<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on hands> a pair of brown leather gloves
<held> a spellbook
<worn on feet> a pair of tight black slippers
A cute wild rabbit is sitting here looking for a meal.
An elderly man stands here, smack'n his lips.
A being formed from crystalized magic awaits orders from their master. (minion)
Stephan looks at you contently.
< 158h/158H 115v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South -West
A servant of the keep's baron is here tending official business.
A hooded executioner stands here practicing his axe swing.
A woman stands here humming a melody.
< 158h/158H 114v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -East -South -West
A peddler of the Keep is sitting here displaying his wares.
< 158h/158H 113v/115V Pos: standing >
An apprentice of the high mage enters from the west.
The zombie of a rotten corpse enters from the west.
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South
< 158h/158H 114v/115V Pos: standing >
On Commerce Way
To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down. Tall
weeds grow all along the street. The cobblestones are uplifted and
missing in some places. Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
< 158h/158H 113v/115V Pos: standing >
On Commerce Way
To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down. Tall
weeds grow all along the street. The cobblestones are uplifted and
missing in some places. Laughter can be heard nearby from playing
children.
Obvious exits: -North -East -South -West
An elderly woman stands here, staring into the past.
A guard of the Bloodstone keep stands here looking alert.
The keep's majestrate is standing here, peering about at the nearby crowds.
< 158h/158H 113v/115V Pos: standing >
A guard of the keep leaves west.
< 158h/158H 114v/115V Pos: standing >
Commerce Way & Mina Street Intersection
To the south of here is a commerce area where local citizens go
to barter for goods. This intersection is the center of the residential
zone. Laughter can be heard nearby from playing children.
Obvious exits: -North -East -South -West
A young squire stands here practicing his sword technique.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
The leader of the gang BloodCrow is standing here.
A wino stands here, swaying and mumbling some nonsense.
A drunken regal man is swaying here, awaiting the slave auctions.
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 114v/115V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
An elite bodyguard stands here, protecting his escort.
An elite bodyguard stands here, protecting his escort.
The daughter of the baron is standing here, fanning herself.
A watcher of the keep stands ready to defend the citizenry.
An insane woman stands, apparently asleep.
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 113v/115V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
< 158h/158H 112v/115V Pos: standing >
Mina and Cyloc Intersection
This is the intsection of Mina Street and Cyloc Street. Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues. To the east is a residential
community. West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West
A black crow is perched here, squawking insults at you.
< 158h/158H 112v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
< 158h/158H 113v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
< 158h/158H 113v/115V Pos: standing >
An elderly woman enters from the south.
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
< 158h/158H 112v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A fuzzy black squirrel is sitting here scavenging for some food.
An insane woman mumbles to herself, with a wild look in her eyes.
An insane woman stands, apparently asleep.
< 158h/158H 112v/115V Pos: standing >
Autosaving...
< 158h/158H 113v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 113v/115V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
A guard of the Bloodstone keep stands here looking alert.
A homeless man is here, longing for better times.
A black gnoll is asleep, kneeling.
< 158h/158H 114v/115V Pos: standing >
In Cyloc Square
This is the main intersection of the Keep. The square is paved
with clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. In the center
of the square is a huge fountain containing a number of marble
statues. To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree. To the north many store fronts
can be made out.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.
< 158h/158H 113v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -West
An insane woman mumbles to herself, with a wild look in her eyes.
< 158h/158H 114v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
< 158h/158H 113v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -North -East -West
< 158h/158H 112v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
A watcher of the keep stands ready to defend the citizenry.
A homeless man is here, longing for better times.
< 158h/158H 112v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -West
A guard of the Bloodstone keep stands here looking alert.
A noble lady is standing here.
Somebody's revolting little child is standing here.
< 158h/158H 111v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
< 158h/158H 113v/115V Pos: standing >
At the Entrance to The Prison
Here is a pair of large double doors. The door on the left has
a rather complex looking key hole. The doors are set in a very
solid frame of iron and steel. Screams of terror and torture escape
somehow from this five story prison, though it is doubtful that anything
else does. You can hear the the sounds of guards talking in the distance.
There is a note attached to the door here.
Obvious exits: -North# -East
< 158h/158H 114v/115V Pos: standing >
being isn't here.
< 158h/158H 114v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
A noble lady is standing here.
< 158h/158H 113v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -West
A guard of the Bloodstone keep stands here looking alert.
Somebody's revolting little child is standing here.
< 158h/158H 112v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
An insane woman mumbles to herself, with a wild look in her eyes.
A watcher of the keep stands ready to defend the citizenry.
A homeless man is here, longing for better times.
< 158h/158H 112v/115V Pos: standing >
An insane woman leaves west.
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -North -East -West
A young squire stands here practicing his sword technique.
< 158h/158H 114v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -South -West
< 158h/158H 113v/115V Pos: standing >
On Prison Way
To the west of here can be seen a towering prison. This is where
most scum end up. The street is lined with guard pill boxes. The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East -West
An insane woman mumbles to herself, with a wild look in her eyes.
< 158h/158H 113v/115V Pos: standing >
An insane woman leaves west.
< 158h/158H 114v/115V Pos: standing >
In Cyloc Square
This is the main intersection of the Keep. The square is paved
with clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. In the center
of the square is a huge fountain containing a number of marble
statues. To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree. To the north many store fronts
can be made out.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.
< 158h/158H 113v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
A guard of the Bloodstone keep stands here looking alert.
A black gnoll is asleep, kneeling.
< 158h/158H 114v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 113v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
An insane woman mumbles to herself, with a wild look in her eyes.
A fuzzy black squirrel is sitting here scavenging for some food.
An insane woman stands, apparently asleep.
< 158h/158H 113v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
An elderly woman stands here, staring into the past.
< 158h/158H 114v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
< 158h/158H 113v/115V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A small sparrow is hopping about the ground here.
< 158h/158H 113v/115V Pos: standing >
Mina and Cyloc Intersection
This is the intsection of Mina Street and Cyloc Street. Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues. To the east is a residential
community. West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West
< 158h/158H 113v/115V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
A drunken regal man is swaying here, awaiting the slave auctions.
A black crow is perched here, squawking insults at you.
< 158h/158H 113v/115V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
An elite bodyguard stands here, protecting his escort.
An elite bodyguard stands here, protecting his escort.
The daughter of the baron is standing here, fanning herself.
An insane woman stands, apparently asleep.
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 114v/115V Pos: standing >
Commerce Way & Mina Street Intersection
To the south of here is a commerce area where local citizens go
to barter for goods. This intersection is the center of the residential
zone. Laughter can be heard nearby from playing children.
Obvious exits: -North -East -South -West
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 113v/115V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 158h/158H 113v/115V Pos: standing >
On Commerce Way
To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down. Tall
weeds grow all along the street. The cobblestones are uplifted and
missing in some places. Laughter can be heard nearby from playing
children.
Obvious exits: -North -East -South -West
The keep's majestrate is standing here, peering about at the nearby crowds.
< 158h/158H 113v/115V Pos: standing >
In a Citizen's Dwelling
A warm fire is burning in the corner. The room is sparsly furnished
with a few toys lying on the floor. What furnishings that are present
are somewhat broken and useless. Probably collected to serve as valuable
fire wood. The fire casts shadows upon this home's humble walls that
dance about. The dwelling is quite plan but yet there is something
appealing about it.
Obvious exits: -West
A watcher of the keep stands ready to defend the citizenry.
An elderly woman stands here, staring into the past.
A citizen of Bloodstone is stretched out, sound asleep.
A citizen of Bloodstone is stretched out, sound asleep.
< 158h/158H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 158h/158H 114v/115V Pos: standing >
On Commerce Way
To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down. Tall
weeds grow all along the street. The cobblestones are uplifted and
missing in some places. Laughter can be heard nearby from playing
children.
Obvious exits: -North -East -South -West
The keep's majestrate is standing here, peering about at the nearby crowds.
< 158h/158H 114v/115V Pos: standing >
On Commerce Way
To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down. Tall
weeds grow all along the street. The cobblestones are uplifted and
missing in some places. Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
< 158h/158H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 158h/158H 113v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South
The zombie of a rotten corpse stands here.
An apprentice of the high mage is standing here, serving his master.
< 158h/158H 113v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -East -South -West
A corpse is here.
A black crow is perched here, squawking insults at you.
(Q)The high mage of Bloodstone is standing here, contemplating something.
A peddler of the Keep is sitting here displaying his wares.
< 158h/158H 114v/115V Pos: standing >
Hey, it's raining...
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South -West
A guard of the Bloodstone keep stands here looking alert.
A hooded executioner stands here practicing his axe swing.
< 158h/158H 113v/115V Pos: standing >
A hooded executioner leaves east.
< 158h/158H 113v/115V Pos: standing >
Under the Royal Arches
Stretching towards the heavans are a pair of eloborate pilars which
come together. The pilars are carved with beautiful ornate figures.
At the base of these mighty sentinels are rows of prickly thorn bushes.
Planted firmly in the ground next to each of the pilars is a long slender
bronze pole. At the tip of the pole, a purple flame burns.
Beyond to the south are some black marble stairs. To the north is
the commerce district.
Obvious exits: -North -South
< 158h/158H 114v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South -West
A guard of the Bloodstone keep stands here looking alert.
< 158h/158H 113v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -West
The fountain's waters are very inviting.
A guard of the Bloodstone keep stands here looking alert.
A servant of the keep's baron is here tending official business.
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 112v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South -West
A black crow is perched here, squawking insults at you.
A guard of the Bloodstone keep stands here looking alert.
< 158h/158H 113v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -West
The fountain's waters are very inviting.
A guard of the Bloodstone keep stands here looking alert.
A servant of the keep's baron is here tending official business.
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 114v/115V Pos: standing >
A guard of the keep enters from the east.
The Shargass Petstore
This is the front half of the petshop. Many books, treats, and
other pet related products are stacked high on each wall. The floor
is made of many nicely polished planks that belch a loud creak whenever
walked upon. A noticeable smell of urine wafts by which seems to
originate from the back of the store. A woman stands here sweeping
up the floor.
Obvious exits: -East -West
Anele waits patiently here, while you look around.
< 158h/158H 113v/115V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 158h/158H 114v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -West
The fountain's waters are very inviting.
A guard of the Bloodstone keep stands here looking alert.
A guard of the Bloodstone keep stands here looking alert.
A servant of the keep's baron is here tending official business.
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 113v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South -West
A black crow is perched here, squawking insults at you.
< 158h/158H 113v/115V Pos: standing >
A black crow leaves west.
< 158h/158H 113v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -West
The fountain's waters are very inviting.
A black crow is perched here, squawking insults at you.
A guard of the Bloodstone keep stands here looking alert.
A guard of the Bloodstone keep stands here looking alert.
A servant of the keep's baron is here tending official business.
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 113v/115V Pos: standing >
The Shargass Petstore
This is the front half of the petshop. Many books, treats, and
other pet related products are stacked high on each wall. The floor
is made of many nicely polished planks that belch a loud creak whenever
walked upon. A noticeable smell of urine wafts by which seems to
originate from the back of the store. A woman stands here sweeping
up the floor.
Obvious exits: -East -West
Anele waits patiently here, while you look around.
< 158h/158H 112v/115V Pos: standing >
In the Rear of the Shargaas Petshop
Many exotic animals from throughout the realms are here on
display. Huge cages line the perimeter of the shop, some empty,
but most contain vicious looking companions. The floor here is
covered with sawdust, which helps to mask out the awful smell of
urine. Many books line the wall containing information about
various pets.
Obvious exits: -East
A servant of the keep's baron is here tending official business.
A citizen stands here minding his own business.
< 158h/158H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 158h/158H 113v/115V Pos: standing >
The Shargass Petstore
This is the front half of the petshop. Many books, treats, and
other pet related products are stacked high on each wall. The floor
is made of many nicely polished planks that belch a loud creak whenever
walked upon. A noticeable smell of urine wafts by which seems to
originate from the back of the store. A woman stands here sweeping
up the floor.
Obvious exits: -East -West
Anele waits patiently here, while you look around.
< 158h/158H 112v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -West
The fountain's waters are very inviting.
A black crow is perched here, squawking insults at you.
A guard of the Bloodstone keep stands here looking alert.
A guard of the Bloodstone keep stands here looking alert.
A hooded strongman is standing here, keeping the public at bay.
< 158h/158H 112v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South -West
A woman stands here humming a melody.
A servant of the keep's baron is here tending official business.
< 158h/158H 112v/115V Pos: standing >
A guard of the keep enters from the west.
< 158h/158H 113v/115V Pos: standing >
The Inn of Clowns
Along one wall of this inn are ancient and worn looking maps.
Opposite these unusual decorations is a wooden wall carved with
scenes from battles long ago. To the rear, is a long oak counter
with orc hide posters pined to it. A quick glance at the floor
reveals a mosiac of various sizes and types of teeth. Furniture
is scattered about this lobby which looks less than inviting.
A fire smolders in a large stone place, and a large fat man sits
infront staring off at nothing. Behind the counter is Stephan,
the inn keeper.
Obvious exits: -West
A hooded executioner stands here practicing his axe swing.
A cute wild rabbit is sitting here looking for a meal.
An elderly man stands here, smack'n his lips.
A being formed from crystalized magic awaits orders from their master. (minion)
Stephan looks at you contently.
< 158h/158H 114v/115V Pos: standing >
A hooded executioner smirks.
A hooded executioner says 'Stay out of trouble or I'll add ya to my necklace!'
A hooded executioner throws back his head and cackles with insane glee!
A hooded executioner says 'Understand me?!'
< 158h/158H 114v/115V Pos: standing >
A wild rabbit leaves west.
< 158h/158H 114v/115V Pos: standing >
You give a lesser conjured being an order.
< 158h/158H 114v/115V Pos: standing >
A wild rabbit enters from the west.
< 158h/158H 114v/115V Pos: standing >
The Inn of Clowns
Obvious exits: -West
A cute wild rabbit is sitting here looking for a meal.
A hooded executioner stands here practicing his axe swing.
An elderly man stands here, smack'n his lips.
A being formed from crystalized magic awaits orders from their master. (minion)
Stephan looks at you contently.
< 158h/158H 114v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South -West
A guard of the Bloodstone keep stands here looking alert.
A woman stands here humming a melody.
A servant of the keep's baron is here tending official business.
< 158h/158H 113v/115V Pos: standing >
The Inn of Clowns
Along one wall of this inn are ancient and worn looking maps.
Opposite these unusual decorations is a wooden wall carved with
scenes from battles long ago. To the rear, is a long oak counter
with orc hide posters pined to it. A quick glance at the floor
reveals a mosiac of various sizes and types of teeth. Furniture
is scattered about this lobby which looks less than inviting.
A fire smolders in a large stone place, and a large fat man sits
infront staring off at nothing. Behind the counter is Stephan,
the inn keeper.
Obvious exits: -West
A cute wild rabbit is sitting here looking for a meal.
A hooded executioner stands here practicing his axe swing.
An elderly man stands here, smack'n his lips.
A being formed from crystalized magic awaits orders from their master. (minion)
Stephan looks at you contently.
< 158h/158H 113v/115V Pos: standing >
A hooded executioner swings his heavy axe over his shoulder.
< 158h/158H 114v/115V Pos: standing >
Composed of loosly, magically strung shards of pure magic,
this being appears unhappy to be here.
A lesser conjured being appears to be Construct and is in excellent condition.
It's gargantuan in size.
It is in the front rank.
Through your advanced training, you glean they are a level 25 Warrior.
<primary weapon> a sturdy wooden club
< 158h/158H 115v/115V Pos: standing >
A wild rabbit leaves west.
< 158h/158H 115v/115V Pos: standing >
You give a lesser conjured being an order.
< 158h/158H 115v/115V Pos: standing >
You give a lesser conjured being an order.
A lesser conjured being stops using a sturdy wooden club.
< 158h/158H 115v/115V Pos: standing >
A hooded executioner smirks.
A hooded executioner says 'Stay out of trouble or I'll add ya to my necklace!'
A hooded executioner throws back his head and cackles with insane glee!
A hooded executioner says 'Understand me?!'
< 158h/158H 115v/115V Pos: standing >
You snap into visibility.
< 158h/158H 115v/115V Pos: standing >
You give a lesser conjured being an order.
A lesser conjured being wields a sturdy wooden club.
< 158h/158H 115v/115V Pos: standing >
The Inn of Clowns
Obvious exits: -West
A hooded executioner stands here practicing his axe swing.
An elderly man stands here, smack'n his lips.
A being formed from crystalized magic awaits orders from their master. (minion)
Stephan looks at you contently.
< 158h/158H 115v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South -West
A black crow is perched here, squawking insults at you.
A servant of the keep's baron is here tending official business.
A lesser conjured being enters from the east.
< 158h/158H 114v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -East -South -West
A Centaur (huge) The Empire stands in mid-air here.
A guard of the Bloodstone keep stands here looking alert.
A salesman is standing here, practicing his pitch.
A peddler of the Keep is sitting here displaying his wares.
A lesser conjured being enters from the south.
< 158h/158H 113v/115V Pos: standing >
A Centaur starts casting a spell.
< 158h/158H 114v/115V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South
(Q)The high mage of Bloodstone is standing here, contemplating something.
A lesser conjured being enters from the east.
< 158h/158H 114v/115V Pos: standing >
YOU'RE HIT! A lightning bolt from a Centaur starts your skin smoking.
OUCH! That really did HURT!
< 104h/158H 114v/115V Pos: standing >
On Commerce Way
To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down. Tall
weeds grow all along the street. The cobblestones are uplifted and
missing in some places. Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
The zombie of a rotten corpse stands here.
An apprentice of the high mage is standing here, serving his master.
A lesser conjured being enters from the south.
< 104h/158H 113v/115V Pos: standing >
The high mage of Bloodstone enters from the south.
< 104h/158H 113v/115V Pos: standing >
A Centaur trots in from the south.
< 104h/158H 114v/115V Pos: standing >
A Centaur trots north.
< 104h/158H 114v/115V Pos: standing >
A Centaur trots in from the north.
< 104h/158H 115v/115V Pos: standing >
A Centaur starts casting an offensive spell.
< 104h/158H 115v/115V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Centaur starts your skin smoking.
YIKES! Another hit like that, and you've had it!!
You miss a Centaur.
< 52h/158H 115v/115V Pos: standing >
< T: Keltog TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
A Centaur starts casting an offensive spell called 'lightning bolt'.
< 52h/158H 115v/115V Pos: standing >
< T: Keltog TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
A Centaur completes his spell...
A Centaur utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Centaur starts your skin smoking.
Your quill exploded spreading charges of electrical energy!