<worn as a badge> a crystal shard [superior] (humming)
<worn on head> the diamond crown of Winduin of damage (glowing)
<worn on eyes> a wad of spawn goo [poor] (magic) (humming)
<worn in ear> a zanthium ear stud [superior] (magic)
<worn in ear> a troglodyte earring [superior]
<worn on face> a salamander scale mask
<worn around neck> a pleasant necklace of flowers
<worn around neck> a coil of darkness [78%]
<worn on body> some platemail of colorless salamander scales (magic)[104h 15m 41s]
<worn about body> a threadbare handmade cloak (magic)
<worn as quiver> a silken backsheath of flight of constitution (magic)
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a chipped soulstone dagger (magic) [86%]
<worn on arms> a set of gartham hide sleeves (magic)[101h 13m 1s]
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> a spiked zanthium bracer [superior] (magic)
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> the ring of the overfiend [83%]
<worn on finger> the ring of the overfiend [83%]
<primary weapon> a darksteel rapier (magic) (glowing)
<secondary weapon> a drusus named 'Fade to Black' [superior] (magic)
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> some spurred blood crystal boots of regeneration (magic) [78%]
.....^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 213v/221V Pos: standing >
**^..M^^+
***..^M^^+^
**..^..M^+^
*.^..@^S^+^
..+++++MPP.
+++...P.^^^
.....^^.^
*^..M^^+^
**..^M^^+^M
*..^..M^+^M
.^...@S^+^^
.+++++MPP..
++....P^^^.
....^^.^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 211v/221V Pos: standing >
*^..M^^+^
**..^M^^+^M
*..^..M^+^M
.^...@S^+^^
.+++++MPP..
++....P^^^.
....^^.^.
^..M^^+^M
*..^M^^+^M^
..^..M^+^M^
^...^@^+^^M
+++++MPP..^
+....P^^^.^
...^^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The Dreadnought Cyric's Revenge floats here. (above you)
< 596h/596H 210v/221V Pos: standing >
< 596h/596H 210v/221V Pos: standing >
^..M^^+^M
*..^M^^+^M^
..^..M^+^M^
^...^@S+^^M
+++++MPP..^
+.....P^^.^
...^^.^.^
< 596h/596H 211v/221V Pos: standing >
..M^^+^M^
..^M^^+^M^.
.^..M^+^M^.
...^^@+^^M^
++++M+P..^^
.....P^^.^.
..^^.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The Dreadnought Cyric's Revenge floats here. (above you)
< 596h/596H 210v/221V Pos: standing >
..M^^+^M^
..^M^^+^M^.
.^..M^+^M^.
...^^@+^^M^
++++M+P..^^
.....P^^.^.
..^^.^.^^
Looks like an exit.
You extend your sights southward.
.^M^^+^M^
.^..M^+^M^.
...^^@+^^M^
++++M+P..^^
.....P^^.^.
...^^.^.^^^
..^..^..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 596h/596H 210v/221V Pos: standing >
..M^^+^M^
..^M^^+^M^.
.^..M^+^M^.
...^^@P^^M^
++++M++..^^
.....P^^.^.
..^^.^.^^
< 596h/596H 211v/221V Pos: standing >
< 596h/596H 212v/221V Pos: standing >
..M^^+^M^
..^M^^+^M^.
.^..MSP^M^.
...^^@+^^M^
++++M++..^^
.....P^^.^.
..^^.^.^^
Looks like an exit.
You extend your sights eastward.
.M^^+^M^.
.^M^^P^M^.*
^..MS+^M^..
..^^@+^^M^.
+++M++..^^^
....P^^.^.^
.^^.^.^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 596h/596H 212v/221V Pos: standing >
..M^^+^M^
..^M^^P^M^.
.^..MS+^M^.
...^^@+^^M^
++++M++..^^
.....P^^.^.
..^^.^.^^
< 596h/596H 212v/221V Pos: standing >
..M^^P^M^
..^M^^+^M^.
.^..MS+^M^.
...^^@+^^M^
++++M++..^^
.....P^^.^.
..^^.^.^^
< 596h/596H 213v/221V Pos: standing >
..M^^P^M^
..^M^^+^M^.
.^..MS+^M^.
...^^@+^^M^
++++M++..^^
.....^P^.^.
..^^.^.^^
< 596h/596H 214v/221V Pos: standing >
..M^^+^M^
..^M^^+^M^.
.^..MS+^M^.
...^^@+^^M^
++++M++..^^
.....^P^.^.
..^^.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 214v/221V Pos: standing >
..M^^+^M^
..^M^^+^M^.
.^..MS+^M^.
...^^@+^^M^
++++M++..^^
.....^P^.^.
..^^.^.^^
< 596h/596H 215v/221V Pos: standing >
..M^^+^M^
..^M^^+^M^.
.^..MS+^M^.
...^^@+^^M^
++++M++..^^
.....^P^.^.
..^^.^.^^
^M^^^+MM^
^..M^^+^M^.
..^M^^+^M^.
.^..M@+^M^.
...^^^+^^M^
++++M++..^^
....^P^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The Dreadnought Cyric's Revenge floats here. (above you)
< 596h/596H 213v/221V Pos: standing >
MM^^.+M^^
^^M^^^+MM^.
^..M^^+^M^.
..^M^@+^M^.
.^..MS+^M^.
...^^^+^^M^
+++M++..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 212v/221V Pos: standing >
MM^^.+M^^
^^M^^^+MM^.
^..M^^+^M^.
..^M^@+^M^.
.^..MS+^M^.
...^^^+^^M^
+++M++..^
M.^.^PM^.
^MM^^.+M^^^
^^M^^^+MM^.
^..M^@+^M^.
..^M^^+^M^.
.^..MS+^M^.
..^^^+^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 210v/221V Pos: standing >
^^.^^PM^.
MM.^.^+M^.^
^MM^^.+M^^^
^^M^^@+MM^.
^..M^^+^M^.
..^M^^+^M^.
^..MS+^M^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 209v/221V Pos: standing >
^^.^^PM^.
MM.^.^+M^.^
^MM^^.+M^^^
^^M^^@+MM^.
^..M^^+^M^.
..^M^^+^M^.
^..MS+^M^
..^^^+M^^
.^^.^^PM^..
MM.^.^+M^.^
^MM^^@+M^^^
^^M^^^+MM^.
^..M^^+^M^.
.^M^^+^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 207v/221V Pos: standing >
++++++MM^
...^^^PM^^^
.^^.^^+M^..
MM.^.@+M^.^
^MM^^.+M^^^
^^M^^^+MM^.
..M^^+^M^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 205v/221V Pos: standing >
++++++MM^
...^^^PM^^^
.^^.^^+M^..
MM.^.@+M^.^
^MM^^.+M^^^
^^M^^^+MM^.
..M^^+^M^
^...^+.M.
+++++++MM^^
...^^^PM^^^
.^^.^@+M^..
MM.^.^+M^.^
^MM^^.+M^^^
^M^^^+MM^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 204v/221V Pos: standing >
^^ .^M.MM
^^...^+.M.^
+++++++MM^^
...^^@PM^^^
.^^.^^+M^..
MM.^.^+M^.^
MM^^.+M^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 202v/221V Pos: standing >
.MM**+^^.
MMM ^^+M.M.
M.^^ .^M.MM.M
^^^...^+.M.^.
++++++@PMM^^.
....^^^+M^^^^
M.^^.^^+M^...
MM.^.^+M^.^
MM^^.+M^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 596h/596H 201v/221V Pos: standing >
.MM**+^^.
MMM ^^+M.M.
M.^^ .^M.MM.M
^^^...^+.M.^.
++++++@PMM^^.
....^^^+M^^^^
M.^^.^^+M^...
MM.^.^+M^.^
MM^^.+M^^
You faintly hear A Grey Elf groupsay the words 'levs ho vo jughert'.
< 596h/596H 201v/221V Pos: standing >
You quickly scan the area.
A mountaineer who is rather far off to your north.
A Grey Elf who is close by to your east.
A Centaur who is close by to your east.
< 596h/596H 202v/221V Pos: standing >
.MM**+^^.
MMM ^^+M.M.
.^^ .^M.MM.
^^...@+.M.^
++++++PMM^^
...^^^+M^^^
^^.^^+M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 201v/221V Pos: standing >
.MM**+^^.
MMM ^^+M.M.
.^^ .^+.MM.
^^...@M.M.^
++++++PMM^^
...^^^+M^^^
^^.^^+M^.
< 596h/596H 202v/221V Pos: standing >
.MM**+^^.
MMM ^^+M.M.
.^^ .^+.MM.
^^...@M.M.^
+++++P+MM^^
...^^^+M^^^
^^.^^+M^.
.MM**+^^.
MMM ^^+M.M.
.^^ .^+.MM.
^^...@M.M.^
+++++P+MM^^
...^^^+M^^^
^^.^^+M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 204v/221V Pos: standing >
..MM**+^^
.MMM ^^+M.M
M.^^ .^+.MM
^^^..@^M.M.
++++++P+MM^
....^^^+M^^
.^^.^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 204v/221V Pos: standing >
..MM**+^^
.MMM ^^+M.M
M.^^ .^+.MM
^^^..@^+.M.
++++++PMMM^
....^^^+M^^
.^^.^^+M^
< 596h/596H 205v/221V Pos: standing >
..MM**+^^
.MMM ^^+M.M
M.^^ .^+.MM
^^^..@^+.M.
++++++PMMM^
....^^^+M^^
.^^.^^+M^
< 596h/596H 205v/221V Pos: standing >
..MM**+^^
.MMM ^^+M.M
M.^^ .^+.MM
^^^..@^+.M.
++++++PMMM^
....^^^+M^^
.^^.^^+M^
< 596h/596H 206v/221V Pos: standing >
..MM**+^^
.MMM ^^+M.M
M.^^ .^+.MM
^^^..@^+.M.
++++++PMMM^
....^^^+M^^
.^^.^P+M^
< 596h/596H 206v/221V Pos: standing >
..MM**+^^
.MMM ^^+M.M
M.^^ .^+.MM
^^^..@P+.M.
+++++++MMM^
....^^P+M^^
.^^.^^+M^
..MM**+^^
.MMM ^^+M.M
M.^^ .^+.MM
^^^..@P+.M.
+++++++MMM^
....^^P+M^^
.^^.^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 206v/221V Pos: standing >
..MM**+^^
.MMM ^^+..M
M.^^ .P+MMM
^^^..@^+.M.
+++++++MMM^
....^^P+M^^
.^^.^^+M^
< 596h/596H 207v/221V Pos: standing >
..MM**+^^
.MMM ^^+..M
M.^^ .P+MMM
^^^..@^+.M.
++++++PMMM^
....^^^+M^^
.^^.^^+M^
< 596h/596H 208v/221V Pos: standing >
..MM**+^^
.MMM ^^+..M
M.^^ .P+MMM
^^^..@P+.M.
+++++++MMM^
....^^^+M^^
.^^.^^+M^
< 596h/596H 208v/221V Pos: standing >
.MM**+^^.
MMM ^^+..M.
.^^ .P+MMM.
^^...@+.M.^
++++++MMM^^
...^^^+M^^^
^^.^^+M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 207v/221V Pos: standing >
.MM**+^^.
MMM ^^+..M.
.^^ .P+MMM.
^^...@+.M.^
+++++++MM^^
...^^^MM^^^
^^.^^+M^.
..MM*+^..
..MM**+^^.M
MMM ^^+..M.
.^^ .@+MMM.
^^...^+.M.^
+++++++MM^^
..^^^MM^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) stands, floating here. (Non-Fraggable)
A Centaur (large) The Empire stands here.
< 596h/596H 205v/221V Pos: standing >
A Centaur trots west.
A Grey Elf sneaks west.
^^.MM+^.^
^..MM*+^...
..MM**+^^.M
MMM ^@+..M.
.^^ PP+MMM.
^^...^+.M.^
++++++MM^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 204v/221V Pos: standing >
^^.MM+^.^
^..MM*+^...
..MM**+^^.M
MMM ^@+..M.
.^^ PP+MMM.
^^...^+.M.^
++++++MM^
Backstab who?
< 596h/596H 204v/221V Pos: standing >
..MM*+^..
..MM**+^^.M
MMM ^^+..M.
.^^ .@+MMM.
^^...^+.M.^
+++++++MM^^
..^^^MM^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
< 596h/596H 203v/221V Pos: standing >
Circle whom?
< 596h/596H 204v/221V Pos: standing >
^..MM*+^.
^..MM**+^^.
.MMM ^^+..M
M.^^ @P+MMM
^^^...^+.M.
++++++++MM^
...^^^MM^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 596h/596H 202v/221V Pos: standing >
Circle whom?
< 596h/596H 203v/221V Pos: standing >
Argh!!! The sun is too bright.
< 596h/596H 203v/221V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
Rolling Plains
Obvious exits: -N -E -S
A blue-tailed butterfly floats about the room.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 596h/596H 202v/221V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
[2] A spellbook has been tossed aside here.
A bloody rubber torque lies here on the ground.
A blue-tailed butterfly floats about the room.(Red Aura)
< 596h/596H 200v/221V Pos: standing >
Circle whom?
< 596h/596H 200v/221V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
Upon the Tree-line
Obvious exits: -N -S
A Grey Elf (medium) stands, floating here. (Non-Fraggable)
A Centaur (large) The Empire stands here.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 596h/596H 199v/221V Pos: standing >
Argh!!! The sun is too bright.
< 596h/596H 200v/221V Pos: standing >
A Grey Elf nods.
< 596h/596H 200v/221V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Grey Elf, circling him.
< 596h/596H 200v/221V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
You play with a Grey Elf before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
[Damage: 47 ] -=[A Grey Elf screams in pain as your slash tears into his flesh]=-
[Damage: 25 ] -=[A Grey Elf screams in pain as your slash tears into his flesh]=-
< 596h/596H 201v/221V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You miss a Grey Elf.
[Damage: 25 ] -=[A Grey Elf screams in pain as your slash tears into his flesh]=-
[Damage: 23 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
A Grey Elf dodges your futile attack.
< 596h/596H 201v/221V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
You do a fancy maneuver, tripping a Grey Elf.
< 596h/596H 201v/221V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 26 ] -=[A Grey Elf screams in pain as your slash tears into his flesh]=-
[Damage: 21 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
[Damage: 27 ] -=[A Grey Elf screams in pain as your slash tears into his flesh]=-
A Grey Elf is incapacitated and will slowly die, if not aided.
[Damage: 7 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
A Grey Elf is dead! R.I.P.
You receive your share of experience.