<worn on head> a dented brass skullcap
<worn in ear> a diamond earring [superior]
<worn in ear> a diamond earring [superior]
<worn on face> a fanged jaw piece
<worn around neck> a necklace of hawk feet [poor]
<worn on body> a suit of onyx platemail
<worn about body> a robe of many colors
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a thick black leather belt
<worn on arms> some human-made hardwood vambraces [87%]
<held as shield> a tower shield decorated with an elven skull
<worn around wrist> a polished steel bracelet
<worn around wrist> some lily pads (illuminating)
<worn on hands> some magical reed gloves
<worn on finger> a silver ring encrusted with a black sapphire (humming)
<primary weapon> an engraved scimitar [poor]
<worn on legs> a pair of dragonscale leg plates
<worn on feet> some magical marble moccasins
Obvious exits: -North -East -South -West
< 725h/725H 88v/157V Pos: standing >
^^ .^+.MM
^^...^+.MM^
++++++++MM^^.
....^^^+M^^^^
M.^^.^@MM^...
MMM.^.^+M^M^.
^^MM^^.+M^^^.
^^M^^^+MM^.
..M^^+^M^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 725h/725H 85v/157V Pos: standing >
MM ^^+..M
.^^ .^+.MM.
^^^...^+.MM^.
++++++++MM^^.
....^^@+M^^^^
M.^^.^^+M^...
MMM.^.^MM^M^.
^MM^^.+M^^^
^M^^^+MM^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 725h/725H 83v/157V Pos: standing >
.MM**+^^.
MMM ^^+..M.
M.^^ .^+.MM.^
^^^...^+.MM^.
++++++@+MM^^.
....^^^+M^^^^
M.^^.^^+M^...
MM.^.^MM^M^
MM^^.+M^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 725h/725H 83v/157V Pos: standing >
..MM*+^..
..MM**+^^.M
.MMM ^^+..M.^
M.^^ .^+.MM.^
^^^...@+.MM^.
++++++++MM^^.
....^^^+M^^^^
.^^.^^+M^..
M.^.^+M^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 725h/725H 83v/157V Pos: standing >
^^.MM+^.^
^..MM*+^...
^..MM**+^^.M.
.MMM ^^+..M.^
M.^^ .@+.MM.^
^^^...^+.MM^.
++++++++MM^^.
...^^^+M^^^
^^.^^+M^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 725h/725H 80v/157V Pos: standing >
.^^.M+M..
.^^.MM+^.^.
.^..MM*+^....
^..MM**+^^.M.
.MMM ^@+..M.^
M.^^ .^+.MM.^
^^^...^+.MM^.
+++++++MM^^
..^^^+M^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 725h/725H 78v/157V Pos: standing >
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
A strange looking monkey-like creature clings to a nearby branch.
< 725h/725H 77v/157V Pos: standing >
Why don't you just lie down and pretend you're dead instead?
< 725h/725H 88v/157V Pos: standing >
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
< 725h/725H 88v/157V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A red-tented squirrel forages the forest floor looking for nuts and berries.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
< 725h/725H 87v/157V Pos: standing >
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A red-tented squirrel forages the forest floor looking for nuts and berries.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
< 725h/725H 88v/157V Pos: standing >
A red-breasted tree-hugger enters from the south.
< 725h/725H 91v/157V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
A strange looking monkey-like creature clings to a nearby branch.
(Q)A red-tailed butterfly floats here apon the winds.
< 725h/725H 89v/157V Pos: standing >
A Tranquil Forest
Obvious exits: -North -East -South -West
A strange looking monkey-like creature clings to a nearby branch.
(Q)A red-tailed butterfly floats here apon the winds.
< 725h/725H 98v/157V Pos: standing >
Pardon?
< 725h/725H 102v/157V Pos: standing >
You would need some luck!
< 725h/725H 106v/157V Pos: standing >
A Tranquil Forest
Obvious exits: -North -East -South -West
A strange looking monkey-like creature clings to a nearby branch.
(Q)A red-tailed butterfly floats here apon the winds.
< 725h/725H 107v/157V Pos: standing >
You kick a red-tailed butterfly, cracking its exoskeleton.
< 725h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:excellent E: butterfly sit EP: small wounds >
A red-breasted tree-hugger leaves west.
You dodge a red-tailed butterfly's vicious attack.
You dodge a red-tailed butterfly's vicious attack.
A red-tailed butterfly clambers to its feet.
< 725h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:excellent E: butterfly sta EP: small wounds >
You parry a red-tailed butterfly's lunge at you.
< 725h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:excellent E: butterfly sta EP: small wounds >
A red-tailed butterfly dodges your futile attack.
Your slash strikes a red-tailed butterfly.
< 725h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:excellent E: butterfly sta EP: small wounds >
You topple over yourself as you try to bash a red-tailed butterfly - it's just too small!
< 725h/725H 118v/157V Pos: sitting >
< T: Juko TP: sit TC:excellent E: butterfly sta EP: small wounds >
A red-tailed butterfly misses you.
A red-tailed butterfly's sting wounds you.
< 715h/725H 118v/157V Pos: sitting >
< T: Juko TP: sit TC:few scratches E: butterfly sta EP: small wounds >
Maybe you should get on your feet first?
< 715h/725H 118v/157V Pos: sitting >
< T: Juko TP: sit TC:few scratches E: butterfly sta EP: small wounds >
You clamber to your feet.
< 715h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: small wounds >
Your fine slash strikes a red-tailed butterfly.
Your fine slash strikes a red-tailed butterfly.
< 715h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: few wounds >
You dodge a red-tailed butterfly's vicious attack.
A red-tailed butterfly misses you.
You kick a red-tailed butterfly, cracking its exoskeleton.
< 715h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: few wounds >
A red-breasted tree-hugger enters from the south.
< 715h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: few wounds >
You dodge a red-tailed butterfly's vicious attack.
< 715h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: few wounds >
Your fine slash strikes a red-tailed butterfly.
Your slash strikes a red-tailed butterfly.
< 715h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: few wounds >
A blue-tailed butterfly enters from the south.
< 715h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: few wounds >
A Tranquil Forest
Obvious exits: -North -East -South -West
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
(Q)A red-tailed butterfly stands in mid-air here, fighting YOU!
< 715h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: few wounds >
You dodge a red-tailed butterfly's vicious attack.
A red-tailed butterfly's fine sting wounds you.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: few wounds >
You kick a red-tailed butterfly, cracking its exoskeleton.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: nasty wounds >
A red-tailed butterfly dodges your futile attack.
A red-tailed butterfly dodges your futile attack.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: nasty wounds >
A reddish colored squirrel enters from the south.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: nasty wounds >
You dodge a red-tailed butterfly's vicious attack.
You parry a red-tailed butterfly's lunge at you.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: nasty wounds >
A blue-tailed butterfly leaves south.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: nasty wounds >
A red-tailed butterfly dodges your futile attack.
Your slash strikes a red-tailed butterfly very hard.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: nasty wounds >
A red-tailed butterfly misses you.
A red-tailed butterfly misses you.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: nasty wounds >
You feel your skill in kick improving.
You kick a red-tailed butterfly, cracking its exoskeleton.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: pretty hurt >
You parry a red-tailed butterfly's lunge at you.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: pretty hurt >
A red-tailed butterfly dodges your futile attack.
A red-tailed butterfly dodges your futile attack.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: pretty hurt >
You block a red-tailed butterfly's lunge at you.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: pretty hurt >
A red-breasted tree-hugger enters from the west.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: pretty hurt >
A reddish colored squirrel leaves west.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: pretty hurt >
Your kick bounces off a red-tailed butterfly's tough exoskeleton.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: pretty hurt >
Your fine slash strikes a red-tailed butterfly very hard.
Your fine slash seriously wounds a red-tailed butterfly.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: awful >
A red-breasted tree-hugger leaves south.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: awful >
You parry a red-tailed butterfly's lunge at you.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: awful >
A blue-tailed butterfly enters from the south.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: awful >
You dodge a red-tailed butterfly's vicious attack.
You dodge a red-tailed butterfly's vicious attack.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: awful >
Your slash seriously wounds a red-tailed butterfly.
Your fine slash enshrouds a red-tailed butterfly in a mist of blood.
< 707h/725H 118v/157V Pos: standing >
< T: Juko TP: sta TC:few scratches E: butterfly sta EP: awful >
You feel your skill in kick improving.
You kick a red-tailed butterfly, cracking its exoskeleton.
A red-tailed butterfly is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a red-tailed butterfly's gurgling and choking signals its demise.
< 707h/725H 118v/157V Pos: standing >
A Tranquil Forest
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a red-tailed butterfly is lying here.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
< 719h/725H 125v/157V Pos: standing >
Pardon?
< 719h/725H 126v/157V Pos: standing >
Pardon?
< 720h/725H 126v/157V Pos: standing >
Pardon?
< 720h/725H 126v/157V Pos: standing >
Into what?
< 720h/725H 127v/157V Pos: standing >
You get an embroidered illithid-hide backsheath from the corpse of a red-tailed butterfly.
< 721h/725H 127v/157V Pos: standing >
A blue-tailed butterfly enters from the north.
< 725h/725H 131v/157V Pos: standing >
You stop using a bloody leather quiver.
You strap an embroidered illithid-hide backsheath onto your back.
< 725h/725H 135v/154V Pos: standing >
Character attributes for Juko
Level: 25 Race: Barbarian Class: Warrior
Age: 21 yrs / 5 mths Height: 76 inches Weight: 216 lbs Size: large
Actual (Base) Actual (Base)
Str: 155 (100) Pow: 60 ( 86)
Dex: 84 ( 93) Int: 64 ( 91)
Agi: 90 (100) Wis: 84 ( 88)
Con: 162 ( 98) Cha: 66 ( 88) Luk: 88 ( 98)
Equipped Items: 19 Carried weight: 161
Armor Points: -192 Reduces melee damage taken by 19.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 120%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: 16 Damroll: 27
Alignment: 998 (-1000 to 1000)
Saving Throws: PAR[50] FEA[65]
BRE[49] SPE[69]
Load carried: Light
Character attributes for Juko
Level: 25 Race: Barbarian Class: Warrior
Age: 21 yrs / 5 mths Height: 76 inches Weight: 216 lbs Size: large
Actual (Base) Actual (Base)
Str: 155 (100) Pow: 60 ( 86)
Dex: 84 ( 93) Int: 64 ( 91)
Agi: 90 (100) Wis: 84 ( 88)
Con: 162 ( 98) Cha: 66 ( 88) Luk: 88 ( 98)
Equipped Items: 19 Carried weight: 161
Armor Points: -192 Reduces melee damage taken by 19.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 120%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: 16 Damroll: 27
Alignment: 998 (-1000 to 1000)
Saving Throws: PAR[50] FEA[65]
BRE[49] SPE[69]
Load carried: Light
< 725h/725H 142v/154V Pos: standing >
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
< 725h/725H 142v/154V Pos: standing >
A blue-tailed butterfly enters from the south.
< 725h/725H 142v/154V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is a brief walk away to your south.
< 725h/725H 146v/154V Pos: standing >
A Tranquil Forest
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.
< 725h/725H 148v/154V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 725h/725H 149v/154V Pos: standing >
The sun starts to set in the south.
< 725h/725H 151v/154V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
< 725h/725H 152v/154V Pos: standing >
Autosaving...
< 725h/725H 152v/154V Pos: standing >
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
A blue-tailed butterfly floats about the room.
< 725h/725H 153v/154V Pos: standing >
Inside an Abandoned Garrison
As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores. Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged. Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
< 725h/725H 152v/154V Pos: standing >
Opening it would probably improve your chances.
< 725h/725H 154v/154V Pos: standing >
Ok.
< 725h/725H 154v/154V Pos: standing >
You find a well-crafted ash longbow!
< 725h/725H 154v/154V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
< 725h/725H 154v/154V Pos: standing >
You find an embroidered illithid-hide backsheath!
< 725h/725H 154v/154V Pos: standing >
You don't find anything you didn't see before.
< 725h/725H 154v/154V Pos: standing >
You get a well-crafted ash longbow from an old weapons rack.
You get an embroidered illithid-hide backsheath from an old weapons rack.
You get a forked-bladed warsword from an old weapons rack.
< 725h/725H 154v/154V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
< 725h/725H 154v/154V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -East
An old weapons rack lays here in a pile of dust. [45%]
< 725h/725H 154v/154V Pos: standing >
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
A blue-tailed butterfly floats about the room.
< 725h/725H 153v/154V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
< 725h/725H 152v/154V Pos: standing >
You are carrying: (7/10)
a forked-bladed warsword (illuminating) [50%]
an embroidered illithid-hide backsheath
a well-crafted ash longbow (illuminating)
a bloody leather quiver
a large leather backpack
a tarnished and abused ring [poor]
a gray scimitar [superior]
< 725h/725H 154v/154V Pos: standing >
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
< 725h/725H 152v/154V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
The corpse of a red-tailed butterfly is lying here.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
< 725h/725H 150v/154V Pos: standing >
A reddish colored squirrel enters from the west.
< 725h/725H 150v/154V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 725h/725H 152v/154V Pos: standing >
A blue-tailed butterfly enters from the north.
< 725h/725H 152v/154V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is not far off to your south.
A blue-tailed butterfly who is a brief walk away to your south.
A red-breasted tree-hugger who is rather far off to your south.
< 725h/725H 153v/154V Pos: standing >
Pathway Around a Slow Moving Stream
Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest. There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing. Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger. Could
the Elysian Fields be this calm, beautiful, and peaceful. The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -East -West
< 725h/725H 152v/154V Pos: standing >
Further Along the Stream's Edge
Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest. There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing. Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger. Could
the Elysian Fields be this calm, beautiful, and peaceful. The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -East -Southwest
< 725h/725H 150v/154V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is not far off to your east.
A blue-tailed butterfly who is not far off to your east.
A red-breasted tree-hugger who is not far off to your southwest.
A red-breasted tree-hugger who is not far off to your southwest.
< 725h/725H 153v/154V Pos: standing >
Further along the Stream
Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest. There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing. Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger. Could
the Elysian Fields be this calm, beautiful, and peaceful. The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -Southwest -Northeast
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
< 725h/725H 152v/154V Pos: standing >
Further along the Stream
Obvious exits: -Southwest -Northeast
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
< 725h/725H 152v/154V Pos: standing >
Further along side the Stream
Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest. There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing. Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger. Could
the Elysian Fields be this calm, beautiful, and peaceful. The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -Southwest -Northeast
A strange looking monkey-like creature clings to a nearby branch.
< 725h/725H 150v/154V Pos: standing >
Nearing a Pond along the Stream
Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest. There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing. Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger. Could
the Elysian Fields be this calm, beautiful, and peaceful. The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -West -Northeast
A strange looking monkey-like creature clings to a nearby branch.
< 725h/725H 150v/154V Pos: standing >
A Small Crystal Clear Pond
Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water. There are a few statues near the water's
edge. As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt. Solonor is
rumored to be the best shot with a bow in the multiverse. Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity. Thus, he is not just a mindless brute
like so many hunters. He stalks his prey mainly out of concern for overall
balance. The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
Obvious exits: -North -East
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)
A blue-tailed butterfly floats about the room.
A blue-tailed red breasted robin flys in and out of the area.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A Small Crystal Clear Pond
Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water. There are a few statues near the water's
edge. As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt. Solonor is
rumored to be the best shot with a bow in the multiverse. Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity. Thus, he is not just a mindless brute
like so many hunters. He stalks his prey mainly out of concern for overall
balance. The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
Obvious exits: -North -East
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)
A blue-tailed butterfly floats about the room.
A blue-tailed red breasted robin flys in and out of the area.
You feel less protected.
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 725h/725H 153v/154V Pos: standing >
Rounding the Crystal Clear Pond
Traveling further around the pond to the northern side, the waters of the
pond sparkle and shimmer in the light. The abundant wildlife nearby seems to
be teeming with many creatures, some of which one would never believe existed.
Many brightly colored furred animals swing from tree to tree, while others run
along side the waters as if there was no threat of attack. The wind here blows
slightly out of the north, bringing with it a cool, gentle mist that leaves an
invigorating feeling to all it touches.
Obvious exits: -South -Northeast
(Q)A red-tailed butterfly floats here apon the winds.
< 725h/725H 152v/154V Pos: standing >
A Thri-Kreen snaps into visibility.
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
< 725h/725H 152v/154V Pos: standing >
< T: Juko TP: sta TC:excellent E: A Thri-Kreen kne EP: excellent >
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen's impressive slash wounds you.
A Thri-Kreen's pierce wounds you.
< 700h/725H 152v/154V Pos: standing >
< T: Juko TP: sta TC:few scratches E: A Thri-Kreen kne EP: excellent >
You miss a Thri-Kreen.
A Thri-Kreen easily blocks your futile lunge at him.
< 700h/725H 152v/154V Pos: standing >
< T: Juko TP: sta TC:few scratches E: A Thri-Kreen kne EP: excellent >
Pardon?
< 700h/725H 152v/154V Pos: standing >
< T: Juko TP: sta TC:few scratches E: A Thri-Kreen kne EP: excellent >
A Thri-Kreen's impressive slash wounds you.
A Thri-Kreen's impressive slash wounds you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen's impressive pierce wounds you.
< 661h/725H 152v/154V Pos: standing >
< T: Juko TP: sta TC:few scratches E: A Thri-Kreen kne EP: excellent >
As a Thri-Kreen avoids your bash, you topple over and fall to the ground.
< 661h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC:few scratches E: A Thri-Kreen kne EP: excellent >
A Thri-Kreen rises to his feet.
< 661h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
< 661h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC:few scratches E: A Thri-Kreen sit EP: excellent >
A Thri-Kreen easily blocks your futile lunge at him.
You miss a Thri-Kreen.
< 661h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC:few scratches E: A Thri-Kreen sit EP: excellent >
A blue-tailed butterfly enters from the northeast.
< 661h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC:few scratches E: A Thri-Kreen sit EP: excellent >
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's slash wounds you.
A Thri-Kreen's powerful pierce strikes you.
A Thri-Kreen's slash wounds you.
A Thri-Kreen's slash wounds you.
< 585h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: small wounds E: A Thri-Kreen sit EP: excellent >
Someone completes his spell...
Someone utters the words 'xarr ay uqz'
< 585h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: small wounds E: A Thri-Kreen sit EP: excellent >
A red-breasted tree-hugger enters from the south.
< 585h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: small wounds E: A Thri-Kreen sit EP: excellent >
You score a CRITICAL HIT!!!!!
Your powerful slash wounds a Thri-Kreen.
You miss a Thri-Kreen.
< 585h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: small wounds E: A Thri-Kreen sit EP: few scratches >
A Thri-Kreen's slash wounds you.
Your some human-made hardwood vambraces was damaged from the massive blow!
A Thri-Kreen's slash wounds you.
A Thri-Kreen's powerful pierce strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash wounds you.
You clamber to your feet.
< 484h/725H 152v/154V Pos: standing >
< T: Juko TP: sta TC: few wounds E: A Thri-Kreen sit EP: few scratches >
You are already standing.
< 484h/725H 152v/154V Pos: standing >
< T: Juko TP: sta TC: few wounds E: A Thri-Kreen sit EP: few scratches >
As a Thri-Kreen avoids your bash, you topple over and fall to the ground.
< 484h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: few wounds E: A Thri-Kreen sit EP: few scratches >
A Thri-Kreen clambers to his feet.
< 484h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: few wounds E: A Thri-Kreen sta EP: few scratches >
A Kobold snaps into visibility.
< 484h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: few wounds E: A Thri-Kreen sta EP: few scratches >
A Thri-Kreen dodges your futile attack.
You miss a Thri-Kreen.
< 484h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: few wounds E: A Thri-Kreen sta EP: few scratches >
You block a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen's pierce strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash strikes you.
< 435h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: few wounds E: A Thri-Kreen sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Kobold. OUCH!
OUCH! That really did HURT!
< 329h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
A Kobold starts casting an offensive spell.
< 329h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
Maybe you should get on your feet first?
< 329h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Kobold. OUCH!
OUCH! That really did HURT!
Rounding the Crystal Clear Pond
Obvious exits: -South -Northeast
A strange looking monkey-like creature clings to a nearby branch.
A Kobold (small) Anarchy stands, floating here.
A blue-tailed butterfly floats about the room.
A Thri-Kreen (medium) Anarchy stands in mid-air here, fighting YOU!
(Q)A red-tailed butterfly floats here apon the winds.
< 233h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
Maybe you should get on your feet first?
< 233h/725H 152v/154V Pos: sitting >
< T: Juko TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen deflects your blow and strikes back at YOU!
A Thri-Kreen's impressive slash strikes you.
You clamber to your feet.
< 217h/725H 152v/154V Pos: standing >
< T: Juko TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
You are already standing.
< 217h/725H 152v/154V Pos: standing >
< T: Juko TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
A Thri-Kreen's slash strikes you very hard.
A Thri-Kreen's impressive slash strikes you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's powerful slash seriously wounds you.
A Thri-Kreen looks at you.
As a Thri-Kreen avoids your bash, you topple over and fall to the ground.
< 130h/725H 152v/154V Pos: kneeling >
< T: Juko TP: kne TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
A Kobold starts casting an offensive spell.
< 130h/725H 152v/154V Pos: kneeling >
< T: Juko TP: kne TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Kobold. OUCH!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen beats on you while you are down with a wide arcing attack!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 9h/725H 152v/154V Pos: kneeling >
< T: Juko TP: kne TC: awful E: A Thri-Kreen sta EP: few scratches >
A red-breasted tree-hugger leaves northeast.
< 9h/725H 152v/154V Pos: kneeling >
< T: Juko TP: kne TC: awful E: A Thri-Kreen sta EP: few scratches >
A Kobold starts casting an offensive spell.
< 9h/725H 152v/154V Pos: kneeling >
< T: Juko TP: kne TC: awful E: A Thri-Kreen sta EP: few scratches >
Someone completes his spell...
Someone utters the words 'xarr ay uqz'
< 9h/725H 152v/154V Pos: kneeling >
< T: Juko TP: kne TC: awful E: A Thri-Kreen sta EP: few scratches >
You miss a Thri-Kreen.
< 9h/725H 152v/154V Pos: kneeling >
< T: Juko TP: kne TC: awful E: A Thri-Kreen sta EP: few scratches >
You feel your skill in groundfighting improving.
A Thri-Kreen's slash critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....
< -6h/725H 152v/154V Pos: on your ass >