is knocked to the ground by a burly ogre guard's mighty bash!
A Centaur misses a patrolling guard.
A patrolling guard dodges a Centaur's attack.
You start chanting...

< 467h/467H 207v/207V Pos: standing >
You complete your spell...
[Damage: 92 ] Your massive hammer causes a Centaur to double over in pain!

< 467h/467H 207v/207V Pos: standing >
A patrolling guard's impressive punch strikes a Centaur hard.
A patrolling guard is burned severely as he hits a Centaur!
A patrolling guard's fine punch strikes a Centaur.
A patrolling guard is burned severely as he hits a Centaur!
A patrolling guard hits a Centaur with a mighty kick to his chest.
A patrolling guard is burned severely as he hits a Centaur!

< 467h/467H 207v/207V Pos: standing >
You start chanting...

< 467h/467H 207v/207V Pos: standing >
You complete your spell...
[Damage: 85 ] Your huge illusional boulder hits a Centaur causing him to scream out in agony!

< 467h/467H 207v/207V Pos: standing >
You start chanting...

< 467h/467H 207v/207V Pos: standing >
A patrolling guard dodges a Centaur's attack.
A Centaur's fine slash grazes a patrolling guard.

< 467h/467H 207v/207V Pos: standing >
You complete your spell...
[Damage: 83 ] Your huge illusional boulder hits a Centaur causing him to scream out in agony!

< 467h/467H 207v/207V Pos: standing >
A burly ogre guard's maul strikes a Centaur very hard.
A burly ogre guard's impressive maul seriously wounds a Centaur.
A burly ogre guard's maul seriously wounds a Centaur.
A patrolling guard's fine punch seriously wounds a Centaur.
A patrolling guard is burned severely as he hits a Centaur!
A patrolling guard's punch seriously wounds a Centaur.
A patrolling guard is burned severely as he hits a Centaur!
A patrolling guard's punch enshrouds a Centaur in a mist of blood.
A patrolling guard is burned severely as he hits a Centaur!

< 467h/467H 207v/207V Pos: standing >
You start chanting...

< 467h/467H 207v/207V Pos: standing >
You complete your spell...
[Damage: 44 ] Your huge illusional boulder hits a Centaur causing him to scream out in agony!
A Centaur's some exquisite obsidian mitts was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!