The death of [39 Necrolyte] Drun Anarchy (Kobold)

in A Tunnel Between the Caging Areas

from the perspective of [38 Necrolyte] Xavio Night Raven's Watch (Githzerai)

<worn as a badge>    a sigil of the Village of New Hope (illuminating)
<worn on head>       a skin-wrapped glass cap from Valley of Crushk
<worn on eyes>       a well-crafted emerald visor
<worn in ear>        a small ruby earring with golden insets. (magic)
<worn in ear>        a gnomish ear amplifier (magic) [89%]
<worn on face>       an ashen clay mask from Valley of Crushk
<worn around neck>   a coral torc
<worn around neck>   some lily pads
<worn on body>       a patched hemp platemail from Valley of Crushk
<worn about body>    the ancient mantle of Oberon, the elven king (humming)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a burnt brass girth
<worn on belt buckle>a black leather tome with an embossed dracolich (magic)
<worn on arms>       some twisted bone vambraces
<held as shield>     a sparkling cured leather buckler from Valley of Crushk
<worn on hands>      some blood-stained hemp mitts from Valley of Crushk
<worn on finger>     a misshaped sapphire band from Clan Stoutdorf Settlement
<worn on finger>     a ring of endurance (magic)
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<worn on legs>       leggings smeared with blood
<worn on feet>       some soldier's hemp boots from Valley of Crushk

A groaning zombie who is not far off to your north.
A pale ghoul who is not far off to your north.
A captured undead behemoth who is a brief walk away to your north.
A skeletal herder who is a brief walk away to your north.
An undead behemoth who is close by to your west.

< 388h/388H 191v/198V Pos: standing >
A Massive, Extended Tunnel
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -South
The wraith of a kraken hunter enters from the south.
The wraith of a mature roper enters from the south.
The wraith of a mature roper enters from the south.
Zhalio enters from the south.
Icarus enters from the south.

< 388h/388H 189v/198V Pos: standing >
You quickly scan the area.
A groaning zombie who is close by to your north.
A pale ghoul who is close by to your north.
A captured undead behemoth who is not far off to your north.
A skeletal herder who is not far off to your north.

< 388h/388H 190v/198V Pos: standing >
You quickly scan the area.
A groaning zombie who is close by to your north.
A pale ghoul who is close by to your north.
A captured undead behemoth who is not far off to your north.
A skeletal herder who is not far off to your north.

< 388h/388H 190v/198V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -South -West 
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
A pale undead ghoul wanders through the cavern.(Red Aura)
The wraith of a kraken hunter enters from the south.
The wraith of a mature roper enters from the south.
The wraith of a mature roper enters from the south.
Zhalio enters from the south.
Icarus enters from the south.

< 388h/388H 189v/198V Pos: standing >
You quickly scan the area.
A captured undead behemoth who is close by to your north.
A skeletal herder who is close by to your north.
An elite wight guardian who is in the distance to your north.
An undead behemoth who is in the distance to your north.
A behemoth rider watcher who is in the distance to your north.
A moaning zombie who is close by to your west.
A moaning zombie who is close by to your west.

< 388h/388H 189v/198V Pos: standing >
You quickly scan the area.
A captured undead behemoth who is close by to your north.
A skeletal herder who is close by to your north.
An elite wight guardian who is in the distance to your north.
An undead behemoth who is in the distance to your north.
A behemoth rider watcher who is in the distance to your north.
A moaning zombie who is close by to your west.
A moaning zombie who is close by to your west.

< 388h/388H 190v/198V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -South -West 
A recently captured undead behemoth gets pulled along.(Red Aura)
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.(Red Aura)
The wraith of a kraken hunter enters from the south.
The wraith of a mature roper enters from the south.
The wraith of a mature roper enters from the south.
Zhalio enters from the south.
Icarus enters from the south.

< 388h/388H 188v/198V Pos: standing >
Icarus sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.
You quickly scan the area.
An undead roper who is not far off to your north.
An elite wight guardian who is rather far off to your north.
An undead behemoth who is rather far off to your north.
A behemoth rider watcher who is rather far off to your north.
A pale ghoul who is in the distance to your north.
A groaning zombie who is close by to your south.
A pale ghoul who is close by to your south.
An undead roper who is close by to your west.
A pale ghoul who is close by to your west.
A moaning zombie who is not far off to your west.
A groaning zombie who is a brief walk away to your west.
An large undead roper who is a brief walk away to your west.

< 388h/388H 189v/198V Pos: standing >
You quickly scan the area.
An undead roper who is not far off to your north.
An elite wight guardian who is rather far off to your north.
An undead behemoth who is rather far off to your north.
A behemoth rider watcher who is rather far off to your north.
A pale ghoul who is in the distance to your north.
A groaning zombie who is close by to your south.
A pale ghoul who is close by to your south.
An undead roper who is close by to your west.
A pale ghoul who is close by to your west.
A moaning zombie who is not far off to your west.
A groaning zombie who is a brief walk away to your west.
An large undead roper who is a brief walk away to your west.

< 388h/388H 189v/198V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -West 
The wraith of a kraken hunter enters from the west.
The wraith of a mature roper enters from the west.
The wraith of a mature roper enters from the west.
Zhalio enters from the west.
Icarus enters from the west.

< 388h/388H 188v/198V Pos: standing >
You quickly scan the area.
A groaning zombie who is close by to your north.
An undead roper who is close by to your north.
A captured undead behemoth who is close by to your west.
A skeletal herder who is close by to your west.
An undead roper who is not far off to your west.
A pale ghoul who is not far off to your west.
A moaning zombie who is a brief walk away to your west.
A groaning zombie who is rather far off to your west.
An large undead roper who is rather far off to your west.

< 388h/388H 189v/198V Pos: standing >
You quickly scan the area.
A groaning zombie who is close by to your north.
An undead roper who is close by to your north.
A captured undead behemoth who is close by to your west.
A skeletal herder who is close by to your west.
An undead roper who is not far off to your west.
A pale ghoul who is not far off to your west.
A moaning zombie who is a brief walk away to your west.
A groaning zombie who is rather far off to your west.
An large undead roper who is rather far off to your west.

< 388h/388H 189v/198V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -West 
The wraith of a kraken hunter enters from the west.
The wraith of a mature roper enters from the west.
The wraith of a mature roper enters from the west.
Zhalio enters from the west.
Icarus enters from the west.

< 388h/388H 188v/198V Pos: standing >
You quickly scan the area.
A captured undead behemoth who is not far off to your west.
A skeletal herder who is not far off to your west.
An undead roper who is a brief walk away to your west.
A pale ghoul who is a brief walk away to your west.
A moaning zombie who is rather far off to your west.
A groaning zombie who is in the distance to your west.
An large undead roper who is in the distance to your west.

< 388h/388H 188v/198V Pos: standing >
You quickly scan the area.
A captured undead behemoth who is not far off to your west.
A skeletal herder who is not far off to your west.
An undead roper who is a brief walk away to your west.
A pale ghoul who is a brief walk away to your west.
A moaning zombie who is rather far off to your west.
A groaning zombie who is in the distance to your west.
An large undead roper who is in the distance to your west.

< 388h/388H 189v/198V Pos: standing >
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -East  -South -West 
The wraith of a kraken hunter enters from the south.
The wraith of a mature roper enters from the south.
The wraith of a mature roper enters from the south.
Zhalio enters from the south.
Icarus enters from the south.

< 388h/388H 187v/198V Pos: standing >
You quickly scan the area.
A groaning zombie who is close by to your west.
The shade of a nereid who is rather far off to your west.

< 388h/388H 187v/198V Pos: standing >
You quickly scan the area.
A groaning zombie who is close by to your west.
The shade of a nereid who is rather far off to your west.

< 388h/388H 188v/198V Pos: standing >
A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
The wraith of a kraken hunter enters from the west.
The wraith of a mature roper enters from the west.
The wraith of a mature roper enters from the west.
Zhalio enters from the west.
Icarus enters from the west.

< 388h/388H 187v/198V Pos: standing >
You quickly scan the area.
A groaning zombie who is not far off to your west.
The shade of a nereid who is in the distance to your west.

< 388h/388H 187v/198V Pos: standing >
You quickly scan the area.
A groaning zombie who is not far off to your west.
The shade of a nereid who is in the distance to your west.

< 388h/388H 187v/198V Pos: standing >
Icarus sings a song to protect him from the world.
A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
The wraith of a kraken hunter enters from the south.
The wraith of a mature roper enters from the south.
The wraith of a mature roper enters from the south.
Zhalio enters from the south.
Icarus enters from the south.

< 388h/388H 186v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 388h/388H 186v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 388h/388H 187v/198V Pos: standing >
Tunnel Splits North and South
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South
The wraith of a kraken hunter enters from the south.
The wraith of a mature roper enters from the south.
The wraith of a mature roper enters from the south.
Zhalio enters from the south.
Icarus enters from the south.

< 388h/388H 185v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 388h/388H 185v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 388h/388H 186v/198V Pos: standing >
Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West  -Up    -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
The wraith of a kraken hunter enters from the west.
The wraith of a mature roper enters from the west.
The wraith of a mature roper enters from the west.
Zhalio enters from the west.
Icarus enters from the west.

< 388h/388H 185v/198V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.

< 388h/388H 185v/198V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.

< 388h/388H 185v/198V Pos: standing >
Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East  -Southwest
The wraith of a kraken hunter enters from the southwest.
The wraith of a mature roper enters from the southwest.
The wraith of a mature roper enters from the southwest.
Zhalio enters from the southwest.
Icarus enters from the southwest.

< 388h/388H 186v/198V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead herder who is close by to your east.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.

< 388h/388H 187v/198V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead herder who is close by to your east.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.

< 388h/388H 187v/198V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
An undead herder evaluates the caged behemoths.(Red Aura)
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
The wraith of a kraken hunter enters from the west.
The wraith of a mature roper enters from the west.
The wraith of a mature roper enters from the west.
Zhalio enters from the west.
Icarus enters from the west.

< 388h/388H 186v/198V Pos: standing >
Icarus sings a song to protect him from the world.
You quickly scan the area.
An undead herder who is close by to your east.

< 388h/388H 186v/198V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your east.

< 388h/388H 187v/198V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South -West 
Some tarnished reptile scale pants lie here on the ground.
An undead herder evaluates the caged behemoths.(Red Aura)
The wraith of a kraken hunter enters from the west.
The wraith of a mature roper enters from the west.
The wraith of a mature roper enters from the west.
Zhalio enters from the west.
Icarus enters from the west.

< 388h/388H 187v/198V Pos: standing >
You quickly scan the area.
A ferocious undead behemoth who is close by to your south.
An undead herder who is close by to your west.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.

< 388h/388H 187v/198V Pos: standing >
You quickly scan the area.
A ferocious undead behemoth who is close by to your south.
An undead herder who is close by to your west.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.

< 388h/388H 188v/198V Pos: standing >
The door is open.
You extend your sights southward.
A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -North
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)

< 388h/388H 189v/198V Pos: standing >
Ok.

< 388h/388H 190v/198V Pos: standing >
Zhalio sizes up an undead herder with a quick glance.
A Tunnel Between the Caging Areas
Obvious exits: -North# -East  -South# -West 
Some tarnished reptile scale pants lie here on the ground.
*Icarus (Human)(medium) stands, floating here.
*Zhalio (Human)(medium) stands, floating here.
*The wraith of a mature roper stands here. (minion) (Red Aura)
*The wraith of a mature roper stands here. (minion) (Red Aura)
*The wraith of a kraken hunter stands here. (minion) (Red Aura)
An undead herder evaluates the caged behemoths.(Red Aura)

< 388h/388H 192v/198V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your west.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.

< 388h/388H 192v/198V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your west.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.

< 388h/388H 192v/198V Pos: standing >
Icarus sings a song to protect him from the world.

< 388h/388H 193v/198V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East # -South# -West 
Some strangely-flowered, pungent hemp has been left here.
A gleaming electrum dirk from The Behemoth Herders lies here on the ground. (magic)
A fragile chitin bastard sword lies here on the ground.
A boreal diamond short sword lies here on the ground.
A dwarven-made dragonscale mallet lies here on the ground. (magic)
A small fragment of spiritually-blessed marble has been left here. (magic) (glowing)

< 388h/388H 193v/198V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East # -South# -West 
Some strangely-flowered, pungent hemp has been left here.
A gleaming electrum dirk from The Behemoth Herders lies here on the ground. (magic)
A fragile chitin bastard sword lies here on the ground.
A boreal diamond short sword lies here on the ground.
A dwarven-made dragonscale mallet lies here on the ground. (magic)
A small fragment of spiritually-blessed marble has been left here. (magic) (glowing)
The wraith of a kraken hunter enters from the west.
The wraith of a mature roper enters from the west.
The wraith of a mature roper enters from the west.
Zhalio enters from the west.
Icarus enters from the west.

< 388h/388H 194v/198V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
A Kobold who is close by to your north.
A ferocious undead behemoth who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
A lich warlock who is a brief walk away to your north.
An undead herder who is close by to your west.
An undead herder who is not far off to your west.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.

< 388h/388H 194v/198V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
A Kobold who is close by to your north.
A ferocious undead behemoth who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
A lich warlock who is a brief walk away to your north.
An undead herder who is close by to your west.
An undead herder who is not far off to your west.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.

< 388h/388H 194v/198V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West 
Some exquisite emerald cuirass lie here on the ground.
Some fine emerald leggings lie here on the ground.
A rare piece of coldsteel gives off a frosty aura. (magic)
a fragment of a soul lies here. (humming) (illuminating)
A Troll (large) Syndicalist Anarchy stands here, fighting a ferocious undead behemoth.(Red Aura)
A Kobold (small) Syndicalist Anarchy stands here.(Red Aura)
A ferocious undead behemoth stands here, fighting the wraith of a carnivorous fungus.(Red Aura)
*The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
The wraith of a carnivorous fungus stands in mid-air here, fighting a ferocious undead behemoth. (Minion) (Red Aura)
*The wraith of a carnivorous fungus stands here. (minion) (Red Aura)

< 388h/388H 195v/198V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South# -West 
Some tarnished reptile scale pants lie here on the ground.
An undead herder evaluates the caged behemoths.(Red Aura)
The wraith of a kraken hunter enters from the east.
The wraith of a mature roper enters from the east.
The wraith of a mature roper enters from the east.
Zhalio enters from the east.
Icarus enters from the east.

< 388h/388H 195v/198V Pos: standing >

< 388h/388H 197v/198V Pos: standing >
Icarus sings a song to protect him from the world.
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East # -South# -West 
Some strangely-flowered, pungent hemp has been left here.
A gleaming electrum dirk from The Behemoth Herders lies here on the ground. (magic)
A fragile chitin bastard sword lies here on the ground.
A boreal diamond short sword lies here on the ground.
A dwarven-made dragonscale mallet lies here on the ground. (magic)
A small fragment of spiritually-blessed marble has been left here. (magic) (glowing)
The wraith of a kraken hunter enters from the west.
The wraith of a mature roper enters from the west.
The wraith of a mature roper enters from the west.
Zhalio enters from the west.
Icarus enters from the west.

< 388h/388H 197v/198V Pos: standing >
You twist around in a circle! Wheee!!!

< 388h/388H 197v/198V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
A Kobold who is close by to your north.
A ferocious undead behemoth who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
A lich warlock who is a brief walk away to your north.
An undead herder who is close by to your west.
An undead herder who is not far off to your west.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.

< 388h/388H 197v/198V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
A Kobold who is close by to your north.
A ferocious undead behemoth who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
The wraith of a carnivorous fungus who is close by to your north.
A lich warlock who is a brief walk away to your north.
An undead herder who is close by to your west.
An undead herder who is not far off to your west.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.

< 388h/388H 197v/198V Pos: standing >
Zhalio gets a gleaming electrum dirk from the Behemoth Herders.

< 388h/388H 197v/198V Pos: standing >
Icarus sings a song to protect him from the world.
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West 
Some exquisite emerald cuirass lie here on the ground.
Some fine emerald leggings lie here on the ground.
A rare piece of coldsteel gives off a frosty aura. (magic)
a fragment of a soul lies here. (humming) (illuminating)
A Troll (large) Syndicalist Anarchy sits here, fighting a ferocious undead behemoth.(Red Aura)
A Kobold (small) Syndicalist Anarchy sits resting.(Red Aura)
A ferocious undead behemoth stands here, fighting a Troll.(Red Aura)
The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
The wraith of a kraken hunter enters from the south.
The wraith of a mature roper enters from the south.
The wraith of a mature roper enters from the south.
Zhalio enters from the south.
Icarus enters from the south.
A Kobold opens a spell tome of putrified zombie skin and begins studying it intently.

< 388h/388H 196v/198V Pos: standing >
A ferocious undead behemoth's fine punch wounds a Troll.
A Troll blocks a ferocious undead behemoth's lunge at him.
A Troll blocks a ferocious undead behemoth's lunge at him.
That's absurd.

< 388h/388H 196v/198V Pos: standing >
The wraith of a carnivorous fungus fades from your mortal viewing...
Ok.
The wraith of a mature roper starts casting an offensive spell.
You snap into visibility.
The wraith of a mature roper snaps into visibility.
The wraith of a mature roper starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a mature roper snaps into visibility.
The wraith of a kraken hunter starts casting an offensive spell.
The wraith of a kraken hunter snaps into visibility.

< 388h/388H 197v/198V Pos: standing >
The wraith of a carnivorous fungus fades from your mortal viewing...
The wraith of a carnivorous fungus fades from your mortal viewing...

< 388h/388H 197v/198V Pos: standing >
Icarus starts casting an offensive spell.
Icarus snaps into visibility.

< 388h/388H 198v/198V Pos: standing >
The wraith of a mature roper completes its spell...
The wraith of a mature roper utters the words 'buoblg qrunsoqpze yugh'
[Damage: 53 ] The wraith of a mature roper's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a mature roper completes its spell...
The wraith of a mature roper utters the words 'buoblg qrunsoqpze yugh'
[Damage: 53 ] The wraith of a mature roper's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a kraken hunter completes its spell...
The wraith of a kraken hunter utters the words 'buoblg qrunsoqpze yugh'
[Damage: 55 ] The wraith of a kraken hunter's fist beats the life out of a Kobold, blood pours from his body!
A Kobold's spell tome of putrified zombie skin was damaged from the massive blow!

< 388h/388H 198v/198V Pos: standing >
A Troll clambers to his feet.

< 388h/388H 198v/198V Pos: standing >
Icarus completes his spell...
Icarus utters the words 'waouq wuggurz'
Icarus throws a magic missile at a Troll, who staggers under the blow.
Icarus throws a magic missile at a Troll, who staggers under the blow.
Icarus throws a magic missile at a Troll, who staggers under the blow.
Icarus throws a magic missile at a Troll, who staggers under the blow.
Icarus throws a magic missile at a Troll, who staggers under the blow.

< 388h/388H 198v/198V Pos: standing >
A ferocious undead behemoth's decent punch wounds a Troll.
A Troll parries a ferocious undead behemoth's lunge at him.
A ferocious undead behemoth's punch wounds a Troll.
A ferocious undead behemoth hits a Troll with a mighty kick to his chest.

< 388h/388H 198v/198V Pos: standing >
A Troll's fine slash wounds a ferocious undead behemoth.
A Troll's fine slash wounds a ferocious undead behemoth.
Icarus starts casting an offensive spell called 'magic missile'.

< 388h/388H 198v/198V Pos: standing >
Ok.
The wraith of a mature roper starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a mature roper starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a kraken hunter starts casting an offensive spell called 'bigbys clenched fist'.

< 388h/388H 198v/198V Pos: standing >
Icarus completes his spell...
Icarus utters the words 'waouq wuggurz'
Icarus throws a magic missile at a Troll, who staggers under the blow.
Icarus throws a magic missile at a Troll, who staggers under the blow.
Icarus throws a magic missile at a Troll, who staggers under the blow.
Icarus throws a magic missile at a Troll, who staggers under the blow.
Icarus throws a magic missile at a Troll, who staggers under the blow.

< 388h/388H 198v/198V Pos: standing >
Icarus sings a song to protect him from the world.

< 388h/388H 198v/198V Pos: standing >
The wraith of a mature roper completes its spell...
The wraith of a mature roper utters the words 'buoblg qrunsoqpze yugh'
[Damage: 48 ] The wraith of a mature roper's fist beats the life out of a Kobold, blood pours from his body!
A Kobold's beautiful flesh band from the Behemoth Herders was completely destroyed by the massive blow!
A Kobold's some icy emerald leg plates was completely destroyed by the massive blow!
The wraith of a carnivorous fungus stops following a Kobold.
The wraith of a carnivorous fungus stops following a Kobold.
The wraith of a carnivorous fungus stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!