<worn as a badge> a glowing insignia of Auril the frostmaiden (magic) (glowing)
<worn on head> a drow-made obsidian hood
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a hoop of twisting obsidian (magic) (humming)
<worn on face> an etched mithral faceguard [poor] (magic) (glowing)
<worn around neck> a royal token of Valois (magic) (glowing)
<worn around neck> a royal token of Valois (magic) (glowing)
<worn on body> a smoke dragon scalemail suit (glowing)
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn on tail> a sinister gold tail protector from Mazzolin
<worn about waist> a long flowing sash of woven spidersilk [83%]
<worn on arms> some moss-covered sleeves (glowing)
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [88%]
<worn around wrist> a humming flesh bracer from The City of Winterhaven
<worn on hands> a pair of moss-covered gloves [poor] (glowing)
<worn on finger> a band of burning fire [poor]
<worn on finger> the ring of celestial wonders (glowing)
<primary weapon> the dagger of Wind (invis) (magic)[237h 40m 6s]
<worn on legs> a nice pair of crimson-hued leggings
<worn on feet> a pair of traveling boots
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
A masonary craftsman who is close by to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
The snooty wife who is rather far off to your south.
An off-duty patrol guard who is rather far off to your south.
A private in the Guard's Walk Patrol who is rather far off to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
A masonary craftsman who is close by to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
An off-duty patrol guard who is rather far off to your south.
A private in the Guard's Walk Patrol who is rather far off to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
Bisil gets a dark misty potion from his bottomless bag of the illithids.
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
Bisil quaffs a dark misty potion.
Bisil looks vitalized.
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
A masonary craftsman who is close by to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
An off-duty patrol guard who is rather far off to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
A masonary craftsman who is close by to your south.
An off-duty patrol guard who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
The snooty wife who is close by to your south.
A masonary craftsman who is close by to your south.
An off-duty patrol guard who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
The snooty wife who is close by to your south.
A masonary craftsman who is close by to your south.
An off-duty patrol guard who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -E -S# -W
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Nom Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
*Bisil Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Matikai Anarchy (Kobold)(small) stands, floating here.(Red Aura)
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
The snooty wife who is close by to your south.
A masonary craftsman who is close by to your south.
An off-duty patrol guard who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
The snooty wife who is close by to your south.
A masonary craftsman who is close by to your south.
An off-duty patrol guard who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
The snooty wife who is close by to your south.
A masonary craftsman who is close by to your south.
An off-duty patrol guard who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
The snooty wife who is close by to your south.
A masonary craftsman who is close by to your south.
An off-duty patrol guard who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A lieutenant who is not far off to your east.
The snooty wife who is close by to your south.
A masonary craftsman who is close by to your south.
An off-duty patrol guard who is a brief walk away to your south.
A private in the Guard's Walk Patrol who is a brief walk away to your south.
The snooty wife who is a brief walk away to your south.
A raucous guest who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
A sentinel private who is a brief walk away to your south.
The wraith of a sentinel private who is rather far off to your west.
The wraith of a sentinel private who is rather far off to your west.
A Centaur who is rather far off to your west.
A Dwarf who is rather far off to your west.
A Gnome who is rather far off to your west.
A lieutenant who is rather far off to your west.
A lieutenant who is rather far off to your west.
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
Nom starts casting a spell.
< 640h/640H 239v/239V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -E -W
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Matikai enters from the east.
< 640h/640H 238v/239V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -E -W
A half-eaten sandwich lies here growing moldy.
A warm fur jacket is draped over a chair.
An oversized pair of black pants has been forgotten.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Matikai enters from the east.
< 640h/640H 237v/239V Pos: standing >
Western Guard's Walk, North Wall
Obvious exits: -E -W#
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Matikai enters from the east.
A void elemental sneaks in from the east.
< 640h/640H 237v/239V Pos: standing >
You quickly scan the area.
An ice elemental who is a brief walk away to your east.
Nom who is a brief walk away to your east.
A lieutenant who is in the distance to your east.
A lieutenant who is in the distance to your east.
The wraith of a sentinel private who is close by to your west.
The wraith of a sentinel private who is close by to your west.
A Centaur who is close by to your west.
A Dwarf who is close by to your west.
A Gnome who is close by to your west.
A lieutenant who is close by to your west.
A lieutenant who is close by to your west.
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
Nom enters from the east.
An ice elemental enters from the east.
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
You see a corner in the guards walk.
You extend your sights westward.
A Corner in the Guards Walk
Obvious exits: -E# -S -U
*The wraith of a sentinel private stands here. (minion) (Red Aura)
*The wraith of a sentinel private stands here. (minion) (Red Aura)
A Centaur (large) The Empire stands, floating here.
A Dwarf (medium) The Empire sits, floating here, fighting a lieutenant.
A Gnome (small) sits resting.(Red Aura)
A lieutenant crouches here, fighting a Dwarf.(Red Aura)
A lieutenant stands here, fighting a Dwarf.(Red Aura)
< 640h/640H 239v/239V Pos: standing >
Matikai nods.
< 640h/640H 239v/239V Pos: standing >
< 640h/640H 239v/239V Pos: standing >
Ok.
< 640h/640H 239v/239V Pos: standing >
A Corner in the Guards Walk
Obvious exits: -E -S -U
Puddles of fresh blood cover the ground.
The corpse of a lieutenant is lying here.
The wraith of a sentinel private stands here. (minion) (Red Aura)
The wraith of a sentinel private stands here. (minion) (Red Aura)
A Centaur (large) The Empire stands, floating here. (Casting)
A Dwarf (medium) The Empire stands, floating here, fighting a lieutenant.
A Gnome (small) stands here.(Red Aura)
A lieutenant stands here, fighting a Dwarf.(Red Aura)
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Nom enters from the east.
An ice elemental enters from the east.
Matikai enters from the east.
< 640h/640H 238v/239V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Dwarf's body, and his wounds begin to heal!
< 640h/640H 238v/239V Pos: standing >
Bisil gives an order to his followers.
Bisil snaps into visibility.
An air elemental snaps into visibility.
An air elemental's mass slams into a Gnome, knocking him to the ground!
The wraith of a sentinel private sneers in contempt.
The wraith of a sentinel private suddenly attacks Bisil!
The wraith of a sentinel private misses Bisil.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
< 640h/640H 238v/239V Pos: standing >
An air elemental snaps into visibility.
An air elemental's feeble crush grazes a Gnome.
An air elemental's feeble crush grazes a Gnome.
An air elemental's feeble crush grazes a Gnome.
You start chanting...
< 640h/640H 238v/239V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
A Centaur gets a few coins from the corpse of a lieutenant.
< 640h/640H 238v/239V Pos: standing >
Casting: wall of iron **
A Centaur puts a pile of coins into a large leather backpack.
< 640h/640H 238v/239V Pos: standing >
An air elemental blocks a Gnome's lunge at it.
An air elemental blocks a Gnome's lunge at it.
A lieutenant dodges a Dwarf's attack.
A Dwarf's crush strikes a lieutenant.
A Dwarf misses a lieutenant.
Nom starts casting an offensive spell.
Nom snaps into visibility.
< 640h/640H 238v/239V Pos: standing >
Casting: wall of iron *
< 640h/640H 238v/239V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 640h/640H 238v/239V Pos: standing >
The wraith of a sentinel private fades from your mortal viewing...
Matikai starts casting an offensive spell.
Matikai snaps into visibility.
< 640h/640H 238v/239V Pos: standing >
Casting: wall of iron
The wraith of a sentinel private suddenly attacks an air elemental!
The wraith of a sentinel private snaps into visibility.
The wraith of a sentinel private misses an air elemental.
The wraith of a sentinel private misses Bisil.
< 640h/640H 238v/239V Pos: standing >
Nom completes his spell...
Nom utters the words 'uqz gsutzg'
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
The wraith of a sentinel private dodges Bisil's attack.
The wraith of a sentinel private dodges Bisil's attack.
< 640h/640H 238v/239V Pos: standing >
You complete your spell...
A Centaur trots south.
< 640h/640H 238v/239V Pos: standing >
Bisil starts casting a spell called 'mirror image'.
< 640h/640H 238v/239V Pos: standing >
An air elemental's feeble crush grazes a Gnome.
An air elemental's crush grazes a Gnome.
An air elemental's feeble crush grazes a Gnome.
< 640h/640H 238v/239V Pos: standing >
Matikai completes his spell...
Matikai utters the words 'buoblg qrunsoqpze yugh'
Matikai's fist beats the life out of a Gnome, blood pours from his body!
A Dwarf enters from the south.
< 640h/640H 238v/239V Pos: standing >
A Dwarf avoids being bashed by a lieutenant, who loses his balance and falls.
< 640h/640H 238v/239V Pos: standing >
Nom starts casting an offensive spell.
Nom snaps into visibility.
< 640h/640H 238v/239V Pos: standing >
A Dwarf parries a lieutenant's lunge at him.
< 640h/640H 238v/239V Pos: standing >
An air elemental blocks a Gnome's lunge at it.
An air elemental blocks a Gnome's lunge at it.
< 640h/640H 238v/239V Pos: standing >
Nom snaps into visibility.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 640h/640H 238v/239V Pos: standing >
An air elemental blocks the wraith of a sentinel private's lunge at it.
An air elemental snaps into visibility.
< 640h/640H 238v/239V Pos: standing >
Nom completes his spell...
Nom utters the words 'uqz gsutzg'
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
A Gnome's pair of mailed yeti hide boots [superior] is weakened from the intense cold!
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Nom stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Bisil completes his spell...
Bisil utters the words 'wuffaf uwaoz'
A spitting image of Bisil suddenly rises from the ground!
A spitting image of Bisil suddenly rises from the ground!
A spitting image of Bisil suddenly rises from the ground!
A spitting image of Bisil suddenly rises from the ground!
Bisil dodges the wraith of a sentinel private's attack.
Matikai starts casting an offensive spell.
< 640h/640H 238v/239V Pos: standing >
Bisil misses the wraith of a sentinel private.
The wraith of a sentinel private dodges Bisil's attack.
Ok.
< 640h/640H 238v/239V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a massive wall of iron...
A Dwarf tries to flee, but can't make it out of here!
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 640h/640H 238v/239V Pos: standing >
Matikai completes his spell...
Matikai utters the word 'yufzbarr'
Matikai smirks as his fireball explodes into the face of a Gnome.
A Gnome's tarnished granite belt melted from the intense heat!
The wraith of a sentinel private stops following a Gnome.
The wraith of a sentinel private stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nul by 777856.
You just gained 0.12 frags!
A look of horror and a silent scream are a Gnome's last actions in this world.
A Dwarf stops following a Gnome.
A Dwarf's crush strikes a lieutenant.
A Dwarf's impressive crush strikes a lieutenant.
A Dwarf's fine crush wounds a lieutenant.
Bisil gives an order to his followers.
< 640h/640H 238v/239V Pos: standing >
An air elemental fades from your mortal viewing...
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a massive wall of iron...
A Dwarf tries to flee, but can't make it out of here!
< 640h/640H 238v/239V Pos: standing >
Casting: wall of iron *
< 640h/640H 238v/239V Pos: standing >
Bisil gets a small pile of coins from the corpse of Mulk.
< 640h/640H 239v/239V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 640h/640H 239v/239V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!
< 640h/640H 239v/239V Pos: standing >
A Dwarf parries a lieutenant's lunge at him.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 640h/640H 239v/239V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
< 640h/640H 239v/239V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 640h/640H 239v/239V Pos: standing >
Matikai leaves south.
< 640h/640H 239v/239V Pos: standing >
Bisil puts a small pile of coins into a bottomless bag of the illithids.
You failed.
< 640h/640H 239v/239V Pos: standing >
Bisil gives an order to his followers.
Pardon?
< 640h/640H 239v/239V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 640h/640H 239v/239V Pos: standing >
Northern Guard's Walk, West Wall
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
[2] The corpse of a private in the Guard's Walk Patrol is lying here.
Nom enters from the north.
An ice elemental enters from the north.
< 640h/640H 238v/239V Pos: standing >
Slay whom?
< 640h/640H 238v/239V Pos: standing >
Northern Guard's Walk, West Wall
Obvious exits: -N -S
Nom enters from the north.
An ice elemental enters from the north.
A void elemental sneaks in from the north.
< 640h/640H 237v/239V Pos: standing >
Slay whom?
< 640h/640H 237v/239V Pos: standing >
Northern Guard's Walk, West Wall
Obvious exits: -N -E# -S
Nom enters from the north.
An ice elemental enters from the north.
< 640h/640H 236v/239V Pos: standing >
Slay whom?
< 640h/640H 237v/239V Pos: standing >
Southern Guard's Walk, West Wall
Obvious exits: -N -S
Nom enters from the north.
An ice elemental enters from the north.
A void elemental sneaks in from the north.
< 640h/640H 237v/239V Pos: standing >
Slay whom?
< 640h/640H 237v/239V Pos: standing >
Southern Guard's Walk, West Wall
Obvious exits: -N -S
Nom enters from the north.
An ice elemental enters from the north.
A void elemental sneaks in from the north.
< 640h/640H 238v/239V Pos: standing >
Slay whom?
< 640h/640H 238v/239V Pos: standing >
Southern Guard's Walk, West Wall
Obvious exits: -N -S
Nom enters from the north.
An ice elemental enters from the north.
< 640h/640H 237v/239V Pos: standing >
Slay whom?
< 640h/640H 237v/239V Pos: standing >
You quickly scan the area.
You see nothing.
< 640h/640H 237v/239V Pos: standing >
A Corner in the Guards Walk
Obvious exits: -N -E -U
[2] The corpse of a lieutenant is lying here.
Nom enters from the north.
An ice elemental enters from the north.
A void elemental sneaks in from the north.
< 640h/640H 237v/239V Pos: standing >
You quickly scan the area.
Matikai who is a brief walk away to your east.
A Dwarf who is in the distance to your east.
< 640h/640H 237v/239V Pos: standing >
Slay whom?
< 640h/640H 238v/239V Pos: standing >
Western Guard's Walk, South Wall
Obvious exits: -E -W
Nom enters from the west.
An ice elemental enters from the west.
< 640h/640H 238v/239V Pos: standing >
Western Guard's Walk, South Wall
Obvious exits: -E -W
Nom enters from the west.
An ice elemental enters from the west.
A void elemental sneaks in from the west.
< 640h/640H 237v/239V Pos: standing >
Western Guard's Walk, South Wall
Obvious exits: -E -W
Nom enters from the west.
An ice elemental enters from the west.
< 640h/640H 236v/239V Pos: standing >
The Guards Observatory
Obvious exits: -N# -E -W
A beautiful ruby belt buckle lies here on the ground.
[2] The corpse of a sentinel private is lying here.
A suit of blue and white banded mail stands against the wall.
Nom enters from the west.
An ice elemental enters from the west.
< 640h/640H 235v/239V Pos: standing >
The Southwestern Corner of the Grand Foyer
Obvious exits: -N -E -W
Nom enters from the west.
An ice elemental enters from the west.
< 640h/640H 235v/239V Pos: standing >
The Southern End of the Grand Foyer
Obvious exits: -N -E -S# -W
Matikai Anarchy (Kobold)(small) stands, floating here. (Casting) (Red Aura)
A Dwarf (medium) The Empire stands, floating here.
Nom enters from the west.
An ice elemental enters from the west.
A void elemental sneaks in from the west.
< 640h/640H 236v/239V Pos: standing >
Matikai completes his spell...
Matikai utters the word 'yufzbarr'
Matikai smirks as his fireball explodes into the face of a Dwarf.
< 640h/640H 237v/239V Pos: standing >
Nom starts casting an offensive spell.
Nom snaps into visibility.
You snap into visibility.
You miss a Dwarf.
< 640h/640H 238v/239V Pos: standing >
< T: Nul TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf leaves north.
< 640h/640H 239v/239V Pos: standing >
Nom completes his spell...
Nom utters the words 'diesilla barh'
< 640h/640H 239v/239V Pos: standing >
A Dwarf enters from the north.
< 640h/640H 239v/239V Pos: standing >
Nom starts casting an offensive spell.
Nom snaps into visibility.
< 640h/640H 239v/239V Pos: standing >
Matikai leaves north.
< 640h/640H 239v/239V Pos: standing >
Nom snaps into visibility.
Nom completes his spell...
Nom utters the words 'diesilla barh'
A Dwarf wavers under the impact of the lightning bolt sent by Nom.
Matikai enters from the north.
< 640h/640H 239v/239V Pos: standing >
Matikai starts casting an offensive spell.
< 640h/640H 239v/239V Pos: standing >
Nom starts casting an offensive spell.
Nom snaps into visibility.
< 640h/640H 239v/239V Pos: standing >
Matikai completes his spell...
Matikai utters the word 'yufzbarr'
Matikai smirks as his fireball explodes into the face of a Dwarf.
A Dwarf fills with BloodLust
Who should the spell be cast upon? You must specify a target!
< 640h/640H 239v/239V Pos: standing >
Nom snaps into visibility.
Nom completes his spell...
Nom utters the words 'diesilla barh'
A Dwarf wavers under the impact of the lightning bolt sent by Nom.
A Dwarf's soldiers belt exploded spreading charges of electrical energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nul by 1485000.
The smell of fresh blood enters your body, infusing you with power!