<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an old and frayed tam o'shanter (magic)
<worn on eyes> an eyepatch of swirling shadows [superior] (magic) (glowing)
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn in ear> a small ruby earring with golden insets. (magic) [88%]
<worn on face> a mask of hades [poor] (magic) (glowing)
<worn around neck> a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck> a necklace of the Emissary [poor] (magic)
<worn on body> ringmail emblazoned with a mace and skull emblem [poor]
<worn about body> a moss-covered cloak [superior] (glowing)
<worn on tail> a woven mithral tail ring [poor]
<worn about waist> an exquisite silk sash [superior] (magic)
<worn on belt buckle>a mystical tome with glowing elemental glyphs (magic)
<attached to belt> a white leather-bound tome of spirit domination (magic)
<worn on arms> some sleeves of stretched drow-skin [poor]
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> a bracelet of woven willow leaves [poor] (magic)
<worn around wrist> a bracelet of woven willow leaves [poor] (magic)
<worn on hands> a pair of taut dwarfhide gloves [superior]
<worn on finger> a gold ring with diamonds
<worn on finger> a ring of shimmering faerie fire [poor] (glowing)
<primary weapon> a ghastly bone quarterstaff
<worn on legs> some moss-covered leggings [superior] (glowing)
<worn on feet> some skin-wrapped gold shoes
Casting: wall of stone *
< 406h/517H 218v/224V Pos: standing >
Mordix starts casting an offensive spell called 'fireball'.
< 407h/517H 220v/224V Pos: standing >
You complete your spell...
Gax completes his spell...
Gax utters the words 'yjrr pzar'
A torrent of divine energy flows from Gax into Eikel's body, and his wounds begin to heal!
< 408h/517H 220v/224V Pos: standing >
Mordix completes his spell...
Mordix utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by Mordix. OUCH!]=-
Gax blocks Mordix's lunge at him.
Gax blocks Mordix's lunge at him.
A veteran hobgoblin guard misses Dru.
< 365h/517H 223v/224V Pos: standing >
A veteran hobgoblin guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A veteran hobgoblin guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a veteran hobgoblin guard dies in agony.
A Thri-Kreen misses Eikel.
A Thri-Kreen's impressive slash grazes Eikel.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Eikel.
A Thri-Kreen misses Eikel.
Eikel's slash wounds Gax.
Eikel's impressive slash strikes Gax.
Eikel's fine slash wounds Gax.
< 365h/517H 224v/224V Pos: standing >
Riudel starts casting an offensive spell.
< 368h/517H 224v/224V Pos: standing >
Eikel blocks Gax's lunge at him.
Gax misses Eikel.
< 368h/517H 224v/224V Pos: standing >
Eikel dodges Cy's attack.
Eikel dodges Cy's attack.
Cy's fine bludgeon wounds Eikel.
Cy shivers as he hits Eikel.
Cy's fine bludgeon wounds Eikel.
Cy shivers as he hits Eikel.
You get a few coins from the corpse of a veteran hobgoblin guard.
There were: 21 gold coins.
< 369h/517H 224v/224V Pos: standing >
Ok.
You put 0 platinum, 21 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.
< 370h/517H 224v/224V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
-=[Riudel creates a hammer out of thin air that smashes into you!]=-
Riudel suddenly clutches their head, as if trying to shrug off some unknown malady.
Riudel's eyes briefly cloud over as his body is painfully ripped apart from within.
Northwest Corner Of The Main Cavern Route
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a veteran hobgoblin guard is lying here.
A greyish stone wall is here to the south. (magic)
Gax Syndicalist Anarchy (Duergar)(medium) stands in mid-air here, fighting Dru.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Dru.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Eikel.
Zukus MiNe BoSS Anarchy (Duergar)(medium) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting Cy.
A globe of darkness floats near Liels's head.
Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting a Thri-Kreen.
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here, fighting Dru.
Dru Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.
A Thri-Kreen (medium) The Empire crouches in mid-air here, fighting Eikel.
< 319h/517H 224v/224V Pos: standing >
Cy parries Riudel's lunge at him.
Riudel misses Cy.
< 320h/517H 224v/224V Pos: standing >
Liels snaps into visibility.
You stop following Liels.
-=[Liels's bludgeon wounds you.]=-
-=[Liels's fine bludgeon wounds you.]=-
You dodge Liels's vicious attack.
Gax stops fighting.
< 309h/517H 224v/224V Pos: standing >
< T: Cy TP: sta TC: small wounds E: Liels sta EP: few wounds >
Mordix misses you.
You dodge Mordix's vicious attack.
< 310h/517H 224v/224V Pos: standing >
< T: Cy TP: sta TC: small wounds E: Liels sta EP: few wounds >
Riudel just got in your way!
You score a CRITICAL HIT!!!!!
[Damage: 1 ] -=[Your crush grazes Riudel.]=-
Riudel dodges your futile attack.
Zukus suddenly attacks a Thri-Kreen!
Zukus misses a Thri-Kreen.
< 310h/517H 224v/224V Pos: standing >
< T: Cy TP: sta TC: small wounds E: Liels sta EP: few wounds >
You attempt to flee...
You feel uneasy with so many Evil players in The Kingdom of Torg.
Along The Main Cavern Route
Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city. To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East -South# -West
You flee eastward!
< 310h/517H 200v/224V Pos: standing >
You feel uneasy with so many Evil players in The Kingdom of Torg.
Northwest Corner Of The Main Cavern Route
The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner. Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a veteran hobgoblin guard is lying here.
A greyish stone wall is here to the south. (magic)
Gax Syndicalist Anarchy (Duergar)(medium) stands in mid-air here, fighting Eikel.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Dru.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Eikel.
Zukus MiNe BoSS Anarchy (Duergar)(medium) stands in mid-air here, fighting a Thri-Kreen.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting Cy.
A globe of darkness floats near Liels's head.
Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting a Thri-Kreen.
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here, fighting Dru.
Dru Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.
A Thri-Kreen (medium) The Empire crouches in mid-air here, fighting Eikel.
< 310h/517H 199v/224V Pos: standing >
You dodge Riudel's vicious attack.
Riudel misses you.
A Thri-Kreen rises to his feet.
Riudel attempts to flee.
Oof! Riudel bumps into a greyish stone wall...
Riudel tries to flee, but can't make it out of here!
< 310h/517H 200v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
Liels looks at a Thri-Kreen.
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
Eikel blocks Mordix's lunge at him.
Eikel parries Mordix's lunge at him.
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
Cy's eyes briefly cloud over as his body is painfully ripped apart from within.
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
Zukus blocks Cy's lunge at him.
Cy's fine slash wounds Zukus.
Cy misses Zukus.
Zukus dodges Cy's attack.
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
Liels misses Eikel.
Liels misses Eikel.
Liels misses Eikel.
Liels snaps into visibility.
Gax starts casting a spell.
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
Mordix dodges Riudel's attack.
Riudel misses Mordix.
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
Zukus starts casting an offensive spell.
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
Eikel just got in your way!
Eikel blocks your futile lunge at him.
Eikel dodges your futile attack.
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
< 310h/517H 201v/224V Pos: standing >
< T: Dru TP: sta TC:few scratches E: Riudel sta EP: small wounds >
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
You attempt to flee...
You feel uneasy with so many Evil players in The Kingdom of Torg.
Along The Main Cavern Route
Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city. To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East -South# -West
You flee eastward!
< 310h/517H 175v/224V Pos: standing >
A Thri-Kreen enters from the west.
< 310h/517H 176v/224V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.
< 310h/517H 178v/224V Pos: standing >
A Thri-Kreen enters from the west.
< 310h/517H 180v/224V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.
< 310h/517H 182v/224V Pos: standing >
You start chanting...
< 310h/517H 186v/224V Pos: standing >
Casting: wall of stone **
< 312h/517H 189v/224V Pos: standing >
Casting: wall of stone *
< 314h/517H 192v/224V Pos: standing >
You complete your spell...
< 316h/517H 194v/224V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by to your east.
A tired hobgoblin merchant who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is in the distance to your east.
A swarm of insects who is close by to your west.
A swarm of insects who is close by to your west.
Gax who is close by to your west.
A Thri-Kreen who is close by to your west.
Riudel who is close by to your west.
Mordix who is close by to your west.
Mordix who is close by to your west.
Zukus who is close by to your west.
Liels who is close by to your west.
Eikel who is close by to your west.
Cy who is close by to your west.
Dru who is close by to your west.
< 322h/517H 203v/224V Pos: standing >
You sit down and relax.
< 325h/517H 206v/224V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - gate
( 8th circle) 1 - detect invisibility
3 - disintegrate
( 7th circle) 1 - dimension door
4 - cyclone
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 3 - conjure elemental
( 4th circle) 4 - lightning bolt
1 - levitate
1 - infravision
2 - wall of force
( 3rd circle) 2 - strength
5 - dispel magic
2 - agility
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 5th) wall of stone
11 seconds: ( 5th) wall of stone
17 seconds: ( 5th) wall of stone
23 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 325h/517H 206v/224V Pos: sitting >
The gods ignore you.
< 326h/517H 208v/224V Pos: sitting >
You start meditating...
< 326h/517H 209v/224V Pos: sitting >
< 328h/517H 215v/224V Pos: sitting >
You feel your mind recover from the assault.
You no longer feel the call of the gods.
< 329h/517H 216v/224V Pos: sitting >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 329h/517H 217v/224V Pos: sitting >
A tired hobgoblin merchant enters from the east.
< 330h/517H 220v/224V Pos: sitting >
You have finished memorizing wall of stone.
< 331h/517H 223v/224V Pos: sitting >
You have finished memorizing wall of stone.
< 335h/517H 224v/224V Pos: sitting >
You have finished memorizing wall of stone.
< 339h/517H 224v/224V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 342h/517H 224v/224V Pos: sitting >
You clamber to your feet.
< 343h/517H 224v/224V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A swarm of insects who is close by to your west.
Gax who is close by to your west.
A Thri-Kreen who is close by to your west.
Riudel who is close by to your west.
Mordix who is close by to your west.
Mordix who is close by to your west.
Mordix who is close by to your west.
Zukus who is close by to your west.
Liels who is close by to your west.
Eikel who is close by to your west.
< 344h/517H 224v/224V Pos: standing >
< 347h/517H 224v/224V Pos: standing >
Along The Main Cavern Route
Obvious exits: -North# -East -South# -West
A greyish stone wall is here to the west. (magic)
This tired hobgoblin merchant tries to trade what he can here.
< 358h/517H 224v/224V Pos: standing >
You start chanting...
< 359h/517H 224v/224V Pos: standing >
Casting: wall of stone **
< 362h/517H 224v/224V Pos: standing >
Casting: wall of stone *
< 364h/517H 224v/224V Pos: standing >
You complete your spell...
< 366h/517H 224v/224V Pos: standing >
< 369h/517H 224v/224V Pos: standing >
You start chanting...
< 372h/517H 224v/224V Pos: standing >
Casting: dispel magic
< 375h/517H 224v/224V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 375h/517H 224v/224V Pos: standing >
You feel uneasy with so many Evil players in The Kingdom of Torg.
Northwest Corner Of The Main Cavern Route
The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner. Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a veteran hobgoblin guard is lying here.
A greyish stone wall is here to the south. (magic)
Gax Syndicalist Anarchy (Duergar)(medium) stands in mid-air here, fighting Dru. (Casting)
A Thri-Kreen (medium) The Empire stands in mid-air here.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Eikel.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Gax.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Eikel.
Zukus MiNe BoSS Anarchy (Duergar)(medium) stands in mid-air here, fighting a Thri-Kreen.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting Cy.
A globe of darkness floats near Liels's head.
Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting Liels.
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here, fighting a Thri-Kreen.
Dru Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.
< 378h/517H 222v/224V Pos: standing >
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
< 379h/517H 222v/224V Pos: standing >
Gax completes his spell...
Gax utters the words 'yjrr pzar'
A torrent of divine energy flows from Gax into your body, and your wounds begin to heal!
Zukus looks at a Thri-Kreen.
< 516h/517H 222v/224V Pos: standing >
Eikel's fine slash wounds Dru.
Eikel's fine slash wounds Dru.
Dru parries Eikel's lunge at him.
< 517h/517H 222v/224V Pos: standing >
Dru's slash strikes Riudel.
Riudel dodges Dru's attack.
Dru misses Riudel.
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
Cy comforts a Thri-Kreen.
< 517h/517H 222v/224V Pos: standing >
Gax blocks Mordix's lunge at him.
Mordix dodges Riudel's attack.
Mordix dodges Riudel's attack.
< 517h/517H 222v/224V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.
Sparkling magic surrounds Riudel as he begins his chant.
Riudel starts casting a spell.
< 517h/517H 222v/224V Pos: standing >
You failed.
< 517h/517H 222v/224V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'candusyrzqhuai'
Mordix stops following Riudel.
Gax sssppllliiitttsss into many images!
Mordix starts casting an offensive spell.
< 517h/517H 222v/224V Pos: standing >
Dru's face flushes white for a moment.
Liels starts casting a spell.
< 517h/517H 222v/224V Pos: standing >
Mordix completes his spell...
Mordix utters the words 'mosailla paieg'
Gax cries out as Mordix burns him.
Mordix dodges Gax's attack.
< 517h/517H 222v/224V Pos: standing >
A Thri-Kreen enters from the east.
< 517h/517H 222v/224V Pos: standing >
Gax misses Riudel.
Riudel dodges Gax's attack.
You feel uneasy with so many Evil players in The Kingdom of Torg.
Along The Main Cavern Route
Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city. To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East -South# -West
A greyish stone wall is here to the east. (magic)
This tired hobgoblin merchant tries to trade what he can here.
< 517h/517H 220v/224V Pos: standing >
You feel uneasy with so many Evil players in The Kingdom of Torg.
Northwest Corner Of The Main Cavern Route
The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner. Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a veteran hobgoblin guard is lying here.
A greyish stone wall is here to the south. (magic)
Gax Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.
A Thri-Kreen (medium) The Empire crouches in mid-air here, fighting Zukus.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Eikel.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Eikel.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Zukus MiNe BoSS Anarchy (Duergar)(medium) stands in mid-air here, fighting a Thri-Kreen.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting Cy.
A globe of darkness floats near Liels's head.
Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting Liels.
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.
Dru Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here, fighting Eikel. (Casting)
< 517h/517H 222v/224V Pos: standing >
Mordix suddenly clutches their head, as if trying to shrug off some unknown malady.
Mordix's eyes briefly cloud over as his body is painfully ripped apart from within.
Upon being struck, Mordix disappears into thin air.
Mordix stops following Riudel.
Dru misses Eikel.
Dru's slash grazes Eikel.
Eikel's spell flows around Dru, leaving him unharmed!
Eikel blocks Dru's lunge at him.
Eikel's impressive slash strikes Mordix.
Eikel's impressive slash strikes Mordix hard.
Eikel's impressive slash strikes Mordix hard.
Liels attempts to flee.
Oof! Liels bumps into a greyish stone wall...
Liels tries to flee, but can't make it out of here!
A Thri-Kreen avoids being bashed by Eikel, who loses his balance and falls.
< 517h/517H 222v/224V Pos: standing >
Eikel blocks Mordix's lunge at him.
Liels barely blocks Mordix's lunge at him.
Liels barely blocks Mordix's lunge at him.
Liels snaps into visibility.
< 517h/517H 222v/224V Pos: standing >
Looking panicked, a Thri-Kreen scrambles madly to his feet!
Cy suddenly attacks a Thri-Kreen!
Cy's bludgeon strikes a Thri-Kreen hard.
< 517h/517H 222v/224V Pos: standing >
Mordix dodges Riudel's attack.
Mordix stops following Riudel.
Riudel's fine punch wounds Mordix.
Liels attempts to flee.
Liels leaves east.
< 517h/517H 222v/224V Pos: standing >
Mordix misses Riudel.
Mordix attempts to flee.
Riudel starts casting a spell.
< 517h/517H 222v/224V Pos: standing >
A Thri-Kreen chitters in thrikreen 'wtg'
< 517h/517H 222v/224V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'candusyrzqhuai'
Mordix stops following Riudel.
Dru sssppllliiitttsss into many images!
< 517h/517H 222v/224V Pos: standing >
< 517h/517H 222v/224V Pos: standing >
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
< 517h/517H 222v/224V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.
You failed.
< 517h/517H 222v/224V Pos: standing >
Riudel's fine punch wounds Mordix.
Mordix dodges Riudel's attack.
< 517h/517H 222v/224V Pos: standing >
Riudel dodges Mordix's attack.
< 517h/517H 222v/224V Pos: standing >
Dru's fine slash wounds Riudel.
Dru's decent slash wounds Riudel.
Dru's slash wounds Riudel.
< 517h/517H 222v/224V Pos: standing >
Riudel attempts to flee.
Riudel tries to flee, but can't make it out of here!
< 517h/517H 222v/224V Pos: standing >
Along The Main Cavern Route
Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city. To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East -South# -West
A greyish stone wall is here to the east. (magic)
A Thri-Kreen (medium) The Empire stands in mid-air here.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Gax Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) crouches in mid-air here.
A globe of darkness floats near Liels's head.
This tired hobgoblin merchant tries to trade what he can here.
< 517h/517H 220v/224V Pos: standing >
Zukus suddenly attacks a Thri-Kreen!
Zukus misses a Thri-Kreen.
< 517h/517H 220v/224V Pos: standing >
Cy enters from the west.
< 517h/517H 221v/224V Pos: standing >
Cy suddenly attacks a Thri-Kreen!
Cy misses a Thri-Kreen.
< 517h/517H 221v/224V Pos: standing >
Gax starts casting a spell.
You start chanting...
< 517h/517H 223v/224V Pos: standing >
Mordix starts casting an offensive spell.
< 517h/517H 224v/224V Pos: standing >
Mordix completes his spell...
Mordix utters the words 'mosailla paieg'
A Thri-Kreen cries out as Mordix burns him.
< 517h/517H 224v/224V Pos: standing >
Casting: disintegrate
< 517h/517H 224v/224V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Thri-Kreen!
[Damage: 64 ] -=[You smile happily as your disintegration ray hits a Thri-Kreen!]=-
< 517h/517H 224v/224V Pos: standing >
< 517h/517H 224v/224V Pos: standing >
Gax completes his spell...
Gax utters the words 'yjrr pzar'
A torrent of divine energy flows from Gax into Liels's body, and his wounds begin to heal!
< 517h/517H 224v/224V Pos: standing >
Mordix starts casting an offensive spell.
< 517h/517H 224v/224V Pos: standing >
You start chanting...
< 517h/517H 224v/224V Pos: standing >
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
< 517h/517H 224v/224V Pos: standing >
Mordix completes his spell...
Mordix utters the words 'mosailla paieg'
A Thri-Kreen cries out as Mordix burns him.
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
< 517h/517H 224v/224V Pos: standing >
Zukus blocks a Thri-Kreen's lunge at him.
Zukus dodges a Thri-Kreen's attack.
A Thri-Kreen's powerful slash wounds Zukus.
A Thri-Kreen suffers from contact with the holy aura about Zukus.
Zukus dodges a Thri-Kreen's attack.
Zukus blocks a Thri-Kreen's lunge at him.
A Thri-Kreen misses Zukus.
A Thri-Kreen's impressive slash wounds Zukus.
A Thri-Kreen suffers from contact with the holy aura about Zukus.
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.
< 517h/517H 224v/224V Pos: standing >
Gax sits down in a comfortable spot.
< 517h/517H 224v/224V Pos: standing >
You abort your spell before it's done!
Gax takes out his unholy symbol and begins praying intently.
< 517h/517H 224v/224V Pos: standing >
Liels rises to his feet.
< 517h/517H 224v/224V Pos: standing >
Cy leaves west.
Liels leaves west.
< 517h/517H 224v/224V Pos: standing >
Northwest Corner Of The Main Cavern Route
The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner. Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of a veteran hobgoblin guard is lying here.
A greyish stone wall is here to the south. (magic)
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
Cy Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.
A Thri-Kreen (medium) The Empire is stretched out, sound asleep.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Eikel.
Mordix Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting Riudel.
Eikel Syndicalist Anarchy (Troll)(large) stands in mid-air here, fighting Dru.
Dru Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.
Dru Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.
Dru Syndicalist Anarchy (Githyanki)(medium) sits in mid-air here, fighting Eikel.
Dru Syndicalist Anarchy (Githyanki)(medium) stands in mid-air here.
Cy suddenly attacks a Thri-Kreen!
Cy's bludgeon seriously wounds a Thri-Kreen.
A Thri-Kreen has a RUDE awakening!
< 517h/517H 222v/224V Pos: standing >
Eikel's impressive slash wounds Dru.
Eikel's impressive slash strikes Dru.
Eikel's impressive slash strikes Dru.
Zukus suddenly attacks a Thri-Kreen!
Zukus misses a Thri-Kreen.
< 517h/517H 222v/224V Pos: standing >
Mordix misses Riudel.
< 517h/517H 223v/224V Pos: standing >
A Thri-Kreen clambers to his feet.
< 517h/517H 224v/224V Pos: standing >
Dru misses Eikel.
Dru misses Eikel.
Dru misses Eikel.
You start chanting...
< 517h/517H 224v/224V Pos: standing >
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
Liels suddenly looks a bit dumb, and madly slams at a Thri-Kreen!
< 517h/517H 224v/224V Pos: standing >
Casting: disintegrate
Eikel parries Riudel's lunge at him.
Eikel blocks Riudel's lunge at him.
< 517h/517H 224v/224V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Thri-Kreen!
[Damage: 75 ] -=[You smile happily as your disintegration ray hits a Thri-Kreen!]=-
A Thri-Kreen blocks Liels's lunge at him.
Liels misses a Thri-Kreen.
Liels snaps into visibility.
Liels's impressive bludgeon enshrouds a Thri-Kreen in a mist of blood.
< 517h/517H 224v/224V Pos: standing >
Mordix starts casting an offensive spell called 'lightning bolt'.
< 517h/517H 224v/224V Pos: standing >
Riudel dodges Mordix's attack.
You start chanting...
< 517h/517H 224v/224V Pos: standing >
Mordix completes his spell...
Mordix utters the words 'diesilla barh'
A Thri-Kreen wavers under the impact of the lightning bolt sent by Mordix.
A Thri-Kreen's thin silver longsword exploded spreading charges of electrical energy!
A Thri-Kreen's wicked looking collar exploded spreading charges of electrical energy!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.