<worn as a badge> a symbol of a sword thrust through a cresent moon [88%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a black leather eyepatch [superior]
<worn in ear> a pair of silver earrings with red rubies
<worn on face> an etched mithral faceguard [superior] (glowing)
<worn around neck> a necklace of dangling drider fangs
<worn around neck> a silk scarf
<worn on body> a fragile ruby tunic
<worn as quiver> a silken backsheath of flight
<worn about waist> a cloth belt [superior]
<worn on belt buckle>a hand-carved yo-yo
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some gazelle-skin sleeves
<worn around wrist> a whitestone bracer
<worn around wrist> a black leather wrist guard [superior]
<worn on hands> Juaraldo's gloves [poor]
<worn on finger> a ring of blood [poor]
<worn on finger> a ring of blood
<primary weapon> a rapier [poor]
<secondary weapon> a sleek dagger of the hunter-killers
<worn on legs> some dark pants [superior]
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A deformed zebra with three tails stands here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A tough looking mercenary is standing here, strutting proudly.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 218h/218H 111v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of a Grey Elf is lying here.
A small leather-bound book lies here.
An intricately carved wooden tablet lies here
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[15] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 218h/218H 110v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.
An undead horse stands here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 218h/218H 112v/114V Pos: standing >
< 218h/218H 114v/114V Pos: standing >
< 218h/218H 114v/114V Pos: standing >
Halfling - Last Edited: 2016-02-26 13:17:19 by gellz
====================================================
Halflings are remarkably small humanoids that are renowned for being goodhearted
and naive. Customarily rogues by nature, halflings are much weaker than humans,
but possess impressive dexterity, agility, and luck and often have a penchant
towards meticulousness. Unfortunately for other beings who must deal with them,
they also have a tendency toward kleptomania. They also possess keen eyes,
and recover movement quickly if their large hairy feet are not squished into boots.
==See also==
* Innate
* Races
* Woodseer
==Class list==
* Warrior : Swordsman, Guardian
* Ranger : Blademaster, Huntsman, Marshall
* Cleric : Zealot, Healer, Holyman
* Druid : Forest Druid, Storm Druid
* Shaman : Elementalist, Spiritualist, Animalist
* Sorcerer : Wildmage, Wizard, Shadowmage
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* Bard : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner : Controller, Mentalist, Naturalist
==Racial Statistics==
Strength : 95
Agility : 125
Dexterity : 130
Constitution: 95
Power : 80
Intelligence: 100
Wisdom : 115
Charisma : 110
Luck : 120
Karma : 100
==Racial Traits==
Combat Pulse : above average
Spell Pulse : excellent
==Innate abilities==
burrow
*perception (obtained at level 11)
*quick thinker
*gamblers luck (obtained at level 26)
'*' Designates passive ability.
< 218h/218H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.
An undead horse stands here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 218h/218H 114v/114V Pos: standing >
Score information for Twidz
Level: 30 Race: Halfling Class: Rogue / Thief Sex: Male
Hit points: 218(218) Moves: 114(114)
Coins carried: 0 platinum 52 gold 9 silver 6 copper
Compression ratio: 77%
Status: Standing.
Coldshielded
Frags: +0.00 Deaths: 3
Detecting: Evil
Enchantments: Fly Listen Sneaking
Combat Pulse: 13 Spell Pulse: 0.75
Leaderboard Points: 301
Active Spells:
--------------
ravenflight (27 minutes)
< 218h/218H 114v/114V Pos: standing >
10 most dangerous ships
-======================================================-
1: koda
Captain: Morrigu Class: Ketch Tonnage Sunk: 847
2: sKeleTon cRew
Captain: Dakar Class: Caravel Tonnage Sunk: 724
3: Titanic!
Captain: Sha Class: Carrack Tonnage Sunk: 409
4: Doubutsu no mori
Captain: Liels Class: Caravel Tonnage Sunk: 407
5: Enjoy!
Captain: Tiu Class: Ketch Tonnage Sunk: 395
6: Sack
Captain: Nul Class: Ketch Tonnage Sunk: 365
7: Tzlcltpzzst
Captain: Zslingerex Class: Ketch Tonnage Sunk: 173
8: Queen Anne's Revenge
Captain: Firver Class: Clipper Tonnage Sunk: 163
9: fatwad
Captain: Wo Class: Sloop Tonnage Sunk: 124
10: RatMobile
Captain: Ratt Class: Ketch Tonnage Sunk: 123
< 218h/218H 114v/114V Pos: standing >
< 218h/218H 114v/114V Pos: standing >
Pardon?
< 218h/218H 114v/114V Pos: standing >
You are well on your way towards your next level.
< 218h/218H 114v/114V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel (illuminating)
< 218h/218H 114v/114V Pos: standing >
You do not see that item here.
< 218h/218H 114v/114V Pos: standing >
A rugged adventurers satchel contains:
a wide-bladed, astral-forged kris (glowing)
a barbed stiletto [superior]
a patched steel cloak from Rift Valley Jungle
a misshaped emerald girth from Rift Valley Jungle
a small round wooden shield
a sturdy basket woven of reeds
< 218h/218H 114v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of a Grey Elf is lying here.
A small leather-bound book lies here.
An intricately carved wooden tablet lies here
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[15] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 218h/218H 113v/114V Pos: standing >
< 218h/218H 113v/114V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tough looking mercenary is standing here, strutting proudly.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 218h/218H 112v/114V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
< 218h/218H 111v/114V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
Kieta is stocking the shelves of her store.
< 218h/218H 111v/114V Pos: standing >
You get a wide-bladed, astral-forged kris from a rugged adventurers satchel.
< 218h/218H 114v/114V Pos: standing >
Kieta tells you 'I'll give you 14 platinum, 1 gold, 9 silver, and 3 copper for a wide-bladed, astral-forged kris!'
< 218h/218H 114v/114V Pos: standing >
Score information for Twidz
Level: 30 Race: Halfling Class: Rogue / Thief Sex: Male
Hit points: 218(218) Moves: 114(114)
Coins carried: 0 platinum 52 gold 9 silver 6 copper
Compression ratio: 78%
Status: Standing.
Coldshielded
Frags: +0.00 Deaths: 3
Detecting: Evil
Enchantments: Fly Listen Sneaking
Combat Pulse: 13 Spell Pulse: 0.75
Leaderboard Points: 301
Active Spells:
--------------
ravenflight (26 minutes)
< 218h/218H 114v/114V Pos: standing >
The shopkeeper now has a wide-bladed, astral-forged kris.
The shopkeeper gives you 14 platinum, 1 gold, 9 silver, and 3 copper.
< 218h/218H 114v/114V Pos: standing >
Auctions closing soon:
129) 1 an icy limestone saddle [33m] Bid: 1p Buy: 1p
148) 1 a frozen gem battle axe [16h] Bid: 5p Buy: 5p
149) 1 a spiked obsidian coif [21h] Bid: 5p Buy: 5p
311) 1 a silver tooth earring [superior] [29h] Bid: 200p Buy: 400p
314) 1 the robes of equality [29h] Bid: 100p Buy: 200p
328) 1 a finely crafted metal breastplate [39h] Bid: 25p Buy: 75p
329) 1 a glowing pair of diamond gauntlets [39h] Bid: 150p Buy: 300p
330) 1 a black double-edged shortsword dubbed, Hunts [39h] Bid: 400p Buy: 800p
333) 1 a pair of silver arm protectors [41h] Bid: 100p
334) 1 a pair of silver arm protectors [41h] Bid: 100p
337) 1 a druidic necklace of fish scales [42h] Bid: 150p Buy: 300p
339) 1 the hood of cunning [43h] Bid: 5000p Buy: 6000p
340) 1 a black opal eyepiece [46h] Bid: 100p Buy: 200p
278) 1 the humming sword named 'Blaze' [50h] Bid: 5000p Buy: 7500p
279) 1 an obsidian circle [75h] Bid: 5000p Buy: 7500p
232) 1 a dented obsidian saddle [88h] Bid: 1p Buy: 1p
233) 1 a flaming hide horn [89h] Bid: 1p Buy: 1p
234) 1 a boreal granite mask [89h] Bid: 1p Buy: 1p
267) 1 a dented brass broad sword [115h] Bid: 1p Buy: 1p
271) 1 a patched limestone medallion [115h] Bid: 1p Buy: 1p
269) 1 a dark brass tunic [115h] Bid: 1p Buy: 1p
272) 1 some jeweled hide mitts [115h] Bid: 1p Buy: 1p
274) 1 a twined hide dirk [118h] Bid: 20p Buy: 20p
294) 1 a jagged sword [136h] Bid: 1p Buy: 1p
331) 1 a burnt crystal heater shield [160h] Bid: 1p Buy: 1p
332) 1 a limestone totem [poor] [160h] Bid: 20p Buy: 20p
335) 1 a diabolical bronze morningstar [161h] Bid: 20p Buy: 20p
< 218h/218H 114v/114V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 218h/218H 114v/114V Pos: standing >
A rugged adventurers satchel contains:
a barbed stiletto [superior]
a patched steel cloak from Rift Valley Jungle
a misshaped emerald girth from Rift Valley Jungle
a small round wooden shield
a sturdy basket woven of reeds
< 218h/218H 114v/114V Pos: standing >
You faintly hear a rakshasa guard groupsay the words '|Fyzz| repe hamflong?'.
< 218h/218H 114v/114V Pos: standing >
You get a barbed stiletto [superior] from a rugged adventurers satchel.
< 218h/218H 114v/114V Pos: standing >
Kieta says in common 'Perhaps you misplaced it Twidz?'
< 218h/218H 114v/114V Pos: standing >
Kieta tells you 'I'll give you 9 platinum, 1 gold, 8 silver, and 1 copper for a barbed stiletto [superior]!'
< 218h/218H 114v/114V Pos: standing >
The shopkeeper now has a barbed stiletto [superior].
The shopkeeper gives you 9 platinum, 1 gold, 8 silver, and 1 copper.
< 218h/218H 114v/114V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel (illuminating)
< 218h/218H 114v/114V Pos: standing >
A rugged adventurers satchel contains:
a patched steel cloak from Rift Valley Jungle
a misshaped emerald girth from Rift Valley Jungle
a small round wooden shield
a sturdy basket woven of reeds
< 218h/218H 114v/114V Pos: standing >
< 218h/218H 114v/114V Pos: standing >
You are not using it.
< 218h/218H 114v/114V Pos: standing >
Ok.
You put 23 platinum, 54 gold, 26 silver, and 10 copper coins into a rugged adventurers satchel.
< 218h/218H 114v/114V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 218h/218H 114v/114V Pos: standing >
Names - Last Edited: 2009-06-06 00:32:20 by Blaize
==================================================
This is a medieval based fantasy mud, if you pick a name that is NOT suited
to a mud of that theme, you will be asked to change it. Common names like
Bob, Tomas, Mike are not acceptable, nor are names of famous fictional
characters such as Conan, Drizzt, Elric etc. Names comprised of compound
words (2 words joined into one) or names that sound like titles
(Darkknight, Swordmaster, Deathbringer, etc.) will also not be accepted.
Obviously stupid names will not be accepted. If you get one by when noone
is available to review you, expect to be forced to change it. Profane names
will result in deletion.
== See also ==
* Name change
< 218h/218H 114v/114V Pos: standing >
Named Equipment - Last Edited: 2014-08-23 16:52:56 by ashyel
============================================================
Some zones contain mobs that drop named gear. (i.e. a pair of boots, vs. a pair of boots from Rift Valley Jungle). When a player collects and wears this gear in certain quantities, it will gift him with self-renewing buffs such as bless or stoneskin.
The following is a list, in alphabetical order, of the zones throughout Duris that contain this gear and the benefits gained from seeking out each:
1. Ako Village - 6 pieces = stoneskin
2. An Ancient Bridge - 6 pieces = stoneskin
3. Arachdrathos Wilderness - 6 pieces = stoneskin
4. Arcium, the Plagued Kingdom - 6 pieces = stoneskin
5. The Astral Plane - 6 pieces = stoneskin
6. Arena of the Elder Brain - 6 pieces = stoneskin
7. Bahamut's Palace - 6 pieces = stoneskin
8. The Bloody Plains - 6 pieces = stoneskin
9. Caves of Mt. Skelenak - 6 pieces = stoneskin
10. Charing - 6 pieces = stoneskin
11. The Citadel - 6 pieces = stoneskin
12. Clan Stoutdorf Settlement - 6 pieces = stoneskin
13. Desolate - 6 pieces = stonskin
14. Domain of Lost Souls - 6 pieces = stoneskin
15. Dragonnia - 6 pieces = stoneskin
16. Drifting Realm - 6 pieces = stoneskin
17. Du'Maathe Castle - 6 pieces = stoneskin
18. Faang - 6 pieces = stoneskin
19. Faerie Realm - 6 pieces = stoneskin
20. Father Tel's Holy Cloister - 6 pieces = stoneskin
21. The Fields Between - 6 pieces = stoneskin
22. The Forest City of Aravne - 6 pieces = stoneskin
23. Forest of Mir - 6 pieces = stoneskin
24. Fort Marigot - 6 pieces = stoneskin
25. The Great Shaboath - 6 pieces = stoneskin
26. Guildhalls - 6 pieces = stoneskin
27. The Halfcut Hills - 6 pieces = stoneskin
28. Harrow -The Gnome Village - 4 pieces = armor
29. Hell, Avernus - 6 pieces = stoneskin
30. Ixarkon - 6 pieces = stoneskin
31. Jotunheim - 6 pieces = stoneskin
32. The Keep of Evil - 6 pieces = stoneskin
33. Khildarak Stronghold - 4 pieces = armor; 8 pieces = strength
34. Killing Fields - 6 pieces = stoneskin
35. Kimordril - 6 pieces = stoneskin
36. The Kingdom of Torg - 6 pieces = stoneskin
37. Krethik Keep - 6 pieces = stoneskin
38. Kobold Settlement 6 pieces = stoneskin
39. Labyrinth of No Return - 6 pieces = stoneskin
40. The Lizardman Swamps of Clavikord - 5 pieces = bless
41. Lost Temple of Tikitzopl - 6 pieces = stoneskin
42. Mazzolin - 6 pieces = stoneskin
43. Moonshae Island - 6 pieces = stoneskin
44. The Mountain of the Banished - 6 pieces = stoneskin
45. The Mountain Settlement of the Harpies - 6 pieces = stoneskin
46. Myconid Mushroom Forest - 6 pieces = stoneskin
47. Nakral's Crypt - 6 pieces = stoneskin
48. Nax - 6 pieces = stoneskin
49. Negative Material Plane - 6 pieces = stoneskin
50. New Cave city - 6 pieces = stoneskin
51. The Obsidian Citadel - 6 pieces = stoneskin
52. The Outcasts Tower - 6 pieces = stoneskin
53. Pharr Valley - 6 pieces = stoneskin
54. Pine Hollow - 6 pieces = stoneskin
55. Pit of Dragons - 6 pieces = stoneskin
56. Pits of Cerberus - 6 pieces = stoneskin
57. Plane of Air - 6 pieces = stoneskin
58. Plane of Earth - 6 pieces = stoneskin
59. Plane of Fire, Brass - 6 pieces = stoneskin
60. Plane of Water - 6 pieces = stoneskin
61. Pragtog's Domain - 6 pieces = stoneskin
62. The Prisons of Carthapia - 6 pieces = stoneskin
63. Rift Valley Jungle - 5 pieces = bless; 8 pieces = stoneskin
64. Rogue Plains - 6 pieces = stoneskin
65. The Ruins of Tharnadia's Old Quarter - 6 pieces = stoneskin
66. Sarmiz'Duul - 6 pieces = stoneskin
67. Sea Kingdom - 6 pieces = stoneskin
68. Shady Grove - 5 pieces = armor
69. Shairak and Smokeveil Forest - 6 pieces = stoneskin
70. Storm Port - 6 pieces = stoneskin
71. Storm Port Stronghold - 6 pieces = stoneskin
72. Strathor Valley of the Storm Giants - 6 pieces = stoneskin
73. Swamp - 6 pieces = stoneskin
74. Taliccicopiid - 6 pieces = stoneskin
75. Temple of the Sun, The - 6 pieces = stoneskin
76. Tharnadia - City of Humans - City of Humans - 4 pieces = armor
77. Tiamat - 6 pieces = stoneskin
78. Tower of High Sorcery - 6 pieces = stoneskin
79. The Town of Breale - 6 pieces = stoneskin
80. The Town of Moregeeth - 4 pieces = armor
81. The Transparent Tower - 6 pieces = stoneskin
82. The Troll Hills - 6 pieces = stoneskin
83. Ugta - 6 pieces = stoneskin
84. The Undead Outpost - 6 pieces = stoneskin
85. Valley of Crushk - 6 pieces = stonskin
86. Vargan - 6 pieces = stoneskin
87. Vast Hidden Grove - 6 pieces = stoneskin
88. Vella's Bordello - 6 pieces = stoneskin
89. Village of Split Shield - 6 pieces = stoneskin
90. Woodseer - 4 pieces = barkskin; 8 pieces = bless
< 218h/218H 114v/114V Pos: standing >
< 218h/218H 114v/114V Pos: standing >
< 218h/218H 114v/114V Pos: standing >
A lich wizard dances an amazing maneuver in battle, tripping you.
However, you take a lich wizard down with you!
< 218h/218H 114v/114V Pos: on your ass >
< T: Twidz TP: ass TC:excellent E: a lich wizard sit EP: excellent >
Autosaving...
Your improved dexterity grants you an additional attack!
You miss a lich wizard.
You miss a lich wizard.
You miss a lich wizard.
< 218h/218H 114v/114V Pos: on your ass >
< T: Twidz TP: ass TC:excellent E: a lich wizard sit EP: excellent >
-=[A lich wizard's impressive slash strikes you.]=-
[Damage: 10 ] -=[A lich wizard shivers from the unnatural cold as he hits you!]=-
-=[A lich wizard's impressive pierce strikes you.]=-
[Damage: 10 ] -=[A lich wizard shivers from the unnatural cold as he hits you!]=-
A lich wizard misses you.
< 186h/218H 114v/114V Pos: on your ass >
< T: Twidz TP: ass TC: small wounds E: a lich wizard sit EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss a lich wizard.
You miss a lich wizard.
You miss a lich wizard.
< 186h/218H 114v/114V Pos: on your ass >
< T: Twidz TP: ass TC: small wounds E: a lich wizard sit EP: few scratches >
-=[A lich wizard's powerful slash strikes you hard.]=-
[Damage: 12 ] -=[A lich wizard shivers from the unnatural cold as he hits you!]=-
-=[A lich wizard's impressive pierce strikes you hard.]=-
[Damage: 10 ] -=[A lich wizard shivers from the unnatural cold as he hits you!]=-
-=[A lich wizard's impressive slash strikes you hard.]=-
[Damage: 10 ] -=[A lich wizard shivers from the unnatural cold as he hits you!]=-
-=[A lich wizard's slash strikes you very hard.]=-
[Damage: 11 ] -=[A lich wizard shivers from the unnatural cold as he hits you!]=-
< 117h/218H 114v/114V Pos: on your ass >
< T: Twidz TP: ass TC: few wounds E: a lich wizard sit EP: small wounds >
-=[A rakshasa guard's impressive slash strikes you very hard.]=-
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
< 100h/218H 114v/114V Pos: on your ass >
< T: Twidz TP: ass TC: nasty wounds E: a lich wizard sit EP: small wounds >
-=[A rakshasa guard's impressive pierce strikes you very hard.]=-
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
-=[A rakshasa guard's impressive slash seriously wounds you.]=-
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
-=[A rakshasa guard's impressive pierce seriously wounds you.]=-
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
-=[A rakshasa guard's slash enshrouds you in a mist of blood.]=-
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
-=[A rakshasa guard's slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
A rakshasa guard is standing here, busy with his own matters.(Red Aura)
A lich wizard sits in mid-air here, fighting YOU!(Red Aura)
Kieta is stocking the shelves of her store.
< 21h/218H 114v/114V Pos: on your ass >
< T: Twidz TP: ass TC: awful E: a lich wizard sit EP: small wounds >
You clamber to your feet.
< 21h/218H 114v/114V Pos: standing >
< T: Twidz TP: sta TC: awful E: a lich wizard sit EP: small wounds >
You attempt to flee...
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
You flee westward!
< 21h/218H 108v/114V Pos: standing >
A large rat leaves north.
< 21h/218H 108v/114V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 21h/218H 108v/114V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of a Grey Elf is lying here.
A small leather-bound book lies here.
An intricately carved wooden tablet lies here
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[15] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 21h/218H 108v/114V Pos: standing >
< 21h/218H 110v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.
An undead horse stands here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 21h/218H 109v/114V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!
< 22h/218H 114v/114V Pos: standing >
< 22h/218H 114v/114V Pos: standing >
< 23h/218H 114v/114V Pos: standing >
You kneel.
< 23h/218H 114v/114V Pos: kneeling >
Cebz snaps into visibility.
< 23h/218H 114v/114V Pos: kneeling >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.
Cebz FREE KURKIS - The Empire (Githzerai)(small) stands in mid-air here. (Casting) (Red Aura)
An undead horse stands here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 23h/218H 114v/114V Pos: kneeling >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large sign hangs from the front of the counter here.
Cebz FREE KURKIS - The Empire (Githzerai)(small) stands in mid-air here. (Casting) (Red Aura)
An undead horse stands here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 23h/218H 114v/114V Pos: kneeling >
Cebz completes his spell...
Cebz utters the word 'pawwzf'
-=[Cebz creates a hammer out of thin air that smashes into you!]=-