The death of [35 Controller] Clorin The Empire (Grey Elf)

in A Guest's Quarters

from the perspective of [40 Air Magus] Bisil Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an old and frayed tam o'shanter
<worn on eyes>       an eyepatch of swirling shadows [poor] (glowing)
<worn in ear>        a small ruby earring with golden insets.
<worn in ear>        a small ruby earring with golden insets. [88%]
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck>   a necklace of the Emissary [poor]
<worn on body>       some flowing spidersilk robes covered in shadows [superior]
<worn about body>    a fine silken bodycloak (humming)
<worn on tail>       a woven mithral tail ring [poor]
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a mystical tome with glowing elemental glyphs
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a crystalline tower shield (glowing)
<worn on hands>      a pair of moss-covered gloves [poor] (glowing)
<worn on finger>     a gold ring with diamonds
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       some skin-wrapped gold shoes

A guest of the cloud giant stands here.

< 431h/431H 160v/160V Pos: standing >
You sit down and relax.

< 431h/431H 160v/160V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - disintegrate
               1 - improved invisibility
( 7th circle)  1 - dimension door
               4 - cyclone
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               4 - wall of stone
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - infravision
               2 - wall of force
( 3rd circle)  2 - strength
               5 - dispel magic
               2 - agility
( 2nd circle)  7 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) conjure elemental
   11 seconds:  ( 5th) conjure elemental
   13 seconds:  ( 1st) minor creation
   16 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 431h/431H 160v/160V Pos: sitting >
The gods ignore you.

< 431h/431H 160v/160V Pos: sitting >
You start meditating...

< 431h/431H 160v/160V Pos: sitting >

< 431h/431H 160v/160V Pos: sitting >

< 431h/431H 160v/160V Pos: sitting >
You have finished memorizing conjure elemental.

< 431h/431H 160v/160V Pos: sitting >
You have finished memorizing conjure elemental.

< 431h/431H 160v/160V Pos: sitting >
You have finished memorizing minor creation.

< 431h/431H 160v/160V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 431h/431H 160v/160V Pos: sitting >
You clamber to your feet.

< 431h/431H 160v/160V Pos: standing >

< 431h/431H 160v/160V Pos: standing >

< 431h/431H 160v/160V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a guest of the cloud giants is lying here.
The corpse of a Grey Elf is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A guest of the cloud giant stands here.

< 431h/431H 160v/160V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 431h/431H 160v/160V Pos: standing >

< 431h/431H 160v/160V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a guest of the cloud giants is lying here.
The corpse of a Grey Elf is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A guest of the cloud giant stands here.

< 431h/431H 160v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 431h/431H 160v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 159v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 431h/431H 159v/160V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
The corpse of a guest of the cloud giants is lying here.
The corpse of a Grey Elf is lying here.
A guest of the cloud giant stands here.
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 158v/160V Pos: standing >

< 431h/431H 160v/160V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an old and frayed tam o'shanter
<worn on eyes>       an eyepatch of swirling shadows [poor] (glowing)
<worn in ear>        a small ruby earring with golden insets.
<worn in ear>        a small ruby earring with golden insets. [88%]
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck>   a necklace of the Emissary [poor]
<worn on body>       some flowing spidersilk robes covered in shadows [superior]
<worn about body>    a fine silken bodycloak (humming)
<worn on tail>       a woven mithral tail ring [poor]
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a mystical tome with glowing elemental glyphs
<held as shield>     a crystalline tower shield (glowing)
<worn on hands>      a pair of moss-covered gloves [poor] (glowing)
<worn on finger>     a gold ring with diamonds
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       some skin-wrapped gold shoes

< 431h/431H 160v/160V Pos: standing >
A bottomless bag of the shield dwarves contains:

a spellbook
a pair of taut dwarfhide gloves [superior]
a pair of tight black slippers [85%]
ringmail emblazoned with a mace and skull emblem [poor]
a daisy necklace [poor] (illuminating)
a glowing electrum ring [poor] (illuminating)
a piece of immortal bone
an unearthly iron sword
a simple robe [poor]
[2] a spellbook
an icy marble hood
a well-used chitin collar
some well-used emerald claws
a boreal flesh platemail
an angelic flesh cord
a rugged adventurers satchel (illuminating)
a quill [86%]
some stretched illithid skin
a bugbear-skin eyepatch [superior]
an elfskin belt
a long purple robe [superior]
some sleeves of stretched drow-skin [poor]
a small pile of coins
[9] a sparkling large hairy crab
[57] a dark misty potion

< 431h/431H 160v/160V Pos: standing >
You get some sleeves of stretched drow-skin [poor] from a bottomless bag of the shield dwarves.

< 431h/431H 160v/160V Pos: standing >
You cover your arms with some sleeves of stretched drow-skin [poor].

< 431h/431H 160v/160V Pos: standing >
You get a rugged adventurers satchel from a bottomless bag of the shield dwarves.

< 431h/431H 160v/160V Pos: standing >
A rugged adventurers satchel contains:

a small pile of coins
[2] a sparkling large bass
[2] a sparkling speckled perch
a sparkling small clam
[2] a sparkling impressive lobster
a sparkling large hairy crab
[5] a sparkling rainbow trout
a sparkling large flat oyster
[2] a sparkling large shrimp
[2] a sparkling large mussel
[4] a sparkling piranha
a green axe [superior]

< 431h/431H 160v/160V Pos: standing >
You moved 24 items from a rugged adventurers satchel to a bottomless bag of the shield dwarves.

< 431h/431H 160v/160V Pos: standing >
You put 1 items into a bottomless bag of the shield dwarves.

< 431h/431H 160v/160V Pos: standing >
You get a small pile of coins from your bottomless bag of the shield dwarves.
There were: 29 platinum coins, 907 gold coins. 

< 431h/431H 160v/160V Pos: standing >
Ok.
You put 29 platinum, 907 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.

< 431h/431H 160v/160V Pos: standing >
A Guest's Quarters
Obvious exits: -South
The corpse of a guest of the cloud giants is lying here.
The corpse of a Grey Elf is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A guest of the cloud giant stands here.

< 431h/431H 160v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 431h/431H 160v/160V Pos: standing >
Autosaving...

< 431h/431H 160v/160V Pos: standing >
You feel like a potion could do you good once again.

< 431h/431H 160v/160V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 159v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
An air elemental enters from the west.
An air elemental enters from the west.

< 431h/431H 158v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
A cloud giant guard patrols here.
An air elemental enters from the west.
An air elemental enters from the west.

< 431h/431H 157v/160V Pos: standing >
The door seems to be closed.

< 431h/431H 157v/160V Pos: standing >
The door seems to be closed.

< 431h/431H 157v/160V Pos: standing >
Ok.

< 431h/431H 159v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West 
A servant of the castle brings drinks to the guests.
An elven merchant sells his goods here.
A cloud giant guard patrols here.
An air elemental enters from the west.
An air elemental enters from the west.

< 431h/431H 158v/160V Pos: standing >
Ok.

< 431h/431H 159v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
A halfling merchant sells his wares here.
An air elemental enters from the west.
An air elemental enters from the west.

< 431h/431H 159v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East # -South -West 
An air elemental enters from the west.
An air elemental enters from the west.

< 431h/431H 158v/160V Pos: standing >
The door seems to be closed.

< 431h/431H 158v/160V Pos: standing >
Ok.

< 431h/431H 159v/160V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
(Q)Nonstros, the cloud giant bard entertains here.
A cloud giant guard patrols here.
An air elemental enters from the west.
An air elemental enters from the west.

< 431h/431H 159v/160V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A guest of the cloud giants reads a book in his room.
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 158v/160V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
(Q)Nonstros, the cloud giant bard entertains here.
A cloud giant guard patrols here.
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 158v/160V Pos: standing >
Nonstros, the cloud giant bard says 'The secrets of true beauty are
contained within each and every one of us. Some of us simply need to
spend time exploring the world, until we can unleash our inner beauty.'
Nonstros casts a broad smile upon you, and you feel as peaceful as
you ever have.


< 431h/431H 160v/160V Pos: standing >
A halfling merchant enters from the east.
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West 
An air elemental enters from the east.
An air elemental enters from the east.

< 431h/431H 159v/160V Pos: standing >
Ok.

< 431h/431H 159v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
A halfling merchant sells his wares here.
An air elemental enters from the east.
An air elemental enters from the east.

< 431h/431H 158v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South# -West 
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 157v/160V Pos: standing >
The gate seems to be closed.

< 431h/431H 157v/160V Pos: standing >
Ok.

< 431h/431H 159v/160V Pos: standing >
Before a the Gates of Castle Selanis
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 158v/160V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 155v/160V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 152v/160V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 148v/160V Pos: standing >
The Top of a Mountain
   The misty shaft opens up to the top of the cloudy
mountain here.  This is the first of a series of mountains
that stretch on up into the sky further and further.  To
the north is a pathway along the peaks of the mountain. The
path to the north is cloudy and visibility is slightly
limited.  The sounds of giants can be heard.
Obvious exits: -North -Down 
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 145v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 431h/431H 147v/160V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 144v/160V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 144v/160V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 140v/160V Pos: standing >
Before a the Gates of Castle Selanis
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 139v/160V Pos: standing >
That's absurd.

< 431h/431H 141v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 139v/160V Pos: standing >
Ok.

< 431h/431H 141v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 141v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West #
A halfling merchant sells his wares here.
An elven merchant sells his goods here.
A cloud giant guard patrols here.
An air elemental enters from the east.
An air elemental enters from the east.

< 431h/431H 140v/160V Pos: standing >
The door seems to be closed.

< 431h/431H 140v/160V Pos: standing >
Pardon?

< 431h/431H 142v/160V Pos: standing >
The door seems to be closed.

< 431h/431H 143v/160V Pos: standing >
That's absurd.

< 431h/431H 145v/160V Pos: standing >
Ok.

< 431h/431H 146v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A cloud giant guard patrols here.
An air elemental enters from the east.
An air elemental enters from the east.

< 431h/431H 145v/160V Pos: standing >
Pardon?

< 431h/431H 146v/160V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A guest of the cloud giants rests comfortably.
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 146v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A cloud giant guard patrols here.
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 146v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
An air elemental enters from the east.
An air elemental enters from the east.

< 431h/431H 146v/160V Pos: standing >
Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -North -East  -South -West 
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 145v/160V Pos: standing >
Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -North -East  -South -West 
A disciple of Stronmaus prays here.
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 145v/160V Pos: standing >
The Altar to Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -South
The assistant priest to Ankha stands by her side.
Ankha, the cloud giant priest stands at the altar.
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 145v/160V Pos: standing >
Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -North -East  -South -West 
A disciple of Stronmaus prays here.
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 148v/160V Pos: standing >
Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -North -East  -South -West 
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 147v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
An air elemental enters from the north.
An air elemental enters from the north.

< 431h/431H 147v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
An air elemental enters from the east.
An air elemental enters from the east.

< 431h/431H 147v/160V Pos: standing >
The door seems to be closed.

< 431h/431H 147v/160V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
The corpse of a guest of the cloud giants is lying here.
The corpse of a Grey Elf is lying here.
An art instructor, arranging flowers in a vase. (minion) 
An art instructor, arranging flowers in a vase. (minion) 
A Grey Elf (medium)  The Empire stands in mid-air here.
A guest of the cloud giant stands here.
An air elemental enters from the south.
An air elemental enters from the south.

< 431h/431H 147v/160V Pos: standing >
An art instructor sings a song so well you feel your pain and suffering ebbing away.
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
[Damage:  1 ] An air elemental's mass slams into a Grey Elf, knocking him to the ground!

< 431h/431H 150v/160V Pos: standing >
An air elemental snaps into visibility.
[Damage:  6 ] An air elemental's decent crush strikes a Grey Elf.
[Damage:  5 ] An air elemental's decent crush wounds a Grey Elf.
[Damage:  5 ] An air elemental's decent crush strikes a Grey Elf.
[Damage:  5 ] An air elemental's crush strikes a Grey Elf.

< 431h/431H 150v/160V Pos: standing >
An art instructor plays a song to lift her spirit off the ground.

< 431h/431H 151v/160V Pos: standing >
You start chanting...

< 431h/431H 160v/160V Pos: standing >
An air elemental snaps into visibility.
[Damage:  5 ] An air elemental's decent crush strikes a Grey Elf.
[Damage:  5 ] An air elemental's decent crush strikes a Grey Elf.
An air elemental blocks a Grey Elf's lunge at it.
An air elemental blocks a Grey Elf's lunge at it.
An air elemental snaps into visibility.
[Damage:  5 ] An air elemental's decent crush strikes a Grey Elf.

< 431h/431H 160v/160V Pos: standing >
Casting: wall of stone **

< 431h/431H 160v/160V Pos: standing >
An art instructor sings a song so well you feel your pain and suffering ebbing away.

< 431h/431H 160v/160V Pos: standing >
Casting: wall of stone *

< 431h/431H 160v/160V Pos: standing >
An art instructor plays a song to lift her spirit off the ground.
An art instructor suddenly attacks an air elemental!
An art instructor misses an air elemental.

< 431h/431H 160v/160V Pos: standing >
You complete your spell...

< 431h/431H 160v/160V Pos: standing >
A Grey Elf clambers to his feet.

< 431h/431H 160v/160V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!

< 431h/431H 160v/160V Pos: standing >
An air elemental snaps into visibility.
[Damage:  4 ] An air elemental's crush wounds a Grey Elf.
A Grey Elf dodges an air elemental's attack.
[Damage:  4 ] An air elemental's crude crush wounds a Grey Elf.
[Damage:  4 ] An air elemental's crude crush wounds a Grey Elf.
A Grey Elf dodges an air elemental's attack.
An air elemental rises to its feet.

< 431h/431H 160v/160V Pos: standing >
An air elemental blocks a Grey Elf's lunge at it.
An air elemental dodges a Grey Elf's attack.

< 431h/431H 160v/160V Pos: standing >
An air elemental dodges an art instructor's attack.
An air elemental blocks an art instructor's lunge at it.
An art instructor's punch wounds an air elemental.

< 431h/431H 160v/160V Pos: standing >
Ok.
[Damage:  1 ] An air elemental's mass slams into a Grey Elf, knocking him to the ground!
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.

< 431h/431H 160v/160V Pos: standing >
An art instructor sings a song so well you feel your pain and suffering ebbing away.
An art instructor finishes her song.

< 431h/431H 160v/160V Pos: standing >
An air elemental misses a Grey Elf.
[Damage:  5 ] An air elemental's decent crush strikes a Grey Elf.
[Damage:  6 ] An air elemental's crush strikes a Grey Elf.
An air elemental snaps into visibility.
[Damage:  5 ] An air elemental's decent crush strikes a Grey Elf.
[Damage: 12 ] An air elemental's fine crush strikes a Grey Elf hard.
[Damage:  5 ] An air elemental's decent crush strikes a Grey Elf.

< 431h/431H 160v/160V Pos: standing >
An art instructor plays a song to lift her spirit off the ground.
An art instructor finishes her song.

< 431h/431H 160v/160V Pos: standing >
An air elemental blocks a Grey Elf's lunge at it.
An air elemental blocks a Grey Elf's lunge at it.

< 431h/431H 160v/160V Pos: standing >
An art instructor misses an air elemental.
An art instructor misses an air elemental.

< 431h/431H 160v/160V Pos: standing >
You start chanting...

< 431h/431H 160v/160V Pos: standing >
Casting: disintegrate 

< 431h/431H 160v/160V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Grey Elf!
[Damage:  1 ] -=[A quill turns red hot, a Grey Elf screams as a quill burns him.]=-
[Damage: 118 ] -=[You smile happily as your disintegration ray hits a Grey Elf!]=-
An art instructor stops following a Grey Elf.
An art instructor stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!